This Game is entirely designed for Consoleros.... didnt you notice?
The controls for this game on the PC need attention
#276
Posté 21 novembre 2014 - 12:43
- Kielbaldo aime ceci
#277
Posté 21 novembre 2014 - 12:48
The PC controls, combat and UI are so hysterically bad, it's unfathomable how anyone developing(porting) this thought this was okay.
I've asked for a refund. If you fix it to a degree where it is atleast enjoyable I'll buy it again.
But you know what annoys me? That Mark Laidlaw went on and on about how they're all pc gamers at heart, and how much they love the pc platform. Well, what the **** was that?? Just a blatant lie? Because it's pretty ****** obvious that they haven't even given it a single thought. Otherwise they wouldn't have shipped a broken product. PLEASE PLEASE PLEASE tell me a fix is incoming. I desperately want to enjoy this game.
We paid premium for a PC GAME. So they better get it fixed, and snappy too.
- ssanyesz aime ceci
#279
Posté 21 novembre 2014 - 01:00
Sorry, that i sound so negative. Its just, i really really looked forward onto Dragon Age 3. Bioware even told us, they learned from part 2 and they will make a good Game for the PC Platform.
It is just so disappointing, when you have so much Hope for a Game and you get this...
- ssanyesz aime ceci
#280
Posté 21 novembre 2014 - 01:06
Hey look at it this way. If worse comes to worse, and they can't or won't fix the controls and you happen to be someone who refuses to force yourself to play with them... at the very least you will have your pick of expertly done "Let's Play"s on YouTube to experience the story and cutscenes.
#281
Posté 21 novembre 2014 - 01:08
Lol. Good Idea yes.
#282
Posté 21 novembre 2014 - 03:34
Bump, want to keep this on page 1. They need to get this crap fixed.
#283
Posté 21 novembre 2014 - 04:02
I agree with most, the movement controls and such should not have been tampered with, if I had wanted a hack and slash game I would play Vindictus. I miss the simplicity of the older DA's the tactics, behaviors, skills and attributes. Being able to chose so much and customize our chars to our own liking, these are core traits that should not have been removed or changed. Besides the obvious I have no other complaints.
- Pen-N-Paper aime ceci
#284
Posté 21 novembre 2014 - 04:49
The PC controls, combat and UI are so hysterically bad, it's unfathomable how anyone developing(porting) this thought this was okay.
I've asked for a refund. If you fix it to a degree where it is atleast enjoyable I'll buy it again.
But you know what annoys me? That Mark Laidlaw went on and on about how they're all pc gamers at heart, and how much they love the pc platform. Well, what the **** was that?? Just a blatant lie? Because it's pretty ****** obvious that they haven't even given it a single thought. Otherwise they wouldn't have shipped a broken product. PLEASE PLEASE PLEASE tell me a fix is incoming. I desperately want to enjoy this game.
I (and others, as I recall) were pretty bummed when they extended the release date by a year, and then another 6 weeks, but given the reaction to DA2, most people seemed willing to wait if the ultimate DAI game was going to be so much better. But the end result of even the basic PC user controls has left me feeling like an even longer wait would have been well worth it, if we didn't have to deal with these issues. This is the first time I have ever pre-ordered a game, but I'm not sure what the point was, since now I'll just be waiting for a patch before I can, hopefully, really play it. The controls for DAO were good, and even DA2 weren't bad ... there was no reason to break what already worked.
- Jorina Leto, Pen-N-Paper, ssanyesz et 1 autre aiment ceci
#285
Posté 21 novembre 2014 - 05:05
Actually I think that the controls are not THAT bad, they're in no way good but they're pretty much bareable if it wasnt for the camera... what irritates me most is that I cant freelook wiht the camera and pan the sreen with by moving mouse on the edge of the screen. All I can do with the camera is to kind of zoom in to see whats in front of me and I have to use the secondary cursor to move the camera around.
I think if they're able to detach the camera and give us the usual freelook with the free movement of the camera the game is pretty much playable, with some small tunings like one click to select a character double click to center on it etc. but I have no issues with having to spam or hold the button, like if I click attack once in tac cam the char just keeps attacking the enemy until it dies I dont have to click anything, point and click works just fine in the taccam as well. Its just the camera that is messing everything up. I would play the whole game in tacmode if it wasnt for the ()%^#&#)%*( up camera.
