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The controls for this game on the PC need attention


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#176
Brogan

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First post in a forum ever. That annoyed.

 

Oh-really-gif_1.gif
 


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#177
Brogan

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1). DAI is harder to play than DA2, no question. No auto-attack, for starters, and much else of what people are pointing out. The game feels awkward at first--especially for the first few fights. BUT, I always thought DA2 combat was a little too hand-holdy (is that a word?) compared to games like Skyrim--or even DA:O. DA2 doesn't seem much like a combat-based game; in fact, you really don't have to do anything in DA2 but click on a target once and everything is taken care of for you, if that's how you want to play the game. Sort of like playing pinball, but without having to use the flippers.

 

2). DAI is a different game than DA2. When I play a new game, it always takes awhile for the new muscle memory to be built up. That's not cause for anger or panic. Yes, closing the fade rift is hard the first time. That didn't bother me. Nobody is going to be a pro the first day or two after launch. I'm much better at it now.

 

That's all well and good, but if they are going to patch things, and make some of the controls more like DA2 and DAO, what would be the point of learning this new, 'different' style, which btw alot of people don't like and are not playing because of it? 

 

You see the issue here?

 

I suspect the people who are fine with the changes are mostly playing away, happily.

 

Do you suspect this because they told you?



#178
haroldhardluck

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There is nothing wrong with the DAI PC interface that replacing it with the DA2 interface will not fix. DA2 had an excellent PC interface.

 

The serious problem with the DAI PC interface is as you are constantly pressing the wrong keys in the heat of combat and sometimes the keys do something unexpected like put you in debug mode. Or Target mode even when you did not hit the T key. And sometimes I am suddenly else where in the battlefield and have to pause and spend several seconds trying to find where my characters are and where the enemies are and trying to get control back. It seems I hit some key combination that meant something to the program but not to me.

 

Harold

 



#179
liteShadow

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Agree we need a patch asap I try binding the search to my mouse but I can't because it wont let me.



#180
StingingVelvet

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Basically it plays like the mouse and keyboard are emulating a gamepad, which is far from how Origins and DA2 played and felt. It would take a serious overhaul to change it though, I doubt they'll do that. Best I am hoping for is allowing us to click on things of interest from any distance rather than have to be near them.


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#181
Noelemahc

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Basically it plays like the mouse and keyboard are emulating a gamepad, which is far from how Origins and DA2 played and felt. It would take a serious overhaul to change it though, I doubt they'll do that. Best I am hoping for is allowing us to click on things of interest from any distance rather than have to be near them.

Exactly, haven't seen such bad mouse-and-keyboard controls in a port since Metal Gear Solid 2 (which treated the mouse as the right analog stick of the DualShock, where MOVING the mouse was equivalent to HOLDING the stick to the side, meaning you barely had any control over the camera as it would snap back into center position the moment you stopped moving the mouse).



#182
Cambios

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The PC controls and UI are terrible. The camera controls, both regular and tactical, are terrible.

 

Needed fixes:

 

1) When I take my finger off a movement key, STOP MOVING IMMEDIATELY. I don't need my character to skate/drift/skid to a stop. That's horrible.

 

2) The camera is a wreck. When you hold down RMB to start controlling the camera, it immediately JERKS the camera based on where your cursor is relative to your character. This is insanely disorienting. Don't move the camera until the user moves the mouse AFTER holding down RMB.

 

3) Allow key bindings to mouse buttons.

 

4) More ability bars. Go play an MMORPG if you don't know what I mean.

 

5) Auto attack option.

 

6) Some kind of stick lock on for melees so once you lock on your character automatically moves to stay in range.

 

7) Massive inventory overhaul. We need to be able to see more items, for example.

 

8) The whole search/looting system is just a disaster. Having to constantly spam search isn't epic. Having to constantly pan around looking for whatever pinged is lame. Give F a huge range - at least as large as the search, and allow an auto-search.

 

9) If you click on a lootable item, walk over and loot it. And give this huge range - like the range of your search area. And again, see above: F should auto loot anything in range.


