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The controls for this game on the PC need attention


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#101
Noelemahc

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Other than the inventory, PC controls for ME1/2 were just fine. The company that ported it did a really good job making combat work with M+K!

ME1's porting was outsourced, ME2 was BioWare start to finish. In its defence, Gears of War-style combat lends itself easily to mouse-and-keyboard play.



#102
Draining Dragon

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The tactical view on PC is an abomination unto the Maker.
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#103
Pen-N-Paper

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If you want to split hairs, Dragon Age started as a PC franchise, with DAO being a pretty well-built CRPG.

From what I am reading here, DA3 User Interface is a far cry from its origin.



#104
Yenkaz

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ME1's porting was outsourced, ME2 was BioWare start to finish. In its defence, Gears of War-style combat lends itself easily to mouse-and-keyboard play.

 

I know the first game was ported by an external company.

 

In fact, if they did not have enough time or desire to develop a working game for the PC, maybe they should have contracted them again during the late development stages? Demiurge Studios are still in business as far as I know, and it's pretty clear that they spent some time thinking about how people actually played with something other than a controller when they ported ME1.


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#105
artgeek25

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ME1's porting was outsourced, ME2 was BioWare start to finish. In its defence, Gears of War-style combat lends itself easily to mouse-and-keyboard play.

well this game must've been outsourced to chimps because it's the only explanation i can come up with to describe this mess.


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#106
bsimpso5

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Maybe it's Bioware's sarcastic response (along with the huge, huge game world) to the complaints from DA2 about combat being too easy and re-used maps. That's the only reason I can think of as to why they would've messed with the PC controls so much.


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#107
Sylvius the Mad

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Bioware has gotten a reputation for being the gaming world's Social Justice Warriors. They've embraced gay romances, they've given lip service to transgender roles, they've accommodated the female gamer more comprehensively than any gaming company in history etc.

So it's interesting how LITTLE consideration they've given to people who suffer from Parkinson's, or carple tunnel, or any other ailment that reduces hand and finger coordination/movement on a permanent scale. In fact, they've gone out of their way to make their game as inaccessible as possible to these people.

That argument does get made from time to time. I haven't mentioned it for a while, though.

Perhaps I should have.

#108
Pen-N-Paper

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The question I have, though it be ignored, is can it be fixed?

 

I mean, these people are not stupid. The UI is pretty basic. There really is no cause to innovate here. The problems appear obvious and pervasive from the outset to anyone who has played the game. So my question, can this be fixed, has some basis for concern.

 

Is the problem the game engine? ; Or is the problem the objective of an MMO (muli-player)? Or some combination? Something else?  .... why is this UI so foreign to what a UI needs to be for PC? 

 

Can this be fixed?



#109
SATG87

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I'm gonna have to agree with everything that has been said about the PC controls so far. To add to the already long list of issues, there's NO walk toggle, so basically unless you play with a controller, you cannot walk in the game. This is ridiculous.


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#110
VoqarToo

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I don't have a problem with the controls per se but the fact that the UI is clearly designed for controllers and consoles with little regard to PC is really annoying.  The hotbar on the main screen is the only real concession they made for PC.

 

I'd like to be able to hit a hotkey to loot and I'd like it if inventory and other UI actions weren't a crappy multi-click/step process designed around inferior controllers (and were designed for mouse, drag/drop, and a level of sophistication beyond completely pathetic).

 

Looting is one of the more annoying things in the game to me, having to get perfectly in position and right click slows down an other wise pleasantly paced game and then having to click loot all every damn time.

 

I'm so far beyond sick of PC games having to be garbage because of how horrid UI and controls end up due to the limitations of inferior consoles and controllers and BioWare's statements of PC first and caring about PC were clearly nonsense.

 

I also like how (at 1920x1080) you only see 4-5 items at a time in your inventory and have to scroll (with mouse wheel being wonky) or how you can't see all your six whole attributes at once on the character screen and have to scroll - how is this good for ANY system?

