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Dragon Age Keep; worst assthumping I've ever taken.


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#1
phaedruslives

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It just plain didn't save any information for worldstate. After reformating and losing access to my former saves (Which I arrogantly assumed Bioware was actually tracking and copying things from for DAK) I've lost access to all of it. So, the notion that It's saving much of anything at all is really a cruel joke. Thanks a lot Bioware. I'm so damned crestfallen I'm verging on tears. I want a refund...



#2
Renata

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Hey there - I can help! Is your issue that the Keep is not picking up your saves, or that Inquisition is not recognizing your plot flags from the Keep? 

 

If it's the former - the Keep does not import your choices from the games. It only imports your hero appearance, achievements and entitlements. If you need help remembering everything, there are some great guides listed in our FAQ: http://forum.bioware...-age-keep-faqs/

 

If it's the latter - please ensure you followed all the steps and troubleshooting tips in our 'How to Export' guide, found here: http://forum.bioware...to-inquisition/



#3
Nomad_Wanderer

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Hey there - I can help! Is your issue that the Keep is not picking up your saves, or that Inquisition is not recognizing your plot flags from the Keep? 

 

If it's the former - the Keep does not import your choices from the games. It only imports your hero appearance, achievements and entitlements. If you need help remembering everything, there are some great guides listed in our FAQ: http://forum.bioware...-age-keep-faqs/

 

If it's the latter - please ensure you followed all the steps and troubleshooting tips in our 'How to Export' guide, found here: http://forum.bioware...to-inquisition/

 

Hey Renata!

 

I can help too! I can write XSL, or even SSIS to join/transform the current <charName_story.xml into english. Working with the community, we can then add appropriate filters to spell out via text bullets what choices to clearly make in the tapestry given a <charName_story.xml file.

 

However, there doesn't seem to be any published information on the event_id's...  Is it possible to get a hold of this data? There are a ton of people that are pretty frustrated about how this is setup.

 

I pre-ordered, didn't realize that this was going to be different than Mass Effect's process, and am now on my 2nd hour of setting my tapestry correctly. (I had to go install DA1, DA2, reload my saves, and sit with the journal and the wiki trying to get the right tapestry choices.) I'm not done yet.

 

I understand that only PC players that have saves are going to be able to use this sort of thing.. why not let the community take a crack at making this a little easier?



#4
Natureguy85

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Refund for what?



#5
Natureguy85

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Hey Renata!

 

I can help too! I can write XSL, or even SSIS to join/transform the current <charName_story.xml into english. Working with the community, we can then add appropriate filters to spell out via text bullets what choices to clearly make in the tapestry given a <charName_story.xml file.

 

However, there doesn't seem to be any published information on the event_id's...  Is it possible to get a hold of this data? There are a ton of people that are pretty frustrated about how this is setup.

 

I pre-ordered, didn't realize that this was going to be different than Mass Effect's process, and am now on my 2nd hour of setting my tapestry correctly. (I had to go install DA1, DA2, reload my saves, and sit with the journal and the wiki trying to get the right tapestry choices.) I'm not done yet.

 

I understand that only PC players that have saves are going to be able to use this sort of thing.. why not let the community take a crack at making this a little easier?

 

Use what sort of thing? The Keep?



#6
AlanC9

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Nomad_Wanderer's proposing a sort of guide to entering data into the Keep.



#7
Nomad_Wanderer

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Nah. Nothing that complicated.. and I'm not doing much without some assistance from BW.

 

PC players who have saved games, have a file called <charName>_story.xml 

This file documents the characters story. This file is a structured file (XML).. Almost like a database. However, the file uses an ID number to record an event, rather than text. (makes sense in a game where things are translated into a variety of languages.)

 

This file is uploaded into the legacy social bw site.. but isn't used for the tapestry (I dont think it is)..

