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Are Mage Inquisitors really overpowered?


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#76
SpaceV3gan

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Whats the highest damage anyone has ever done with a mage? I'm hearing tons of numbers for archers like 10k-40k damage. But I haven't found any numbers for mage?

Mine was 9.4k with Fire Mine, which is AOE, so that number can hit multiple enemies. That was pretty late in the game, though mid game 7k Fire Mine critical was very common.


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#77
SpaceV3gan

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Mages are still by far the most overpowered and easiest to play in nightmare compared to the other 2 classes. 

Well, maybe you haven't played Rogues yet...


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#78
Zstur

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So it seems like mages have good damage numbers if you build them right. That's cool. Thanks!

#79
Zstur

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As a side note....I'm so excited to play my next game as a Mage and exploit the skills trees...my Mage is gonna be crazy!!!

#80
In Exile

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Mages can be quite strong. You just have to build right. For example, IMO, the KE can be a hugely powerful burst damaging unkillable demi-god. You just have to realise that your infinite barrier building ability has great synergy with the infero tree. Combine that with fade cloak and you've got something hard to kill that can attack in lots of ways.

I have a cold staff for cold energy barrage, spirit damage via SB and fade cloak, and fire mine for massive spirit damage. I'm as powerful as anything in DAO. Just not so broken that all other classes are useless.

Edit: and I have chain lightning. I can do all four elements for great variety just with 7 ability slots.

#81
Dee-Jay

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Mages are great for Barrier, Dispel and CC. Their damage isn't really that impressive at all.

 

But they do have a few OP builds too.



#82
Fullmetall21

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By the way, is Flashfire useful in any way or is it just crappy ? Is there any reason for me to take it over, say, Fire Mine or Wall of Fire ? 

 

Nope Flashfire is absolutely horrible it does mediocre to horrible damage and the panic is not worth it. Plus it costs like 70% of your mana to cast and is single target. No you are far better with Wall of Fire.


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#83
Selea

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Mages are great for Barrier, Dispel and CC. Their damage isn't really that impressive at all.

 

The real damage of mages comes from combos, not from single skills. The best nuke mage builds are those that are built around this concept. They still cannot reach the raw damage potential of a rogue build, but they surely aren't wimps either. They are comparable to a good Reaver build (with crowds more, against single targets less, so in average on par).



#84
In Exile

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The real damage of mages comes from combos, not from single skills. The best nuke mage builds are those that are built around this concept. They still cannot reach the raw damage potential of a rogue build, but they surely aren't wimps either. They are comparable to a good Reaver build (with crowds more, against single targets less, so in average on par).


Mages add in more easily available survivability (for lack of a better word) for a loss in burst damage compared to DW rogues. DW wins out but the issue is that they're hard to use.

#85
RFCTeddybear

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My opinion is that mages are more a utility than straight DPS class.  Mine doesn't compete with my rogue as well for pure damage, but then that's not really what she's built for.  I built her mostly for crowd control and AoE, for which she works great, which is why I started her on higher difficulty.  At higher difficulties, that CC is more important, in my opinion, than pure dps.



#86
Exalus

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Mages are very good at destroying large groups of weak or medium enemies but less so at killing high health single targets because there isnt really a strong single target spell with low cooldown unless you count spirit blade. Your sustained damage output is generally going to be far less than rogues. 
Its worth nothing from personal experience that riftmage and KE are vastly better than necromancers.

Also, CC in DAI is nothing compared to what it was in DAO.

Try Having solas start with pull of the abyss, drop a fire mine at the center and as soon as the mine explodes and gives you full mana, follow up with a static cage then chain lightning, then viel strike(this will cause deep sleep combo on most enemies) then immolate(sadly bugged and wont do an eldritch then wall of fire. Most humanoid mobs not immune to fire will be dead or near dead by this point even on NM. 

 

If you have decent crit, then you will likely get a flashpoint proc somewhere in there allowing you to cast either pull or cage in rapid succession without needing to wait for cooldowns.



#87
actionhero112

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Mages add in more easily available survivability (for lack of a better word) for a loss in burst damage compared to DW rogues. DW wins out but the issue is that they're hard to use.

Yes, but the difference is that the ai can play a passable mage. They cannot play a decent dw rogue.

