I don't like that when in tac cam and the camera moves to the character you click. That's really unnecessary.
Severely Disappointed with DA/I
#276
Posté 19 novembre 2014 - 11:30
#277
Posté 19 novembre 2014 - 11:50
Hmmm.... No. No healing, trimmed tactics, all that stuff was documented. They didn't mislead you. I watched a sh!t ton of devs playing on Twitch, read the reviews, watch and listened to other players on Twitch.
It's called being a responsible consumer. Now bugs and stuff are different, and they will be patched/addressed. If you buy a car with only three wheels and you didn't ask questions, test drive or read reviews, it's on you. If you drive off and you lose a wheel, that's on them. So unless the game crashes, well sorry for you. Get a credit and buy something else.
I'm not talking about being mislead, I haven't even played the game yet, I was just questioning Blue Dodo's opinion that a respectable company is all about profit and not about the customers' needs as well. It was a general statement, and didn't have anything to do with Bioware or the game in general.
#278
Posté 20 novembre 2014 - 12:13
I do agree that I was disappointed with the game and immediately refunded the game. If I wasn't able to refund then maybe I'd be more upset. I wouldn't go and say things sounding so angry though. (Yes, I know I'm TheAngryAmerican.. lol) It would've been better if you were to just voice your opinion in a tolerable manner, then maybe people would reply more respectfully as well. I do agree with you in all the ways that you said it was definitely designed for consoles like Skyrim sadly... I got annoyed fast that I had to go walk up to items using WASD and then use the action key instead of just right clicking and auto moving there. The attacking is clunky when it comes to targeting enemies. Again, it seems as if they did this for console players and us PC players have to pay the price. I never got farther in than 2 or 3 hours before I requested the refund, so I can't give my opinion on whether or not the dialogue/story is good. I never used tactical view (I never used it in DAO either) so I can't give my opinion on that. Overall? I won't be buying the game again until it reaches about 30 bucks on those cheap CD key websites because I honestly don't think it's worth it. I really am disappointed with the game.
#279
Posté 20 novembre 2014 - 12:19
Coca-Cola doesn't have to change coke and will sell long after I'm dead.
I guess I'm the only one old enough to remember "New Coke" and that no one bought it because it tasted terrible. It was a bad product and when you have a bad product people complain. That's why your can of Coke says "Coca-Cola Classic."
Anyhoo, yes, we understand the point. What I don't understand is what's artsy about a bad port to PC. A bad port is a bad port. Not being able to use the mouse in a similar manner to previous games in the same franchise is dumb.
- Eternal Phoenix aime ceci
#280
Posté 20 novembre 2014 - 12:24
Well, kb&m implementation is rather crappy but other than that I'm having a great time with the game (~22 hours in). Best game of the year so far, for me.
#281
Posté 20 novembre 2014 - 12:57
I guess I'm the only one old enough to remember "New Coke" and that no one bought it because it tasted terrible. It was a bad product and when you have a bad product people complain. That's why your can of Coke says "Coca-Cola Classic."
New Coke is essentially what Coke Zero is now. They played around with artificial sweeteners before some of them could truly imitate sugar...and fell flat on their faces.
#282
Posté 20 novembre 2014 - 01:20
I guess I'm the only one old enough to remember "New Coke" and that no one bought it because it tasted terrible. It was a bad product and when you have a bad product people complain. That's why your can of Coke says "Coca-Cola Classic."
Anyhoo, yes, we understand the point. What I don't understand is what's artsy about a bad port to PC. A bad port is a bad port. Not being able to use the mouse in a similar manner to previous games in the same franchise is dumb.
My parents tell me that new Coke taste like crap and that it was better decades ago. I'm pretty sure that even a decade ago, Coke tasted a lot better as I just can't stand the Coke of today and a decade ago, I remember it being somewhat good. They've probably changed it more than once.