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#183
Pecheckler

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Controls on PC are excellent, you're just using the input device poorly implemented as an afterthought.  I'm all for pushing the developers to stop shitting on PC gamers, but I do hope you're at least using a controller in the meantime.  It is a very enjoyable experience.  A $10 bluetooth adapter and you can use PS3 or PS4 controller. Any xbox controller or various PC specific gamepads work just as well.

 

Personally i've shifted nearly all of my single player PC gaming to the couch with a controller over the last few years, and I've been a fervent PC gamer for 20 years now. What's i'm seeing here with dragon age inquistion is having me hold out hopes for the next mass effect title having gamepad support for PC.   



#184
Rahvin

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Especially tactic mode. I cried and tried to control my heroes.

I think that people needs something like this.

1) Right-click on the ground to move.

2) Right-click on enemy to move + autoattack.

3) Do not start attack on left-mouse-click on the ground.

4) In tactic mode more camera oprions. Like camera-moving on touching border of screen.

5) PLEASE detach aim from center of screen in tactic. Its so horrible.

So much THIS^!!! Please, Bioware, restore my trust in you, these controls are horrible...



#185
tomkaa988

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the controls (on PC) are  at least bearable if you play a ranged class but as a rogue with daggers... omg it is so so bad. you're supposed to stay on the enemy all the time and certainly not vigorously fight air in front of yourself (which your controlled character WILL do if the enemy moves one step away from them. Lack of auto attack makes it a lot more time consuming to follow the enemy everywhere manually and attack. So instead of doing damage and using abilities I'm busy following demons around the whole fight) So unnerving... I gave up playing rogue, there's too much controls stuff to worry about which you SHOULD NOT worry about playing a pc game. I mean what, there aren't any other games on pc that have similar controls? why deprive us of the options?


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#186
Noelemahc

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Controls on PC are excellent, you're just using the input device poorly implemented as an afterthought.  I'm all for pushing the developers to stop shitting on PC gamers, but I do hope you're at least using a controller in the meantime.  It is a very enjoyable experience.  A $10 bluetooth adapter and you can use PS3 or PS4 controller. Any xbox controller or various PC specific gamepads work just as well.

 

Personally i've shifted nearly all of my single player PC gaming to the couch with a controller over the last few years, and I've been a fervent PC gamer for 20 years now. What's i'm seeing here with dragon age inquistion is having me hold out hopes for the next mass effect title having gamepad support for PC.   

Dude (or not-dude, if you're not a dude), the box didn't say the controller is mandatory => they owe us functioning mouse and keyboard controls. This is business. It's called "withholding information from the customer" and is grounds for a lawsuit if someone is in the frame of mind for one.

 

The previous games in the series worked fine with mouse and keyboard => they owe us a contiguous experience with a mouse and keyboard. This is also business. It's called "respecting customer loyalty" and is grounds for not selling any more games.

 

The absence of good controller support in Mass Effect is a related issue, it's called "providing options" and is also important for customer loyalty, but here's the trick.

 

ACHIEVING THESE GOALS IS NOT MUTUALLY EXCLUSIVE AND SHOULD NOT BE.

 

I hope you enjoyed your remedial Customer Service 102 class. Next time, we'll discuss the importance of the "time from starting game to reaching main menu" factor as a contributor to customer satisfaction.


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#187
tiiti

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I believe this is a new issue. One for multi monitors setups.

1. I'm having all the same gripes as the above however in addition, when I hold the mouse button to pan around, if I move it to far, as if I was to do a 180, the mouse cursor goes off screen to one of the others on either side. It feels all cack handed. Very messy. The game is set to full screen on the centre monitor at 1920x1200.

2. I've not read all the post here but the other major issue for me is the delay when moving moving and turning my character around with keyboard button presses. We are only talking a 0.5s delay or something but certainly not instant. With a controller it feels fine. Mouse smoothing is set to off.

Any ideas or just wait?

I really wanted to play this with the keyboard controls and it's been my anticipated game since it was announced. I am really disappointed. I have GTAV on PS4 beside me so I may be playing that earlier than expected.

