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After 8 hours of playing, I'm disappointed


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#51
Rawgrim

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Except almost all of DA:O was a huge fetch quest? Honestly, I'll never understand the prescription on those rose tinted glasses needed to see DA:O as the gold standard all rpgs should be compared to, but then ignore the fact that it has all the problems you all complain about. 

 

Seems DA:O had them to a lesser degree.



#52
Googleness

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in origins the zones were much smaller, cam was over the top and I could use TAB to highlight everything which is clickable on my screen.

 

in DA:I the maps are skyrim scale huge and while the radar may beep I am not seeing anything.. had few times it beeped for loot on a roof behind me... wasted hour there lol

 

bad design.



#53
bluebullets

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Seems DA:O had them to a lesser degree.

nah. DA:o had just as many. (chantry, mages, the mercenaries)

DA:I gives them context that makes them fun though.
 

edit: just as many is a bit of an exaggeration.. It had less, but it was also much, much, much, much smaller.. every open world game has them. In my experience, the side quests in da:i are very good though. some feel like guild wars 2 dynamic events. i don't want to spoil one that comes to mind.



#54
Epyon5757

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well the difference is DA:O had like 15 fetch quests? DA:I has about 80%-90% fetch quests . DA:I really reminds me of a empty MMO you walk around collecting points of interest (like in a ubisoft game) can't talk to many people and you just walk from one uninteresting quest to another... anyone played GW2 when the server was empty? That's DA:I(but GW2 has more interesting skills and you can switch weapons in combat)

 

Given that you're supposed to be leading a fairly large organization, the fact that fetch quests would dominate the early part of the game shouldn't be surprising as the Inquisitor tries to build credibility and resources.



#55
Torrential

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If people want to press tab to reveal things, set the loot key to tab, it's a more useful key than V. That or the tactical camera to tab anyway. Helps a bit.

 

On the fetch quests. Don't do them if you don't want to do them. Let other people do them if they want to do them.

This is part of why games like this are great, that they are optional. I can already see there are many paths to victory here, and running every fetch quest doesn't have to be one of them.

 


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#56
Rawgrim

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If people want to press tab to reveal things, set the loot key to tab, it's a more useful key than V. That or the tactical camera to tab anyway. Helps a bit.

 

On the fetch quests. Don't do them if you don't want to do them. Let other people do them if they want to do them.

This is part of why games like this are great, that they are optional. I can already see there are many paths to victory here, and running every fetch quest doesn't have to be one of them.

 

Don't you have to do them, though? If you are locked out of certain areas based on your level?



#57
Epyon5757

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I don't get the love for DAO.  The game wasn't particularly special.  I thought the story in DA2, as well as the characters, were more compelling (recycled levels, though - no good).  DAO was very "we have to go kill a big, bad dragon now, but first we've got to do our best LOTR impression and get dwarves, humans, and elves to work together again."  DA2, I thought, had a lot more gray area to work through rather than right vs. wrong.  Choices weren't as clear in DA2 as to right vs. wrong.

 

So far, I've seen nothing written that is out of line with what I'd expect out of an RPG set in a massive environment.  As long as BioWare avoids the "you can overpower the game on hard before you max out your character level" that plagued average RPG's like Amalur: Reckoning, their character stories and main plot should make the game stand out.  At 80+ hours for a single main story playthrough...I'm wondering if many people were expecting to hit the meat and bones a lot sooner than they actually will - within 5 or 6 hours like with Origins.  My completionist playthrough of DAO only lasted 58 hours (including Return to Ostagar, Warden keep, and the one where you get Shale).

 

Many reviews have stated that the game doesn't really start to move until either hour 15 or hour 30 depending on the review and how quickly you advance the main plot. 


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#58
Torrential

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Don't you have to do them, though? If you are locked out of certain areas based on your level?

No. If anything I am doing too many and overleveling.

It would also depend on your difficulty too I suppose. Normal is easy for me currently (fighting 4 levels above my level it becomes 'normal' for me)



#59
rocketmunkey

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You really should play around with your keybindings. It will change your life, just saying.

 

I did a little bit when I started it up, like switching my pause and jump buttons, etc, but haven't felt the need to go too in depth with them. I don't have any issues with the actual bindings, just needing to accept the change in functions (i.e. pinging for loot vs. hold to highlight).

 

The jump button is my new best friend, though.

 

Party crowded you into a corner? Jump up on the table and run around them!

 

"How the crap do I get that iron ore? Oh right, I can jump up the hill!"

 

Yay jump!


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#60
Johnsen1972

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I think if this game wasn't "Dragon Age", I might have just given up on it a lot sooner than spend 8 hours with it.

