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Are Mage Inquisitors really overpowered?


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#51
raging_monkey

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Compared to Origin mages? No, DA: I's mages are quite a bit toned down.

"toned down"? Thats a understatment lol we are basically the watered down alcohol then watered down more
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#52
Sidney

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I've build my Mage across different areas. I've got a passives from every tree. He feels right. When anything closes on him he's feels squishy and vulnerable but left to his own device he can do impressive amounts of damage and affect the battlefield well. I like the mages in DAI.

#53
Velathriel

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I've build my Mage across different areas. I've got a passives from every tree. He feels right. When anything closes on him he's feels squishy and vulnerable but left to his own device he can do impressive amounts of damage and affect the battlefield well. I like the mages in DAI.

Wouldn't really call it ''Impressive''. I had my first playthrough with a mage and thought the damage wasn't as bad as everyone was saying. Then I started a rogue. I am now lvl 16, an Archer/Assassin and can do over 40k with just Mark of Death. I also had the pleasure of seeing a Reaver in action with decent gear and a Hidden Blade weapon enchantment, doing 1-3k per swing when using Whirlwind.
Mages now lack variety and damage and are good as a secondary support class. The different passives make it more worthwile but in comparison to other classes it really is shitty.



#54
Sidney

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There are clearly classes that can outclass Mage damage using a power ( mark of death and assassinate in DA2 were the most lethal combo in that game as well) for me the mage is able to fairly consistently dole out damage at a consistent rate as they level up so while others can do more at a given moment mages can sustain damage plus they can attack weaknesses in a way other classes can't do -- if you build down more than one tree.

#55
Velathriel

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There are clearly classes that can outclass Mage damage using a power ( mark of death and assassinate in DA2 were the most lethal combo in that game as well) for me the mage is able to fairly consistently dole out damage at a consistent rate as they level up so while others can do more at a given moment mages can sustain damage plus they can attack weaknesses in a way other classes can't do -- if you build down more than one tree.

Sustaining damage. Good point. My rogue does a fair amount of damage even without using skills or more with every other attack that's not in the Assassin tree. The only thing I still use mages for is the barrier spell :/



#56
Saresi

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Ofcourse mages do less damage than rogues.

Sleeping dust/Bomb put away, the amount of CC mages can dish out is what makes them a force to be reckoned with. Damage is, simply, the secondary aspect of the class.



#57
Velathriel

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Ofcourse mages do less damage than rogues.

Sleeping dust/Bomb put away, the amount of CC mages can dish out is what makes them a force to be reckoned with. Damage is, simply, the secondary aspect of the class.

I know. But in the other DA games you actually had tons of skills you could use, variety, spell combos. Now none of it. I really hope they change that for Dragon Age 4.



#58
Sidney

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I know things are missing but I don't feel like I'm missing them. You lose cone of.... For wall of.... Mines for glyphs. Things like sleep and crushing prison are really not different than horror in terms of being disabling or disabling and injuring. All the artillery spells from DAO were already gone...as they should have been BTW. The biggest missing element are the buff type things.

#59
duskl1ght

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Mages are still by far the most overpowered and easiest to play in nightmare compared to the other 2 classes. 


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#60
Velathriel

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Mages are still by far the most overpowered and easiest to play in nightmare compared to the other 2 classes. 

There is a difference between overpowered and broken. Knight-Enchanters definitely categorize as the latter.



#61
Pi2r Epsilon

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There is a difference between overpowered and broken. Knight-Enchanters definitely categorize as the latter.

Yes, at least Rift Mages can die. Grinning like the madmen they are from nuking half the world with their near-infinite mana and spammed spells and having the other half of the world attack them in response they may be, but they do die to even a moment's negligence. Oh how they die.



#62
Kestral

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I do not know that much about the tactics, so I leave them alone. I run a mage, Varric, Cassandra, and Solas at the beginning. I used 4 perks from each tree, then went to the KE specialization. When I was at level 7/8, I had upgraded and equipped everyones weapons and armor, and my mage had no problems. Most of the time my group hardly had to take any potions. I play on normal on the xbox 1. Here are the perks I take, and they do very well. At least for me they do.

