All I see is boobs
All I see is boobs
I should clarify that it's fine to be concerned about bugs. We all want a smooth gameplay experience. If the game is buggy, then it should be fixed.
Other people disagreed with you on the internet?

I love how it's all like 'I saw an extremist, nuanceless opinion on the internet! The only possible thing to do is counter it with my equally simplistic but polar opposite opinion! Quick, Jeff, turn the fanboi switch to 9000!'

I think 99% of it comes down to the atrocious QA on the PC.
It's hard to give a fair score to a game if it's running at under 25fps - which a lot of people with very high spec machines are getting - and the controls require you to be a contortionist and have a piece of sellotape on the right mouse button.
And if you've set Mesh Quality to anything but High, the game does look awful - someone has fubared the specular settings, and everything looks like plastic people from 2004.
Both this thing could hopefully vanish in the first patch, of course.
I hate the hairstyles!! but for me it is still the best game this year.
Trolling is sometimes ****, but sometimes it is ok and funny. you see it everywhere on the internet.
Just ignore it or play with it.
Well , there always competititon. I have some guess that it just became dirty. DA:I takes alot of people from other rpg games, and i would not wonder if there people who create negative bias just because they want to create negative bias
I hate the hairstyles!! but for me it is still the best game this year.
Trolling is sometimes ****, but sometimes it is ok and funny. you see it everywhere on the internet.
Just ignore it or play with it.
I think it would be more productive if we just trolled the hairstyles...then they wouldn't get lost in a gigantic sea of "sorry too many things to fix to care". I would literally buy a hair DLC.
Well the net is the net and this kinda of stuff is always going around, like a bad cold. Heck even happened to Gordon Ramsay, when a rival chef made a 100 fake reservations, leaving him with only 40 actual customers on opening night.
Any can play it for 24 hrs and get a refund if it's not working out for whatever reason. Play it and make yer own mind up right?
Metacritic...wait is that same Metacritic that is infamous for not giving serious ratings since most of game they critic they didn't even played lol
The problems with DA:I can and should be able to be fixed with a patch.
People are upset because they paid top money to for a product which is buggy and makes the game annoying to play on certain platforms like PC or makes the game really bad to look at on certain platforms like previous generation consoles.
They aren't trolling Bioware. They are trolling EA. Can't blame them. You sleep with EA you sleep with the freaking devil. Bioware need to give EA the middle finger and leave them. EA isn't about making quality games any more. But Bioware isn't blameless. I guessed when you team up with EA your money problem is gone and teh motivation is no longer there.
They aren't trolling Bioware. They are trolling EA. Can't blame them. You sleep with EA you sleep with the freaking devil. Bioware need to give EA the middle finger and leave them. EA isn't about making quality games any more. But Bioware isn't blameless. I guessed when you team up with EA your money problem is gone and teh motivation is no longer there.
Being bought Is considered "Teaming up"?
I can't even...
Being bought Is considered "Teaming up"?
I can't even...
Are you that stubborn? You don't think EA had nothing to do with Simcity fiasco and The Sims? They were about to turn The Sims into online only but after the Simcity fiasco they have to start from scratch with The Sims. See how well the Sims is making people happy right now. Oh yeah. DLC. Lets give them a game engine that is hard to mod so that they will have to buy plenty of DLCs.
The problems with DA:I can and should be able to be fixed with a patch.
Define "problems". If Bioware does not see it as a problem it won't get fixed.I have a ps4 and a high end pc. Bioware will not fix the control interface further that what those issues it sees are bugs. I can attach a controller to the pc (a bit more difficult with the ps4 controller but easily possible by downloading the ds4 tool and the microsoft xbox 360 drivers for windows -btw you just need the ds3 tool for the dp3 controller) but this is a case where the ui and controls was heavily developed for consoles and ported badly to the pc. KBM configurations would not work on consoles and here in DA:I console like setups are annoying for pc's. Everything does not need to be mapped to a different button. Even on consoles cross functionality is possible - just not too much
Console users in the past complained they weren't able to use some of the same functions as the pc for origins? [Which btw I think is a fair criticism - it was functionally different on consoles. Combat was easier.You didn't need to use tactics. Radial menu's have always been bad. Isometric view was never given to consoles]
Force the pc to use the same system that cannot be fixed by rebinding keys because specific limitations were engineered into the system. Its like an inversion of the past. Bioware didn't want to receive criticism for butchering the system for consoles and so butchered the system on pc's to make everything equal, but inthe process made pc DA:I less fun to play. The solution shouldn't have to be make group a) happy by deminishing the functionality available to group b
This is an example of developer's being untruthful. Many developers say they developed this game concurrently for next gen consoles and pc. They might of. They just spent more time on console. It reflects on multiple aspects of the game. The QA for pc is terrible. My brother will be using my ps4 when it comes out, and I'll be watching him play to see if his own experience with readily apparent bugs matches my own (which to be fair may get patched by then).
