Well the sad truth is that this area (Input System, including UI) is often left to individuals/coders with less than epic experience. After-all the cream jobs like render, physics/collision detection, AI and say animation systems to name a few, are usually handed out to the more experienced programmers. Senior or lead coders wont find it stretching/challenging enough is the reason. I'm not saying these other individuals will never be any good but its more than likely they wouldn't have the game-dev experience or be technically competent to be let loose on the more crucial intricacies of game development.
Fresh out of college, my one and only job as a game developer (for an EA subsidiary, no less) was as a UI developer. It was a console game and thankfully it wasn't particularly intricate.
I ended up bailing after only a few months when I got a solid offer to make simulators for the military. No regrets!





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