I don't think the game is particularly bad, but I don't like the direction it has gone. Now, it's possible if the PC controls, looting mechanics and UI was overhauled to be a pleasure to use, I may feel entirely different about DA: Inquisition. But as it is, I am immensely disappointed.

The overly pointless large areas, endless loot scanning, the lack of easy loot highlighting, the lack of an auto-attack, the lack of paper dolls to easily equip items, etc. just doesn't make for a fun Dragon Age game for me.

What could have been a 8/10 or 9/10 game sinks to a 5/10 or 6/10 just because of these glaring control and UI issues. It's amazing that none of these things were mentioned in ANY of the 'professional' review sites.

 

I think if this game wasn't "Dragon Age", I might have just given up on it a lot sooner than spend 8 hours with it.

I don't think the game is particularly bad, but I don't like the direction it has gone. Now, it's possible if the PC controls, looting mechanics and UI was overhauled to be a pleasure to use, I may feel entirely different about DA: Inquisition. But as it is, I am immensely disappointed.

The overly pointless large areas, endless loot scanning, the lack of easy loot highlighting, the lack of an auto-attack, the lack of paper dolls to easily equip items, etc. just doesn't make for a fun Dragon Age game for me.

What could have been a 8/10 or 9/10 game sinks to a 5/10 or 6/10 just because of these glaring control and UI issues. It's amazing that none of these things were mentioned in ANY of the 'professional' review sites.

 

 

 

german reviewers saw the glaring controll and UI issues and gave the game bad reviews. Bioware needs to fix it asap. For me, thats the main issue as well and if they dont fix it Im done with DA games. Im playing more then 12 hours and fights are a pain. There is no fun in combat.



#61
dlux

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german reviewers saw the glaring controll and UI issues and gave the game bad reviews. Bioware needs to fix it asap. For me, thats the main issue as well and if they dont fix it Im done with DA games. Im playing more then 12 hours and fights are a pain. There is no fun in combat.


PC confirmed as lead platform for Dragon Age: Inquisition

 

It was all marketing BS.



#62
SykoWolfPup

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Seems to be only PC people bitching lately x)

Everyone else seems to be having a great time and enjoying the story. I can agree that some PC controls would seem annoying, but if you seriously give up because if that then you dont take a Bioware game for what it REALLY is worth...the story and characters. Now, I do believe some patches will come out to fix some of these control issus, but seriously guys, if a ****** looting mechanic is causing you to quit the game..you shouldnt have even bought it in the first place.



#63
hellbiter88

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Seems to be only PC people bitching lately x)

Everyone else seems to be having a great time and enjoying the story. I can agree that some PC controls would seem annoying, but if you seriously give up because if that then you dont take a Bioware game for what it REALLY is worth...the story and characters. Now, I do believe some patches will come out to fix some of these control issus, but seriously guys, if a ****** looting mechanic is causing you to quit the game..you shouldnt have even bought it in the first place.

 

I could be wrong but I think that's because a vast majority of PC users underestimated their rig's power and capabilities of running DAI with decent settings. In other words, their graphics suck because their comps can't run it. And some of them are justified in complaining, if they met recommended specs and have crummy graphics. Even with 2 GTX 980's which are arguably one of the strongest cards out there right now, I've had to scale back my graphics settings a little bit to run it in 4K. It's the only game I've had to do this with so far. Still looks gorgeous for me, but other people aren't so lucky.



#64
Savber100

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Meh. 

I enjoyed DA:I for first 10 hours but couldn't get into it. 

 

Then several events happened in where I was then properly engaged. 

If there was a valid criticism, it's that Inquisiton starts off SLOW especially if you're into the whole story first. Half the game is the simple act of immersing yourself into the world which I had difficulty at first because I just wanted to see the story unfold. 

Also as mentioned, the PC controls suck. Like they really really do which was what prevented from LOVING the game during the first 10 hours. 

I



#65
Cantina

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I have to agree that the looting scan is a pain in the ass. I spend half my damn time moving the camera around trying to locate what the hell it picked up.

 

For me personally I liked the looting scan in DA2. Not to mention it was far easier to see loot. Now the loot left behind from enemies in this game looks like they took a small dump before they died AKA sh!t their pants.

 

I also dislike the fact it picks up intractable objects too. I was in the Hinterlands at this outpost (of sorts) and the loot scanner kept picking something up. I finally realized after two minutes of searching it was the ladder. Ugh!

 

Great, my Inquisitor is now a personal scanner from Aliens.