#286
Posté 21 novembre 2014 - 05:22
I would pay another 50€ for a Zooming out DLC.
- Bisgo et Hailstone aiment ceci
#287
Posté 21 novembre 2014 - 05:55
The Pc controls are killing the game for me. W8ed so many years after Da2 lazy fail and I get a game with Console control systrem? Wtf. The guy in charge of this aspect of the gaame shoud be fired asap. Such a disappointment. This is a major overlook that a company as EA is not suppose to let trough finale release. SHame on anyone who let this happen.
- Zoomware aime ceci
#288
Posté 21 novembre 2014 - 06:30
The Pc controls are killing the game for me. W8ed so many years after Da2 lazy fail and I get a game with Console control systrem? Wtf. The guy in charge of this aspect of the gaame shoud be fired asap. Such a disappointment. This is a major overlook that a company as EA is not suppose to let trough finale release. SHame on anyone who let this happen.
haha yeah Im fighting more with the camera than my enemies ;p
#289
Posté 21 novembre 2014 - 06:46
Yeah game sucks cuz of control system made for consoles. I want old Dragon Age Origins way to manage my adventures party.
This Game is entirely designed for Consoleros.... didnt you notice?
You are absolutely right. ![]()
#290
Posté 21 novembre 2014 - 07:03
I am sure the studio is aware of these issues. We can only hope Bioware and it's producers can comprehend the severe impact it has on the game for PC players. So much money been spent/invested on this project, and such a small (hopefully) effort would fix it.
The question is if it should have been released for PC at all in it's current state regarding the controller issues.
#291
Posté 21 novembre 2014 - 07:11
Since we're throwing out credentials, here are mine:
Founder and CEO of the indie studio, Frogdice: http://www.frogdice.com
One of our small, RPG/puzzle hybrid games (Dungeon of Elements) is part of the current Humble Bundle: https://www.humblebundle.com/weekly
We have two games on Steam.
Our oldest game is an 18 year old text MMO called Threshold.
Even our small puzzle games let you bind keyboard commands to mouse buttons. That's just basic.
UI/controls are absolutely vital. If you don't have that nailed, you don't have a game.
Man, that's awesome, using others moments of weakness, to step on their corpses and promote your product!
I like your attitude!
I didn't think much of the current bundle. Now I'm going to get it!
Keep on slaying! Be merciless! But NEVER, remember NEVER go FULL EA!
#292
Posté 21 novembre 2014 - 07:22
I'm really at a loss to explain this horrible control system for the PC. I appreciate it's an entirely new engine but this game has been in development for so long that's hardly an excuse.
It feels as though everyone at Bioware who worked on DA:O has gone and been replaced by folk that only play consoles. I know this isn't (entirely) the case but it seems the only reasonable explanation as to why release such a horribly clunky control system when the rest of their rpg cannon is so much more intuitively playable.
It's especially irritating given the delays in releasing the game. It makes you wonder what else was wrong with the game if they thought putting it out with an essentially broken PC mouse/keyboard interface was the lesser of two evils.
It certainly seems that bioware are monitoring the feedback and are going to consider patching the interface. I'm just thouroughly disappointed that yet another of my beloved game developers seems to have neglected the PC version of their game in favour of the consoles. And especially galling as it looks like there's a fantastic game in there, I just refuse to play a dumbed down version of it with a pad.
Please fix this Bioware, the other graphical glitches, driver issues etc... that's all normal for a game of this scale with all the possible combinations of hardware on a PC. But a shoddy port of the console control system on the PC launch version. Shame on you.
- scruffylad et joker_927 aiment ceci
#293
Posté 21 novembre 2014 - 07:33
First time making a post. I couldn't get a refund so I felt obligated to post.
I'm putting my name in the hat for the PC controls being so bad that combat with my melee character is frustrating to the degree than I won't be playing the game anymore until the control/camera issues are fixed. All of the control issues I am experiencing with my melee character have been described in other posts in this thread.
I would also like to second the issues with loot controls that affect all characters for PC players, specifically the inability to run to loot and the inability to "take all" with a key press. V-key sonar spamming is annoying but it's not a deal breaker.
Then there are non-combat issues that need addressing for the PC. Specifically the poor DPI of inventory screens, the poor layout for a mouse and keyboard setup, and the "two cursor" effects in menus such as the Journal page.
