Aller au contenu

Photo

Some fairly big problems with DA:I


  • Veuillez vous connecter pour répondre
29 réponses à ce sujet

#26
Nurmi

Nurmi
  • Members
  • 18 messages

15 hours Nightmare

- Combat felt really clunky at the prologue, but now I'm completely fine with it.

- Breaking pause is annoying, and shouldn't simply break like that from switching between the characters.

- Tactical view camera could have speed slider!

 

Thats about it,

well.. charge skill makes Cassandra pretty much pointless as half the time she aims it off, and then shes using the taunts from nearby mountain.  :huh:



#27
b10d1v

b10d1v
  • Members
  • 1 322 messages

So the video card issues are fixed?  Well most of them to be truthful, but how many corrupt saves are we supposed to tolerate before DAI is considered Trash? Yes I'm frustrated with it -at least the characters are interesting and make me laugh.  

After all the hard crashes I got as far as level 30 and then npcs were floating in the air, quest items were missing -etc. etc - you would think that behavior would crash the game - Had to restart the game again!  Finally got to level 10 and it crashed on a save -Directx foundation error.  All of this poor behavior should have been vetted in beta testing!



#28
Cambios

Cambios
  • Members
  • 480 messages

 

You can fix the camera from sucking by changing appropriate keys, as mentioned in several twitter posts by the devs.

 

 

No, you cannot.

 

You cannot change the fact that when you click RMB to gain control of the camera, the game acts like you clicked in the middle of the screen and then dragged to wherever you actually clicked.

 

The net effect of this is that when you first click RMB to gain camera control, the camera jerks violently really far, which is incredibly disorienting. 

 

That's now how camera control works in any other 3rd person game. It isn't how it works in Bioware's own games.

 

It is just one of the *MANY* huge flaws in the camera of this game.

 

Then there are the controls.

 

Start here: https://twitter.com/...891208732942336



#29
b10d1v

b10d1v
  • Members
  • 1 322 messages

One good thing on restart was the ferelden keys quest was given and I was able to craft Cassandra a sword -no one-handed sword mods showed up on the run to level 30 just one of the many odd features of missing items.  I also found that some of the shards are occluded from view - one at the frost dragon and some very difficult if even possible to reach. The elven tomb shards count was messed up among other things.  

There also seems to be something wrong in the leveled characters routines or it may be due to a corrupt save -hard to say.



#30
Gairnulf

Gairnulf
  • Members
  • 115 messages
If anyone is as annoyed as I am with having to close in on containers to acces them by aiming the mouse and clicking in non-"tactical" mode, here's a tip. Map "interaction" in the controls to "E". Actually it was F by default but I had not noticed it. Now you just have to aim at the container and tap E when it lights up, instead of the whole "hold right mouse button to aim, now release right mouse button, aim and click with the left mouse button" procedure.