#188
Nimlowyn

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I'm very concerned. If I can't play the game using point and click then I can't play it. I expected the controls to be comparable to their previous titles. I am a mouse-centric player and absolutely cannot enjoy playing on PC any other way. I can't rely on faith that this'll be implemented in a patch either, not for a $70 purchase. I need to sleep on it, hope I haven't missed the refund window. 

 

Edit: Just returned my preorder, made back in May, for a full refund. Now to wait and see if they will eventually allow key binding to mouse, or if I'll have to consider playing on a console. I just absolutely cannot play any other way but point and click.


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#189
costalren28

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And I'm guessing you control the mouse with your 3rd arm?
 

 

Movement and Interaction, Brogan. Not combat. Which I did mention is stupider than DA2's system. For combat I had to kept pausing to switch between using the mouse and keyboard (non tactical). I just posted that to help out any who isn't refunding, to perhaps get a more pleasant experience while moving and doing things, during non-combat. Till Bioware releases a patch fix for it.



#190
Brogan

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Movement and Interaction, Brogan. Not combat. Which I did mention is stupider than DA2's system. For combat I had to kept pausing to switch between using the mouse and keyboard (non tactical). I just posted that to help out any who isn't refunding, to perhaps get a more pleasant experience while moving and doing things, during non-combat. Till Bioware releases a patch fix for it.

 

That's the point.  Movement and interaction should all be possible with just the mouse.


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#191
Nimlowyn

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That's the point.  Movement and interaction should all be possible with just the mouse.

Yep. Just returned my game for a refund, gonna wait and see how this goes down. I'm hoping we'll see full point and click support as in previous titles, if that is even possible.


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#192
TripleThreeTwo

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Borrowed my brothers PS gamepad to play on my pc. I have to admit it was much better and faster playing with a gamepad.



#193
Brogan

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Yep. Just returned my game for a refund, gonna wait and see how this goes down. I'm hoping we'll see full point and click support as in previous titles, if that is even possible.

 

That is the big question.  Darrah stated they are looking into it, but my theory is they were forced into compromising alot of traditional control schemes because of the new engine and the focus on getting console done first.  Now those traditional schemes were very simple, and nobody complained about them (much, if i recall).  So why would they change them on strictly a design decision standpoint?

 

I think that if we learn today or tomorrow that only a minor few things are addressed in the first patch, and none of the major issues are even mentioned, that they are not getting changed because it is a hard-coded situation that they simply cannot resolve without major programming (which equals major $$ spent.  On pc only.  Not very likely).

 

I'm hoping it's not the case.  But we'll see I guess.


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#194
no_subject

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That is the big question.  Darrah stated they are looking into it, but my theory is they were forced into compromising alot of traditional control schemes because of the new engine and the focus on getting console done first.  Now those traditional schemes were very simple, and nobody complained about them (much, if i recall).  So why would they change them on strictly a design decision standpoint?

 

I think that if we learn today or tomorrow that only a minor few things are addressed in the first patch, and none of the major issues are even mentioned, that they are not getting changed because it is a hard-coded situation that they simply cannot resolve without major programming (which equals major $$ spent.  On pc only.  Not very likely).

 

I'm hoping it's not the case.  But we'll see I guess.

Pretty much this. The previous DA controls were fine on PC. It's not like they said for DA:I "Hey let's chuck out the perfectly fine PC controls which we've already programmed for the last 2 games and work on replacing it with a crappy console variant".

 

Either the new engine is designed for consoles and it's not possible to have decent KB+M controls, or due to time/budget constraints they haven't bothered to implement a decent control scheme. I don't hold out much hope either way. Hopefully click to move and a walk toggle will at least get patched in.

 

In the mean time I'm deciding on whether to buy Far Cry 4 and play that until DA gets patched, or just make a start with it anyway!



#195
Terodil

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Despite all my wrath and fury at the horrible, HORRIBLE PC controls, after 20+ hours of playing, I'd suggest just playing anyway. You may want to give a melee character a wide berth because the control issues are more of a challenge than a high difficulty setting, but if you play a bow-rogue or mage, you should be okay-ish enough.