---
As for the topic:
Interesting to see some people claiming the game is worst than DA2. It looks better but I suppose looks can be deceptive. I found DA2 above average and playable anyhow but I'm now really curious to see how Inquisition holds up given the claims being made here by some. I'm not expecting it'll wow me like Origins did but I'm hoping for something as good as ME2.
#283
Posté 20 novembre 2014 - 01:57
I'll be honest here, I aint having much fun.
I've spent over several hours in the hinterlands and this game seems like nothing but pointless quests, exploration of pointless things, and zones that actually feel like they could stand to be smaller. Waiting for operations to be complete so I can complete a quest is just stupid and the game gives me no indication as to how complete a zone is, so no matter how many quests and exploring I do I'll never know if I've done everything. This reeks havoc on somebody who has ocd.
Combat is also pretty stale and boring, I'll be honest here, I preferred dragon age as a more linear story based game than whatever the hell this is. I feel like I was done wanting to explore the hinterlands about 2 hours in but the game insists I keep at it.
Also, could they at least have made the map more clear as to weather or not I've explored the whole zone? The map makes it seem like there is always more and not knowing kills me
- dlux aime ceci
#284
Posté 20 novembre 2014 - 02:15
I'll be honest here, I aint having much fun.
I've spent over several hours in the hinterlands and this game seems like nothing but pointless quests, exploration of pointless things, and zones that actually feel like they could stand to be smaller. Waiting for operations to be complete so I can complete a quest is just stupid and the game gives me no indication as to how complete a zone is, so no matter how many quests and exploring I do I'll never know if I've done everything. This reeks havoc on somebody who has ocd.
Combat is also pretty stale and boring, I'll be honest here, I preferred dragon age as a more linear story based game than whatever the hell this is. I feel like I was done wanting to explore the hinterlands about 2 hours in but the game insists I keep at it.
Also, could they at least have made the map more clear as to weather or not I've explored the whole zone? The map makes it seem like there is always more and not knowing kills me
Once you have enough power, you should be able to move on to the next story mission. If you've been spending that much time in the Hinterlands, you should have more than enough by now, no?
#285
Posté 20 novembre 2014 - 02:21
Interesting to see some people claiming the game is worst than DA2. It looks better but I suppose looks can be deceptive. I found DA2 above average and playable anyhow but I'm now really curious to see how Inquisition holds up given the claims being made here by some. I'm not expecting it'll wow me like Origins did but I'm hoping for something as good as ME2.
I wish I had more time to play. I'm not even out of Haven yet and I started playing Monday night. Damn full time job and all. I actually like DA2 for what it is. It's clearly rushed and disappointing in some areas, but it's fine. It's a fun break and easy to play. Origins is, IMO, a far superior game, but I don't know enough about Inquisition to form any kind of judgment about the game itself, aside from my difficulty getting used to the controls.
I'll be honest here, I aint having much fun.
I've spent over several hours in the hinterlands and this game seems like nothing but pointless quests, exploration of pointless things, and zones that actually feel like they could stand to be smaller. Waiting for operations to be complete so I can complete a quest is just stupid and the game gives me no indication as to how complete a zone is, so no matter how many quests and exploring I do I'll never know if I've done everything. This reeks havoc on somebody who has ocd.
Combat is also pretty stale and boring, I'll be honest here, I preferred dragon age as a more linear story based game than whatever the hell this is. I feel like I was done wanting to explore the hinterlands about 2 hours in but the game insists I keep at it.
Also, could they at least have made the map more clear as to weather or not I've explored the whole zone? The map makes it seem like there is always more and not knowing kills me
People are saying that it takes awhile for the meat of the story to really kick in, and that reminds me of Act 1 of DA2. I was wandering around Kirkwall for ages and on a few occasions forgot why I was doing any of these damn quests. Hopefully it'll start soon, otherwise it sounds more like the spiritual successor to Skyrim instead of Origins.
