I'm sure its been said but i wish there were more keybind options particularly for mouse if you wanted to map various things to multiple mouse buttons as well as map stuff to a secondary so you have two choices for its use.
The controls for this game on the PC need attention
#476
Posté 08 décembre 2014 - 06:25
#477
Posté 08 décembre 2014 - 06:28
Having to spend an extra $30 on a controller due to poor design is not much a solution.
I don't know many PC gamers that don't have a controller. Some games are better suited for a controller, some aren't.
#478
Posté 08 décembre 2014 - 06:44
I don't know many PC gamers that don't have a controller. Some games are better suited for a controller, some aren't.
Its more of issue regarding expectations that most people had if you look back at DA:O and DA2 control scheme so 'get a controller' is not acceptable answer in this situation.
I mean who could even dream that soon it will come the day when you have to buy controller to play Bioware RPG
- Dubozz et Noelemahc aiment ceci
#479
Posté 08 décembre 2014 - 06:46
Uh, the term "clicker" in mmo parlance indicates one who doesn't bind their abilities to the keyboard, they click on them with their mouse. That has nothing to do with what I was talking about.You don't have to keep pressing it to attack.....You can just hold it down. You can also *gasp* change the keybind in the options menu.
Because holding down the RMB for the camera and using wasd to move is so difficult?
Press tab....It locks onto the opponent and your character will turn to swing towards them. Or you can click on them. Geez its like you guys didn't even bother to play more than 5 minutes. Many of these keybinds are pretty standard for a 3rd person action game. Its like you guys have never played anything other than point and click games from 1999.
Dragon Age 2 didn't play like dragon age 1. Inquisition formed a hybrid between the two games. What made you think in ANY of the footage shown prior to release that the game would play exactly like the old titles or even control the same? DAO came out 5 years ago man. Time to move on from the archaic control scheme.
Ya we call them clickers. Generally people who are terrible at MMO's and never make it to end game.
You can drive with the mouse and press your keybinds to activate your abilities.
You can drive with wasd and press your keybinds to activate your abilities.
You could even use click to move and press your keybinds to activate your abilities.
In non of those above scenarios are you a "clicker".
#480
Posté 08 décembre 2014 - 06:49
Its more of issue regarding expectations that most people had if you look back at DA:O and DA2 control scheme so 'get a controller' is not acceptable answer in this situation.
I mean who could even dream that soon it will come the day when you have to buy controller to play Bioware RPG
I don't see why its a surprise. All those games were available for consoles. And when both of those games were released, PC Gamers complained there was no controller support. Now that they include controller support they complain they want more keyboard controls. Some people are just never satisfied.
#481
Posté 08 décembre 2014 - 07:01
I don't know many PC gamers that don't have a controller. Some games are better suited for a controller, some aren't.
What are you doing here? Why are you here? THERE IS NO SUCH THING AS "some games are better suited for a controller". It all depends on the developer to make it "suitable" for every platform. Previous DA games on PC didn't have problem with the controls. And why is that? Because they took time and made them properly. And when made properly, the experience is way better than with stupid controllers. You know what the problem with DA:I is? The game doesn't know what it wants to be. (a recent trend with BW games) The tactical/party based combat (3rd Person Click to Walk) doesn't work when you mixed it with action elements (3rd Person WASD).
My advice to BW - bring back the DAO/DAII control schemes/layout. I don't care if that leads to removing the jump. Pathfinding shouldn't be a problem for click-to-walk implementation. Optimize the UI to work better with M+KB. That's it.
- Chardonney, Noelemahc et Tremere aiment ceci
#482
Posté 08 décembre 2014 - 07:04
What are you doing here? Why are you here? THERE IS NO SUCH THING AS "some games are better suited for a controller". It all depends on the developer to make it "suitable" for every platform. Previous DA games on PC didn't have problem with the controls. And why is that? Because they took time and made them properly. And when made properly, the experience is way better than with stupid controllers. You know what the problem with DA:I is? The game doesn't know what it wants to be. (a recent trend with BW games) The tactical/party based combat (3rd Person Click to Walk) doesn't work when you mixed it with action elements (3rd Person WASD).
My advice to BW - bring back the DAO/DAII control schemes/layout. I don't care if that leads to removing the jump. Pathfinding shouldn't be a problem for click-to-walk implementation. Optimize the UI to work better with M+KB. That's it.
You need to calm down before you give yourself a stroke.
#483
Posté 08 décembre 2014 - 07:58
You need to calm down before you give yourself a stroke.
If you want me to be calm you shouldn't be pissing me off with ignorance and idiotic apologism.
- Tremere et ESTAQ99 aiment ceci
#484
Posté 08 décembre 2014 - 08:21
If you want me to be calm you shouldn't be pissing me off with ignorance and idiotic apologism.
I'm not apologizing for anyone nor do I feign any kind of ignorance about the key mapping issues. You need to wipe all that spit off your monitor so you can read the posts correctly.
#485
Posté 08 décembre 2014 - 08:34
I'm not apologizing for anyone nor do I feign any kind of ignorance about the key mapping issues. You need to wipe all that spit off your monitor so you can read the posts correctly.
I will ask you agan. WHY are you here? How are you contributing to this thread and the issues people that spend $60 on a game with broken/clunky controls/UI have?
#486
Posté 08 décembre 2014 - 08:36
I will ask you agan. WHY are you here? How are you contributing to this thread and the issues people that spend $60 on a game with broken/clunky controls/UI have?
