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The controls for this game on the PC need attention


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#426
Brogan

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Then plug in a controller? Seriously the PC controls are not that bad and function perfectly fine.

 

....



#427
Raansu86

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....

 

Ya I have the same reply to people like you who apparently can't rap their heads around the DAI controls.



#428
Jam_Sandwich

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Then plug in a controller? Seriously the PC controls are not that bad and function perfectly fine.

If I wanted to use a controller I'd have bought this for the PS4

I was expecting similar controls and schemes as the Dragon Age's of old. Nothing shown prior to release suggested otherwise.
 


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#429
Black33

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After reading through tons of posts I can't agree that lmb+rmb to walk will help. That would mess up the controls even more. Right now we have to hold lmb to attack, hold rmb to rotate camera. If they map lmb+rmb to walk what happens to that? Lmb click to attack and rmb click on destination sounds better. Also as a disabled person me and many others can't hold down buttons that long. Any ideas?



#430
Brogan

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Ya I have the same reply to people like you who apparently can't rap their heads around the DAI controls.

 

No you don't.  You make ridiculous comments like this:

 

Then plug in a controller? Seriously the PC controls are not that bad and function perfectly fine.


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#431
Uriko128

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I don't really see the problem with the PC mechanics. Never felt counterintuitive or weird for me. The controls are like most modern MMORPG out there. Although I have seen lots of people complaining about this, so yeah, they should add a "second control scheme" option, but I don't want the actual scheme to be not-selectable anymore because I feel confortable with it.



#432
Brogan

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I don't really see the problem with the PC mechanics. Never felt counterintuitive or weird for me. The controls are like most modern MMORPG out there. Although I have seen lots of people complaining about this, so yeah, they should add a "second control scheme" option, but I don't want the actual scheme to be not-selectable anymore because I feel confortable with it.

 

So the primary problem with the pc controls are that there is no choice in how you play the game.

 

And your fear is you don't want to lose the current scheme because then you wouldn't be afforded the choice to use it...

 

Do you see why this was such a fail on the part of Bioware?


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#433
Dubya75

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And interesting thing to make note of with all the dissatisfaction going around about the PC controls and UI for this marvellous game:

 

Skyrim was released with a terribly poor UI, also directly ported from the console version. Nigh unusable using KB&M.

 

The modding community then created SkyUI, a superb replacement. Nearly 4 MILLION UNIQUE downloads for this single mod. Not downloads in total. UNIQUE DOWNLOADS! Meaning, close to 4 million PC gamers felt the need to improve their gaming experience with a better UI. 

 

Now if this is not a glaring example to Bioware of the incredibly high importance a quality UI and control set holds for an expansive RPG such as DAI, nothing will.

You'd think they'd have learnt this after all these years...

 

It really does make or break a game.


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#434
Uriko128

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So the primary problem with the pc controls are that there is no choice in how you play the game.

 

And your fear is you don't want to lose the current scheme because then you wouldn't be afforded the choice to use it...

 

Do you see why this was such a fail on the part of Bioware?

 

Honestly, no, I don't. It is a rare thing to give players the option of configuring the control scheme apart from moddifyng the key bindings, which you can do, so I wouldn't say it is a failure because most games do not give players that option. It would be nice for them to do it though, but it would also be nice for them to add a hundred more hours of content to the game, and they didn't, so is the amount of content a failure too?

 

However, I can accept that the controls they selected are not intuitive enough, as I have seen a lot of people complaining about it. I, on the other hand, find them pretty intuitive, and I expected the game to be controlled like just by looking at the videos, since that control scheme is present in many MMORPG and is the usual alternative to point&click.

 

Just out of curiosity, what control scheme would you propose?



#435
Niskers

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If I wanted to use a controller I'd have bought this for the PS4

I was expecting similar controls and schemes as the Dragon Age's of old. Nothing shown prior to release suggested otherwise.
 

 

I'll second that.



#436
Sartoz

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....