 

Who beta tested this game?  Bozo the clown on a supernintendo or windows 3.1 install at 640x480?


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#111
Nicholas

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How ironic... I actually bought a gaming PC after many years of console gaming largely because I read that the controls would be so much better for PC. That's a $1,600 kick in the teeth...


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#112
Lostspace

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Any idea when we can expect to at least get confirmation/acknowledgement that the PC/mouse control issues are being considered to be patched?  I've seen Mike Laidlaw at least acknowledge some specific issues on twitter and abilities charity tweeted that they're working with bioware on this issue...but it would be helpful to know what's being discussed at bioware and when we might possibly expect a patch.  I'm inclined to hold out for a patch, if it might make a big difference, instead of trying to fumble through these controls.



#113
Beltan

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I don't have a problem with the controls per se but the fact that the UI is clearly designed for controllers and consoles with little regard to PC is really annoying.  The hotbar on the main screen is the only real concession they made for PC.

 

I'd like to be able to hit a hotkey to loot and I'd like it if inventory and other UI actions weren't a crappy multi-click/step process designed around inferior controllers (and were designed for mouse, drag/drop, and a level of sophistication beyond completely pathetic).

 

Looting is one of the more annoying things in the game to me, having to get perfectly in position and right click slows down an other wise pleasantly paced game and then having to click loot all every damn time.

 

I'm so far beyond sick of PC games having to be garbage because of how horrid UI and controls end up due to the limitations of inferior consoles and controllers and BioWare's statements of PC first and caring about PC were clearly nonsense.

 

I also like how (at 1920x1080) you only see 4-5 items at a time in your inventory and have to scroll (with mouse wheel being wonky) or how you can't see all your six whole attributes at once on the character screen and have to scroll - how is this good for ANY system?

 

Who beta tested this game?  Bozo the clown on a supernintendo or windows 3.1 install at 640x480?

You know there's a key for looting, right? It is so much easier. It is default at F but can be remapped easily.

As for the other issues, you can do many things with the keyboard. you can go into inventory by pressing I , scroll press the down or up arrow on the keyboard. 

 

I'm not sure what it means that this UI is designed for consoles actually. It seems the keyboard controls are well placed, in my opinion.


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#114
ZeroClues

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I'm gonna have to agree with everything that has been said about the PC controls so far. To add to the already long list of issues, there's NO walk toggle, so basically unless you play with a controller, you cannot walk in the game. This is ridiculous.

There is actually a good chance that PC controls cannot be fixed, or at least not completely. You can make the camera zoom out farther in outdoor environments, however what about indoors, where it's constrained by the walls and ceiling? That seems like a limitation that's a bit harder to circumvent. Zooming out so as to position the camera outside of the game world might require quite a bit of additional work. How likely do you guys think it is that the company that let tactical mode get released in its current state will put in a large amount of effort necessary to modify the game to add that functionality?

 

As much as I would like to play this game, controls in their current state make it impossible to do. So I returned it thorugh Origin for a refund and do not plan on buying it again until control issues are actually resolved. I have no intention of paying $60 for a game that's unusable for me. I'd rather keep my money and see if Bioware/EA actually fix it.



#115
Null0

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How ironic... I actually bought a gaming PC after many years of console gaming largely because I read that the controls would be so much better for PC. That's a $1,600 kick in the teeth...

 

Wow, this must hurt indeed... I myself cannot play the game yet (proud to be European ;-)), but reading about all the k+m gameplay issues already made me worried. I hope it won't be that bad though. As an old-fashioned rpg player who misses Baldur's Gate times, I cannot imagine playing a game which calls itself a role-playing one without (keyboard +) mouse. If we were told that this part is going to support k+m, we should be able to fully use them in the game.

