Fixed. Now I agree with you. Get rid of at least half of those boring MMO quests. I love the collectibles but I hate talking to NPCs who constantly tell me to just go out and find their lost animals or husband's rings (don't jerk me around in a response, you know what I'm talking about here). Remove 50% of quests and make the rest more drawn out and memorable with good characters in them just like all other Bioware games minus Mass Effect 3.
And also, if ME4 has the same little amount of main quests that are 2-3 hours long it's just way too short of a main quest. DA:O's main quest was probably 30-40 hours long, as was ME3's and ME2's (Loyalty quests are not side quests neither in DA:I or ME. I count them in). It's like if Feros and Noveria were just two linear 2-hour missions of guns blazing and a couple of confrontations here and there in ME1. It might be a fun ride, but it doesn't feel as expansive and it lacks the player agency of having hubs to explore and side-quests that are memorable within the main missions, like all the branching paths on how to find a pass to the Hot Labs in ME1. DA:I just doesn't have this flexibility in its main quests and it's even inferior to ME3 in the sense that ME3 had a much larger sum of action-based main quests.
What is there, 7 actual main quests in inquisition, each being around 1-3 hours? That's approx. 15 hours main quest. Okay, maybe it is 25-30 with all the companion conversations and romances but still, that's only 30 hours out of 80 total -- and not even all of that was fun or even well-written --, so I've spent 50 hours doing side-content, the main bulk of the game and I'd say at least half of those hours I was bored out of my mind.
What the hell!? The 2nd line in my post (the one you quoted) is not mine, I did not write that ![]()





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