Actually they are. Constantly pressing the R key to fight means I can't use the WSAD keys to move around. C'omon! What was wrong with DAO/DA2 KB+M controls that BIOWARE felt they needed to change?



#437
Dubya75

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If I wanted to use a controller I'd have bought this for the PS4

I was expecting similar controls and schemes as the Dragon Age's of old. Nothing shown prior to release suggested otherwise.
 

 

THIS!

 

In fact, looking back, they apparently tried their best to actually HIDE the differences. And of course, this backfired on them in a pretty spectacular way.


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#438
Brogan

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Honestly, no, I don't. It is a rare thing to give players the option of configuring the control scheme apart from moddifyng the key bindings, which you can do, so I wouldn't say it is a failure because most games do not give players that option. It would be nice for them to do it though, but it would also be nice for them to add a hundred more hours of content to the game, and they didn't, so is the amount of content a failure too?

 

However, I can accept that the controls they selected are not intuitive enough, as I have seen a lot of people complaining about it. I, on the other hand, find them pretty intuitive, and I expected the game to be controlled like just by looking at the videos, since that control scheme is present in many MMORPG and is the usual alternative to point&click.

 

Just out of curiosity, what control scheme would you propose?

 

Yes, it is a rare thing to give players the ability to choose the way they want to interact with the game.  Origins and DA2 to a slightly lesser extent did it very well though.

The shift to Frostbite meant they had to program alot of systems from the ground up.  The story cues, cut-scene triggers, the combat system, that all likely had to be reworked for an engine that was primarily designed for FPS's.  So obviously they had to make some changes.  But considering this is the 3rd game in the franchise, I don't think it's unfair to expect them to try and recreate as many systems and aspects of gameplay that worked well, as possible.  PC control scheme being one of them.

 

We could go down the list of key-bindings one by one, but in general, the way Origins and DA2 were set up, most core functions that had to do with how you manipulated the game-world via m&kb had overlapping key-binds that allowed you freedom of control.  There are multiple examples, but I think the biggest omission from DAI is likely the most convenient one: holding LMB+RMB to move forward.  It was exactly the same as holding W, and it allowed you to steer left and right because it provided the added function of holding down RMB to move the camera.



#439
Brogan

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Actually they are. Constantly pressing the R key to fight means I can't use the WSAD keys to move around. C'omon! What was wrong with DAO/DA2 KB+M controls that BIOWARE felt they needed to change?

 

Well, that issue seems (from an outside perspective) like it might be deep-rooted.

 

Considering auto attack, and how it should line your character up with the target automatically so you don't "miss" attacks, the way it's currently set up, it's like they want you to adjust manually.  But auto attack works in Tac Cam, right?

 

So it exists in the game...

 

Ahh..  this stuff has been talked about so much now.....



#440
wrdnshprd

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Have you people never played an MMO before or do you all only play games from 1999? The controls for this game are fine. Right click controls the camera. WASD moves. Left click to attack. Tab to switch targets and mouse wheel to zoom the camera in and out. F loots and spacebar takes all items and closes the window. F also opens doors/climbs ladders/etc.... Holy **** thats so difficult!!!!!!! * rolls eyes *

 

The PC controls are perfectly fine. Not seeing the issues. There's a keybind for everything. If anything pausing the game to give commands and to drink potions when using a controller is incredibly annoying. Seriously who clicks to move anymore? This isn't a top down dungeon crawler like diablo. If you can't handle these simple PC controles then you should probably go play on a console.

 

 

have you even played the previous dragon age games?  the PC market for this game had certain expectations regarding the controls.. we expected that the game would play like the previous versions.. there was ZERO reason to expect otherwise.. and right now, it doesnt control like previous games in the slightest.. not with keyboard/mouse.  hence the outcry.. its really that simple.

 

also, if we wanted to play an MMO, we'd *gasp* play an MMO.  you do realize there is more than one type of rpg right?

 

the above being said.. i have no issues using a controller.  but that doesnt mean these comments are invalid.  i understand the complaints and in some ways agree.. i just feel the controls are really the only thing holding the game back... so for now, im just playing with a controller.



