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The controls for this game on the PC need attention


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#151
Brogan

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The majority of gameplay we saw was in fact on PC, but with XBOX controller. The UI changes to the console UI when you play with controller.

 

There is one particular official demo video (too lazy to look for it) in which Mike Laidlaw goes on about himself being a PC gamer and how they are oh so passionate about PC gaming...so much so that they almost completely forgot about KB&M support. I am sure they only slapped together a PC Control system because we kept nagging them to show us the PC UI.

 

^ That is shocking.  Really, wtf happened up in Edmonton...



#152
Brogan

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You know, I didn't want to bring this up, because without even leaving the prologue one already gets the sense that this game is at least 50 times better than DA2, but...I must.

Bioware has gotten a reputation for being the gaming world's Social Justice Warriors. They've embraced gay romances, they've given lip service to transgender roles, they've accommodated the female gamer more comprehensively than any gaming company in history etc.

So it's interesting how LITTLE consideration they've given to people who suffer from Parkinson's, or carple tunnel, or any other ailment that reduces hand and finger coordination/movement on a permanent scale. In fact, they've gone out of their way to make their game as inaccessible as possible to these people.
 

 

Very good point...



#153
Eralrik

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On the Brightside <Sarcasm> the PS4 players comment that the game is very well done and very polished. <Wonder if all they did was Q/A the PS4 and then said it was ready to ship.

Ever get the feeling that company's lately think of the PC users as an after thought,



#154
Silent Fear

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On the Brightside <Sarcasm> the PS4 players comment that the game is very well done and very polished. <Wonder if all they did was Q/A the PS4 and then said it was ready to ship.

Ever get the feeling that company's lately think of the PC users as an after thought,

Not all. A lot of the big company's have that outlook.

Funny thing is - whit the fiasco that the new gen is - the PC have been on the rise. It has been on the rise even prior to that but yeah - now more then ever.

All this pathetic patchwork ports will be remembered. At some point this memories will bite them on the ass. BioWare up to that point have had good track record ( DA:2 excluded and ME3 last 10 mins ) but whit moves like what we have right here - who knows.

 

BTW i have read few posts from PS4 players that were also not so happy whit some of the combat mechanics as well ( no auto attack ect ).



#155
Brogan

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On the Brightside <Sarcasm> the PS4 players comment that the game is very well done and very polished. <Wonder if all they did was Q/A the PS4 and then said it was ready to ship.

Ever get the feeling that company's lately think of the PC users as an after thought,

 

Yes, it has become painfully obvious in fact.



#156
Chewbacca99

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While there is no doubt that the PC controls do need some work, to me at least, they are not as dire as some on these (many) threads are making them out to be.  On the loot scanning for example, I used to constantly hold on to the tab key in DA:O to look for available loot.  In any case, I've gotten used to the combat dynamics ... remapping the pause key back to the SPACE bar helped.

 

But seriously, my experience is that PC gamers are FAR more critical than console users.  That is a good and bad thing.  It's a surprise ANY company makes games for PC, considering how challenging it is to release a PC game to begin with (with all the differences in OS, hardware configurations, drivers, etc, etc), and overlaying this with how vitriolic the PC community gets when a company doesn't completely cater to their needs.  Seriously, we need to take a step back, take a deep breath, and engage in a reasonable manner (I've seen a number of posts from people who expect a response from BW on SPECIFIC THREADS.  Seriously?  There are like so many threads about the PC controls, and you want them to comment on all of them?)  They have already said they are looking at these issues, we will see what they do about it.

 

I for one am having a blast so far.



#157
Skeevley

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Wow, wish I paid attention to this thread before I bought the game. I swore to myself that after the disaster known as DA2 I wouldn't be fooled into buying DAI until it had thoroughly tested and patched etc. Well, I was a fool after all. I played about 30 minutes and am already sick of the controls. Where the heck is click-to-move? What is this control structure even supposed to be? It's a mess. It might even be worse than Skryim, which was so bad that there are entire platoons of mods just dedicated to fixing the control structure. But DAI doesn't support mods, so....

 

What a waste, putting all this time into a game and then not bothering to make controls that work. Sure wish I had waited. Maybe I'll take advantage of their 24 hour return policy since I just purchased it this afternoon.



#158
Xralius

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This game on PC is an absolute joke, and is completely insulting the gamers that MADE YOU SUCCESFUL TO BEGIN WITH.  ALL ANYONE WANTED WAS DRAGON AGE ORIGINS WITH A NEW STORY and maybe a few new abilities.  Controls make this game unfun and unplayable, everything from combat to picking up items to even being able to see items on the ground.  I have to press V every second?  I can't hold it down?  I have to run around literally pressing the V key, all the while holding down other keys because I CANT USE MY MOUSE TO MOVE.  Seriously whoever is in charge must be stupid because they just tanked Bioware into oblivion.  I will be requesting my money back, and will never buy another one of your games.  Dragon age 2 was at least playable.