 

 The <charName>_story.xml file, combined with another file (from BW) that translates the ID numbers into english Text, and you get a listing of events in english (or polish, spanish, etc)

 

That new file, that lists out the characters story events in english.. Is 100 million times better for setting up your tapestry than what is occurring now for someone who has a dmg'd legacy social bioware account (like me).  I do have endgame saves for both DA1, and DA2...

 

(BTW, the process I had to follow which sucks badly, is to reinstall DA1, load the endgame save, and try to piece together journal entries to fill out choices on the tapestry. This involves occasionally searching the wiki as well trying to remember which quests are involved with what). DA2's journal is even worse. :(  BTW don't do this.. look below for a choice viewer.

 

A much better way would be:

  1. Get a file from bioware. an event ID to event name & short description file 
  2. Do some work in XSL/SSIS (depending on how much the file has to be massaged to get it to combine)
  3. Polish the process so others can run it without complicated tools. Maybe even have it be a webpage.
  4. work with the community to filter the output to only output relevant to the tapestry events, and have the output be in tapestry vernacular.
  5. Rejoice that your first experience with DA3 isn't spend 2 hrs getting your tapestry set, or realizing 6 hrs in you remembered things wrong.

 

oh. look. I'm not even the first person to have this idea.  This probably means I'm wrong about #1.

http://www.nexusmods...nage/mods/4244/

 

4244-1-1416281552.png

 

There is a ton of tapestry data in the story.xml file.  Pretty Frustrated that people have to resort to 3rd party/community utilities to process a games xml file, so they can accurately type in the proper results into the website, to get a save game that accurately has their choices in it to start DA3.



#8
JasonShepard

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OP: Try Recuva: https://www.piriform.com/recuva

 

It's free, and you might be able to recover your deleted files - depending on the type of formatting done, and whether or not there's a possibility that you've saved over it.



#9
Natureguy85

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Nah. Nothing that complicated.. and I'm not doing much without some assistance from BW.

 

PC players who have saved games, have a file called <charName>_story.xml 

This file documents the characters story. This file is a structured file (XML).. Almost like a database. However, the file uses an ID number to record an event, rather than text. (makes sense in a game where things are translated into a variety of languages.)

 

This file is uploaded into the legacy social bw site.. but isn't used for the tapestry (I dont think it is)..

 

 The <charName>_story.xml file, combined with another file (from BW) that translates the ID numbers into english Text, and you get a listing of events in english (or polish, spanish, etc)

 

That new file, that lists out the characters story events in english.. Is 100 million times better for setting up your tapestry than what is occurring now for someone who has a dmg'd legacy social bioware account (like me).  I do have endgame saves for both DA1, and DA2...

 

(BTW, the process I had to follow which sucks badly, is to reinstall DA1, load the endgame save, and try to piece together journal entries to fill out choices on the tapestry. This involves occasionally searching the wiki as well trying to remember which quests are involved with what). DA2's journal is even worse. :(  BTW don't do this.. look below for a choice viewer.

 

A much better way would be:

  1. Get a file from bioware. an event ID to event name & short description file 
  2. Do some work in XSL/SSIS (depending on how much the file has to be massaged to get it to combine)
  3. Polish the process so others can run it without complicated tools. Maybe even have it be a webpage.
  4. work with the community to filter the output to only output relevant to the tapestry events, and have the output be in tapestry vernacular.
  5. Rejoice that your first experience with DA3 isn't spend 2 hrs getting your tapestry set, or realizing 6 hrs in you remembered things wrong.

 

oh. look. I'm not even the first person to have this idea.  This probably means I'm wrong about #1.

http://www.nexusmods...nage/mods/4244/

 

4244-1-1416281552.png

 

There is a ton of tapestry data in the story.xml file.  Pretty Frustrated that people have to resort to 3rd party/community utilities to process a games xml file, so they can accurately type in the proper results into the website, to get a save game that accurately has their choices in it to start DA3.

 

How much work would it take to make something like that across platforms? This isn't a bad idea on it's face, but the whining that you had to go check the game to see what you did is lame.