#286
Posté 20 novembre 2014 - 02:21
Once you have enough power, you should be able to move on to the next story mission. If you've been spending that much time in the Hinterlands, you should have more than enough by now, no?
Yeah, but that isn't the point.
I really dislike how everyone throws that out as an excuse. "Once you get further into the game the sidequest become more interested"
By then I'm already bored
Where are the quest right off the bat with interesting narrative and interesting dialogue? Instead of running around killing bandits and killing rams. Yes, I know these people are starving, etc.
But if you're going to introduce me into this world, if you're going to get me interested and intrigued. Do so, by giving me interesting, unique, narrative driven quest.
#287
Posté 20 novembre 2014 - 02:21
Once you have enough power, you should be able to move on to the next story mission. If you've been spending that much time in the Hinterlands, you should have more than enough by now, no?
My completionist side won't let m leave until everything is done.
#288
Posté 20 novembre 2014 - 03:03
Yo kogmaw, you're not supposed to clear an entire area from the get go, some parts are blocked due to story progression, others just have big bad HIGH level mobs that you can't kill yet, so go do some other stuff in other areas and keep going up.
#289
Posté 20 novembre 2014 - 03:21
Yo kogmaw, you're not supposed to clear an entire area from the get go, some parts are blocked due to story progression, others just have big bad HIGH level mobs that you can't kill yet, so go do some other stuff in other areas and keep going up.
If this is the case, they should have made the game trigger an event prompting the player to move forward once they have a certain level of Inquisition strength (that also signaled they would be able to return back to the area and complete other things). There are FAR too many OCD, completionist RPG players who will, due to their own nature, get burnt out before moving on to the plot.
The Hinterlands should have been the smallest, LEAST busy area the player visited. From comments made by those who have gotten farther in the game, it sounds like it was the most jam packed, instead. That doesn't sound like the best progression.
#290
Posté 20 novembre 2014 - 03:30
Well the game "trigger" in this case would be the main story quest being done. With it being completed, you don't really need to turn it in/deliver it, so you can continue to do the other quests in the area, that are for your level.
It's really not that hard to see when you are out of your league, I mean there's a big RED skull on your target lock, indicating the lvl of the mob is way above yours, and you can inspect the mob and see what level it is. I'm pretty sure I'm not supposed to kill a lvl 12 dragon with a party of level 6.
#291
Posté 20 novembre 2014 - 03:45
It's cool that you're sharing your opinion and stuff but honestly do you have to be such a dick about it? We get that you have some problems with it, instead of just calling this game that many people put a few years of their life into a complete pile of **** why don't you just leave your feedback, there's a goddamn section for that. And why can you only focus on the wrong. You only care about little things like autorun and mouse moving (which are luxuries, NOT necessities) what about the HUGE great things? Like the HUGE great world, the amazing dialogue and writing, the story that bends more to your will, the sheer scope. Honestly you are the scum of gaming, you my friend are a steaming pile of ****.
#292
Posté 20 novembre 2014 - 03:52
He was hoping for the gameplay (tactical mode) to be like DA Origins like they said it would, and it was not. Him and many others are also not happy about the fact that Bioware said that Inquisition had been made with the PC in mind, and that it was the best platform to play it in, yet the gameplay gets too affected by to controls, who are even missing keys to be able to do what can only be done with a gamepad, and that makes no sense. Fortunatly Bioware has already aknowledged some of these problems like the no walk button, and said they will try to fix it.
#293
Posté 20 novembre 2014 - 03:54
I guess I'm the only one old enough to remember "New Coke" and that no one bought it because it tasted terrible. It was a bad product and when you have a bad product people complain. That's why your can of Coke says "Coca-Cola Classic."
It actually didn't taste bad, it consistently beat Classic Coke in taste tests. The problem was, they didn't do the taste tests with just Coke drinkers, they did it with the public at large, which will (as a whole) typically choose Pepsi in a randomized taste test. The problem with New Coke is that it tasted like Pepsi. So Pepsi drinkers aren't going to switch to something that tastes the same, and Coke drinkers are pissed that it doesn't taste the same anymore.....hence catastrophe.
