Just wow.
Bioware? Any response?
Just wow.
Bioware? Any response?
I would like to know this too. Give me specifics.
When you start the game, you will be guided by a Tutorial, explaining keyboard and mouse controls.
My hands ache after playing DA:I...I play lots of games...my hands have never hurt after playing game.
And I don't get why, this control scheme should be dead stupid simple but somehow it just ends up not being simple at all.
I literally just replayed DA:O and DA2 on the run up to DA:I....to get back in touch with the world and the story...and even DA:O, being the oldest of the games, feels more natural than DA:I does, DA2's combat actually feels better than DA:I's does.
I really don't get it. How do you take a control scheme as simple as this and make it as muscularly confusing as it appears to be.
I wonder if the engine had something to do with it. It seems the tactical camera is tied to an invisible character (who can get stuck on terrain, and moves using the same WASD commands as other characters). The tactical camera never moves unless you tell it to. it doesn't follow moving characters, so click-to-move exploration is a mess (since you have to move the characters and the camera separately).
Also, the uncontrolled characters never seem to want to leave the road. I sent Varric trudging up a mountain to look for resources, and when I looked back the rest of the party was clustered on the road, a hundred metres away. Why won't they follow off the road?
And I thought I was out of shape........ But i guess some people eat too much KFC that it actually takes Hand muscles to play a game...... guess you don't use those muscles other then eating chicken and wiping your ass.................... you wipe your ass with toilet paper correct? Cause it takes hand muscles to hold on to the TP for your bumhole.
JUST SAYING!!
Umm? I'm not really sure what to say to this as it seems like an unwarranted and gigantic personal attack that doesn't make any sense whatsoever.
I specifically state that no other games make my hands ache when I play them. Even Shadow of Mordor, which has a huge amount of keys and key combinations on the PC, didn't make my hands ache after playing it for an extended period of time.
As far as my personal health status goes, I'm not so insecure about how I look in a mirror as to worry about your poor attempt at being funny there. But seriously, if thats how you interact with people you don't even know...eh I won't speculate, I'd just end up being insulting in the process and I really don't have time for that.
Have a fine evening.
And I thought I was out of shape........ But i guess some people eat too much KFC that it actually takes Hand muscles to play a game...... guess you don't use those muscles other then eating chicken and wiping your ass.................... you wipe your ass with toilet paper correct? Cause it takes hand muscles to hold on to the TP for your bumhole.
JUST SAYING!!
Some of us have repetitive stress injuries from using a computer 16 hours a day for 20 years. We'd like less repetitive stress in our games, thanks.
That's why I don't use controllers. My hands cramp when I try (especially MS controllers). When I had a 360, I actually rigged up a KBM to it in order to play.
I'm from UK so can't play until Friday. However, I don't seem to have the option in Origin to request a refund. Do I have to wait till release day or have I been stung by EA because I have preloaded?
Edit: Sorry this is in reference to Ocelott113 posted at 12.27. For some reason Quote doesn't seem to work
Dear Bioware,
Please stop making me murder innocent forest creatures against my will. No, seriously. PLEASE. It's making me sad, and for the wrong reasons.
After playing this game for 30 minutes using kb+m, my biggest gripe so far is the looting mechanic. In both previous DA games as well as every other game of this sort I've played, when you click on a lootable item your character automatically walks over and picks it up. In DAI, you have to manually move your guy right over the item in question to be able to loot it. I find this very irritating.
The tactical camera is pretty much useless in its current form IMO and currently bugged as it won't jump to another character from the initially selected one while in this mode unless you toggle out of it first. I believe BW knows about this one and will correct it soon.
Fortunately, I fixed most of the other annoyances by rebinding some questionable defaults for keys, such as using space bar for jump instead of the traditional pause. Or making A/D pan left/right instead of moving left/right. Who thought that was a good idea???
I think I'm just going to bite the bullet and pick up a 360 controller this weekend as they are dirt cheap now and from what I'm hearing, the gameplay experience is far superior with a controller.
Otherwise, I'm really loving the game so far!
I wonder if the engine had something to do with it. It seems the tactical camera is tied to an invisible character (who can get stuck on terrain, and moves using the same WASD commands as other characters). The tactical camera never moves unless you tell it to. it doesn't follow moving characters, so click-to-move exploration is a mess (since you have to move the characters and the camera separately).
This sounds somewhat plausible, actually.
Played the game and just finished my first quest "Wrath of Heaven"
Having played DAO and DA2 and achieving excellent finger muscle memory I can say that DAI keyboard+mouse control brings an air of "stooginess" (ie: the 3 stooges show way back last century).
