Don't forget that Mass Effect 3 had great reviews too. So it brings to mnd the question.....were these great reviews bought?
A very good question. Since the Amazon feedback is defeating. At least on the german website.
Don't forget that Mass Effect 3 had great reviews too. So it brings to mnd the question.....were these great reviews bought?
A very good question. Since the Amazon feedback is defeating. At least on the german website.
A very good question. Since the Amazon feedback is defeating. At least on the german website.
First off, PC games very often get lower ratings than their PS and XBOX counterparts. Could be due to PC gamers being more particular (some games are totally bombed due to resistance to DRM which console gamers don't have), or due to the fact that many games now are built on the console (frankly, that's where the money is, and it's cheaper to produce since testing would not be so involved - there is really only one hardware config).
I do agree that the review system for games is broken. However, they have been more careful in recent times given the ME3 debacle. So you see Assassins Creed Unity on PC getting a 71 on Metacritic, which is frankly a poor score for a AAA game. You mean Ubisoft took the high road and didn't buy the reviewers off? Seriously? Not likely. More likely is that most reviewers played on a console, and even when playing on PC were more forgiving, or played on Casual or Normal when the Tac Cam was not entirely necessary. Also, most reviewers review across MULTIPLE genres, so they would be familiar with the WASD + mouse mechanic that is employed in a lot of FPS, so the learning curve would not be as steep.
I must say that I am having a load of fun still, despite the odd control mechanics and the lousy tac cam. But they definitely should patch what they can at the earliest opportunity.
That said, PC gamers are not doing ourselves any favors by being so rigid and dismissive of games that don't fit within our comfortable frame of reference. We can harken back to the good old days, but frankly those days are gone. Sure, we are getting Divinity and the rest, but there is a reason a lot of these old style RPGs are being kickstarted. Big publishers are going to mass appeal, and unfortunately that means decisions made based on dollars and cents. By being so rigid, we will inevitably push the big publishers away from even producing PC games in the first place.
As a PC player with a high-powered gaming computer that's letting me avoid the black-screen/graphic glitch problems others have reported, there's a lot I like about the game: The vastness and beauty of the world, and the ability to wander it more or less at will (*such* a relief after DA2). The look and feel. The continuation of a story I've come to love. The epic scope, and the way it unfolds in conversations.
And yes, the companions, though I've barely begun to get to know the new ones. Varric is still Varric. Leliana is the logical conclusion of who she's been becoming. Heck, I even like the much-maligned character appearances - they look like warriors, not beauty queens, male and female alike, and I find that much more realistic than the previous DA characters, as much as I loved them.
What I don't like - and what is keeping me from actually playing the game as intended - is the UI. The apparent porting-over of console button-mashing to the PC version, without the ability to use the mouse in a predictable way, and the overly complex keyboard commands, are keeping me from combat, because I *die* too much to be able to enjoy playing. And my hands are killing me.
So for now, I'm limiting myself to wandering around, talking to people, learning the story and Looting All The Things. I look forward to a PC patch that lets us use the system-appropriate tools (mouse!) to actually play the game, kill the monsters and begin working my way through the quests.
Meanwhile: Nice graphics, Bioware team! Wonderful writing! And thanks for the incredible open world you've made for us; after the carbon-copy dungeons of DA2, it's a grand relief.
Easier than what? Pointing and clicking with the mouse?
Uh....no it's not. In previous DA games if you see a chest in the other end of the room, you simply click on it and your character will automatically walk to it and open it.
In this game, you have to 1) first adjust the camera with the mouse; 2) then you have to "aim" and move your character with "w", "a" and "d"; 3) then once your character gets into looting range, you have to hit "f".
It's a sick and perverted joke. And ALL interaction-based actions in this massive 150hr+ game are like that - in both modes.
I suppose it's "easier" if you're not going to touch the mouse. Using keyboard controls to run up and then press F would be easier than using keyboard controls to get near the thing and face it before reach across to the mouse.
But the mouse is so useful. If you're not going to use it don't criticise people who do. That would just make you look like a console gamer
.
Nope -- you'd have to use macro-ing to map the buttons to emit an input the game does recognize. Yup -- PC was the "lead platform"
. Also can't bind key combos like "shift+<key>" (at least I haven't been able to get it to work).
I'm probably going to dust off my G13 this weekend and see if I can craft a tolerable setup.
It's your prerogative, but I'd rather just wait till the first patch. Yes, there's a mountain of things that need to be fixed, but it's hard to imagine there will be nothing relating to mouse input. You could surely put alot of time into a complex workaround to get the currently **** controls to work, but in a few days(?), that might not be necessary. Also, if what I talk about below here has any truth to it, there's a chance it might even be more comprehensive a fix.
I'd be surprised if we got a patch this month. But I dunno, stranger things have happened.
A post made by JCosmic in this thread talks about the possibility of a complete control scheme being in the works, but not released because of budget and deadline restrictions. It's obviously an outside opinion, but he seems to be familiar with the industry and makes a strong case for why the current scheme is the way it is.