Beyond that are issues that need to be address generally. Like the lack of comparison of new items found during looting. The non-intuitive and relatively poor reliability of your party's tactics. I don't believe these are topics for this thread however.
In light of these, mostly PC-specific, issues I believe Bioware should be clear about it's intentions and reasoning behind why it decided to overhaul so many mechanics in a game franchise that was so successful. If it ain't broke, why fix it? I predict the answer is something like "because we wanted to target the console market as our #1 priority". If this is the case, fine, but I believe PC gamers should have been respected enough to hear that rather than the lies we were told by folks like Mark Laidlaw about the PC being the platform of choice.
- scruffylad et jim_lad aiment ceci
#294
Posté 21 novembre 2014 - 07:51
Agreed joker. Though I'm hardly surprised that someone was basically misleading us (PC gamers) deliberately or otherwise over the state of the PC release. Creative Assembly did exactly the same prior to the release of Rome 2. Sadly it seems that so many developers have sold out to big publishers that a great deal of what they say should be taken with a large dollop of salt.
On a positive note, it's nice to see that some classic rpg developers like Obsidian have gone down the kickstarter route so that they can build proper PC rpg games unconstrained by publishers tellign them to make this bit easier for the console users.
#295
Posté 21 novembre 2014 - 07:55
Since binding a mouse button to the W key the game is a bit more bearable - LOL not really.
At least I can move almost like DAO again, The battle is a lot to get use to, Use pause a lot and orient yourself and remembering how to move while in Tactical mode is a ******.
#296
Posté 21 novembre 2014 - 07:55
- scruffylad aime ceci
#297
Posté 21 novembre 2014 - 08:16
Just one more person who:
a) Missed his refund window (by about a hour or so) ![]()
b )Thinks it's obvious DA:I on the PC is just a straight console port and not a "lead platform"
c) Is disappointed that more accurate information about the state of the game wasn't communicated.
d) Really hopes they can some how fix all this so my $70 isn't completely wasted.
TBH when playing as a bow rogue I can almost make things work in a way that isn't completely painful. But to add insult to injury not only is the control scheme god awful, it is buggy as hell. I routinely have the game drop into the debug console (what key combo is that, cause I press it all the time when fighting) and very often find myself locked in some mode where my character is behaving as if I'm in the "tactical" view, but everyone else is moving around freely (I think that's caused by entering tactical and then pressing control). Oh and I love how the camera will often jump when I'm attacking so that I can no longer see my target and it appears as if I'm firing arrows into the ground. BW -- if I manually place my camera somewhere via the mouse -- please just leave it there.
If you haven't bought the game yet and were planning to buy it for the PC -- don't. Might be great on a console, but isn't on the PC (which is too bad, because I can see the outlines of a great game somewhere down underneath all that filth).
- scruffylad aime ceci
#298
Posté 21 novembre 2014 - 08:30
Another thing I tried to do to make controls more bearable is to try binding the thumb buttons on my mouse to certain inputs like searching (because the compulsive looter in me must spam it rediculously), or mounting so I don't have to reach for the = button. But the game doesn't recognize the input? So no mouse-thumb buttons, or even the middle mouse button for that matter (using Logitech M510, if that makes a difference)...
#299
Posté 21 novembre 2014 - 08:33
I have two monitors and playing in full screen mode (not windowed) the cursor will travel onto the second screen so in combat when you try to spin the camera round and click on something it blanks the screen for a couple of seconds while it minimises it then clicks over on screen 2 then continues the combat while opening a smaller window on screen one.
WHY!!! ![]()
#300
Posté 21 novembre 2014 - 08:45
Another thing I tried to do to make controls more bearable is to try binding the thumb buttons on my mouse to certain inputs like searching (because the compulsive looter in me must spam it rediculously), or mounting so I don't have to reach for the = button. But the game doesn't recognize the input? So no mouse-thumb buttons, or even the middle mouse button for that matter (using Logitech M510, if that makes a difference)...
Nope -- you'd have to use macro-ing to map the buttons to emit an input the game does recognize. Yup -- PC was the "lead platform"
. Also can't bind key combos like "shift+<key>" (at least I haven't been able to get it to work).
I'm probably going to dust off my G13 this weekend and see if I can craft a tolerable setup.





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