#66
10K

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The only complaint I have after playing 15 hours, is companion AI suck. This is way they should have left the tactic lists alone. Instead we have this stupid behavior thing going on. I now the people whom love micromanaging is loving this but I'm not. I hate that I have to pause every 2 seconds to tell Verric to move back so he'll stop taking melee hits to the face. This is my only problem. Why don't the companions who are using range attacks move away from the enemy who is slapping them in the face. It's so awful. I miss DA2 tactics.   


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#67
Cantina

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The only complaint I have after playing 15 hours, is companion AI suck. This is way they should have left the tactic lists alone. Instead we have this stupid behavior thing going on. I now the people whom love micromanaging is loving this but I'm not. I hate that I have to pause every 2 seconds to tell Verric to move back so he'll stop taking melee hits to the face. This is my only problem. Why don't the companions who are using range attacks move away from the enemy who is slapping them in the face. It's so awful. I miss DA2 tactics.   

 

Yes, I miss the previous game's tactics management. I enjoyed sitting there and setting up their tactics just so. Now its not even a shadow of its former self.


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#68
Brovikk Rasputin

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Seems that most people's gripes are with some minor things that won't really affect me on PS4. Game sounds amazing.

#69
Cantina

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Seems that most people's gripes are with some minor things that won't really affect me on PS4. Game sounds amazing.

 

I'm on Xbox One not PC. Wait till you get in the game.

 

And IMO, I would not call them minor. They DO stand out. :P



#70
Melca36

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I may keep playing too. I dunno. The looting issue is so pervasive and ongoing that this alone may make me stop.

 

The "open-world questing" is really quite bad. I don't think it's anything special. It is typical MMO type of quests. DA:O was just a master-piece. I think the developers lost their way in DA2, but when Skyrim was all the rage, they made this to evolve. All I ever wanted DA:O with some of the few improvements in DA2 that were actually good, along with a great story and characters, and NO REPEATED zones. That's all I wanted. I didn't want this.

 

Its a game. Things are not supposed to be easily handed to you.   Some of us want our money's worth when we buy a game.     We don't a virtual novel with limited activity.       Games have gotten dumbed down because of attitudes likes yours. I am glad BioWare did not pander to lazy gamers.



#71
TheDarkShape

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After 12 hours of playing this is making a stab at being one of my favorite games of all time.  I had to force myself to stop playing last night.

 

 

All I ever wanted DA:O with some of the few improvements in DA2 that were actually good, along with a great story and characters, and NO REPEATED zones. That's all I wanted. I didn't want this.

 

And here's why walking in with baggage gets in so many game fans' ways.

 

didn't want Dragon Age: Origins with some of Dragon Age II's improvements.  If I got that, cool, I would have enjoyed it.  What I did want was a great game, regardless of how it compared to the others.  I didn't play Dragon Age II thinking about Origins the whole time, and I'm not playing Dragon Age: Inquisition thinking of the other two games.  I'm just playing Dragon Age: Inquisition as it is; as its own singular game.

 

And, to my eyes, it's incredible.  I can't put it down.


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#72
Sylentmana

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From what I've noticed, most of the complaints and straight hatred of the game come from PC users who feel like they got the inferior version of the game while console users love it. This is the exact opposite situation I remember seeing for Origins.  The PC users loved it and console users felt they got the inferior version.



#73
Vormaerin

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I get the impression some people are far more concerned about getting every last thing than I am.  I scan after a battle and when I enter "location".  I don't scan running around the wilderness. I keep my camera some distance behind my character so I generally see most of the collectible stuff.  The place where the scanning is relevant is when you are looking for things like the liquor bottles that are invisible until you search, otherwise I find its hardly necessary.

 

Regarding the graphics, mesh on medium or less is pretty obviously problematic.  But I just turned that up to high and left the rest of my settings where the machine said they should be.

 

The controls are a problem for someone used to mouse driving.  I don't find them at all troublesome as a WASD person.



#74
Rawgrim

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From what I've noticed, most of the complaints and straight hatred of the game come from PC users who feel like they got the inferior version of the game while console users love it. This is the exact opposite situation I remember seeing for Origins.  The PC users loved it and console users felt they got the inferior version.

 

True that. I actually had the first game on PC and Xbox, and it is true; the console version was inferior. They had even simplified the puzzles during the Sacred Ashes quest on it. No clue why they did that.



#75
KaiserShep

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Would just having things sparkle like in DA:O be better? Just curious as I don't have DA:I yet.

Personally I don't miss the sparkle at all, and have been looting things left and right with little issue. Only time it might be an inconvenience for me is if I stop to get elfroot while chasing a ram, because my priorities are jacked.

In fairness, the controller makes this a far different story from keyboard and mouse interfacing.