 

Spirit - barrier, elegant defense, peaceful aura, dispel

Storm - energy barrage, conductive current, static charge and static cage

Inferno - immolate, flashpoint, clean burn and wildfire

Winter - winters grasp, mana surge, winter stillness and wall of ice

 

Then I go to KE and take everything but the last one at the bottom.

 

I have had one shot kills, aoe damage where sometimes one dies right away. It depends on how one plays. I always start with barrier, then go to immolate. From there I just pause about 3 seconds, and start over with other perks. Depends on how one plays.

 

Hope that all made sense.


Modifié par Kestral, 30 novembre 2014 - 01:56 .


#63
deadkai

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Yes, as you said, "bosses are immune to everything" which meant magic was useless against them, right? Support mages in Origins were redundant aswell since you had access to a million potions.

 

Rogue was by far the best class in Origins. He could be made virtually untouchable by any type of attack with high dex and magic resistance.

 

Never met Warriors that used Perfect Striking?



#64
Kage

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By the way, is Flashfire useful in any way or is it just crappy ? Is there any reason for me to take it over, say, Fire Mine or Wall of Fire ? 

 

Flashfire is a bad spell overall. It is good VS melée enemies, but once you get Wall of Fire, it is MUCH better since 1 wall can CC them for a lot of time (they keep trying to pass through it).

 

The flashfire upgrade is broken, so its 11 seconds of fear max. Does almost no damage.



#65
Anelyn77

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Depends what you understand by overpowered. If you look at it from a damage / burst perspective, then no, not at all (yes they can improve party DPS but that's utility). However if you look at COMPLETE DOMINATION of battlefield and utility / support, then yes, they are to the point of being broken. Especially Rift Mage PC (as in you control the rift mage instead of letting the AI decide what is best).



#66
Zstur

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Whats the highest damage anyone has ever done with a mage? I'm hearing tons of numbers for archers like 10k-40k damage. But I haven't found any numbers for mage?



#67
Guest_Stormheart83_*

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Whats the highest damage anyone has ever done with a mage? I'm hearing tons of numbers for archers like 10k-40k damage. But I haven't found any numbers for mage?

5000 plus dmg with Fire Mine.
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#68
draken-heart

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Whats the highest damage anyone has ever done with a mage? I'm hearing tons of numbers for archers like 10k-40k damage. But I haven't found any numbers for mage?


Because it is like this: Warriors=OP in Survivability (can get the highest armor, CAN generate Constant Guard, and with the Right build, a Templar is OP Crowd Control), Rogue=OP in DPS (Obvious), and Mage=OP in support (Barrier, Dispel, even have a heal, and can do some decent CC with Rift Mage).


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#69
Wompoo

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Mages, I love playing them, but since DA:O BW's  design team seem to have gone out of their way to make them shallow bland affairs... "spell effects are under whelming" ... lack of robes and over over over used armour models across classes = a boringly bland conservative affair. Npc's and monster Ai are rinse repeat predictable, lets rape the mage (ignoring taunts as they just charge blindly ahead, a lot of the time) even more so if it is Solas. The removal of the spirit tree really killed my enjoyment of the game, in a major way. DA:O spell trees were the best of the trilogy imo (ignoring BWs inability to fix some game crashing bugs from certain spells)... NPCs used the same spell trees, and when you saw certain Dark Spawn use them, it was time for concern (now Dark Spawn sound and reassemble the walking dead, and sound like little girls). OPed no, on nightmare I have found all classes have a couple of very strong builds that make nightmare a nightmare in name only. I love the game world (although it may not read like it :) ). I am struggling to feel connected to my companions (the size of the game world unfortunately and the generic MMO style fetch quest lines aren't helping either). The game has a lot of potential, but it is watered down on so many levels. No they aren't OP, they lack build depth and a lack of options (but then again all classes do).



#70
Danadenassis

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What I find really convenient about mages in Inquisition is that it is the class that require least skill points to feel useful, while a warrior tank never can get enough, neither can 2hander and neither can dual wield rogue. Ranged rogue seems to be ok in that department, but not as convenient as mage.

 

All a matter of taste of course.

