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Request for DA:I to add in a Walk Toggle or Hold to Walk button on PC


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#276
michaelnull

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Not trying to troll or anything, but is this really that big of an issue? Whenever there is a walk toggle in games I mess around with it for the first 5 minutes and get bored. I just want to go from A to B and I really don't care for walking because it is extremely inefficient. It's not even like the character doing that weird "Tom Cruise run". I think the run is just perfect, because it's fast enough that you can opt out of mounts (which I do) but no so fast as to be crazy immersion breaking.

 

It's just how a I play RPGs. You can look at my first post in this thread but the tl;dr is it's important for me to slow down and gawk at things like a horrible tourist. I like being inefficient. :> I don't know if I'd say it was crazy immersion breaking but it adds something for me that's worth waiting for.

 

 

You can't have swagger if you don't have a cool walk. Those are just the rules. I didn't make them.


Modifié par michaelnull, 01 décembre 2014 - 12:50 .


#277
1varangian

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Being forced to run all the time bothers me too.

Just like all the other RPG elements that have been streamlined aka dumbed down.

Shameful.

#278
The Natoorat

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@ 1varangian

It's not really "dumbed down" design, as walking IS in the game, it's just not accessible with M+K setup. That is purely a result of lack of testing the game before release.
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#279
GODzilla

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I find the notion of cassifying players who role-play by their choice of movement quite hilarious. It's a game, you can't pick your nose, you can't brush sweat from your brow, you can't slap an NPCs @ss. To me roleplaying is acting as my character would in situations that require different approaches. I find it hard to imagine that running into a room and walking into a room are something I would roleplay. If the situation demands walking then I would walk with ALL my characters, thus rendering it's roleplay value close to zero. 

 

Look, if you don't share my notion about the example I gave you - stepping out, "walking" through the crowd gathered in ones honor and appreciateion - then I don't see a common ground on which to argue and we just shouldn't. ;)

 

What's more is the simple fact that walk is already in the game - when using a gamepad. Bioware explicitly stated (in a Youtube video) that DAI was "build by pc gamers, for pc gamers". We're not demanding something out of the line, just what was promised and what's in the game but missing for pc players because of an oversight, bug or whatever.

 

It is as simple of that. Look to console players, they already have it and can make with it what they want without anyone telling them what to do and how to play. Live and let live, right?


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#280
Mistress9Nine

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Alright, let's give you an example then of something that may be a little less hilarious to you:

 

The practicality of being able to traverse a dungeon with less speed in order to navigate with more ease and miss less loot or points of interest. Or avoid falling off a cliff when trying to pick up a shard.

 

Now it may not be relevant to YOU that some people want to WALK through a certain situation in order to immerse themselves in the intended atmosphere, or walk cautiously through a dark cave, but why are you making the effort to mock people for wanting that level of immersion?

 

If it is not important to you to be able to walk your character through small interior spaces, then great! But we don't all enjoy playing our game like this. To some of us it is a very real immersion breaker. Savvy?

Let's get this straight. You are talking about 2 completely different things:

 

1. In the post I replied to it was stated categorically that people who roleplay want to walk in the game. Which I countered with my arguement calling it hilarious, because it is simply not true. I was mocking the notion of classifying players as roleplayers and non-roleplayers based on that.

 

2. What you are talking about now is that from a gameply POV it'd be helpful if you could slow down to get a better view of smaller areas and that the clumsy controls are making it hard to navigate narrow ledges and paths, which I completely agree with, my character never was a gymnast yet he had to play the balanced beam act to get a halla statue in the Winter palace!

 

This practical view was not mentioned in the post that I replied to, hence my post. So yeah, don't make me out to be a bad person here.



#281
Dubya75

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Let's get this straight. You are talking about 2 completely different things:

 

1. In the post I replied to it was stated categorically that people who roleplay want to walk in the game. Which I countered with my arguement calling it hilarious, because it is simply not true. I was mocking the notion of classifying players as roleplayers and non-roleplayers based on that.

 

2. What you are talking about now is that from a gameply POV it'd be helpful if you could slow down to get a better view of smaller areas and that the clumsy controls are making it hard to navigate narrow ledges and paths, which I completely agree with, my character never was a gymnast yet he had to play the balanced beam act to get a halla statue in the Winter palace!

 

This practical view was not mentioned in the post that I replied to, hence my post. So yeah, don't make me out to be a bad person here.

