Have an 8 core CPU and the game runs absolutely fine in every regard. However the game was a console port that doesn't allow rudimentary PC controls.
The controls for this game on the PC need attention
#376
Posté 24 novembre 2014 - 01:08
#377
Posté 24 novembre 2014 - 04:15
I'm not even sure if this is a bug, or what, but the AoE targeting reticle keeps getting stuck.
Can the AoE/tactical camera marker be overhauled or is it impossible?
RIght now, I'm about 60hours in, and the stupidity of the new AoE placer is ridiculous. I can't go up or down a hill with small rocks within jumping range because the cursor refuses to move unless I go all the way to the side and around.
This makes getting any sort of high ground as a mage pointless because any attack that requires manual targeting isn't going to work.
#378
Posté 24 novembre 2014 - 08:40
10/10 without ugly PC control & tactics view. 1/10 with PC control.
Did really Bioware's QA team allow this f***** control. Must be console oriented QA team, who doesn't know much or care about PC environment, did that I hope.
Who decide this kind of control ? Even though my play time is not much I never use f****** tactics view with KB&M. Camera walking is terrible in whole conditions
and environments. Sometimes I lost myself when I fight in trees & buildings.
I got suffer to root the items. At least you have to put auto-rooting system if you couldn't change the system.
All those are caused by missing point-and-click mouse operation as above thread mentioned.
I don't want to additional purchase Gamepad for this game. Why do I buy PC version if I did that ? At least you shouldn't sell PC version with this annoying KB&M
control. I'm old fan of Bioware. You never did make the disappointment until DA:2. One mistake is enough.
- Lostspace aime ceci
#379
Posté 24 novembre 2014 - 08:46
Has it been mentioned yet the tiny hotbar? Yeah, let's give someone 15+ abilities, 8 places to put commands. Uh wat? Yeah needs to be fixed.
#380
Posté 24 novembre 2014 - 08:56
Here's how the game just "worked" for me just now: I'm running around, camera over my shoulder, using WASD to move and pressing space to jump over rocks. I can't move move with left+right mouse buttons like other RPGs and the previous DA game, but it's at least semi functional.I see an enemy up ahead. So I zoom out to enter tactical mode. Camera pulls straight up into a tree, and I can't see a thing but tree branches. I readjust the camera so the tree isn't blocking the view, but it still doesn't zoom out far enough to see the enemies, just half my party, cause the other half is too far away, just like the enemies are too far away.So now, I have a tactical view of tree branches and two of my character's heads. Which would be great if I had two people in my party. And we were fighting a tree. But we're not.So I pan around. Not with my mouse cursor, but with the second cursor. Yes, there's two entirely separate cursors, and the mouse cursor doesn't pan the screen around when you put it at the edge of the screen, only the second cursor moves the screen. And I have to use the keyboard to control the second cursor, but instead of being moved with the WASD keys, like virtually every game I've ever played (and Dragon Age), it's moved via QWES- totally backwards from the keys I was just moving around the world with.So now I want to move some of my characters into position and attack. So I click on a portrait, and the game recenters the camera on that character, so I have to re-drag the camera back over to the enemies, via cursor # 2. And I'm going to have to do this all for every single character, after every single attack.So anyways, I set it all up, and unpause it. But it doesn't unpause, because spacebar isn't pause like every other realtime+pause RPG since Baldur's Gate, it's another key. And not even something that makes sense, like for example, the button that puts you into tactical mode.But whatever. There's a fight going on, and I press tab to switch targets. Does it switch targets? Nope. I switches which enemy I'm getting a tooltip for. So now I'm attacking one enemy, but getting targeting details for another. Which totally makes sense, right?I'm switching between characters now, slowing working through the fight, and I want to know what one of the tanking abilities does. So I mouse over it. What info does the tooltip give? It doesn't tell me what the ability does, or how much damage it causes, or whether it's an AOE, or anything sensible. It tells me what the keybinding for it is. But that's already given right at the corner of the ability slot, always onscreen. So why on earth is that the only info the tooltip gives?Ten minutes of camera adjusting and tree branch staring later, the fight ends. I click on the loot, but my characters don't go get it, I have to manually run over to each piece of loot. And since the game doesn't enter/exit tactical mode when combat starts/stops, I'm still in tactical mode, and the camera is still stuck in place. So my characters run off into the distance, while the camera stays stuck next to a tree.Edit: Oh, and I keep shooting randomly while walking around inbetween fights. Because in tactical mode, right click is attack, and left click is select, but outside tactical mode, left click is attack and right click activates objects. And you can't change your mouse button's keybindings to fix any of this.Edit2: And did I mention that you can't select multiple characters? No selecting your three ranged/DPS guys or your melee characters and pointing them all towards an enemy, you have to set each one up separately, readjusting the camera every single time.Edit3: And did I mention that you can't zoom out far enough to see the rifts and close them? This is a central part of the game, and you can't do it in tactical mode.