I find my index finger twitching to move forward but accidently shoots Cass a few times over. Seems I have not learned proper weapon safety 'cause it occured quite a few times. .. especially when I get excited. In the middle of a minor fight a demon rushes towards me and in a panic my left fingers, knowing the keyboard so well, deftly touch the proper keys only to see my camera doing 360 around my immobile person who gets thumped by the enemy.
In the Boss Fight I decided to prer-plan the attack and went into TAC Combat mode to give movement orders. Alas, my TAC cam was zoomed in on my selected character and I got disoriented moving the reticule along to a ranged spot which just happened to be on the opposite side of where I hand originally intended because the CAM was still in ZOOM mode.
Oh, the story I could tell from that BOSS FIGHT!
I'm wondering with the extended time they had to work on the game how did the QA team testing the game on PC use only a Gamepad as I can't fathom how such glaring control issues with a Mouse/Keyboard could have been over looked like this.
Starting to feel like Watchdogs all over again for the PC.
I always though the Dragon Age games were PC first then console's guess PC users get the shaft again.
As a PC user I want to play a PC game with PC optimization. Here I'm talking about Menus/Looting/no point and click/no mouse scrolling..etc.
I bought this game on the PC to play it with the mouse. Why are you trying to force me to use a gamepad and waste my precious time trying to use Console mechanics & controls?
You need to patch this game asap and give us control over simple things like moving, jumping, scrolling, looting, things that should be a given on a PC. I'm tired of the camera angles, tree branches, two separate mouse cursors ..etc. If I wanted to use two different buttons just to control the camera I would have bought this on a Console.
I absolutely agree.
Bioware has been very deceptive in this, telling us how PC is their "home system" and how the game was made with PC gamers in mind.
What a total lie!
Instead, they are giving us the middle finger, forcing us to play the game with a gamepad because the PC controls was a half-hearted afterthought.
I had a lot of faith in Bioware to get this right and went ahead and spent a lot of money upgrading my PC.
That trust has now been all but destroyed and I am not even excited about this game any more after following the entire development cycle from day 1.
Oh well, I'm sure Witcher 3 will be awesome.
Here's how the game just "worked" for me just now: I'm running around, camera over my shoulder, using WASD to move and pressing space to jump over rocks. I can't move move with left+right mouse buttons like other RPGs and the previous DA game, but it's at least semi functional.I see an enemy up ahead. So I zoom out to enter tactical mode. Camera pulls straight up into a tree, and I can't see a thing but tree branches. I readjust the camera so the tree isn't blocking the view, but it still doesn't zoom out far enough to see the enemies, just half my party, cause the other half is too far away, just like the enemies are too far away.So now, I have a tactical view of tree branches and two of my character's heads. Which would be great if I had two people in my party. And we were fighting a tree. But we're not.So I pan around. Not with my mouse cursor, but with the second cursor. Yes, there's two entirely separate cursors, and the mouse cursor doesn't pan the screen around when you put it at the edge of the screen, only the second cursor moves the screen. And I have to use the keyboard to control the second cursor, but instead of being moved with the WASD keys, like virtually every game I've ever played (and Dragon Age), it's moved via QWES- totally backwards from the keys I was just moving around the world with.So now I want to move some of my characters into position and attack. So I click on a portrait, and the game recenters the camera on that character, so I have to re-drag the camera back over to the enemies, via cursor # 2. And I'm going to have to do this all for every single character, after every single attack.So anyways, I set it all up, and unpause it. But it doesn't unpause, because spacebar isn't pause like every other realtime+pause RPG since Baldur's Gate, it's another key. And not even something that makes sense, like for example, the button that puts you into tactical mode.But whatever. There's a fight going on, and I press tab to switch targets. Does it switch targets? Nope. I switches which enemy I'm getting a tooltip for. So now I'm attacking one enemy, but getting targeting details for another. Which totally makes sense, right?I'm switching between characters now, slowing working through the fight, and I want to know what one of the tanking abilities does. So I mouse over it. What info does the tooltip give? It doesn't tell me what the ability does, or how much damage it causes, or whether it's an AOE, or anything sensible. It tells me what the keybinding for it is. But that's already given right at the corner of the ability slot, always onscreen. So why on earth is that the only info the tooltip gives?Ten minutes of camera adjusting and tree branch staring later, the fight ends. I click on the loot, but my characters don't go get it, I have to manually run over to each piece of loot. And since the game doesn't enter/exit tactical mode when combat starts/stops, I'm still in tactical mode, and the camera is still stuck in place. So my characters run off into the distance, while the camera stays stuck next to a tree.Edit: Oh, and I keep shooting randomly while walking around inbetween fights. Because in tactical mode, right click is attack, and left click is select, but outside tactical mode, left click is attack and right click activates objects. And you can't change your mouse button's keybindings to fix any of this.Edit2: And did I mention that you can't select multiple characters? No selecting your three ranged/DPS guys or your melee characters and pointing them all towards an enemy, you have to set each one up separately, readjusting the camera every single time.Edit3: And did I mention that you can't zoom out far enough to see the rifts and close them? This is a central part of the game, and you can't do it in tactical mode.
