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After 8 hours of playing, I'm disappointed


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#1
egervari

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I think if this game wasn't "Dragon Age", I might have just given up on it a lot sooner than spend 8 hours with it.

I don't think the game is particularly bad, but I don't like the direction it has gone. Now, it's possible if the PC controls, looting mechanics and UI was overhauled to be a pleasure to use, I may feel entirely different about DA: Inquisition. But as it is, I am immensely disappointed.

The overly pointless large areas, endless loot scanning, the lack of easy loot highlighting, the lack of an auto-attack, the lack of paper dolls to easily equip items, etc. just doesn't make for a fun Dragon Age game for me.

What could have been a 8/10 or 9/10 game sinks to a 5/10 or 6/10 just because of these glaring control and UI issues. It's amazing that none of these things were mentioned in ANY of the 'professional' review sites.


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#2
Commander Michael

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Whilst I'm personally going to keep playing despite the numerous PC issues, I can see your pain. 

 

What really annoys me is how the "professional" reviewers didn't pay any attention to these glaring issues...


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#3
hellbiter88

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I think if this game wasn't "Dragon Age", I might have just given up on it a lot sooner than spend 8 hours with it.

I don't think the game is particularly bad, but I don't like the direction it has gone. Now, it's possible if the PC controls, looting mechanics and UI was overhauled to be a pleasure to use, I may feel entirely different about DA: Inquisition. But as it is, I am immensely disappointed.

The overly pointless large areas, endless loot scanning, the lack of easy loot highlighting, the lack of an auto-attack, the lack of paper dolls to easily equip items, etc. just doesn't make for a fun Dragon Age game for me.

What could have been a 8/10 or 9/10 game sinks to a 5/10 or 6/10 just because of these glaring control and UI issues. It's amazing that none of these things were mentioned in ANY of the 'professional' review sites.

 

This argument has many holes and I'll tell you why:

 

1) PC controls are fully adjustable, customize it however you want. For example, I binded tac cam to my space bar, and inverted the swivel.

 

2) The areas are absolutely enormous but you can pretty quickly dart from one objective to the next if you remain focused and undistracted.

 

3) Loot scanning automatically highlights all the loot easily, and actually doesn't require multiple scans.... in fact the range in your surrounding area is quite far. Certainly no less button pushing than TAB in prior games.

 

4) People are quick to judge a game feature they haven't fully explored, because there is an auto-attack. Granted, it's contingent on being in tactical camera mode, but you can essentially adjust the camera to any height or field of view you want very quickly once you've played around with it a little bit and understand how it works. I've found this to be preferred since I can simply enter this mode for any fight and not have to worry about continuously pressing buttons to get my character to attack. I just flip on the attack command, and watch the battle play out if I really want.

 

--------------------

 

The only thing I won't fight you on is the last part because I don't know what "paper dolls" even means. But I agree the Inventory UI needs a little work; particularly changing weapons out and comparing stats.


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#4
egervari

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Whilst I'm personally going to keep playing despite the numerous PC issues, I can see your pain. 

 

What really annoys me is how the "professional" reviewers didn't pay any attention to these glaring issues...

I may keep playing too. I dunno. The looting issue is so pervasive and ongoing that this alone may make me stop.

 

The "open-world questing" is really quite bad. I don't think it's anything special. It is typical MMO type of quests. DA:O was just a master-piece. I think the developers lost their way in DA2, but when Skyrim was all the rage, they made this to evolve. All I ever wanted DA:O with some of the few improvements in DA2 that were actually good, along with a great story and characters, and NO REPEATED zones. That's all I wanted. I didn't want this.


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#5
Milan92

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You do know that DAO had lots of fetch quests? Its just that the areas were smaller.
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#6
egervari

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This argument has many holes and I'll tell you why:

 

1) PC controls are fully adjustable, customize it however you want. For example, I binded tac cam to my space bar, and inverted the swivel.

 

2) The areas are absolutely enormous but you can pretty quickly dart from one objective to the next if you remain focused and undistracted.

 

3) Loot scanning automatically highlights all the loot easily, and actually doesn't require multiple scans.... in fact the range in your surrounding area is quite far. Certainly no less button pushing than TAB in prior games.

 

4) People are quick to judge a game feature they haven't fully explored, because there is an auto-attack. Granted, it's contingent on being in tactical camera mode, but you can essentially adjust the camera to any height or field of view you want very quickly once you've played around with it a little bit and understand how it works. I've found this to be preferred since I can simply enter this mode for any fight and not have to worry about continuously pressing buttons to get my character to attack. I just flip on the attack command, and watch the battle play out if I really want.

