boss stunnin like a boss
#1
Posté 18 novembre 2014 - 03:22
#2
Posté 18 novembre 2014 - 03:24
GI
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#3
Posté 18 novembre 2014 - 03:26
Typically it is reliant on a damage threshold to be reached in order to cause a banshee drop/praetorian flip. You can stagger bosses in other ways with powers (if they reach a certain force threshold) or through other means such as projectile weapons, shooting off an atlas panel/praetorian armor and scion hunchbacks.
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#4
Posté 18 novembre 2014 - 03:28
/thread........no reallyTypically it is reliant on a damage threshold to be reached in order to cause a banshee drop/praetorian flip. You can stagger bosses in other ways with powers (if they reach a certain force threshold) or through other means such as projectile weapons, shooting off an atlas panel/praetorian armor and scion hunchbacks.
#5
Posté 18 novembre 2014 - 03:29
#6
Posté 18 novembre 2014 - 03:51
It requires a specific amount of force to stagger enemies. Bosses need higher amounts of force than smaller enemies. The force needed to stagger an enemy increases with difficulty. You need 1500N force to stagger a Banshee on gold. You can take a look at the stats here.
I am not sure if damage can actually stagger enemies or if it is just the force of your weapon hitting the target that staggers them.
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#7
Posté 18 novembre 2014 - 03:53
#8
Posté 18 novembre 2014 - 04:00
1,000N of force or above will have a higher chance of staggering bosses
#9
Posté 18 novembre 2014 - 04:06
Explosions have a chance to stagger bosses, too.
#10
Posté 18 novembre 2014 - 04:20
On gold it needs to get 7500 damage... I think within a 2 second window? Or a stagger threshold which is nearly impossible.
#11
Posté 18 novembre 2014 - 04:26
Typically it is reliant on a damage threshold to be reached in order to cause a banshee drop/praetorian flip. You can stagger bosses in other ways with powers (if they reach a certain force threshold) or through other means such as projectile weapons, shooting off an atlas panel/praetorian armor and scion hunchbacks.
This. I believe there is also a stagger cooldown as well so you can't chain stagger bosses.
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#12
Posté 18 novembre 2014 - 04:33
This. I believe there is also a stagger cooldown as well so you can't chain stagger bosses.
Yes.
#13
Posté 18 novembre 2014 - 04:48
Although, if I'm being more serious, I haven't seen this mentioned- if you drop their barriers (or otherwise do enough damage to cause them to switch to warp casting warp) they will drop anyone they're holding, even though they weren't staggered as such.
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#14
Posté 18 novembre 2014 - 05:08
#15
Posté 18 novembre 2014 - 05:10
This. I believe there is also a stagger cooldown as well so you can't chain stagger bosses.
There is - I made a build that ensured enough throw force to stagger Banshees. They gain immunity after you hit them once for some time. No way to make them drop teammates reliably with that, since there might be other guys that may trigger the immunity.
It's actually better to loop their behaviour when they are in throwing mode up close. Shoot them and when they start the throw animation, use a projectile power. They'll put their hand up and you can repeat the whole process. It should also prevent them sync killing.
#16
Posté 18 novembre 2014 - 06:00
Presumably there is some complex hit reaction chance for each weapon versus each enemy's specific hitboxs. Supposedly a clusterfuck of numbers though for each enemy, weapon, hitbox area, difficulty IIRC, I think the TLDR version is shoot them in the damn head though. Unless they are Vex then prepare your anus.
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#17
Posté 18 novembre 2014 - 06:27
A rank 12 combo has a decent chance of doing it (especially if reinforced with combo damage bonus evolutions - not all powers have those.) Of course, it's pretty hard to pull off a Rank 12 combo on short notice, since you're usually going to have to wait for at least one power cooldown (Grenadiers would be an exception.) The cooldown is usually long enough for the Banshee's synch to finish the job.
If the Banshee hasn't been recently staggered, the most effective technique is probably for the other three players to unload at the Banshee all at once. That's definitely the most common way I've been saved from Synch Kills (not counting nukes) and I'd even go so far as to say it has a pretty high success rate... close to 50%, as a guess.