So this is the game Bioware always wanted to make...
The biggest problem I will encounter is because I had a stroke some years back and have VERY LITTLE fine motor control with my left hand. This means, in all games that I play, I do everything with my mouse and rarely use the W,S,D,A keys. If I have to use them for movement, my disability may make it impossible for me to play the game which is a pity .. I was really looking forward to it. I am sure I'm not the only disabled person who plays Bioware games and we would all appreciate being able to use the mouse for movement.
Here's how the game just "worked" for me just now: I'm running around, camera over my shoulder, using WASD to move and pressing space to jump over rocks. I can't move move with left+right mouse buttons like other RPGs and the previous DA game, but it's at least semi functional.I see an enemy up ahead. So I zoom out to enter tactical mode. Camera pulls straight up into a tree, and I can't see a thing but tree branches. I readjust the camera so the tree isn't blocking the view, but it still doesn't zoom out far enough to see the enemies, just half my party, cause the other half is too far away, just like the enemies are too far away.So now, I have a tactical view of tree branches and two of my character's heads. Which would be great if I had two people in my party. And we were fighting a tree. But we're not.So I pan around. Not with my mouse cursor, but with the second cursor. Yes, there's two entirely separate cursors, and the mouse cursor doesn't pan the screen around when you put it at the edge of the screen, only the second cursor moves the screen. And I have to use the keyboard to control the second cursor, but instead of being moved with the WASD keys, like virtually every game I've ever played (and Dragon Age), it's moved via QWES- totally backwards from the keys I was just moving around the world with.So now I want to move some of my characters into position and attack. So I click on a portrait, and the game recenters the camera on that character, so I have to re-drag the camera back over to the enemies, via cursor # 2. And I'm going to have to do this all for every single character, after every single attack.So anyways, I set it all up, and unpause it. But it doesn't unpause, because spacebar isn't pause like every other realtime+pause RPG since Baldur's Gate, it's another key. And not even something that makes sense, like for example, the button that puts you into tactical mode.But whatever. There's a fight going on, and I press tab to switch targets. Does it switch targets? Nope. I switches which enemy I'm getting a tooltip for. So now I'm attacking one enemy, but getting targeting details for another. Which totally makes sense, right?I'm switching between characters now, slowing working through the fight, and I want to know what one of the tanking abilities does. So I mouse over it. What info does the tooltip give? It doesn't tell me what the ability does, or how much damage it causes, or whether it's an AOE, or anything sensible. It tells me what the keybinding for it is. But that's already given right at the corner of the ability slot, always onscreen. So why on earth is that the only info the tooltip gives?Ten minutes of camera adjusting and tree branch staring later, the fight ends. I click on the loot, but my characters don't go get it, I have to manually run over to each piece of loot. And since the game doesn't enter/exit tactical mode when combat starts/stops, I'm still in tactical mode, and the camera is still stuck in place. So my characters run off into the distance, while the camera stays stuck next to a tree.Edit: Oh, and I keep shooting randomly while walking around inbetween fights. Because in tactical mode, right click is attack, and left click is select, but outside tactical mode, left click is attack and right click activates objects. And you can't change your mouse button's keybindings to fix any of this.Edit2: And did I mention that you can't select multiple characters? No selecting your three ranged/DPS guys or your melee characters and pointing them all towards an enemy, you have to set each one up separately, readjusting the camera every single time.Edit3: And did I mention that you can't zoom out far enough to see the rifts and close them? This is a central part of the game, and you can't do it in tactical mode.
Are you sure your computer software (drivers, etc) is up-to-date?
Have you checked your keyboard for fault?
[and lastly] Maybe it is you....
[Typical answers I have seen back concerning what is, as this poster illustrates, a serious problem that any tester could easily have discovered - were it tested on a PC.]
And I am even more sorry that a forum labelled FEEDBACK AND SUGGESTIONS is moved down the line in the forum index and not seriously read by anyone who could be responsible for development in the least. [Just monitors banning and locking threads here.]
Bioware has been very deceptive in this, telling us how PC is their "home system" and how the game was made with PC gamers in mind.
What a total lie!
.... because the PC controls was a half-hearted afterthought.
Well, in all but ONE video I have seen they were always playing demos on consoles. That, along with a total lack of answers concerning the role-playing aspects and the rapt attention game appearance receives (here by posters and in promotion by marketing) suggested PC mechanics were not ever a priority. Wasn't this supposed to be an MMO first?