Amen.
I also want to add my frustration about the Hold Position command. It happens that I found "Hold" very useful in the previous DA games, saved my hide a lot of times on Nightmare, but now...
Let's say you enabled Tactical Mode (with all the frustration kindly described above).
1. Hold position command works for the entire party and does not allow you to choose the party members you actually want to hold their position (for example, you want a Rogue on the high ground to hold their position and allow your Warrior free movement). Probably comes with inability to select several party members (which also really frustrates me), but okay.
2. If you move someone after you enabled Hold Position - that particular person is not affected by Hold and moves freely. Which kinda cancels the p.1 concern, but adds more clicking to manage who's on hold or not on hold.
3. By the rule of p.2 part of your party is on hold and the other part can move freely 'cause you had to move them. Now comes my favourite - when you switch the Tactical mode off (and I used to use it only to coordinate my party from time to time and not to do all the fighting in it) and unpause the game - you cannot see who's still on hold and who's not.
4. To add more to the confusion, my mage (though on hold) runs to me to cast the Barrier when I start attacking an enemy. And no, does not run back to their "held" position.
Honestly, I was perfectly fine with DA2 personal/party control (and tactics! let's not forget the tactics!) - even though it lacked the tactical mode, it was far more useful than current DAI PC controls :\
PS: I am very sad about the tactics taken away. I know some people disliked it, but DA2 allowed those people to just use default presets and never actually look into it. Now with the brilliant tactics of "enabled-disabled-preferred" people like me cannot tune our companions' behaviour to suit our needs, and manual control is too frustrating at moment. Thinking about playing on Nightmare (what I usually do) gives me shudders.
PPS: I write this feedback not to add to the negative, but because I'm a fan of BioWare games and really-really hope that they'll give PC the attention it deserves.
- Terodil et Lostspace aiment ceci
#381
Posté 24 novembre 2014 - 10:05
The kb+m controls are the worst I ever seen in my entire life.
- Harass aime ceci
#382
Posté 24 novembre 2014 - 10:08
Bioware has betrayed PC owners. The game is big and beautiful but the interface using K+M makes playing the game awkward to the point where it's no longer fun. It's like getting a new Rolls Royce car and finding they've replaced the steering wheel with two levers (left and right) for steering. The car may be beautiful to sit in but it's no fun to drive. I tried and tried to like this game but in the end I gave up!
A controller should be an intuitive extension of the user, as in DA:O and DA:2. Shame on you!
- Chaos17 aime ceci
#383
Posté 24 novembre 2014 - 02:17
I started the game after playing Origins for a few minutes and expected the same controls. Ten minutes later and I was back to Origins. This game is an absolute waste of money for PC gamers.
- Harass et Chaos17 aiment ceci
#384
Posté 24 novembre 2014 - 02:29
And here I am still holding my breath for some news beyond the 'we're looking into it' dummy.

- Diva aime ceci
#385
Posté 24 novembre 2014 - 05:31
I still can't figure out how the QA team could think that the PC controls and tactical camera view was fine.
#386
Posté 24 novembre 2014 - 05:37
Has it been mentioned yet the tiny hotbar? Yeah, let's give someone 15+ abilities, 8 places to put commands. Uh wat? Yeah needs to be fixed.
Yeah, it's silly. But I'm guessing they didn't want to give PC players too many hotbar buttons. They don't want to give us an unfair advantage over the console players after all.
I swear single player games these days are balanced like they were MMORPGS....
#387
Posté 24 novembre 2014 - 06:35
I'm not even sure if this is a bug, or what, but the AoE targeting reticle keeps getting stuck.
Can the AoE/tactical camera marker be overhauled or is it impossible?
RIght now, I'm about 60hours in, and the stupidity of the new AoE placer is ridiculous. I can't go up or down a hill with small rocks within jumping range because the cursor refuses to move unless I go all the way to the side and around.
This makes getting any sort of high ground as a mage pointless because any attack that requires manual targeting isn't going to work.
It happens with the second cursor (I don't even know what to call it) you get while panning the camera in tactical mode too. It's like the camera and AOE reticle use the same collision detection as a character model does. But since they can't jump, you end up with your cursor getting hung up on all sorts of objects. Never seen anything like it in a game before. It's just totally bizarre.
#388
Posté 24 novembre 2014 - 06:46
Yeah, it's silly. But I'm guessing they didn't want to give PC players too many hotbar buttons. They don't want to give us an unfair advantage over the console players after all.
I swear single player games these days are balanced like they were MMORPGS....