 

Also, upgraded lightning cage is really nice damage buff for the group. Two mages with that takes down things much faster.



#71
Danadenassis

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Mages, I love playing them, but since DA:O BW's  design team seem to have gone out of their way to make them shallow bland affairs... "spell effects are under whelming" ... lack of robes and over over over used armour models across classes = a boringly bland conservative affair. Npc's and monster Ai are rinse repeat predictable, lets rape the mage (ignoring taunts as they just charge blindly ahead, a lot of the time) even more so if it is Solas. The removal of the spirit tree really killed my enjoyment of the game, in a major way. DA:O spell trees were the best of the trilogy imo (ignoring BWs inability to fix some game crashing bugs from certain spells)... NPCs used the same spell trees, and when you saw certain Dark Spawn use them, it was time for concern (now Dark Spawn sound and reassemble the walking dead, and sound like little girls). OPed no, on nightmare I have found all classes have a couple of very strong builds that make nightmare a nightmare in name only. I love the game world (although it may not read like it :) ). I am struggling to feel connected to my companions (the size of the game world unfortunately and the generic MMO style fetch quest lines aren't helping either). The game has a lot of potential, but it is watered down on so many levels. No they aren't OP, they lack build depth and a lack of options (but then again all classes do).

 

I agree on the robes and slightly conservative playstyle. Bit much that it is waiting for both mana and cooldowns, but it seems to be fine at higher levels.



#72
Chloe Thenab

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5000 plus dmg with Fire Mine.


Hit something for 104xx dmg with my lvl. 15 KE when I triggered a combo...

#73
Anelyn77

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Whats the highest damage anyone has ever done with a mage? I'm hearing tons of numbers for archers like 10k-40k damage. But I haven't found any numbers for mage?

 

I never counted (it's quite hard tbh) what I did in a single Static Cage + Double Energy Barrage + Walking Bomb + Incinerate, but it's more than 5k for sure :D


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#74
Bhaal

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Well anyone finished the game with warrior and rogue in NM will find when comes to DPS, Mage is very underwhelming compared to other two classes.

 

Still mage is more essential than any class, i can't even imagine reaching to Skyhold without mages and abilities like barrier, dispel, ice mine, wall of ice, wall of fire, static cage...

 

I believe what realy hurts the class is limited ability slots. Since going for dps with a mage means giving up some CC skills which is a no no for NM and fact is dps mage will always feel weaker compared to reaver or rogue.


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#75
Klystron

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Mages, I love playing them, but since DA:O BW's  design team seem to have gone out of their way to make them shallow bland affairs... "spell effects are under whelming" ... lack of robes and over over over used armour models across classes = a boringly bland conservative affair. Npc's and monster Ai are rinse repeat predictable, lets rape the mage (ignoring taunts as they just charge blindly ahead, a lot of the time) even more so if it is Solas. The removal of the spirit tree really killed my enjoyment of the game, in a major way. DA:O spell trees were the best of the trilogy imo (ignoring BWs inability to fix some game crashing bugs from certain spells)... NPCs used the same spell trees, and when you saw certain Dark Spawn use them, it was time for concern (now Dark Spawn sound and reassemble the walking dead, and sound like little girls). OPed no, on nightmare I have found all classes have a couple of very strong builds that make nightmare a nightmare in name only. I love the game world (although it may not read like it :) ). I am struggling to feel connected to my companions (the size of the game world unfortunately and the generic MMO style fetch quest lines aren't helping either). The game has a lot of potential, but it is watered down on so many levels. No they aren't OP, they lack build depth and a lack of options (but then again all classes do).

Mages do require a little more conservative playstyle than previous games, except maybe KE (haven't played that spec yet).  As necro (level 19) I can nuke the trash without much regard to threat, but have to be careful with bosses, the stronger demons, etc, and follow the tank.  Not a bad game design, but I enjoy an aggressive playstyle and have to keep fadestep and maybe lightning cage or wall of fire in my build to get things off me when I miscalculate. 

 

edit: In earlier DA games I used mindblast a lot, but it doesn't seem to work very well in this game.  Not much of a threat dump, mostly an interrupt but there aren't many channeled abilities that need interrupting.  Maybe the giants' boulder slam.