 

--------------------

 

The only thing I won't fight you on is the last part because I don't know what "paper dolls" even means. But I agree the Inventory UI needs a little work; particularly changing weapons out and comparing stats.

The PC Controls are NOT fully adjustable. Why can't I rebind my left mouse button? This is the worst offender. I see no menu to adjust this.

 

Also, why can't we auto-attack outside of tactical view? Why have this restriction when it was not a restriction in either DA:O or DA2?

 

The problem with the large areas is just that they are uninspired and the quests are like MMO throw-away quests. Man have we fallen from DA: O so far.

 

As for the loot scanning - the worst problem by far - you must be playing a different game. There is a 30-35% chance that upon hearing the sound, it will take you 30 seconds to locate the loot you want to grab. I have rotated it over and over and moved around for minutes sometimes, not seeing the loot that is supposively around me. This is pretty common.

 

The loot highlighting also stinks. A bright orange on top of white or brown is hardly noticeable. It needs to animate and glow for this to be noticeable, and it also needs to appear on layers so that you can see the text above tree folliage or raised terrain that might cover the text/highlighting. The text also needs to be larger.


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#7
HellaciousHutch

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The worst mechanic in the game literally is the loot scanning, other than that, I have little to no issues (I guess it's because I'm a PS4 player, and I don't have to deal with the apparent awkward PC controlling). 

 

As for the open zones and quests in them, I don't mind them. Every RPG has them, them, along with more 'in-depth', story driven quests, like this game has. It actually reminds me of Mass Effect 2 quite a bit, which is my personal favorite Mass Effect game.


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#8
egervari

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The worst mechanic in the game literally is the loot scanning, other than that, I have little to no issues (I guess it's because I'm a PS4 player, and I don't have to deal with the apparent awkward PC controlling). 

 

As for the open zones and quests in them, I don't mind them. Every RPG has them, them, along with more 'in-depth', story driven quests, like this game has. It actually reminds me of Mass Effect 2 quite a bit, which is my personal favorite Mass Effect game.

I don't want to make a big argument about the quests, because it is not my biggest issue with the game. If they fixed the loot scanning, 60% of my pain goes away. If they fix the UI and controls, 95% of my pain goes away.


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#9
TheTurtle

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The loot scanning is annoying as hell, but the thing that irks me most about this game is the map. Overall though this game is pretty awesome and I suspect once I download the day one patch it'll be even better.
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#10
hellbiter88

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The PC Controls are NOT fully adjustable. Why can't I rebind my left mouse button? This is the worst offender. I see no menu to adjust this.

 

Also, why can't we auto-attack outside of tactical view? Why have this restriction when it was not a restriction in either DA:O or DA2?

 

The problem with the large areas is just that they are uninspired and the quests are like MMO throw-away quests. Man have we fallen from DA: O so far.

 

As for the loot scanning - the worst problem by far - you must be playing a different game. There is a 30-35% chance that upon hearing the sound, it will take you 30 seconds to locate the loot you want to grab. I have rotated it over and over and moved around for minutes sometimes, not seeing the loot that is supposively around me. This is pretty common.

 

The loot highlighting also stinks. A bright orange on top of white is hardly noticeable. It needs to animate and glow for this to be noticeable, and it also needs to appear on layers so that you can see the text above tree folliage or raised terrain that might cover the text/highlighting. The text also needs to be larger.

 

Maybe you should check those keybindings again because I had no issues.

 

I don't know why auto attack is disabled outside of tac cam I didn't make the game. All I did was point out that there is one, and honestly it's not the end-of-the-freaking-world too zoom out just a tiny little bit prior to a battle. While your characters are auto-attacking their little hearts out you can be zooming all around the battlefield.

 

DA:Os environments were pixillated and droll. The boring, macabre colors were only eclipsed by the repetative and overused terrain templates. There was nothing whatsoever inspiring about DA:Os environments. The story? Yes. Characters? Yes. The combat? For it's time, yes. The environments? HECK no.

 

I'm sorry you have issues with the loot scanner, but this like many things just comes down to a personal preference. I have no issues with it whatsoever and it's almost identical to the Witcher's only with better range.


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#11
HellaciousHutch

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To be fair, that loot scanning really is the main negative of the game. It's akin to planet scanning in Mass Effect 2, or the Mako sections of Mass Effect 1: almost universally hated. 

