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The controls for this game on the PC need attention


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#451
Brogan

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I dont understand you are saying the options that are offered to pc players are good? Are you defending it? DA:O And DA2 both had better customization. DAI doesnt recognize thumb buttons on mouse, doesn't allow to use modifiers like ****/alt/ctrl+keybind. Has limited amount of keybindable functions. UI is terrible, and couldve been designed much better for a PC user. Did you even play previous games on KB+M? Nothing archaic about previous games. Whatever changes they introduced to controls is a step backwards, for the most part.

 

No man, he thinks those options are from 1999.  DAI's scheme is cutting edge!  That's why there's not 1, but 2 cursors in Tac Cam!



#452
sheephunter101

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Yeah, bought the game yesterday, after about a 4 hour long install (kept crashing!) with physical disk I finally got to play the game.

 

  • Combat is confusing and disorienting constantly having to re-arrange the view.
  • No click and move or click and loot.
  • Choppy cutscenes
  • Jump... Really?  I preferred spacebar for pausing and doing tactical control like DA1 and DA2.
  • The facial hair on the characters looks like ****.

I've bought DA 1 and DA 2 and the entire Mass Effect series from you guys.  Pull this **** again with a PC game and I'll never support your company again.  This game so far has been a frustrating mess for me to play.  The story seems good, but too many control hurdles to continue playing.


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#453
AquaLung99

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Refunded due to this issue.

 

Why does my character perform deadly attacks on thin air?

Why can I not (re)bind the "Loot All" command?

 

I hope you guys fix this. Maybe there is a good game behind these horrific controls; and if so, what a waste of all those talented people's effort if you don't address this.


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#454
duckylam

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One of the reasons I liked DA1 and DA2 so much is that the UI was fantastic and intuitive.  You can jump in, lose yourself in the story and you don't have to think about the controls.  DA:I has the worst UI of any game I have ever played.  I've wrestled with the DA:I controls for an hour and it's so distracting I just can't get into the story.

 

I want a refund.


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#455
Natashina

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Are the PC controls as clunky for me as Mass Effect 1 was?  No.  Are they pretty damned bad?  Yes.  I wasn't having too many issues until the game forced me to do some tight platforming in order to grab a shard.  With those controls, that irritated the hell out of me.  It's one thing to have clunky controls, it's another to expect the player to do any type of precise platforming with those controls.  Thankfully, I know that Conal as well as other devs are working on that as we speak.

 

Do I like the game?  You bet!  I've been having a blast.  Despite this and some of the other issues (like the crash that just closes the game, with no warning,) I feel like I'm already getting my money's worth.

 

So, yes, I'm a fan of this game.  Am I an "apologist?"  No, because I don't think I have to apologize for having fun.  I don't apologize if someone doesn't have fun either.  To each their own, and I'm not going to fault anyone if they didn't have the enjoyment I did.  

 

Still, apologist just because I don't hate this game and think it's earned it's due?  Hardly.

 

I don't think BioWare has anything to apologize for either.  I do think the controls are terrible, but I think I can have issues with the game and still enjoy it.  Crazy, I know.


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#456
Raansu86

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One of the reasons I liked DA1 and DA2 so much is that the UI was fantastic and intuitive.  You can jump in, lose yourself in the story and you don't have to think about the controls.  DA:I has the worst UI of any game I have ever played.  I've wrestled with the DA:I controls for an hour and it's so distracting I just can't get into the story.

 

I want a refund.

 

Sounds to me like you should stick to gaming on a console. Clearly PC controls are too complicated for you.



#457
Astralify

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Sounds to me like you should stick to gaming on a console. Clearly PC controls are too complicated for you.

Why don't you go act like a smartass somewhere else?


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#458
Brogan

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One of the reasons I liked DA1 and DA2 so much is that the UI was fantastic and intuitive.  You can jump in, lose yourself in the story and you don't have to think about the controls.  DA:I has the worst UI of any game I have ever played.  I've wrestled with the DA:I controls for an hour and it's so distracting I just can't get into the story.

 

I want a refund.

 

We should know in less than 24 hours whether the first patch address anything with the UI.

