Dragon Age Origins was, imho, a pretty good RPG. Quite a bit of hack-and-slash, but a LOT of character interaction with a LOT of decision points where one style would win friends but also alienate others. Then along came DA2 and it seemed like roleplaying was an afterthought behind a HUGE amount of Action hacking-and-slashing. Really annoyed a lot of gamers that had been hoping for more DAO gaming goodness. Console gamers loved it, but then it was pretty obvious the focus of the design was to utilize console controls. Since it seems most diehard RPGers are also PC-users, that might have accounted for much of the RPGer disillusionment. Then EA/BioWare announced DA3 was in the works: “Our goal with Dragon Age: Inquisition is to usher in the next generation of role playing games,” If this is the "next generation of role playing games", I think the genre is about as good as dead. Just where is the roleplaying? Making menu selections on a dialog wheel? Deciding where to put upgrade points? Choosing "either" or "or"? How much character are you infusing into your character?
It wouldn't be so bad as "just a game" if only the interface controls were reasonable. But it seems I'm spending more time wrestling with my keyboard and mouse, trying to just get my character to move how I want to move and to where I want to go than to actually navigate combat situations smoothly. "User-friendly" and "intuitive" this interface is not. Just trying to get through the first Boss fight has killed my interest in this game. I want to play the game, not be stymied by its functionality.
I thought DA2 was bad enough in regards to the diminishing roleplaying attribute of the series. This, DA3, is worse.





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