Very low on the list right now...
#389
Posté 24 novembre 2014 - 09:23
Very low on the list right now...
There are many lists
#390
Posté 24 novembre 2014 - 09:31
There are many lists
Changing that would mean altering a major dynamic in the overall balance of the campaign. Which was likely something designed well over a a year ago in regards to the gameplay experience they wanted us as players to have.
Tough to imagine that type of change in any kind of patch update (as opposed to getting it in a DLC or some other module based set of alternate rules), and it would clearly not be something that would be part of the first patch, which historically focuses on gamebreaking issues, major bugs, problems, and errors, etc
#391
Posté 25 novembre 2014 - 10:49
I still can't figure out how the QA team could think that the PC controls and tactical camera view was fine.
I've the same questions for the reviewers who higly rated that game. Did they all played on Xbox 1 ?...
#392
Posté 25 novembre 2014 - 11:23
game needs a key to enter Tactical camera, and zoom needs to work like a zoom (and not zoom into Tactical)
and can we please zoom further out in 3rd person view ![]()
#393
Posté 25 novembre 2014 - 11:25
My main gripes with controls:
-The main problem with tactical camera is that you can't move the cursor with a mouse, now you have to use WASD. This is beyond stupid and very unconvinient, why would you do this for pc version?
-The second problem is that now you can't have tactical camera's overview mode unpaused.
-Third problem is that tactical camera is still too zoomed in. Hugeass dragon doesn't fit in the screen.
So, devs, if you return mouse movable cursor and unpaused zoomed out camera you'll make controls much better on pc, they'll be almost like those in previous games.
Also, if you return scripts and individaul commands (that actually work) to companions AI behavior I'll try playing this game on nightmare.
Right now combat in DA:I is a clusterfuck if you try to control companions because of the ridiculously bad AI. I still don't understand how could you dumb down this very important feature to such idiocy.
And lastly, why did you dumb down abilities bar to 8 slots? You can't fit all abilities there! Nobody in pc community asked for this, I'm sure. Please return abilities bar to the way it was in previous games, i.e. stretchable to screen size.
- Lostspace aime ceci
#394
Posté 25 novembre 2014 - 11:32
It's kinda weird and frustrating, and you realise that the developers did not play the game at all using the keyboard. Or did any testing whatsoever.
Now I'm not going to get into the whole 'oh my god they made this into an action-game and dumbed down the RPG elements'-argument. That's a discussion which should have ended with Dragon Age 2. I'm going to accept the fact that this game is intended to be fast paced and action orientated.
Having said that, the PC controls completely ruin the action because I have no idea what I'm doing during the battle. My double blade rogue is slashing around in thin air when there is no fight. When there is a fight, my rogue is still hitting nothing because I'm standing too far from the enemy. You'd say 'well thats logical, because you need to be within range'. Ok, so I have to hold down W 'forward' and LMB 'attack' at the same time. Oh and the RMB 'camera' to look around at the same time. So my rogue is slashing away, yet I want to use a skill to finish off the enemy. So I take my finger off W 'forward' and hit 3 to use Twin Strikes but the enemy has moved away because I'm not following the enemy any more by not going forward. Meanwhile my rogue is a pincushion for the archers so I need to heal, so I hit 0 for potion and realise I need to regain my hand position at WASD.
This sucks. This really sucks, so therefore I hit ctrl for every action I make. There are enough people here who have accurately described how bad the tactical view is, so I needn't described how much this sucks too. But if I have to hit ctrl for every action I make, and if I'm spending all my time paused, how is this an action-based game?
- friffy aime ceci
#395
Posté 25 novembre 2014 - 12:21
I haven't played a game with the keyboard in probably 15 years or more. This is ridiculous. What happened to the intuitive and simple controls used in Origins? How am I supposed to remember what 15-20 different keys do, especially in the heat of combat? Stupid.
- Lostspace aime ceci
#396
Posté 25 novembre 2014 - 12:23
Agree with OP and the others - please give us a fix for the PC controls.
I reprogrammed my mouse to an extent, that helped,, but the way the controls are now, with the forced walk-to's and combat issues, they take a lot of enjoyment out of the game, and lower my interest in purchasing other items in the franchise.
#397
Posté 25 novembre 2014 - 12:56
I've played 48 hours and I'm loving the game. That said, there is room for improvement for PC controls. I play with an orbweaver and razer mouse, so I've configured the control schema in a way that works for me.
Custom Key Bindings
This is obvious and easy. I can get around it, but I was surprised that I couldn't bind keys or key combos.