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#159
Brogan

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... I have to run around literally pressing the V key, all the while holding down other keys because I CANT USE MY MOUSE TO MOVE.  Seriously whoever is in charge must be stupid because they just tanked Bioware into oblivion.  I will be requesting my money back......

 

Honestly, this is my #1 issue (and I haven't even installed the game yet).

 

I never used the keyboard to walk in Origins or DA2, and I do not intend to with Inquisition.  Right mouse + Left mouse should allow you to walk/run forward so you can 'steer' at the same time, and interact with objects to click on. 

 

It's an extremely simple method that worked perfectly.  Why would anyone in their right mind change that?


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#160
Veskin

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I've been excited to play this game for a long time now and can't believe my disappointment with all KB/Mouse control issues previously mentioned...

 

Played for 15 minutes and couldn't stand it any more... please fix this broken interface!!!!!


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#161
Karnax

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I'm really surprised that the issues this game has on PC hasn't received more coverage in reviews and in general really. I loved Origins, it really hit the sweet spot with controls, complexity and gameplay in general. Dragon Age II was a lazy mess but it was moddable into a state that you could get a passable playthrough out of it... apparently this isn't moddable and by no means should it need to be modded, but the problems with the controls and camera and UNBEARABLE. Apparently if I plug in a controller and play it that way it's playable. Bioware you are missing the point so much it isn't even funny.

 

I could forego the simplification of spells, healing etc really, if there's a good yarn underneath and it functions then great. The tactical camera is practically a shoulder cam, you can't see the battlefield let alone do anything tactical with it. The camera doesn't move with just the mouse, I can't drag and highlight or select multiple group members, the bloody secondary mouse buttons don't bind. Stop telling the PC community you're going back to what's right or that the PC version is a priority or any of that BS because it's just lies. The fact the UI is clearly designed for distant viewing only tells us that you never intended for this game to be played on a monitor. It's just such a shame because it's like having one of your own turn on you. Just change your damn name already, please!



#162
Brogan

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The question I have, though it be ignored, is can it be fixed?

 

I mean, these people are not stupid. The UI is pretty basic. There really is no cause to innovate here. The problems appear obvious and pervasive from the outset to anyone who has played the game. So my question, can this be fixed, has some basis for concern.

 

Is the problem the game engine? ; Or is the problem the objective of an MMO (muli-player)? Or some combination? Something else?  .... why is this UI so foreign to what a UI needs to be for PC? 

 

Can this be fixed?

 

Total overhaul that allows click to move based gameplay.  Click to attack (which of course means auto attack reinstated), click to interact with loot/doors/'Use' options, mouse based steering (including rmb+lmb to move fwd), group targeting method including box drawing around companions and a Select All button, mouse based camera implementation exactly like DAO and DA2...

 

Also, mapping commands to additional mouse buttons.  Allowing UI sizing options (mouse size for 4k displays), many more as we'll find out.


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#163
BobWalt

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I have no idea why they would have picked such an odd scheme unless perhaps it was adapted from mapping controller commands to a keyboard.  WASD should work with the mouse picking direction while pushing the W key provides motivation.  Turning with the arrow keys is just plain dumb.



#164
Brogan

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Any idea when we can expect to at least get confirmation/acknowledgement that the PC/mouse control issues are being considered to be patched?  I've seen Mike Laidlaw at least acknowledge some specific issues on twitter and abilities charity tweeted that they're working with bioware on this issue...but it would be helpful to know what's being discussed at bioware and when we might possibly expect a patch.  I'm inclined to hold out for a patch, if it might make a big difference, instead of trying to fumble through these controls.

 

I'm definitely doing that.  I'm not wasting the money I've already spent if the experience won't be enjoyable.

 

I'll gladly make new faces in the cc for a month before they patch the pc controls to my satisfaction.



#165
Brogan

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Here is my keyboard rebindings for movement -

 

Move left - left arrow

Move right - right arrow

Move up - up arrow

Move down - down arrow

 

Camera left - A

Camera right - D

Search/Sonar - S

Interact/Loot - W

 

Pause - Space

Jump - C

 

That way, everything is moderately within reach of your fingers, on both of your hands.

 

And I'm guessing you control the mouse with your 3rd arm?
 



#166
Jassper

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Glad to see I am not the only one to think the PC game controls suck. I thought for sure something was wrong with my mouse driver or something. I just don't understadn why I can't use the left+right mouse button to move - as in just about ANY other game.

 

I only needed to read the first few post to know that I'm not alone. I hope they fix this soon.

 



#167
Brogan

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Does this sound familiar? As soon as I start the game I try to pick up loot. Left click, right click, interactive with, nothing works.  Pause game, check key bindings. I don't get it.  Restart game.  How the heck do you pick up stuff.  Eventually realize you have to be standing on top of loot, to get it. Now I have to navigate using this terrible UI to stand on loot, to interact with loot. This is nuts.