For the same reason you are here, dear.
#487
Posté 08 décembre 2014 - 08:40
With auto attack you solve most problems
In any case, there is every reason to keep DA:O or DA2 KB+M controls.
Exactly. Though more specifically, auto attack in Action Cam (combined with auto-loot/interact) solves man, many issues.
I agree that not being easy able to re bind the mouse buttons is appalling, I always buy a mouse with side buttons when possible, and very much like being able to assign them to the game function of my choice, and so far I have found no easy way to do this.
I find that very lame on the designer's of the Key & controler Set up, and I think it should be fixed.
Agreed 100%, obviously. It is lazy programming. This should have been done day 1 when they started designing the pc ui.
I don't see why its a surprise. All those games were available for consoles. And when both of those games were released, PC Gamers complained there was no controller support. Now that they include controller support they complain they want more keyboard controls. Some people are just never satisfied.
This may be the dumbest thing I've ever read here.
- Darkly Tranquil et Tremere aiment ceci
#488
Posté 08 décembre 2014 - 08:44
I don't know many PC gamers that don't have a controller. Some games are better suited for a controller, some aren't.
I've been PC gaming for years and I've never needed a controller until now; none of my friends who are PC gamers have one either. Other than Dark Souls 2, I've not heard of any PC game that really needs one to play properly.
- keesio74 et Brogan aiment ceci
#489
Posté 08 décembre 2014 - 08:52
For the same reason you are here, dear.
If your reasons are solely to stir the waters and cause unnecessary tension and fights for no good reason, other than to give BW excuse to call the discussion "toxic" and non productive, which would lead to them not taking legitimate concerns seriously and sweeping it under the rug, then I'm really sorry to inform you, that your reasons have nothing in common with my reasons.
#490
Posté 08 décembre 2014 - 09:03
I'm not apologizing for anyone nor do I feign any kind of ignorance about the key mapping issues.
.... Now that they include controller support they complain they want more keyboard controls. Some people are just never satisfied.
That's the worst display of 'not feigning ignorance' I have ever seen.
Either that or you have no idea what you're talking about.
Or you troll to feel superior...
#491
Posté 08 décembre 2014 - 09:03
I've been PC gaming for years and I've never needed a controller until now; none of my friends who are PC gamers have one either. Other Dark Souls 2, I've not heard of any PC game that really needs one to play properly.
I should've mentioned DS, a perfect example of a game that the developers didn't even try to make the controls useful for M+KB. And if they weren't artificially crippled, the game could've been amazing with M+KB and much more enjoyable than with a controller. I could say it was pure laziness, even if From Software are very inexperienced with PC gaming. But there is no excuse for bioware.
- Brogan aime ceci
#492
Posté 08 décembre 2014 - 09:05
That's the worst display of 'not feigning ignorance' I have ever seen.
Either that or you have no idea what you're talking about.
Or you troll to feel superior...
I'd imagine it would be since that's not what I said.
#493
Posté 08 décembre 2014 - 09:47
I'd imagine it would be since that's not what I said.
No? Which of the 2 quotes.... Is not what you said?
#494
Posté 08 décembre 2014 - 11:42
For the same reason you are here, dear.
You are a troll. Please leave.
#495
Posté 09 décembre 2014 - 06:49
Controls are bad. Like Kindom of Amulur but with much worse controls
I don't know... I played/am playing Kingdoms of Amalur and I didn't find the controls bad at all. They weren't completely intuitive, but they weren't hard to pick up either. Even more to the point, I was able to map the thumb button on my mouse to dodge and teleport (amongst others respectively). So while I haven't played DA:I, I'm going to respectfully disagree with you about Kingdom of Amalur's controls.
#496
Posté 09 décembre 2014 - 07:00
You know, when I first watched some DA:I gameplay on YouTube and saw the guy swinging his sword in wildly different directions, I thought he was simply having a hard time with the controls. Now I know that he did have problems with them, but not for the lack of fine motor skills. And what's with the swinging from 10 feet away and recording a hit? I thought there was enough of that in Origins and DA2. *sigh*
#497
Posté 09 décembre 2014 - 07:12
#498
Posté 09 décembre 2014 - 01:40
I don't see why its a surprise. All those games were available for consoles. And when both of those games were released, PC Gamers complained there was no controller support. Now that they include controller support they complain they want more keyboard controls. Some people are just never satisfied.
97% sure the people complaining about controller support in DA2 and the people complaining about keyboard controls in DAI weren't the same people, but good job on the trolling.
If you have to remove one control scheme to add a new one, you have no business being a video game developer, I'd say.
- Dubya75 et Tremere aiment ceci
#499
Posté 09 décembre 2014 - 03:26
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#500
Posté 09 décembre 2014 - 03:57
I absolutely agree.
Bioware has been very deceptive in this, telling us how PC is their "home system" and how the game was made with PC gamers in mind.
What a total lie!
Instead, they are giving us the middle finger, forcing us to play the game with a gamepad because the PC controls was a half-hearted afterthought.
I had a lot of faith in Bioware to get this right and went ahead and spent a lot of money upgrading my PC.
That trust has now been all but destroyed and I am not even excited about this game any more after following the entire development cycle from day 1.
Oh well, I'm sure Witcher 3 will be awesome.
You mean the same Witcher series that has TW2, a game design from the ground up with a gamepad first UI?
- Natashina aime ceci





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