The ending makes me crave for DA4, but not if it plays like Inquisition. Give us full tactical settings back, I actually used those a lot in both DAO and DA2 and make it a Bioware game, not a 50% Bioware and 50% Blizzard WoW clone. Inquisition had plenty of moments where I saw the potential but that was when it was just playing like a usual Bioware game but with great dialogue wheel balance and great character dialogues and sometimes in combat section -- not the boring fetch quest and exploration areas. Sometimes I did enjoy those but as a whole it put such a dampener on the entire experience for me and I feel like it's the wrong direction for the franchise.
Anyway, the ending felt like the weakest part of the main plot which is quite puzzling coming from a company that claims to be "all about the storytelling". I honestly didn't expect much from DA:I after DA2 and ME3 which were huge disappointments after ME2 and DA:O which were amazing, but after all I did probably enjoy DA:I a bit more than I expected but it was so good in places that it fell painfully short other places.
Next time I fully expect some more cinematic dialogue and part A, B and C of every main mission, not just a war room introduction and then timeskip to part C of the questline removing all the buildup and often ending abruptly.
It feels like watching a movie where half the scenes has been cut out making it feel awkward or odd to watch.