#441
Proteus7

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Have you people never played an MMO before or do you all only play games from 1999? The controls for this game are fine. Right click controls the camera. WASD moves. Left click to attack. Tab to switch targets and mouse wheel to zoom the camera in and out. F loots and spacebar takes all items and closes the window. F also opens doors/climbs ladders/etc.... Holy **** thats so difficult!!!!!!! * rolls eyes *

The PC controls are perfectly fine. Not seeing the issues. There's a keybind for everything. If anything pausing the game to give commands and to drink potions when using a controller is incredibly annoying. Seriously who clicks to move anymore? This isn't a top down dungeon crawler like diablo. If you can't handle these simple PC controles then you should probably go play on a console.

I've played over a dozen mmos over the past decade or so. Every single one that I can think of allows you to drive with the mouse, (holding both mouse buttons down). Most mmo players I know use a combination of wasd and mouse movement. Also, most mmos have click to move as an option in the interface settings.
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#442
Brogan

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I've played over a dozen mmos over the past decade or so. Every single one that I can think of allows you to drive with the mouse, (holding both mouse buttons down). Most mmo players I know use a combination of wasd and mouse movement.

 

Very interesting, as I have never played an MMO.  Going by some of the comments of "apologists" I've seen, the DAI control scheme has been justified as being very MMO-like.

 

Not surprised to see those people are full of ****....



#443
RangerDA

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Alright so I haven't actually bought this game yet, but I have been mostly impressed with what I've seen so far and have been seriously considering getting it on PC. The only major concern I have is what I've heard about the lackluster PC controls as I have no interest in playing with a controller. However, reading through this thread, it occurs to me that the problem with the controls may have more to do with expectations players had for game mechanics rather than the controls themselves. For example:

 

 

This complaint doesn't even make sense to me. Using WASD to move is standard practice in third-person action games, no? And of course you need to, you know, move out of the way if there are obstacles. How is this weird? I can't event imagine clicking a point on the map to then watch my character automatically move to that point. THAT seems awkward to me. 

 

So I guess my real question is this: Is the game actually hard to control, or does it just control less like an old-school RPG than PC players were expecting? Personally, I don't mind action-oriented controls. In fact, I prefer them.

One reason is in most games you can use wasd but you can also change the direction of the character with the mouse (Shadows or Mordor, Skyrim series, COD, etc.).  Also there is no back key so your character turns around.  As for moving in combat - ugh.



#444
RangerDA

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Then plug in a controller? Seriously the PC controls are not that bad and function perfectly fine.

Okay so I should go buy a controller then for a game purported to be built for the PC?  I do not and have not owned a console simply because I've used PCs for most of my life for work, etc. and I buy the games for them (since Castle Wolfenstein days <G>) so I've never needed a controller nor should I.  One day I may buy a console but not now.


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#445
Tajoumaru

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I've played over a dozen mmos over the past decade or so. Every single one that I can think of allows you to drive with the mouse, (holding both mouse buttons down). Most mmo players I know use a combination of wasd and mouse movement. Also, most mmos have click to move as an option in the interface settings.

 

To add to this, I'd like to point out that driving with a mouse in 3rd-person CRPGs dates back at least to Ultima VI, which was released in 1990. That's a bloody quarter-century ago! This scheme has been around for a very long time, has been widely adopted, is well-known, and just plain works. If it's an incredibly widely-used and well known commanding model that surely ain't broke...


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#446
Raansu86

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Actually they are. Constantly pressing the R key to fight means I can't use the WSAD keys to move around. C'omon! What was wrong with DAO/DA2 KB+M controls that BIOWARE felt they needed to change?

You don't have to keep pressing it to attack.....You can just hold it down. You can also *gasp* change the keybind in the options menu.

 

 There are multiple examples, but I think the biggest omission from DAI is likely the most convenient one: holding LMB+RMB to move forward.  It was exactly the same as holding W, and it allowed you to steer left and right because it provided the added function of holding down RMB to move the camera.

Because holding down the RMB for the camera and using wasd to move is so difficult?