1) I cannot click the ground/items and my character automatically go pick it up
2) Camera does not zoom out enough to be useful in tactical mode
3) Cannot find an option for unlocking camera to selected units when issuing commands (I know it should be there because I watched the KB&M game-play from the devs)
4) Cannot keybind to side mouse buttons.
5) Cannot drag mouse and select characters.6) No auto-attack, unless in tactical view. (Changing the rules when in 3rd person and tactical, no longer feels like one system, but 2 awkwardly smooshed together.
7) No option to bind camera to mouse movement (w/o holding a button down).
^ This sums it up pretty well.
1) I cannot click the ground/items and my character automatically go pick it up
2) Camera does not zoom out enough to be useful in tactical mode
3) Cannot find an option for unlocking camera to selected units when issuing commands (I know it should be there because I watched the KB&M game-play from the devs)
4) Cannot keybind to side mouse buttons.
5) Cannot drag mouse and select characters.6) No auto-attack, unless in tactical view. (Changing the rules when in 3rd person and tactical, no longer feels like one system, but 2 awkwardly smooshed together.
7) No option to bind camera to mouse movement (w/o holding a button down).
This.
Very, very much this.
Don't get me wrong, I'm enjoying the game immensely...but the controls are downright painful. Most of all, it is BEYOND frustrating to not be able to just right-click to loot. Especially in a game with forward momentum and sluggish movement....and finnicky distance detection from clickable items.
Then there's the tactical camera: Why on earth wouldn't you just copy over Origin's tac cam? Why not just port over Origin's control scheme in general? It worked and worked well. Sincerely. Who made the decision to not include mouse scrolling of all things? That's basic as all get out for this sort of thing.
Oh, and the menus! Clunky. Clunky! This feels like a repeat of Skyrim...except I can't get a mod to fix it, due to yet more puzzling design decisions. And that's when said menus even decide to function properly.
Customization, in and of itself, is strangely controlled, with the mouse 'sticking' when you try to rotate while adjusting the up/down sliders and, on top of that, the color selecters routinely reset or retain the position of the last variable that was adjusted? AND it'll, regularly, just straight up not detect my mouse/keyboard input.
It's...ugh.
Back to controls: Overall, I was expecting a blend between Origin's tactical options and DAII's more visceral combat. I got neither.
It's flashy and, yes, beautifully animated, but it's ridiculously wonky, to the point where I'm debating using my 360 controller. :/
I wonder if the engine had something to do with it. It seems the tactical camera is tied to an invisible character (who can get stuck on terrain, and moves using the same WASD commands as other characters). The tactical camera never moves unless you tell it to. it doesn't follow moving characters, so click-to-move exploration is a mess (since you have to move the characters and the camera separately).
Yeah, I wouldn't be surpised if it was some kind of engine limitation. I simply can't imagine why the controls would be deliberately designed as they are unless there was no alternative, they really are that bad.
I wonder if the engine had something to do with it. It seems the tactical camera is tied to an invisible character (who can get stuck on terrain, and moves using the same WASD commands as other characters). The tactical camera never moves unless you tell it to. it doesn't follow moving characters, so click-to-move exploration is a mess (since you have to move the characters and the camera separately).
Inasmuch as I hate to sound like a doofus for saying it, is this perhaps the effect of using an FPS game engine to make a CRPG?
Compare and contrast to Unreal Engine, which, while all of its RPGs and TBSes and whatnot still look like they're FPSes or TPSes with weird UI choices, at least behaves well.
Thank you for the feedbacks, as somebody that has not bought the game yet, it’s really interesting to read about these problems that no “professional” reviewer has highlighted yet (at least in the reviews that I have read).
I have a few questions about the PC controls that I have posted in a separate topic (to avoid flooding the feedback topic with question and answers) here: http://forum.bioware...board-controls/.
Can some of your take the time to read and answer my questions?
Many thanks.
The PC controls are extremely painful to play with.
I also have to say that there is no backpedaling,
which is very frustrating when you are playing as a tank, only blocking front attacks, which I am.
Walking backwards makes you turn 180 degrees around.
The biggest problem I will encounter is because I had a stroke some years back and have VERY LITTLE fine motor control with my left hand. This means, in all games that I play, I do everything with my mouse and rarely use the W,S,D,A keys. If I have to use them for movement, my disability may make it impossible for me to play the game which is a pity .. I was really looking forward to it. I am sure I'm not the only disabled person who plays Bioware games and we would all appreciate being able to use the mouse for movement.
I'm not going to return the game I'll keep it in my collection for maybe they'll be kind to fix the control scheme later, I'm hoping. I have Parkinson's Disease and it's sometimes difficult to control but strangely I have abit more control with my right hand probably because's it is my dominate hand but it's also my mouse hand.
So I understand a little of what your going through, one of the reasons I can't manipulate gamepads and don't own a console system.