#10
Ansea

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Nah. Nothing that complicated.. and I'm not doing much without some assistance from BW.

 

PC players who have saved games, have a file called <charName>_story.xml 

This file documents the characters story. This file is a structured file (XML).. Almost like a database. However, the file uses an ID number to record an event, rather than text. (makes sense in a game where things are translated into a variety of languages.)

 

This file is uploaded into the legacy social bw site.. but isn't used for the tapestry (I dont think it is)..

 

[...]


There is a ton of tapestry data in the story.xml file.  Pretty Frustrated that people have to resort to 3rd party/community utilities to process a games xml file, so they can accurately type in the proper results into the website, to get a save game that accurately has their choices in it to start DA3.

 

Hi,

 

I have tested the tool you've mentioned on two different save files for the same character. Both saves were after the end of DA:O. One just after the end of DA:O, the other after the end of The Witch Hunt.

 

I am aware that the tool is still in alpha but:

  • With one save, The tool reported that I romanced Zevran which wasn't definitely the case  (I went up to him asking if I want to have a relationship with him but refuse) and that Morrigan didn't have a baby and that my Warden died killing the archdemon which was wrong.
  • With the other save, the tool reported that I romanced Zevran which wasn't the case of course (we are still talking about the same character same story), that I had a god baby with Morrigan and that my Warden was alive and well.

So as a conclusion the tool is consistent to say that I romanced Zevran (and I think the tools is properly working but the save files are screwed because of flags issues when the game was saved) but is inconsistent about other choices.

 

Bioware has explained many times that save files could be corrupted or doesn't reflect really the choices done by the player during the playthrough. (Before using the tool I was pretty sure my saves were ok but it's seem that's not the case as I romanced Morrigan). If you add the fact that a lot of people lost their save for whatever reasons, played one opus on one system, another opus on a second system, their choice to avoid developping such a tool is understandable. (Keep in mind that is your DA:O save is "corrupted", your DA2 save is probably also corrupted :( )

If they would have done it this way, they will have to support customer with troubles like me which cost time, ressources and money. I definitely prefer them spending time, ressources and money on building a robust system for DA:I save files than struggling to build a system for only one part of their customers.

Previous game save files would have been in a better shape, they would have probably find a way to do it.

 

The way they design the Keep is a formidable opportunity to restart our travels on Thedas on a clean basis. I hope that their save file system in DA:I is robust and that we'll no longer see some "corrupted" save files.

 

P.S. : I took care of my save files through several system reinstallation, hard drive failure, played on the same system through all the opus etc... and would have been a perfect candidate for such a tool but I still prefer the way they did it :)



#11
egalor

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am now on my 2nd hour of setting my tapestry correctly. (I had to go install DA1, DA2, reload my saves, and sit with the journal and the wiki trying to get the right tapestry choices.) I'm not done yet.

 

 

 

Say what??? Instead of importing the savegame decisions it makes _ME_ go search and recalling all bits and pieces I've made in two games years ago?? Are the frigging serious???

 

I would fire the devs for that. I can tolerate their local language policy, which made me spend an entire evening yesterday to sort out the language problem. And now I have to DO THEIR WORK of importing my savegames into DAI. Worse even, they present their unwillingness/inability to do their job properly - as a feature! I mean that damnable "tapestry" for which I don't care a rat's butt, honestly. And which cannot even import just _face_ and _name_ of my Warden from DAO. It cannot do even that.

 

What an incompetence fest, I say, folks. Looks like I'm going to spend another evening or more just to finish the job myself, instead of Bioware (or whoever developed this game).

 

This is just unprofessional, really.

 

UPD: Somehow my DAO char got sycned. But I don't remember the choices! Damn, damn, damn, thank you Bioware for not allowing me to play the game properly.



#12
Ranadiel Marius

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You are right they should have just let 90% of the decisions from DAO beignored in DAI and all future games since only 19 or so decisions that were imported.