 

Well, I'll see the outcome tomorrow, I still hope it to be good, despite control issues. However, in my opinion we should keep posting about it here in order to get ANY assistance from Bioware and at least some changes in gameplay- if possible. It just hurts to see that the game seem not to fully use the PC potential.

 

You know there's a key for looting, right? It is so much easier. It is default at F but can be remapped easily.

As for the other issues, you can do many things with the keyboard. you can go into inventory by pressing I , scroll press the down or up arrow on the keyboard. 

 

I'm not sure what it means that this UI is designed for consoles actually. It seems the keyboard controls are well placed, in my opinion.

 

IMHO we shouldn't have to worry about key remapping. An essential thing like looting should be dealt with by the mouse itself.... but of course I will find it out tomorrow after I already have the game.



#116
Bethgael

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Some of us have repetitive stress injuries from using a computer 16 hours a day for 20 years.  We'd like less repetitive stress in our games, thanks.

 

That's why I don't use controllers.  My hands cramp when I try (especially MS controllers).  When I had a 360, I actually rigged up a KBM to it in order to play.

 

I actually can't use the microsoft controllers because I have tiny thumbs (no, really, they're shorter than even my 5ft 2 mother's--I'm 3 inches taller than she is--and all of my sons, even the 13yo, have longer thumbs, and have since they were 8 or 9). I literally cannot reach the wheel on the RHS without twisting my wrist so much my rght shoulder and neck cramp up. I'm used to WASD and spacebar jumping because of WoW, but I'm very used to DA:O and DA2's controls. Combined with no autoattack and I'm left with... geez, if I hadn't heard Varric. Leliana, and Greg Ellis, I'd doubt this was DA at all. It has lost the DA PC "feel."

I have never complained about any DA game in a forum before. Not even DA2 ;-) This is a wee bit disappointing, and incredibly slap-shod. I expect more from Bioware--especially since they talk about PC gaming being their "home". Sorry, Bio, you just tracked mud in through your carpet. Might like to clean up.



#117
Yrkoon

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You know there's a key for looting, right? It is so much easier.

Easier than what? Pointing and clicking with the mouse?

Uh....no it's not. In previous DA games if you see a chest in the other end of the room, you simply click on it and your character will automatically walk to it and open it.

In this game, you have to 1) first adjust the camera with the mouse; 2) then you have to "aim" and move your character with "w", "a" and "d"; 3) then once your character gets into looting range, you have to hit "f".

It's a sick and perverted joke. And ALL interaction-based actions in this massive 150hr+ game are like that - in both modes.
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#118
Nimiar

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At the remote chance of this thread being read, I'd also like to ask for better PC controls.

 

The main problem for me is the lack of click-to-move. Clicking on an item that is out of reach should make my character run up to it and pick it up. Right-clicking on an enemy out of range should make my character run into range and start attacking. The lack of this is particularly aggravating for my melee rogue, so much so that I'm seriously considering benching her until this gets fixed. Bioware, this is SUCH A PAIN!

 

Also: Sometimes it is extremely difficult to target rifts because they are too high overhead. The first boss fight almost made me throw my mouse out of the window because it was all but impossible to target the rift properly. Suggestions: Allow us to zoom further out, and/or make rifts tab-targettable.

 

(Also: Please remove the silly submarine-style ping and revert to the old mechanic of tab-highlighting stuff. Ideally with sparkles. The 'v'-mechanic is driving me up the wall.)

 

Completely agree with all of these. ESPECIALLY the "v" search mechanic! It's basically a redundant "look around" mechanic, when I should be *actually looking around with my eyes*. 



#119
Beltan

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Easier than what? Pointing and clicking with the mouse?

Uh....no it's not. In previous DA games if you see a chest in the other end of the room, you simply click on it and your character will automatically walk to it and open it.

In this game, you have to 1) adjust the camera with the mouse; 2) then you have to "aim" and move your character with "w", "a" and "d"; 3) then once your character gets into looting range, you have to hit "f".