 

Hopefully somebody releases the patch notes sometime soon.



#459
torq_za

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Finished the game on PC stubbornly with M&KB controls. Started a new character and picked up the controller, just to see. Wow. What a difference. The UI, the walk-run, the combat, all worked great. The only slight niggle is my character jumping like a monkey every time he's near something he ought to pick up. 



#460
dragontweaky

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Have just taken on ME1 for the first time, after completing DA:O and DAII.  I know it's an old game, but the centre-aiming thing is just awful.  I am really hoping the UI from DA:O comes back before I get my hands on Inquisition.  I'm frustrated just reading about it.  You all have my sympathies.  Fingers crossed for a fix.



#461
Verteska

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People raved about how great the combat was in Dragon Age II... revert back to that please. PC controls are terrible for Inquisition... :(  I could go on about all the reasons but everyone here has accomplished that already. The game is worth the $$ both in make and story plot... but the controls are horrendous!

And the hair styles... but that's for another thread. ha! 



#462
Marbazoid

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Mike cares about PC, Mark cares about PC. Bioware's pedigree is a company who made some of the best PC role-playing games ever. So it has to be the case that somewhere along the line a pragmatic decision was made in spite of their desire to provide PC players a tailored experience. I fear the toxic nature of online interactions with an anonymous public is going to scare off any meaningful dialogue between players and developers. The question of how or why the PC control scheme and interface ended up the way it did is going to remain a mystery.
 
Previous dragon age games were cross platform releases, and provided control schemes and interfaces that were well tailored to their individual platforms. Bioware went out of their way to reassure PC players they were getting an experience tailored to their platform leading up to release. I don't mean to sound entitled, but speaking as plainly as I can, I was disappointed when I booted up the game on release day.
 
  • The pause menu and main menu screen is mouse centric (how it should be), with the orange selection bar following the mouse cursor. All other menus are not, and require you to use the keyboard to move the orange selection bar. This also creates weird feedback when the selection bar is over one thing and you attempt to select something different using the cursor. The most problematic instance of this issue is the quest journal.
     
  • Mouse over comparative item tool-tips do not update, you have to move the cursor or selection bar away to remove the tooltip and then mouse over the new item for the tool-tip to update.
     
  • Talent screen is difficult to navigate using the keyboard and mouse. Overall presentation is too big, with a large portion of the right hand side being occupied by the info window. You have to click to drag in order to slide the enormous skill tree around just so you can see it all.
     
  • Interface elements in the inventory provide no feedback or tool-tips explaining what they are when moused over. Stat bars on the bottom of the inventory screen don't display numbers, with no mouse over feedback or any explanation of what they represent or do. Similar issues with the maximum bag space icon and currency icon.
     
  • There are no tool-tips for skills in game or in menus. You have to navigate to the specific skill using the ability interface to find out what a skill does.
     
  • UI elements default to space bar as a selection button, instead of using the key bound to interact in the options menu. In general the UI shows no indicators for alternative keyboard shortcuts. For example; no on screen indicators for showing which key to press to loot items in proximity, and no indicator to show which key is take all when looting.
     
  • Tactical camera displays a camera centric cross-hair on the ground that provides no discernible function for mouse and keyboard users.
     
  • loading screen tarot cards display pictures of the console interface even when using a keyboard and mouse.
     
  • Left and Right mouse buttons can't be rebound.
     
  • Tactical camera view re-enters on the selected character when you select them. This has already been confirmed as a bug.

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#463
Brogan

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Mike cares about PC, Mark cares about PC. Bioware's pedigree is a company who made some of the best PC role-playing games ever. So it has to be the case that somewhere along the line a pragmatic decision was made in spite of their desire to provide PC players a tailored experience. I fear the toxic nature of online interactions with an anonymous public is going to scare off any meaningful dialogue between players and developers. The question of how or why the PC control scheme and interface ended up the way it did is going to remain a mystery.

Previous dragon age games were cross platform releases, and provided control schemes and interfaces that were well tailored to their individual platforms. Bioware went out of their way to reassure PC players they were getting an experience tailored to their platform leading up to release. I don't mean to sound entitled, but speaking as plainly as I can, I was disappointed when I booted up the game on release day.