#196
Brogan

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Despite all my wrath and fury at the horrible, HORRIBLE PC controls, after 20+ hours of playing, I'd suggest just playing anyway. You may want to give a melee character a wide berth because the control issues are more of a challenge than a high difficulty setting, but if you play a bow-rogue or mage, you should be okay-ish enough.

 

Nope.  I will sit in the CC for a month if I have to.  I can't get my money back.

 

I'm not ruining any of the story or visuals this game has in it until I am sure I will not be totally obsessed/depressed with how crappy things will get once I have to start moving/fighting.


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#197
mickey6688

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Just throwing in my two cents. I agree with this thread wholeheartedly. The Origins control scheme was much easier for PC use. I suppose it's a fair indication of how far Bioware has strayed from what made it great.


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#198
Uccio

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After reading these comments about PC usage I´m getting second thoughts of getting the game tomorrow, sounds chilling.



#199
Polantaris

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I'm typically not one to complain about controls - I've played a lot of games with a lot of control schemes...but whoever designed the PC one for DA:I...didn't know what he was doing. There are some complaints in this thread that make me shake my head, because a lot of similar PC games use them (Like the WASD and no P&C thing when in TPS mode, I've played quite a few MMO's that force this so it's nothing new, at least to me), however there's quite a few problems here that are just confusing. I'm not sure how this passed QC.

  1. I have this annoying issue where the mouse, when holding down camera movement and turning the mouse, will flip out and do a complete 180 instantly. It's INSANELY disorienting. I've lost track of what's going on due to this more than a few times. I changed my Camera Movement Speed down all the way and it doesn't fix it. Sometimes a tiny flick of the mouse will set it off.
  2. I agree 100% with the entire pickup thing. Hell, the entire Search System is gawdawful. Why do I need to be constantly mashing V to see loot, materials, and Points of Interest? I can understand using it to investigate scenes for quests, but everything else that's forced into this system is absolutely absurd. My index finger hurts because it has to be in such a horrid location, constantly mashing V, so that I can see the objects on the terrain. This system needs a complete revamp. It's completely unnecessary, and from what I can tell it doesn't even have a point. Why is loot hidden from view unless I press V, or am on top of it? It's stupid.
  3. The entire targeting system is bogus.  When the game auto-targets for me, it doesn't tell me ANYTHING about the enemy at all. I have to manually click them. But oh wait, I'm holding down the LMB so that I can attack...and when I'm doing that my cursor is invisible. So how do I get information about the monster? I can't! I can hope Tab hits them but that's going to target other monsters first, especially if I'm ranged. I lose track of my cursor in combat frequently due to it disappearing like this, it's frustrating as all hell.
  4. What's the point of the tooltips? They tell you nothing at all.
  5. I haven't seen a game use A and D for Turn Left/Right since DooM. For the past twenty years, any FPS or TPS game I've played uses A and D for Strafing Left/Right, and Q/E for Turning Left/Right. The fact that the camera in the Tactical Camera also turns on A/D just makes this even worse. Have the people who developed this played TPS/Top down games before? The camera controls are just stupid.
  6. I barely use the Tactical Camera...because it's pretty much pointless. It needs to zoom out A LOT more. If I haven't seen the spot I want to camera pan to, just Fog of War it. Why limit us with this crappy camera?
  7. The Equipment/Character/Inventory UI's are clearly not designed with a PC gamer in mind. Also it feels like my character order is different every time I open it. Sometimes when I press left from my main character, I get one character on my party, and other times I get someone else completely. It's very strange.

The PC controls and UI need a massive rehash. They're bad.


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#200
malcher

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If you planned on playing it with keyboard & mouse, then I would suggest you don't buy it at least until the devs announce the content of first patch. That will tell us if they actually care about PC version or if we can just go f*** ourselves because they already have our money.

 

To those wondering how this mess could be designed, the answer is simple: consoles. DAI PC is a port of console game (in terms of design). And we all have been lied to by Bioware when they ware saying that PC interface will be tailored to the PC needs & specification.