Then there is the performance. My pc can run this easily on ultra and yet it still performs strangely giving less performance than my harware should get. Similarly people who meet the min specs complain about how they struggle with low fps. The lighting and filtering don't work as they should and honestly if they were going to take something from Skyrim, they should have taken the settings that allowed visual distances and actor fade to increase/decrease to help min spec systems and last gen consoles.
This is in part Biowares fault for building expectations so high and seeminly spending an extra month on Marketing and not on qa and testing on their game on each platform.PC is more complex and there will be more issues, but I'm upset because it honestly feels like the PC was again ditched in favour of consoles - even on a game that was also in part developed for pc.
This doesn't mean I hate Inquisition, but even small things can spoil your game if they happen often enough. For me I'm torn between a 7 and a 6. It isn't what it should be on pc.It does however seem closer to that ideal on the ps4/xbone. I can only comment on the story after many more hours of play
Are you that stubborn? You don't think EA had nothing to do with Simcity fiasco and The Sims? They were about to turn The Sims into online only but after the Simcity fiasco they have to start from scratch with The Sims. See how well the Sims is making people happy right now. Oh yeah. DLC. Lets give them a game engine that is hard to mod so that they will have to buy plenty of DLCs.
What you just said has nothing to do with what you commented on.
Are you that stubborn? You don't think EA had nothing to do with Simcity fiasco and The Sims? They were about to turn The Sims into online only but after the Simcity fiasco they have to start from scratch with The Sims. See how well the Sims is making people happy right now. Oh yeah. DLC. Lets give them a game engine that is hard to mod so that they will have to buy plenty of DLCs.
I think you misunderstood what he was saying.
Define "problems". If Bioware does not see it as a problem it won't get fixed.I have a ps4 and a high end pc. Bioware will not fix the control interface further that what those issues it sees are bugs. I can attach a controller to the pc (a bit more difficult with the ps4 controller but easily possible by downloading the ds4 tool and the microsoft xbox 360 drivers for windows -btw you just need the ds3 tool for the dp3 controller) but this is a case where the ui and controls was heavily developed for consoles and ported badly to the pc. KBM configurations would not work on consoles and here in DA:I console like setups are annoying for pc's. Everything does not need to be mapped to a different button. Even on consoles cross functionality is possible - just not too much
Console users in the past complained they weren't able to use some of the same functions as the pc for origins? [Which btw I think is a fair criticism - it was functionally different on consoles. Combat was easier.You didn't need to use tactics. Radial menu's have always been bad. Isometric view was never given to consoles]
Force the pc to use the same system that cannot be fixed by rebinding keys because specific limitations were engineered into the system. Its like an inversion of the past. Bioware didn't want to receive criticism for butchering the system for consoles and so butchered the system on pc's to make everything equal, but inthe process made pc DA:I less fun to play. The solution shouldn't have to be make group a) happy by deminishing the functionality available to group b
This is an example of developer's being untruthful. Many developers say they developed this game concurrently for next gen consoles and pc. They might of. They just spent more time on console. It reflects on multiple aspects of the game. The QA for pc is terrible. My brother will be using my ps4 when it comes out, and I'll be watching him play to see if his own experience with readily apparent bugs matches my own (which to be fair may get patched by then).
Then there is the performance. My pc can run this easily on ultra and yet it still performs strangely giving less performance than my harware should get. Similarly people who meet the min specs complain about how they struggle with low fps. The lighting and filtering don't work as they should and honestly if they were going to take something from Skyrim, they should have taken the settings that allowed visual distances and actor fade to increase/decrease to help min spec systems and last gen consoles.
This is in part Biowares fault for building expectations so high and seeminly spending an extra month on Marketing and not on qa and testing on their game on each platform.PC is more complex and there will be more issues, but I'm upset because it honestly feels like the PC was again ditched in favour of consoles - even on a game that was also in part developed for pc.
This doesn't mean I hate Inquisition, but even small things can spoil your game if they happen often enough. For me I'm torn between a 7 and a 6. It isn't what it should be on pc.It does however seem closer to that ideal on the ps4/xbone. I can only comment on the story after many more hours of play
Like I said. This game been consolized. Console gamepad controllers are limited. You are right that they will not add thing to the PC version.
Does anyone knows what was missing in the consoles version controller vs the PC version for of the mouse and keyboard?