Cannot revive in tactical mode
When a character falls in combat, and I go to tactical camera to pause, find the nearest ally and instruct them to revive the fallen ally... they never do. They start, but then they get distracted, or get hit by an enemy, and decide rather to attack and just don't go back to reviving the ally. The only way I can make sure to revive the ally is to personally take control of the character outside of tactical cam and hold down LMB while the timer fills up. This is punishing, as just when I need to be managing multiple members of my party, I cannot.
Inventory/Party UI
Two tiny arrows in the corner, that you need to CLICK CLICK CLICK CLICK CLICK CLICK to find Cole. Then CLICK CLICK CLICK CLICK to find Sera. Then CLICK CLICK CLICK CLICK CLICK (whoops CLICKed the wrong arrow) reCLICK CLICK to get back to your character. And so on. They're not in any order that is easy to remember (not grouped by class for example). It makes inventory management a right pain in the neck. Just give us the character portraits so we can click on the character directly. In other words, make a UI that uses a mouse cursor - and not a UI that uses a controller.
A "sort inventory" by cost, damage or rarity would also be helpful. The RED overlay that indicates you cannot use the item obscures the items rarity.
Tooltips in the inventory don't update
The tooltip in the inventory that tells you about the item, doesn't update if you use mouse scroll to move through the items. It shows the stats of the first item. You need to move your cursor off an item and refocus the next item to show the correct tooltip.
Ability tooltips
It would be great if they actually contained information about the ability itself. There are so many abilities to memorise by name alone, and the only place to learn them is not when using them, but by reading them in the character screen. Things like, "Adds Guard", or "Range: 10m", "Affect: Self" would be especially helpful. It makes hot swapping and playing other characters impenetrable, as I don't know what "Lunge & Strike" does, in comparison to "Mighty Blow". I just indiscriminately click them without knowing what they do tactically.
Tactical Camera
Is too close, too unwieldy, and usually obscures what it is you want to see. The Fade Rift you have to close, is up and out of frame. The Dragon that flew up to a knoll, you cannot target due to your character's relative position. Tactical view should be tactical; ie... see the whole battlefield and plot your party's actions.
Hold
Is mostly useless. It should be per character, not based on the group.
Get all loot in a single click
There is no good reason to force the player to spam search and run around the field of battle clicking on loot bags. Just auto collect on a single click based on a good fixed distance to player. Look and copy Wasteland 2. Don't do this for resource harvesting, that is meant to be a single click. However, I don't want to have to be exactly positioned right next to the resource to be able to click it for harvesting. Especially when moving my character always makes the character run, the pivot and slide. It's not perfect movement, so why make the player have to perfectly move to the resource? Additionally, it seems like you have to click exactly on the object in the game. The click detection is very very small. I generally have to double or triple click near a plant for a click to register.
Despite all of the above, I'm not stopping playing. I'm completely hooked and expect my first playthrough to be well over 100 hours. It would be great if a patch arrived before I finished the game though, so that I could enjoy the game even more than I am. Esp the clicking on loot! Just. So. Much. Click.
- scruffylad et Bankstercide aiment ceci
#398
Posté 25 novembre 2014 - 01:00
More than 8 abilities
I understand the need to limit this to 8 for console players, due to the limitations of a controller, but a PC player has no such restriction. How does my character access that 9th ability?
#399
Posté 25 novembre 2014 - 01:01
I CAN NOT play this game with the same tactical finesse as Dragon Age Origins or Dragon Age 2, or even Star Wars The Old Republic series.
During combat I like to plan my moves and tactics by issuing orders for each of my companions. In DA:I there is a tactical view but its so incredibly clunky its like a chore to use. Its not fluid at all, and the simplest tasks are so laborious to pull off. You tried to make this game simpler to play and as a result you made it very tiresome and strenuous, its really a tough job to play this in tactical view.
The amazing thing is SWTOR 1, 2 both don't have tactical view but both these games are far easier to control the flow of battle than this one. The ONLY way this game is playable is in real time which is not ideal for the harder difficulty settings. Also it feels like I'm doing finger Olympics with the m-k controls. So now I'm forced to play this game with a controller and in real time. Both of which I hate doing! But its either that or un-install the dam game. To be honest I don't see myself playing this much until its fixed.
Conclusion:
WORST Dragon Age game in the series and worst Bioware game aslo.
- Chaos17 aime ceci
#400
Posté 25 novembre 2014 - 01:55
Thank you guys so much for sharing your experiences. I was a huge Fan of Bioware and preordered almost every game - including DA2. After the (bad) experience with the successor of the great "Origins" I restrained myself from doing the same mistake again with Inquisition - and reading your comment's it seems I did the right thing.
<sigh> Good old times when Bioware did these great RPG's for PC's and didn't just console-port us...
Well, I'll wait for a patch and at the same time buy the game at a cheaper price - cheers!





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