 

People express their need/desire for a mechanic in different ways. If someone's argument (which I agree with) is that of immersion, can it not be seen as a valid argument? Perhaps you are too focused on phrasing than the actual issue here - a missing control device.

Of course people are going to have different responses to their experience of it. There is no need to be all dismissive when people are already rightfully distressed.


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#282
1varangian

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@ 1varangian

It's not really "dumbed down" design, as walking IS in the game, it's just not accessible with M+K setup. That is purely a result of lack of testing the game before release.


Dumbed down refers to the lack of other RPG elements, stats and attributes. DA:I has non-existent character systems and stats that are even represented as obscure bars instead of understandable numbers. So in that sense the mindless running around fits the casual action genre this game falls in.

#283
Archmortal

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a missing control device.


QFT.  It's pretty unthinkable that the PC controls, of all versions of the game, are the ones incapable of it (and so lacking in general even compared to DA: Origins).

So yeah.  Incredibly valid issue regardless of why someone uses or chooses not to use it.



#284
GODzilla

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@Mistress9Nine

 

"It is simply not true" that people who like to roleplay - as given in my example, feeling the need to walk through a crowd gathered to worship what they believe my ingame character represents - want to walk.

 

Noted. You have your standpoint then, I have mine. I want to roleplay and I want to walk. Call me an anomaly then. Oh and most people in this thread, too. ^^ I guess it's still "not true", because our arguments don't count. Or something like this.


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#285
The Natoorat

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@ 1varangian

Right, sorry. I thought you were refering solely to walking issue here, my bad. You are right that most of aspects of the game are dumbed down, however not being able to walk is not one of them. It's just a lack of testing.

#286
Mistress9Nine

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People express their need/desire for a mechanic in different ways. If someone's argument (which I agree with) is that of immersion, can it not be seen as a valid argument? Perhaps you are too focused on phrasing than the actual issue here - a missing control device.

Of course people are going to have different responses to their experience of it. There is no need to be all dismissive when people are already rightfully distressed.

My problem with what you are saying is that you act like I said an arguement of immersion was invalid and act like I dismissed it because I called it hilarious. I said:

 

"I find the notion of cassifying players who role-play by their choice of movement quite hilarious."

 

Not that I find his arguement hilarious. I dislike having words put into my mouth. In my first post I made my point on that issue (that for me it isn't an immersion breaker), but I didn't diss anyone's opinion. Then I made a reply to an off-topic subject that stemmed from this (namely.: what roleplaying is and who is considered a roleplayer).

 

If we go by your rules it was GODzilla who was dismissive because he made a generalizing statement which basically meant "If you are a true roleplayer you will want a walk mechanic." Now I know that it - hopefully - wasn't his intention which is why my response had exaggerated examples, EXACTLY to show that for different people different things are required for immersion and that walking is not a universal sign of roleplaying.

 

I never said you guys shouldn't have what you want, I just debated the widespreadedness of it's appeal.

 

 

@Mistress9Nine

 

"It is simply not true" that people who like to roleplay - as given in my example, feeling the need to walk through a crowd gathered to worship what they believe my ingame character represents - want to walk.

 

Noted. You have your standpoint then, I have mine. I want to roleplay and I want to walk. Call me an anomaly then. Oh and most people in this thread, too. ^^ I guess it's still "not true", because our arguments don't count. Or something like this.

 

Using "most people in this thread" is not a valid basis for an arguement. That's like saying that 100% of people who agree with you, agree with you so you have majority. You can call me out for questioning what your so called "majority" says, but that just goes to show that you have no intention to argue, you just want me to leave the thread because i disagree with you on something. That's fine with me, but don't act like I was the one dissing everyone's opinion, when I just wanted to play the devil's advocate to foster a healthy discussion.



#287
Sakiboj

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+1 

 

It would be really nice to have walk option for kb\m. I just cant play this game with controller. Old habbits :)


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#288
GODzilla

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Using "most people in this thread" is not a valid basis for an arguement. That's like saying that 100% of people who agree with you, agree with you so you have majority. You can call me out for questioning what your so called "majority" says, but that just goes to show that you have no intention to argue, you just want me to leave the thread because i disagree with you on something. That's fine with me, but don't act like I was the one dissing everyone's opinion, when I just wanted to play the devil's advocate to foster a healthy discussion.