 

The PC controls and the like can be fixed with patches, and the interface modded with mods, but that loot scanning mechanic can never be fixed, unless a mod or some sort of patch is released that makes it a toggle instead of a button you have to almost spam.



#12
LeBurns

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Would just having things sparkle like in DA:O be better?  Just curious as I don't have DA:I yet.



#13
egervari

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To be fair, that loot scanning really is the main negative of the game. It's akin to planet scanning in Mass Effect 2, or the Mako sections of Mass Effect 1: almost universally hated. 

 

The PC controls and the like can be fixed with patches, and the interface modded with mods, but that loot scanning mechanic can never be fixed, unless a mod or some sort of patch is released that makes it a toggle instead of a button you have to almost spam.

I think having it always on would still not fix the issue completely. The text needs to be larger, and it needs to glow and animate. This text also needs to appear on top of everything, so you see it even if the terrain covers it or if some leaves covers it.


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#14
egervari

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Maybe you should check those keybindings again because I had no issues.

 

I don't know why auto attack is disabled outside of tac cam I didn't make the game. All I did was point out that there is one, and honestly it's not the end-of-the-freaking-world too zoom out just a tiny little bit prior to a battle. While your characters are auto-attacking their little hearts out you can be zooming all around the battlefield.

 

DA:Os environments were pixillated and droll. The boring, macabre colors were only eclipsed by the repetative and overused terrain templates. There was nothing whatsoever inspiring about DA:Os environments. The story? Yes. Characters? Yes. The combat? For it's time, yes. The environments? HECK no.

 

I'm sorry you have issues with the loot scanner, but this like many things just comes down to a personal preference. I have no issues with it whatsoever and it's almost identical to the Witcher's only with better range.

Graphics are not a big issue for me. DA:O is very playable and it looks great still.

 

As for the loot scanner, you are like the first person who actually likes it. It will almost be universally hated. Like someone else said, it is exactly like the mako or the planet scanning, except for this time, it is constantly in your face. What a horrible design decision.



#15
hellbiter88

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Graphics are not a big issue for me. DA:O is very playable and it looks great still.

 

As for the loot scanner, you are like the first person who actually likes it. It will almost be universally hated. Like someone else said, it is exactly like the mako or the planet scanning, except for this time, it is constantly in your face. What a horrible design decision.

 

I won't argue that since I can absolutely understand why that wouldn't work for some people.

 

And yes I do like it, but that's only because I hated holding down that damn TAB button in previous games. I like to just scan and go lol



#16
skjutengris

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bigger world though to fill content to it

the main issue with any MMO as players outlevel content.

the way its designed today.

 

Make it harder like 50 hours to reach first boss.

endless grinding then.

thats fun right?



#17
Little Princess Peach

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After DA2 im not sure how Dragon age is supposed to feel do you know or are you just being all fussy pants about it?



#18
Giantdeathrobot

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I may keep playing too. I dunno. The looting issue is so pervasive and ongoing that this alone may make me stop.

 

The "open-world questing" is really quite bad. I don't think it's anything special. It is typical MMO type of quests. DA:O was just a master-piece. I think the developers lost their way in DA2, but when Skyrim was all the rage, they made this to evolve. All I ever wanted DA:O with some of the few improvements in DA2 that were actually good, along with a great story and characters, and NO REPEATED zones. That's all I wanted. I didn't want this.

 

Origins has a crapton of fetch quests, I'm really not sure where this ''MMO inspired quests'' thing comes from.

 

Lothering had its Chanter's Board quests (kill those bears, then those bandits, gimme elfroot), and three other ''give me X things'' quests.

Redcliffe had all the quests to prepare for battle, which amiunted to ''go there, find X''

Brecilian Forest? Find my wife, play matchmaker, heal that Halla, fetch my acorn

Orzammar? Smuggle that lyrium, gimme gold for chantry, find my son, go tell the Circle I exist, find this book that proves my lineage, etc.

Circle of Magi had almost none, admitedly. It did have the Fade sction however.

 

And don't get me started on the many quests of Denerim (Slim Couldry, Master Ignacio), the Chanter's Boards, Blackstone Irregulars, Mage's Collective, and Favors for Interested Parties. 

 

People speak of fetch quests like it was a new thing or that WoW invented it or whatever. It's been an RPG staple since the very first, and Dragon Age had a ton of them since the first game. At least those in Inquisition give you something beyond token amounts of useless gold.


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#19
rocketmunkey

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The controls feel very much oriented to using a controller, not a mouse & keyboard combo, but I'll adjust.

 

(Also, I was disappointed that the item bar is not expandable, though that's on me, because I should've paid more attention to the pre-launch videos.)