 

Well, that issue seems (from an outside perspective) like it might be deep-rooted.

 

Considering auto attack, and how it should line your character up with the target automatically so you don't "miss" attacks, the way it's currently set up, it's like they want you to adjust manually.  But auto attack works in Tac Cam, right?

 

So it exists in the game...

 

Ahh..  this stuff has been talked about so much now.....

 

Press tab....It locks onto the opponent and your character will turn to swing towards them. Or you can click on them. Geez its like you guys didn't even bother to play more than 5 minutes. Many of these keybinds are pretty standard for a 3rd person action game. Its like you guys have never played anything other than point and click games from 1999.

 

have you even played the previous dragon age games?  the PC market for this game had certain expectations regarding the controls.. we expected that the game would play like the previous versions.. there was ZERO reason to expect otherwise.. and right now, it doesnt control like previous games in the slightest.. not with keyboard/mouse.  hence the outcry.. its really that simple.

 

also, if we wanted to play an MMO, we'd *gasp* play an MMO.  you do realize there is more than one type of rpg right?

 

the above being said.. i have no issues using a controller.  but that doesnt mean these comments are invalid.  i understand the complaints and in some ways agree.. i just feel the controls are really the only thing holding the game back... so for now, im just playing with a controller.

 

Dragon Age 2 didn't play like dragon age 1. Inquisition formed a hybrid between the two games. What made you think in ANY of the footage shown prior to release that the game would play exactly like the old titles or even control the same? DAO came out 5 years ago man. Time to move on from the archaic control scheme.

 

I've played over a dozen mmos over the past decade or so. Every single one that I can think of allows you to drive with the mouse, (holding both mouse buttons down). Most mmo players I know use a combination of wasd and mouse movement. Also, most mmos have click to move as an option in the interface settings.

 

Ya we call them clickers. Generally people who are terrible at MMO's and never make it to end game.



#447
JunoBoy

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And please don't forget the horrible scrolling Inventory! It's obviously meant for a gamepad!

 

It doesn't even show you which item is currently equipped unless you scroll and click on EACH item individually until that small subtext (equipped by XXX) shows up!!

It's horrible!!!

 

I spend so much time managing my non-intuitive inventory!!


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#448
Frozenkex

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You don't have to keep pressing it to attack.....You can just hold it down. You can also *gasp* change the keybind in the options menu.

 

Because holding down the RMB for the camera and using wasd to move is so difficult?

 

 

Press tab....It locks onto the opponent and your character will turn to swing towards them. Or you can click on them. Geez its like you guys didn't even bother to play more than 5 minutes. Many of these keybinds are pretty standard for a 3rd person action game. Its like you guys have never played anything other than point and click games from 1999.

 

 

Dragon Age 2 didn't play like dragon age 1. Inquisition formed a hybrid between the two games. What made you think in ANY of the footage shown prior to release that the game would play exactly like the old titles or even control the same? DAO came out 5 years ago man. Time to move on from the archaic control scheme.

 

 

Ya we call them clickers. Generally people who are terrible at MMO's and never make it to end game.

I dont understand you are saying the options that are offered to pc players are good? Are you defending it? DA:O And DA2 both had better customization. DAI doesnt recognize thumb buttons on mouse, doesn't allow to use modifiers like ****/alt/ctrl+keybind. Has limited amount of keybindable functions. UI is terrible, and couldve been designed much better for a PC user. Did you even play previous games on KB+M? Nothing archaic about previous games. Whatever changes they introduced to controls is a step backwards, for the most part.


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#449
NfiniteChange

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I'd like an option to "toggle" mouse-look/mouse-control vs. cursor/pointer mode.  Having to constantly hold a mouse button in order to turn and look with the mouse is silly, and unconfomtable after moderate amounts of playtime.



#450
Brogan

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Because holding down the RMB for the camera and using wasd to move is so difficult?

 

Having to use 2 hands to hold down separate buttons more difficult than only using 1 hand for both?

 

Yes, that is my expert analysis.