  • The pause menu and main menu screen is mouse centric (how it should be), with the orange selection bar following the mouse cursor. All other menus are not, and require you to use the keyboard to move the orange selection bar. This also creates weird feedback when the selection bar is over one thing and you attempt to select something different using the cursor. The most problematic instance of this issue is the quest journal.
  • Mouse over comparative item tool-tips do not update, you have to move the cursor or selection bar away to remove the tooltip and then mouse over the new item for the tool-tip to update.
  • Talent screen is difficult to navigate using the keyboard and mouse. Overall presentation is too big, with a large portion of the right hand side being occupied by the info window. You have to click to drag in order to slide the enormous skill tree around just so you can see it all.
  • Interface elements in the inventory provide no feedback or tool-tips explaining what they are when moused over. Stat bars on the bottom of the inventory screen don't display numbers, with no mouse over feedback or any explanation of what they represent or do. Similar issues with the maximum bag space icon and currency icon.
  • There are no tool-tips for skills in game or in menus. You have to navigate to the specific skill using the ability interface to find out what a skill does.
  • UI elements default to space bar as a selection button, instead of using the key bound to interact in the options menu. In general the UI shows no indicators for alternative keyboard shortcuts. For example; no on screen indicators for showing which key to press to loot items in proximity, and no indicator to show which key is take all when looting.
  • Tactical camera displays a camera centric cross-hair on the ground that provides no discernible function for mouse and keyboard users.
  • loading screen tarot cards display pictures of the console interface even when using a keyboard and mouse.
  • Left and Right mouse buttons can't be rebound.
  • Tactical camera view re-enters on the selected character when you select them. This has already been confirmed as a bug.
It's clear they either, a.) had no time to spend on the PC ui, or b.) had no intention of spending time on the PC ui.

At some point tomorrow when the patch notes are released, we could start to get a clearer picture of whether it was a or b.

#464
Sartoz

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After reading through tons of posts I can't agree that lmb+rmb to walk will help. That would mess up the controls even more. Right now we have to hold lmb to attack, hold rmb to rotate camera. If they map lmb+rmb to walk what happens to that? Lmb click to attack and rmb click on destination sounds better. Also as a disabled person me and many others can't hold down buttons that long. Any ideas?

With auto attack you solve most problems

 

In any case, there is every reason to keep DA:O or DA2 KB+M controls. 


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#465
Dubya75

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After reading through tons of posts I can't agree that lmb+rmb to walk will help. That would mess up the controls even more. Right now we have to hold lmb to attack, hold rmb to rotate camera. If they map lmb+rmb to walk what happens to that? Lmb click to attack and rmb click on destination sounds better. Also as a disabled person me and many others can't hold down buttons that long. Any ideas?

 

The way I currently have my controls set up, for what it's worth is -  W to move forward, paired with rmb for direction and panning around; Q for attack (because left mouse feels weird to me); Tab for ping/search; E to interact and loot; R for mount/dismount; X to disengage combat.

 

Of course, this means that my tac cam is pretty useless (but it was anyway) and this gives me a pretty reasonable play experience.

 

Now, if I can only click my mouse wheel button to toggle walk/run.......sigh...



#466
taglag

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I agree that not being easy able to re bind the mouse buttons is appalling, I always buy a mouse with side buttons when possible, and very much like being able to assign them to the game function of my choice, and so far I have found no easy way to do this.

 

  I find that very lame on the designer's of the Key & controler Set up, and I think it should be fixed.



#467
dfstone

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You could always just plug in an xbox controller until they fix it.



#468
Sartoz

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Are the PC controls as clunky for me as Mass Effect 1 was?  No.  Are they pretty damned bad?  Yes.  I wasn't having too many issues until the game forced me to do some tight platforming in order to grab a shard.  With those controls, that irritated the hell out of me.  It's one thing to have clunky controls, it's another to expect the player to do any type of precise platforming with those controls.  Thankfully, I know that Conal as well as other devs are working on that as we speak.

 

Do I like the game?  You bet!  I've been having a blast.  Despite this and some of the other issues (like the crash that just closes the game, with no warning,) I feel like I'm already getting my money's worth.