If I could attach my PS3 controller to my PC that would be fantastic. Definitely wouldn't buy a new controller after what the game cost, had I not returned it.
A shame really. It looked pretty good even on my computer which handles medium settings at most. I really want to keep playing it, but I can't play a broken game, and paying for one in the first place without doing research first was a mistake.
If a patch is actually released that makes the controls workable on the PC, I will probably re-buy it.
Thank the lord I checked this forum!
I agree totally with 99% of comments.
I tried a dagger rogue but gave up and switched to bow only. Mage was ok but keep blasting anyone in front of me when I try and walk!
Glad there is no friendly fire!
I remember posting in the forums before DA:I was released, that I hoped that Bioware was not going to make a Console to PC port.
My fears have been realised. They have to fix it or it will be the end of Bioware I think. I will go back to Baldurs Gate Enhanced! lol
Thank the lord I checked this forum!
I agree totally with 99% of comments.
I tried a dagger rogue but gave up and switched to bow only. Mage was ok but keep blasting anyone in front of me when I try and walk!
Glad there is no friendly fire!
I remember posting in the forums before DA:I was released, that I hoped that Bioware was not going to make a Console to PC port.
My fears have been realised. They have to fix it or it will be the end of Bioware I think. I will go back to Baldurs Gate Enhanced! lol
You know Icewind Dale Enhanced Edition is out right?
Had planned to get into that as soon as the first snows arrive, but I may actually have to load that up now depending on how long the patch takes...
I too have had PC control issues. I failed the prologue because I was unable to disrupt the rift.
Characters fell, and it told me to right click to revive them, but they stayed down. I right clicked on their portraits, and still no revival.
I was standing by the rift trying to disrupt it, I had no idea where the party members where or what they were doing, but I did learn that you need to walk up to them and press right click button on them to revive.
One thing I did do that was super helpful. I re-mapped the side mouse buttons to V and F.
I can repeatedly hit V easily with my thumb button and listing for radar pings to know there is an icon somewhere on the screen to look for.
Then I can run up and use my other thumb button to press F, which ends up acting more like an auto pickup than missing with a mouse click 3 times.
The side mouse button F was able to disrupt the rift twice, but was not reliable, and something would wander up to be a new target, making the rift unselectable again.
I was hoping to find online somewhere some discussion on how to use the PC controls to play the game.
I found remapping the mouse to help a lot right now, are there any other suggestions?
Side mouse buttons? I was under the impression they could not be mapped.
They clearly are not accepted as remappable buttons in the options screen.
Its not really the buttons that are the problem. A good mouse can solve this. The biggest thing is the tactival view... but there are alot of others. This whole game seems like a bad port from console.
Lol. You are right :-).
Along with all the control problems....the fact that the character cannot walk, breaks all immersion. Especially for a rogue character. Why in the hell is there no stealth for a rogue?
I agree fully with the controls needing work. I probably don't have as many issues as what I've read from others with it. A lot are disliking how we move around. I'd probably be happy with either keys or mouse to move around, but I suppose if both could be introduced and a choice be made by the player would be the best option here.
I also dislike that I can't remap anything to the side of my mouse. I can't use WASD to play, as I play left-handed, which means I need to resort to using the numberpad. I'd prefer to use the 12 buttons on the Razer Naga mouse so I can keep my fingers on the arrow keys.
I also really dislike that the 1-6 dialog options are done with the mouse or the 1-6 number keys. Fair enough, I can use my mouse, but I'd like it if those were given the option in the menu to be tied to whatever is used for the spells. I'd be able to use my numberpad (the way it is now) or the buttons on the side of my mouse if that is fixed like so many are wanting. But at least I'm able to move the mouse to choose the option I want.....it'd be much more of a pain if I had to use the number buttons on the keyboard and moving my entire are in all cutscenes.
The only other thing I have an issue with (so far) is that you need to press Escape to skip menus when you want to get through them again quickly. I'd like it if other buttons could allow this. I'd press Enter to skip, as not everyone uses WASD.
1) I cannot click the ground/items and my character automatically go pick it up
2) Camera does not zoom out enough to be useful in tactical mode
3) Cannot find an option for unlocking camera to selected units when issuing commands (I know it should be there because I watched the KB&M game-play from the devs)
4) Cannot keybind to side mouse buttons.
5) Cannot drag mouse and select characters.6) No auto-attack, unless in tactical view. (Changing the rules when in 3rd person and tactical, no longer feels like one system, but 2 awkwardly smooshed together.
7) No option to bind camera to mouse movement (w/o holding a button down).
This is a good list of problems that needs to be fixed. A game with "open world" and this much combat needs to have if not perfect at least good mechanical controls. When combat and movement gets frustrating when they are about 80 percent of your game, you have a problem. I would like to see all of these problems listed fixed, but in my honest opinion I think auto attacking is priority one, at least as an option. To hold down left mouse button to attack is (in my opinion) terrible and should be optional.