 

This thread has a sole purpose. It is really easy. Making an argument about how arguing goes right is simply not needed. Sorry, but you're discussing for the sake of discussion. Everyone else is discussing for the sake of getting the walk feature patched in.

 

I will not further argue about how to argue right, it's pointless imho.


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#289
Shane Falco

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Each day i log in to origin and i pray that my DA:I Will start and update,each time it doesn't i get dissapointed.


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#290
Gundheri

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Definitely need this added...



#291
TheKIDD47

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I'm really getting impatient ! Why do we have to wait 2 WEEKS just to have such a simple mechanic included in the game ! 



#292
Pompoulus

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Just to clarify what I'm pretty sure happened here, I've seen it before. Last time I remember it was with 'Alpha Protocol'. A gamepad's walk feature is based on force feedback, ie you tap the stick and he walks. You hold it down and he runs. Since a keyboard doesn't have force feedback, all you get is what you'd get if you completely hold down the stick. It's an oversight that's often made when people make a game for a console and port it to the PC. It's a shame, but here we are.

 

I've managed to get my grubby mitts on my brother's X360 controller and I'm waiting for a receiver to arrive in the mail. At that point, if all goes well, I can start playing this super game again. :(

 

Bioware: the chances that any of y'all are reading each individual post in this thread are pretty slim, but in case you are, for Alpha Protocol there was a workaround. You could go into a config file and bind a key to "setrunspeed .01" or something to that effect and your little guy would start walking. If such a command exists in DA:I, and it could be bound to a key, maybe it could be added to the 'bug workaround' thread. Just a thought.



#293
Archmortal

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Just to clarify what I'm pretty sure happened here, I've seen it before. Last time I remember it was with 'Alpha Protocol'. A gamepad's walk feature is based on force feedback, ie you tap the stick and he walks. You hold it down and he runs. Since a keyboard doesn't have force feedback, all you get is what you'd get if you completely hold down the stick. It's an oversight that's often made when people make a game for a console and port it to the PC. It's a shame, but here we are.

It still could've easily been bound to a key without making people resort to a self-made workaround.  Someone familiar with the code could probably properly bind it to a key in five minutes if that, similar to your own suggestion.  Can't even chalk it up to a PC port problem because even porting it, they still have Origins to look to for control precedents (which were really good, I might add).  Why they didn't just copy what they did right in Origins is beyond me.  As far as I can tell, it has infuriated a fair number of their Dragon Age fans on PC.

Then again they made a crappy new tactical camera instead of just using the one from Origins so maybe Bioware just resents DA: O for some reason.



#294
GODzilla

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Just in case you missed it: 3 patches are currently in the pipeline. One is getting finished / final tests are running, second is in QA, third is in development.

 

Info here: http://forum.bioware...hes-on-the-way/


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#295
TheKIDD47

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Thank you for keeping us informed, hope the problem will be fixed and that it will come soon ! 



#296
Enad

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Man I sure hope a walk button is included in the first patch. 

 

Annoying how we have to wait so long due to MS and Sony 'certification' for these patches. They should just release them on PC when they're ready and get them out to consoles as soon as the certification is done.


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#297
GODzilla

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Man I sure hope a walk button is included in the first patch. 

 

Annoying how we have to wait so long due to MS and Sony 'certification' for these patches. They should just release them on PC when they're ready and get them out to consoles as soon as the certification is done.

 

Usually that what other developers did. PC-releases are always quicker. I hope we're not actually waiting for MS / Sony, that this is only the case for the console patches.



#298
TheKIDD47

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If they do that, when do you think are they gonna release the patch ? In a few days ? a week ? 



#299
GODzilla

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I'd say days. The game sells well, they are probably eager to get the patch out; all three, Bioware, MS and Sony. And since patch 1 is according to Bioware already in the final tests by MS / Sony, "days" are rather realistic. Maybe optimistic. I hereby declare that I don't grant any kind of guarantee. xD



#300
Dubya75

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Usually that what other developers did. PC-releases are always quicker. I hope we're not actually waiting for MS / Sony, that this is only the case for the console patches.

 

Sadly, we ARE waiting for console patches to be certified. Cameron Lee himself said that it is not worth releasing a patch unless it is on all 5 platforms. Not worth his trouble....nice, huh!

So I wouldn't hold my breath for anything this side of the weekend.