Do not read anything that gives a 0/10. I don't care if the game is literally unplayable for the reviewer - it is clear enough that it works for most people on most computers, and a 0/10 is nothing to waste your time on.
Be skeptical of 10/10s. That should be a rare score and you shouldn't feel badly about passing over these reviews. Often they are 10/10 'to offset the 0/10s' but that shouldn't matter.
Anything from 4-9/10 may be worth spending your time and consideration on
The good thing about the current user review score average is that it might have Bioware perking up about just how many complaints there are about the PC version. PC players may be a fraction of your audience but they are also many of the loudest. Don't half-ass a PC version and its controls. Come on.
By all rights, the quantity of players on a platform the game is available on should be irrelevant when it comes to this. Expecting the game to be optimized for the default, most common input-method of a platform should be a given irregardless.
After all, suggesting that the best solution for a user of a specific console were to use KB/M for a certain game would hardly be acceptable either, would it.
Otherwise, agreed on this:
User reviews and professional reviews are both worthwhile in their own way. If it wasn't for user reviews I never would have known about all the PC problems with stuttering, SLI/crossfire support and bad controls. If it wasn't for Professional reviews a lot of the best parts of the game might have gotten lost in the noise.
I get the feeling that a few people that dismiss user scores so easily are just angry that they didn't match their own feelings, like with DA2. Not universally of course, there are a few good reasons to not trust all user reviews (or all professional reviews even moreso), but a good portion.
both professional and user reviews have their raison d'être. Although, if I personally had to choose between an overly critical, well-formulated* review and one that is devoid of that, one that does tackle problems at length I find a lot more useful and informative.
*This being key. A one-liner that merely states where on the scale a game is at on either of its extreme ends is not terribly useful, true.





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