Personally I can't use the tactical cam or control my team in a effective way when I'm in combat and that makes me really sad cause the tactical combat from Dragon age origins was superb (if somewhat clunky). Either you go full blown action Rpg (please don't) or you go back to tactical combat. This thing in between is just broken and not fun in my opinion.
I understand that this is Bioware's first attempt at open world (if you do not count Swtor) and that it's the first RPG that uses Frostbite engine. I get that that is new territory and that made the development a lot harder.
I just hope you guy's at Bioware check this out and try to patch the game so that we who want to play a more tactical game have that option. If it is for some reason not possible to implant then (I think I speak for a lot of people here) it would be really nice if you guy's let us know just that and why it didn't work out. To have a dialogue is important!
I'm not trying to hammer on your baby here, I'm just trying to help out!
Cheers from Sweden
Lets hope they appreciate help...
And then some snobs tell us just to buy a controller... I liked DAO mouse system and I want it back in this game.
midevoltek, on 21 Nov 2014 - 10:32 PM, said:
The biggest question I have is how did this game get such good reviews on gaming sites. I'm more mad at them for not bringing these issues up, then the game being bad. If I knew it was bad I woudn't have bought it. But I feel lied to by sites like IGN ect... But then again I see all these comments on facebook saying how much people love the game. I don't understand, unless the game is better on console, and would that mean playing the game on PC wih an xbox controller be better? I'll never buy a game from Bioware again without reading the forums first.
Don't forget that Mass Effect 3 had great reviews too. So it brings to mnd the question.....were these great reviews bought?
It seems unlikely that reviews could be 'bought' on a large scale with no one spilling the beans...I think the issue is that most game reviewers are not trained journalists and are really just fans and probably doing the job as a hobby or on the side. I looked through many of the 27 reviews making up the 87 composite score for DAI on Metacritic. I did not read all 27 reviews, but I could not find anyone who really seemed to care that the tactical cam is not useful. That the UI was just dropped in from the console version. That there are no tool tips. No item descriptions. Or that the KB+Mouse control is objectively worse than all the previous DA games, including DA2.
Its not really the buttons that are the problem. A good mouse can solve this. The biggest thing is the tactival view... but there are alot of others. This whole game seems like a bad port from console.
This was a very bad port.
have any of you sat and thought that maybe dragon age origins controls don't fit with the way this game was designed?
Why cant you map all the mouse buttons on pc? Why do you have to hold right mouse button down to move with camera?
The Tactical camera + controls in this game is really the only thing that needs a lot of attention.
Let's start with the controls. The controls are not optimized for the PC. Anyone that plays with a mouse and keyboard will find themselves focusing more on trying to fix the tactical camera with these controls rather than the combat at hand.
First thing you notice is that you cannot queue up a chain of commands. You'll have to do a stutter pause during difficult situations rather than just have your party members play out a series of commands. For example, say you want your supporting mage to cast barrier on your party before putting distance between him and the fight. Pause, cast the magic, unpause, wait for the animation to confirm, pause, move your mage to a better vantage point, unpause. Now, this is for a single character, imagine alternating between characters as new information drops in such as needing to heal, needing to reposition, your ranged characters getting, rushed, and so forth. Combat no longer becomes fun if a difficult battle requires a very specific method to lead to victory.
Second, when selecting individual characters to issue specific orders, the camera auto centers on the selected character. I've read on this topic that it is a bug. I hope that it will be squashed soon.
The only other thing I have an issue with (so far) is that you need to press Escape to skip menus when you want to get through them again quickly. I'd like it if other buttons could allow this. I'd press Enter to skip, as not everyone uses WASD.
If I was going to agree to use the keyboard keys to move and play this game like a FPS (.... I'm not) then I would, like you, also use the arrow keys instead of WASD. I've never used wasd in any game that had it as default. Always use the arrow keys. This goes back a looong way, considering all the pc shooters and action games I've played.
But like I said, I do NOT feel the need to "adapt" and out of the blue start playing Dragon Age games as the FPS's they seem to want us to because they're too lazy to change the ported console controls for us.
IMO they should just return to the DA:O style of (tactical) controls. I really dislike these twitchy "action oriented" controls thta DAI has going now.
I usually really like to take the stealth approach, thats why I really like to play as a Rogue.
In DA:O I was able to plan out my attacks, position my teammembers (and they would actually stay in position until told otherwise), set up logical tactical workflows for each member, set up traps and lure out enemies in my own time and with decent oversight.
Now, in DAI, it seems a clusterfuck of chaos ensues from the moment the first blow lands, no matter how well planned and set out in advance you try to make your attack
I've yet to play DAI, and I really don't know much of how the skills and abilities work, but I would not be too upset if it were possible to play a Rogue like you could stealth play in Skyrim.
Sneaking up to enemies and backstabbing, etc
Of course, Team Hold would have to work exceptionally well. So there goes that dream....