- goishen et luism aiment ceci
#294
Posté 20 novembre 2014 - 03:56
Well the game "trigger" in this case would be the main story quest being done. With it being completed, you don't really need to turn it in/deliver it, so you can continue to do the other quests in the area, that are for your level.
It's really not that hard to see when you are out of your league, I mean there's a big RED skull on your target lock, indicating the lvl of the mob is way above yours, and you can inspect the mob and see what level it is. I'm pretty sure I'm not supposed to kill a lvl 12 dragon with a party of level 6.
I believe you may misunderstand me.
The trigger should occur when you get X Inquisition Power, nudging the player that it might be best to move on to the next main quest area. Instead, the player may see a list of a dozen+ quests and think "no way am I moving on to the next area, to have dozens more quests thrown at me! I'll stay here and gather another two dozen elfroot for this random NPC."
That's not... ideal.
#295
Posté 20 novembre 2014 - 03:57
#296
Posté 20 novembre 2014 - 06:04
In my opinion, the characters look, cut-scenes, hair and animation was superior in Origins. The tactical combat, performance and controls were superior in Origins.
Is this suppose to be a step forward, did the same company make Origins that made this?
I feel so deflated. I have been dreaming of this game since it was announced.
#297
Posté 20 novembre 2014 - 06:10
I have the Xbox 360 version and I'm lucky to get through one run of this game. I have copies on both my Xbox and PC for Origins and 2, but two days later, I'm barely playing it.
Disappointment is high with me. I didn't have any issues with DA2 or ME3, but DA:I is a hot mess.
Graphics are junk, load times are over a minute. Casual isn't casual. I don't even know why we have a mini-map, it doesn't show anything.
#298
Posté 20 novembre 2014 - 06:12
Yeah, but that isn't the point.
I really dislike how everyone throws that out as an excuse. "Once you get further into the game the sidequest become more interested"
By then I'm already bored
Where are the quest right off the bat with interesting narrative and interesting dialogue? Instead of running around killing bandits and killing rams. Yes, I know these people are starving, etc.
But if you're going to introduce me into this world, if you're going to get me interested and intrigued. Do so, by giving me interesting, unique, narrative driven quest.
You know what I dislike? When people conjure up random arguments that I never made.
I didn't even come close to saying "Once you get further, the side quests are more interesting." I said that once you have enough power, you can just move on. Didn't mention whether the side quests were interesting or not.
#299
Posté 20 novembre 2014 - 06:20
Confused about the OP. Been playing for maybe 30-40 hours so far and the game for me has been top notch. Zero problems with M+K.
People told me Dark Souls was bad with M+K aswell. Loved it, and tried using a controller at a friends house with DS - it was HORRIBLE.
M+K is fine. Maybe work on your motor skills ![]()
- Caimie aime ceci
#300
Posté 20 novembre 2014 - 06:45
In my opinion, the characters look, cut-scenes, hair and animation was superior in Origins. The tactical combat, performance and controls were superior in Origins.
Is this suppose to be a step forward, did the same company make Origins that made this?
I feel so deflated. I have been dreaming of this game since it was announced.
How can anyone with eyes actually think this? I mean really...this forum has some of the most delusional people on earth. Adapt you whiny asshats. Dragon Age Inquisition is DRAGON AGE INQUISITION. It's controls aren't meant to be exactly like another game. Anyone who thinks this is an abomination of a controller scheme has never played an MMORPG or is purposely being dense. I really hope Bioware doesn't listen to the people who will complain about any and everything if given the slightest opportunity when determining if they should make games like this. This is the best game bioware has made in a longgggg time, yet still people want to drag it down for tiny flaws...
It's really..really..pathetic.
- Caimie aime ceci





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