#13
Natureguy85

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am now on my 2nd hour of setting my tapestry correctly. (I had to go install DA1, DA2, reload my saves, and sit with the journal and the wiki trying to get the right tapestry choices.) I'm not done yet.

 

 

 

Say what??? Instead of importing the savegame decisions it makes _ME_ go search and recalling all bits and pieces I've made in two games years ago?? Are the frigging serious???

 

I would fire the devs for that. I can tolerate their local language policy, which made me spend an entire evening yesterday to sort out the language problem. And now I have to DO THEIR WORK of importing my savegames into DAI. Worse even, they present their unwillingness/inability to do their job properly - as a feature! I mean that damnable "tapestry" for which I don't care a rat's butt, honestly. And which cannot even import just _face_ and _name_ of my Warden from DAO. It cannot do even that.

 

What an incompetence fest, I say, folks. Looks like I'm going to spend another evening or more just to finish the job myself, instead of Bioware (or whoever developed this game).

 

This is just unprofessional, really.

 

UPD: Somehow my DAO char got sycned. But I don't remember the choices! Damn, damn, damn, thank you Bioware for not allowing me to play the game properly.

 

 

So it's better to have import issues that plagued Mass Effect 2 and Dragon Age 2, just so that you don't have to worry about what you did that clearly isn't that important to you?

 

The Keep is easy and quick. It doesn't take that long to refresh your memory unless you remember almost nothing or have 20 wardens or hawkes.



#14
egalor

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Excuse me, dear Sir, but: ME and DA1/2 worked almost perfectly for me. Yes, I had to tamper with it, but ultimately the job was done automated.

 

I have ALREADY spent the best part of the evening and I am still trying to recall the choices in DAO, and already found an error in the Tapestry: in my game Morrigan did have and old god child with me, and Loghain did sacrifice himself after killing the Archdemon. That stupid tapestry would deem this as a conflict and would force the Loghain's fate to "executed by Warden" - which I never frigging did.

 

Quick and easy, eh? For no average minds then.



#15
Ranadiel Marius

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DA2 import was bugged to a ridiculous degree with some aspects. Even assuming you are correct that it worked perfectly for you, which I doubt unless you played DA2 post the 1.03 patch, that was not the universal experience. And again only 19 or so plot points were imported, you didn't have the majority of data that is in the Keep. So either Origins was retconned to only kind of happening or they went with something like the Keep.

As for OGB and Loghain, what you are describing is impossible in DAO unless there was a bug.

I'm sorry that you are having such trouble. Perhaps it would be best to just get the major plots right and not worry about the minor ones if this is taking you hours?

#16
egalor

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Thanks for your understanding Ranadiel. This tapestry is indeed pain in my backside. I will start a separate thread on this Loghain/Morrigan/me/old god child. Maybe I am missing something, so please help me/others there http://forum.bioware...estry-conflict/. Thank you...

 

One thing I know for sure that instead of playing DAI, I am spending my second evening for technical preparations thanks to the devs not wanting to do their job properly.



#17
Ranadiel Marius

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If it makes any difference DAI uploads your choices, so this should be the last time you have to enter the data like this. It is just a...growing pain as they try and fix old mistakes si that all previous games can have the appropriate weight from now on.

#18
egalor

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Well, if they want me - the customer - help them handle the technical difficulties, they should have straightly said: "

 

Dear friends, we are unable to decipher the flags in our previous games except names and appearance, so no real savegame import in DAI is possible. Please help us by completing a long and difficult quiz, but we promise that from now on we will keep the choices in legible format for DA4, DA5 and so on..."

 

But they are insolent enough to present it as a feature! This is what really made me mad at EA/Bioware for the first time in my life, really.



#19
Shechinah

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Insolent? Really?



#20
AlanC9

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There is a ton of tapestry data in the story.xml file.  Pretty Frustrated that people have to resort to 3rd party/community utilities to process a games xml file, so they can accurately type in the proper results into the website, to get a save game that accurately has their choices in it to start DA3.