A and D are camera controls. Those adjust the camera. Doing what you described, I'd move the camera with the keyboard and then press F when i got close it it. Granted, the latter is a pain - you can't do what you did in DAO, i get that. Once I got the movements and timing down, I was able to run past an item and pick it up with barely a stop. It seemed more natural to do that - use the keyboard to adjust the aim of the camera and the direction of your player, hit W to move forward and then press F to grab the item. In my experience, so much more fluid than using the mouse in any way. 



#120
Yrkoon

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Completely agree with all of these. ESPECIALLY the "v" search mechanic! It's basically a redundant "look around" mechanic, when I should be *actually looking around with my eyes*.

^they stole Witcher 2's Medallion search feature and then half-assed it.

#121
Mikemmx

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Yes, the PC control make me want to rip my face off! This needs to be fix!

And put back the ability to cast a spell on a companion by clicking on their portrate. DA1 and DA2 had it and works great! put it back!


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#122
BananaBoy

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Yes, the PC control make me want to rip my face off! This needs to be fix!

And put back the ability to cast a spell on a companion by clicking on their portrate. DA1 and DA2 had it and works great! put it back!

 

Oh yes! I would love the ability to cast a spell/skill on a party member's portrait back too.



#123
Spectrallight

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Bioware will Never make all PC gamers happy with their set controls. This is an impossibility since pc gamers are the most whiny of all gamers. We can also be the most loyal of ALL gamers. General bugs in games are expected. But lack of control re-mapping is not.

 

The only way they can ever fix this is to give us complete control over remapping our keys. These keys must be able to be remapped as well to our gaming mouse that many of us have spent a lot of money on. Fix this issue and most of your pc control issues will go away. Stop trying to dumb down the PC gamer with entry level (console) gamer controls


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#124
scruffylad

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The new controls are atrocious - the sort of stuff that gets labeled "bad console port." They should have sticked with DA2 controls, made tweaks as needed. (ME1 to ME2 had some big changes in controls as well. But ME2's controls made sense, they were just a bit different. After a few minutes in game, you had the hang of it. Here, that doesn't seem to be happening...)

 

On the plus side (sorta), it makes sure I don't play too terribly long. (Hasn't kept me up till 4 in the morning like DAO just yet...) Although after dying because I'm in some stupid cave and can't get my characters to do what I want, I've wondered if I should switch to casual mode... :(

 

I'll get used to it eventually, I hope. But a patch to fix these awful controls would be preferable and very welcome.

 

I wonder if the addition of jumping (and height in general) is the cause of some of this? I would love to have the old "click-and-walk-there" back - it was easy to use, got you to where you need to go. But given how many jumps I have to make while moving across some of these areas, that probably makes pathfinding a bit more complicated (not impossible - npcs have to be able to move around rocks, after all. Just extra work, since a PC will want to go further, do more complicated things than a npc.)



#125
costalren28

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Finally gotten around to playing it. The controls are no less, a step down from DA2, especially during combat.

 

For movement and interaction, after a few keyboard rebindings, it is almost decent. Combat is annoying. In DA2, after pausing, I just had to click on a baddie (using a skill or not), and my PC will auto move there and attack. And if I want to move away, I just click on a ground spot a distance away, and my PC will run over.

 

Now, I gotta manually move up close to the bad guy, and only then I can attack. I'm not using tactical mode. I think skills, do invoke some kind of auto-attack function. Might be wrong as I've merely just started playing for a bit. Still, things might be fairly manageable with good use of the pause button. But certainly irritating.

 

Here is my keyboard rebindings for movement -

 

Move left - left arrow

Move right - right arrow

Move up - up arrow

Move down - down arrow

 

Camera left - A

Camera right - D

Search/Sonar - S

Interact/Loot - W

 

Pause - Space

Jump - C

 

That way, everything is moderately within reach of your fingers, on both of your hands.