 

So, yes, I'm a fan of this game.  Am I an "apologist?"  No, because I don't think I have to apologize for having fun.  I don't apologize if someone doesn't have fun either.  To each their own, and I'm not going to fault anyone if they didn't have the enjoyment I did.  

 

Still, apologist just because I don't hate this game and think it's earned it's due?  Hardly.

 

I don't think BioWare has anything to apologize for either.  I do think the controls are terrible, but I think I can have issues with the game and still enjoy it.  Crazy, I know.

All of the KB+M issues were avoidable from the start, by keeping with the DA:O + DA2 UI controls. Thing is, the badly designed User Interface for the PC overshadows everything else.

 

I've adapted, somewhat, by using my RAZER mouse with 12 buttons on the thumb side. So, my index finger for attack and thumb for weapon spell selection. However, I'm just awful  as a warrior class. Chasing after the enemy can become hopeless.. especially when the camera decides it's time for a super close-up. You lose situational awareness. Then I'm scrambling to zoom out to find out what the hell is going on!

 

Auto attack solves many a problem. And, if removal of auto attack, forcing the user to chase after whatever, is Bioware's view of tactics, then I'm for docking the pay of the Executive Producer of this shite.

 

Really, solve the PC UI mess and this game improves immensily.



#469
Dubya75

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You could always just plug in an xbox controller until they fix it.

 

REALLY



#470
Dubya75

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Bioware's "clever" idea to make the game experience "the same on all platforms" what a VERY bad one indeed! It is my opinion that it was this single idea that is causing the outrage amongst PC gamers.

 

Because, Bioware.....(listen closely, now):

 

WE

DO

NOT

WANT

TO

HAVE

A

CONSOLE

GAMING

EXPERIENCE

 

(Or we would have bought the console version)

 

WE WANT A PC GAMING EXPERIENCE! This is why we bought the PC version of the game!!!

 

Anyone over there at Edmonton get this???


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#471
dfstone

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Bioware's "clever" idea to make the game experience "the same on all platforms" what a VERY bad one indeed! It is my opinion that it was this single idea that is causing the outrage amongst PC gamers.

 

Because, Bioware.....(listen closely, now):

 

WE

DO

NOT

WANT

TO

HAVE

A

CONSOLE

GAMING

EXPERIENCE

 

(Or we would have bought the console version)

 

WE WANT A PC GAMING EXPERIENCE! This is why we bought the PC version of the game!!!

 

Anyone over there at Edmonton get this???

 

The fact that the game is optimized for a controller doesnt mean it "ruins the PC experience".  There are more reasons to use the PC version that have nothing to do with the inputs.



#472
Dubya75

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The fact that the game is optimized for a controller doesnt mean it "ruins the PC experience".  There are more reasons to use the PC version that have nothing to do with the inputs.

 

On the contrary, it is exactly the thing that ruins the PC experience. If I can't PLAY my game comfortably, it does not matter what bells and whistles are included. I am not enjoying playing the game.

It is about as much enjoyable as driving around in a Lamborghini with flat tyres.

 

I don't expect you to get this, but I do expect Bioware to get it.

 

 

Pc controls are rubbish. Console controls (for me) is much worse even! So where does that leave me, and many others here?


Modifié par Dubya75, 08 décembre 2014 - 02:39 .

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#473
dfstone

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On the contrary, it is exactly the thing that ruins the PC experience. If I can't PLAY my game comfortably, it does not matter what bells and whistles are included. I am not enjoying playing the game.

It is about as much enjoyable as driving around in a Lamborghini with flat tyres.

 

I don't expect you to get this, but I do expect Bioware to get it.

 

 

Pc controls are rubbish. Console controls (for me) is much worse even! So where does that leave me, and many others here?

 

I've played both the PC and PS4 versions and I don't see this game breaking problem that you do.



#474
Dubya75

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I've played both the PC and PS4 versions and I don't see this game breaking problem that you do.

 

I am so happy for you!



#475
Darkly Tranquil

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You could always just plug in an xbox controller until they fix it.


Having to spend an extra $30 on a controller due to poor design is not much a solution.