 

So you can have the survivalbility of mage when you play a rogue inquisitor. But all the mage inquisitor has is a dead ai rogue. 


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#88
Orihime

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knight enchanter can really make your mage overpowered, i did notice when you fight enemies and your swinging the blade your not taking damage and it helps with the dragons



#89
Selea

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Mine doesn't compete with my rogue as well for pure damage, but then that's not really what she's built for.  

 

Mage nuke builds (as a Rift Mage) are more powerful against crowds than rogues are. DW rogue does a lot of burst damage to single targets but it cannot efficiently distribute that damage in an area (you usually finish a target, then pass to another one and so on instead of having the ability of doing damage to all of them together reliably). Archer rogue has more uptime but it is still focused on single target DPS. not AOE.

This means that in the vast majority of encounters (that are usually composed of a selection ranging from low to high level targets, distributed on an area) a nuke mage build will do more damage (since it will be able to distribute the damage faster around) than a rogue can, however against single powerful enemies then naturally the rogue will vastly outshine a mage since its burst damage potential is much superior.

So, if you consider raw damage output it's clear that rogues are vastly better, but raw damage output is a poor methodology to confront real gameplay dynamics, since - for the way the majority of enemy encounters are designed in the game - moderate damage output distributed in an area is better (for what it concerns dispatching enemies as fast as you can) that very high damage dished to a single target only. Hence if we consider average gameplay dynamics we can without problems conclude that mages actually do more damage than rogues can.

 

Naturally there are instances in where things are completely different (as when you have to fight bosses or dragons or the like) where there's literally no comparison to what a rogue can do to what a mage can, however these cases are a low percentual of the total and hence they don't make a a real difference from a statistical point of view. However from the point of view of a player - that is instead usually more focused on emotional stimuli - things can seem different as the instances where a rogue will vastly outperform a mage will stick to the memory much more than the other hundreds of common circumstances where the thing was just the opposite.



#90
ChaosBlades

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KE on Nightmare here... I can still solo dragons with ease. Like level 19 ones as level 17. Start of the game was somewhat difficult but the more I progress the more I Steam roll enemies. I don't use tec view also.

#91
Soul Of Men

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Short answer, Yes.

 

DAO Overpowered? No.

 

Why? Spirit Blade.



#92
Jackal19851111

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Level 17 mage now, on nightmare. It's not spirit blade that is making KEs invincible it's fade-shield. Soloing dragons as well, definitely the most powerful class in the game. I'm AOEing and CCing everything with winters blast, lighting bolt and chain. Once they are all aggroed on me, spirit blade!

 

I tried the fire tree with "Clean Burn" to shorten my cooldowns but I'm out of mana half the time sticking to spirit blade and have to use my staff for a few seconds to regenerate so I decided on the lightning/frost tree for versatility (Chain lightning is superior to immolate IMO, especially with its range - good against wraiths/spread out archers), as well as more fun.

 

Definitely fun to play.



#93
Lulupab

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A mage can very easily compete with an archer rogue in terms of damage but not a dagger rogue, a dagger rogue is risky and squishy but nothing can match its damage. 

 

Right now I have a fade touched material that has a chance to release chain lightning when I attack, it also applies when you use spirit blade. However the important thing is the chance is multiplied if you attack multiple enemies with spirit blade, I keep releasing chain lightnings out of the blue lol. BZZ BZZZ BZZZ!



#94
Exalus

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A mage can very easily compete with an archer rogue in terms of damage but not a dagger rogue, a dagger rogue is risky and squishy but nothing can match its damage. 

 

Right now I have a fade touched material that has a chance to release chain lightning when I attack, it also applies when you use spirit blade. However the important thing is the chance is multiplied if you attack multiple enemies with spirit blade, I keep releasing chain lightnings out of the blue lol. BZZ BZZZ BZZZ!

the chain lightning proc does no damage but will still shock.



#95
Lulupab

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the chain lightning proc does no damage but will still shock.

 

It deals damage, but lesser than normal chain lightning. there are three versions of it.

 

T1 does 50% weapon damage chain lightnings

T2 does 75% weapon damage chain lightnings

T3 does 100% weapon damage chain lightnings

 

A normal cast chain lightning does 300% weapon damage.