#18
Posté 19 novembre 2014 - 04:58
hammer time works too.
#19
Posté 19 novembre 2014 - 05:07
I once experimented with a Marksmanless Tsol with the Falcon and Incindiary Ammo. Completely and utterly shreds any and all mooks apart with Shot-Concussive-Shot-Concussive alternating. Craptastic on bosses, though. Usually. Until...
2 side by side primes, I kept both staggered with Shoot-Mine-Shoot-Mine-Shoot until they died. Yes, they kept recovering long enough to drop their drones, but the AoE stagger kept preventing them from Pulsing me.
Are you guys -SURE- there's a stagger cooldown? Because this seems to contadict that.
#20
Posté 19 novembre 2014 - 05:48
the only time I have seen a banshee drop somebody is when they received enough damage to switch out of their instagibb mode, which apparently makes them drop whoever they have grabbed without reaching some damage threshold or stagger.
#21
Posté 19 novembre 2014 - 11:31
Are you guys -SURE- there's a stagger cooldown? Because this seems to contadict that.
I know for sure that you can keep platinum Scions stun-locked by head-shooting them with the Harrier. If you (or rather, your magazine) can keep it up, they'll never get to shoot back. Stands to reason that you could do this using any weapon/power combo so long as it can manage a certain DPS. Or is it force? Do weapons apply force?
#22
Posté 19 novembre 2014 - 01:02
Are you guys -SURE- there's a stagger cooldown? Because this seems to contadict that.
I know for sure that you can keep platinum Scions stun-locked by head-shooting them with the Harrier. If you (or rather, your magazine) can keep it up, they'll never get to shoot back. Stands to reason that you could do this using any weapon/power combo so long as it can manage a certain DPS. Or is it force? Do weapons apply force?
Yes, you can also repeatedly stagger a Praetorian by shooting him in the head.
I think that bosses have different sensitivities to stagger. As I said above, a GPS shot can stagger a Prime, but not an Atlas. But Atlases can be staggered by powers or power combos with enough force. Most biotic explosions staggers Atlases for example. However, there's a cooldown. In other words, a second BE done in a short window after the first one will not stagger the Atlas again.
Staggering with weapons is related to their force, not their dps (the PPR, for example, has a huge dps but doesn't stagger ennemies unless the player shoot them in the head). Weapons have different forces. Projectile weapons are the best in that department.
As said above, a high instantaneous amount of damage can also stagger bosses. Cobra missiles and Cain Mines are examples for that (unless these two abilities have hidden force stats... I don't know).
#23
Posté 19 novembre 2014 - 01:11
I once experimented with a Marksmanless Tsol with the Falcon and Incindiary Ammo. Completely and utterly shreds any and all mooks apart with Shot-Concussive-Shot-Concussive alternating. Craptastic on bosses, though. Usually. Until...
2 side by side primes, I kept both staggered with Shoot-Mine-Shoot-Mine-Shoot until they died. Yes, they kept recovering long enough to drop their drones, but the AoE stagger kept preventing them from Pulsing me.
Are you guys -SURE- there's a stagger cooldown? Because this seems to contadict that.
Must have been a damage related stagger. You can't stunlock/staggerlock bosses with the falcon's weapon force.
Also, if they are able to execute an action in between they are not really staggered, either because of the length your sequence took or because they weren't staggered at all, but looping through their behaviour.
I.e. after you hit them with your combo they somehow decide to refresh their pets instead of pulsing you. But that preference has more to do with ai routines rather than handing them a stagger.
#24
Posté 19 novembre 2014 - 01:19
Thanks for the clarification, Loufi.
And yeah, Cat, IIRC (this was ages ago. I joined the BSN around the end of August (I THINK) and this was before that) they were staggering from the Prox Mine. But I also know that the mine alone doesn't usually stagger them so I figured it was a combo of the two in rapid succession.
#25
Posté 19 novembre 2014 - 03:16
Seems like tossing minimum damage lift grenades do a great job a staggering bosses?





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