 

Next issue...walking around shooting arrows at everything.  I keep clicking to move, then shoot.  Forget it, I restart as dual rogue.  Now I have a new issue.  As I'm clicking, clicking, clicking, clicking to attack, I notice I'm just stabbing the air.  Wait...what?  I have to pause the game just to figure out how to navigate my rogue back to the bad guy?  What if they keep moving?  Now im spending all my time navigating with terrible UI, just to finish attacking.  This is worse then the loot situation.

 

that is PATHETIC.  That is a First Person Shooter you just described.

 

I am def not installing till they put auto attack back in.
 



#168
XG850

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First post in a forum ever. That annoyed.

 

Was so exited for this game and have done nothing but battle the controls. Not enjoying it. Nothing feels intuitive. See...take the control scheme from the last two games and put it in this one, done. Why are any of these issues even in existence. If it ain't broke. Break it...yeah that makes heaps of sense...

 

...And as for all of the individual issues already mentioned a million times in this topic. How does this happen! Can't even bind mouse buttons! C'MON!!!!!!

 

The controls are terrible! Full stop. They're pretty damn important in a game...huh? Please make it 'as it should be' ASAP. Not a 'fix' but a proper customisable solution to this mess. I'm sure with the many millions $$$$ this game makes that's pretty fair to the customer(s) who wan't to 'play' it yeah? Not struggle with it. 

 

In any case, I hope it's a great game and that Bioware have outdone themselves. (Just bodged the controls.)   

 

Cheers. 



#169
Meytiuy

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I'm the same as XG850 up there. The game is simply -unplayable- for me at the moment because of the issues I'm having with the controls. On top of the issues mentioned I'm getting a half second to full second input lag trying to move anywhere, which makes trying to navigate small spaces practically impossible, and this is a lag that flat out -does not exist- with a controller. I'd begrudgingly use the controller (though I played the last two games happily with my mouse and keyboard), if a greyed out key binding screen didn't make it impossible to find out what any of the buttons did, nevermind that I hate the console-style UI. If I wanted to play on a console, I would have bought it for one and not my PC!

 

I have limited time to play at the moment, and out of the three and a half hours I've had available I've spent a good two and a half struggling to make the controls feel anything less than awkward and clunky. I can't play like this, Bioware, and it's seriously upsetting me that this game that was promised to be set up with PC players in mind is plagued with struggles while my friends on consoles are having the time of their lives with it problem free. Release a patch, optimize whatever you obviously didn't get optimized correctly with your control scheme. I can't put up with this game until you do.



#170
Eralrik

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Imagine trying to play this game with the current control scheme when you suffer from Parkinson's Disease it really is unplayable for me, but us handicapped are a minority.

 

My friend lost his left arm in Desert Storm but he's an avid PC Gamer uses his mouse a lot has lots of buttons on it all map able and he's pretty wicked when he's playing Call of Duty or BF4 I admire him a lot but he is furious that he can't play this game, he's major fan of the Dragon Age series not so much Mass Effect he prefers sword & sorcery rpg games to scifi.


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#171
Jorina Leto

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The creators of Dragon Age: Origins, a shining example of good UIs and controls present:

Dragon Age Dragon Age: Inquisition, the shining example of how not to do UIs and controls.


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#172
Harass

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Is this a PC version ? really ? i just played 15 mn, then alt+f4 ... controls are a joke, it's an insult compared to Da:o  :angry:  Bioware you really have to make control scheme Pc-friendly through the upcoming updates



#173
DRM

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Agree with OP.  The PC controls (and interface in general) really ruin what could have been a truly amazing RPG experience.



#174
Sprenk

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Okay, I'm playing this on a clunky old PC with VERY poor graphics and frame rate, but I'm having a blast and didn't even notice the UI until I stumbled on this forum thread. So I might have a little different take on this than some of you:

 

1). DAI is harder to play than DA2, no question. No auto-attack, for starters, and much else of what people are pointing out. The game feels awkward at first--especially for the first few fights. BUT, I always thought DA2 combat was a little too hand-holdy (is that a word?) compared to games like Skyrim--or even DA:O. DA2 doesn't seem much like a combat-based game; in fact, you really don't have to do anything in DA2 but click on a target once and everything is taken care of for you, if that's how you want to play the game. Sort of like playing pinball, but without having to use the flippers.

 

2). DAI is a different game than DA2. When I play a new game, it always takes awhile for the new muscle memory to be built up. That's not cause for anger or panic. Yes, closing the fade rift is hard the first time. That didn't bother me. Nobody is going to be a pro the first day or two after launch. I'm much better at it now.

 

Didn't Bioware promise us DAI was going to be a harder game than DA2? I think they really meant it! Go ahead and play your first run through on Easy if you want--no shame.

 

I suspect DAI is largely working as intended (I will grant some imperfections), and I suspect the people who are fine with the changes are mostly playing away, happily. i certainly am.



#175
atomaweapon

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Guys please make pc controls like DA2. This is killing me. I was super excited to play this and now it's a huge let down. Playing with mouse an dkeyboard is brutal. I don't want an action RPG. I want to be able to order my guys around