 

Loot scanning, for me, will take some adjustment. It feels like a submarine pinging for U-boats among the whales, but again, I'll adjust.

 

The real big thing that's getting me every time is that I'm used to "driving" by holding both mouse buttons down. Can't do that now, because you can't click-to-move without staying in Tac-Cam. But again, I'll adjust.

 

These are all minor things in my mind - it'll take some time to adjust, but it hasn't gotten me killed yet, and it's not taking anything away from the story or setting, so I'll deal.


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#20
hellbiter88

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The controls feel very much oriented to using a controller, not a mouse & keyboard combo, but I'll adjust.

 

(Also, I was disappointed that the item bar is not expandable, though that's on me, because I should've paid more attention to the pre-launch videos.)

 

Loot scanning, for me, will take some adjustment. It feels like a submarine pinging for U-boats among the whales, but again, I'll adjust.

 

The real big thing that's getting me every time is that I'm used to "driving" by holding both mouse buttons down. Can't do that now, because you can't click-to-move without staying in Tac-Cam. But again, I'll adjust.

 

These are all minor things in my mind - it'll take some time to adjust, but it hasn't gotten me killed yet, and it's not taking anything away from the story or setting, so I'll deal.

 

You really should play around with your keybindings. It will change your life, just saying.



#21
Raoul

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The worst mechanic in the game literally is the loot scanning, other than that, I have little to no issues (I guess it's because I'm a PS4 player, and I don't have to deal with the apparent awkward PC controlling). 

 

As for the open zones and quests in them, I don't mind them. Every RPG has them, them, along with more 'in-depth', story driven quests, like this game has. It actually reminds me of Mass Effect 2 quite a bit, which is my personal favorite Mass Effect game.

Yes loot scanning is bad, and areas are a little too big, but the game is great for now.



#22
egervari

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Origins has a crapton of fetch quests, I'm really not sure where this ''MMO inspired quests'' thing comes from.

 

Lothering had its Chanter's Board quests (kill those bears, then those bandits, gimme elfroot), and three other ''give me X things'' quests.

Redcliffe had all the quests to prepare for battle, which amiunted to ''go there, find X''

Brecilian Forest? Find my wife, play matchmaker, heal that Halla, fetch my acorn

Orzammar? Smuggle that lyrium, gimme gold for chantry, find my son, go tell the Circle I exist, find this book that proves my lineage, etc.

Circle of Magi had almost none, admitedly. It did have the Fade sction however.

 

And don't get me started on the many quests of Denerim (Slim Couldry, Master Ignacio), the Chanter's Boards, Blackstone Irregulars, Mage's Collective, and Favors for Interested Parties. 

 

People speak of fetch quests like it was a new thing or that WoW invented it or whatever. It's been an RPG staple since the very first, and Dragon Age had a ton of them since the first game. At least those in Inquisition give you something beyond token amounts of useless gold.

I don't care about the quests honestly. This thread has more comments about the quests than the stupid loot scanner. I'd even remove my remark about the quests because honestly it is not that important to me.



#23
The Dread Wolf

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For me the only thing I don't like about the game so far is being stationary while attacking as a mage. 

 

Like someone else said before me, I feel like everything the OP is upset about is just things that takes getting use to.

 

And I think the loot glows for me on PS4.



#24
hellbiter88

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I don't care about the quests honestly. This thread has more comments about the quests than the stupid loot scanner. I'd even remove my remark about the quests because honestly it is not that important to me.

 

Ok so if the loot scanner pisses you off that bad, why don't you just pretend it's not there? Search manually. I'm not trying to be a jerk either i'm trying to give helpful advice... i know it's a sucky alternative. But maybe don't rely on it and instead just use it when you really need it, like for quest stuff. You can see a lot of stuff in plain sight, anyway.

 

Idk... just tryin to help


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#25
egervari

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Ok so if the loot scanner pisses you off that bad, why don't you just pretend it's not there? Search manually. I'm not trying to be a jerk either i'm trying to give helpful advice... i know it's a sucky alternative. But maybe don't rely on it and instead just use it when you really need it, like for quest stuff. You can see a lot of stuff in plain sight, anyway.

 

Idk... just tryin to help

I don't want to repeat myself, but the scanner is not the only problem. The loot is not very visible to start with. Did you play DA2? What piece of loot in DA2 did you not see? It was all easily visible. Would it really have been that hard to do the same for DA: I? I want to spend my time playing the game, not squinting and rotating cameras to find the loot.