I'm not sure "accurately" is quite correct there. One of the problems that led to the Keep is that the saves themselves were bad. Garbage in, garbage out. Although I believe the more substantial problem, as mentioned upthread, is that many DA:O choices didn't make it into DA2.

#21
Natureguy85

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Excuse me, dear Sir, but: ME and DA1/2 worked almost perfectly for me. Yes, I had to tamper with it, but ultimately the job was done automated.

 

I have ALREADY spent the best part of the evening and I am still trying to recall the choices in DAO, and already found an error in the Tapestry: in my game Morrigan did have and old god child with me, and Loghain did sacrifice himself after killing the Archdemon. That stupid tapestry would deem this as a conflict and would force the Loghain's fate to "executed by Warden" - which I never frigging did.

 

Quick and easy, eh? For no average minds then.

 

 

Well, if they want me - the customer - help them handle the technical difficulties, they should have straightly said: "

 

Dear friends, we are unable to decipher the flags in our previous games except names and appearance, so no real savegame import in DAI is possible. Please help us by completing a long and difficult quiz, but we promise that from now on we will keep the choices in legible format for DA4, DA5 and so on..."

 

But they are insolent enough to present it as a feature! This is what really made me mad at EA/Bioware for the first time in my life, really.

 

While it's not perfect yet, the Keep is superior to save imports. Now you can play different Inquisition playthroughs without having to replay both of the previous games.

 

Both ME2 and Dragon Age 2 had import bugs that made things not import correctly.Your lack of awareness of these bugs is irrelevant.

 

In your other thread you even admit you might be wrong about Loghain killing the archdemon in your scenario, and you are. Unless it was seriously bugged, the Dark Ritual automatically makes the Warden make the final strike. The error is in your head.



#22
egalor

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Insolent? Really?

Really. When I do my job wrong, I usually either admit it or say nothing. I would never market it, at least.



#23
Nomad_Wanderer

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Guys.. I think you are assuming some things.. I don't want an automatic import. I understand some of the challenges that causes.

 

However, I do want an easier way to see what choices I made in DA1 and DA2.  I'm not the only one, as I just recently found that tool. (Which is definitely still bugged.. The person making it only started developing it recently it looks like.) However, I have hopes that someone opening up DA3 christmas morning will have a much easier go at setting their tapestry than I or others did.

 

I was a DA1 collectors edition pre-order boxed copy.  I played right out of the gate 4 years ago.  I don't remember my choices.... I played my way through the story, did 98% of the sidequests, and moved on.  I have a job and 2 kids.. If I'm lucky I can play through a game once... 

 

If my DA1 choices matter, I need an easier way than it is now way to see them. As much as some want to call it whining, it is a pain in the butt to re-install the game, load my save, and then use the journal to try and piece together what happened.  The Story tab has lots of tidbits of useful information to help you set the tapestry correctly.. If I could see My Character's story, I could just Ctrl-f type in the tapestry's question (char name or place name etc), and have a quick efficient way to know how I decided things. That's NOT how it is today. I have to go to the wiki, try and figure out what quest the wiki page is talking about, and then go back into the journal, try to find that quest...

 

For someone who tried to do most of the sidequests, there is a lot of hunting and pecking.  

 

I don't want auto import. I'm not suggesting that the keep be replaced. It has it's purpose in ultimate configurability. However, the current way to access your past/find the answers to the questions asked in the tapestry is significantly flawed and a major frustration for people. If you make it so difficult for people to actually get at their previous choices, you're pretty much asking them to re-make the decision now.. forget about the decision you already made.. remake it.. Except this time around your tossing out all the context from the characters/situations. (Do people really think the ? marks have enough text to be helpful?)



#24
Allan Schumacher

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Closing this down as it's now devolving into a personal fight over whether or not something like The Keep is an acceptable solution which historically ends with increased hostility.