I played DA:Origins and DA: 2. DA:Origins was so good with its combat, a proper fantasy role playing system if there ever was one. Yes, it was basically the system from KOTOR, but so what? It worked and it allowed for some tactical ability.
DA:2 was worse, but it wasn't bad. The ability to manage your characters with "tactics" was ill-advised and barely worked, and was only for uber-nerds who actually could figure it out. The rest of us who hacked and slashed our way through Dragon Age: Dynasty Warriors Edition weren't so bad off. The AI was mediocre but it wasn't deadly, and combat worked well enough that you could slash your way through.
DA:I has me crossed though. They seem to have tried to make a hybrid system between DA:Origins and DA:2. AND COMPLETELY NOZZED IT UP.
So you know what at least worked about DA:2? Rolling. As a Rogue or as a Warrior or even a Mage, I could roll out of the way of an attack. So even if I could not tank the damage, I could at least dodge it. And rolling was just a button press, it was easy. It was right the hell there. As a Rogue, I would hack-hack-hack-roll, hack-hack-backstab-roll-stabby-stab-stab. Now, I can just mash the right trigger, and wait for my damn abilities to recharge. Now if I could keep aggro on Cassandra that wouldn't be so bad, but for that I have to go to the stupid "pause system" which doesn't seem to actually keep my commands in place after I add them.
Kinect? Forget it. Kinect does nothing. It simply does not work. If, in the heat of combat, I keep my voice steady, monotone, and speak right into it Cassandra and Solas seem to actually figure out what I am saying. If not, well, screw it.
And then the leveling system! So did Bioware borrow from Skyrim or something? Because in the Hinterlands I am walking around, and all of a sudden a few fights will just be INCREDIBLY difficult. Like beyond possible. Only level 5 (levels take forever to gain it seems), and suddenly I'm fighting a fire demon who can nuke my entire party. It'd be nice if there was some sort of magical healing I could do, but instead we just have to guzzle healing potions and hope to god they recharge fast enough.
If there was some kind of warning system that told me that I wasn't leveled for this fight or wearing the right gear that would be great. Or if, when I see an enemy charging for an alpha strike, I could roll out of the way, that would be ok. I can't.
So unlike DA:Origins, the system doesn't work for "tactical" play, or whatever you want to call it. Unlike DA:2, you can't hack and slash. What can you actually do?!
I'm sitting here wondering if I missed something when it went over the controls. Like maybe roll is on a button combo or something.
Bioware, come on. Why do you have to fiddle with something that wasn't broken? DA:Origins wasn't broken. DA:2, even if it was different, was not broken. But DA:I just sucks so far. I keep wondering when this will get good. And the camera is even more nozzed than ever.
I'm drained. Maybe I'am (at 27) just too old for video games or something. This is the first time I have ever logged in to ****** about a game, but because I'd already spent so much time in DA:Origins and DA:2, I was really looking forward to DA:I. I'm going to keep playing because I already bought this thing, but damn it I am frustrated to hell. At least I bought it on Xbox, instead of PC which seems to have even more issues.
edit: and what is with freaking jumping?! Wha, I mean, it wasn't a bad idea to add. But why jump over roll? I find myself accidentally jumping in battles, and of course when you do that you get creamed. And now, you have to jump over crap to get places and you don't know "can I jump that? Or is it a wall?"
I feel like the UI meeting concerning combat went like this:
*the boss bursts through the door*
"Jenkins! Jenkins! I just had the best idea! You know what we need for DA: Inquisition?!"
"A competent user UI and a system our customers will find intuitive and easy to use?"
"JENKINS YOU IMBECILE! Why do I pay you? That isn't an idea that is rubbish!! No, what our customers need is the ability to jump up stuff. Get rid of rolling out of the way of the big attacks and instead allow people to JUMP!"
"But sir, won't that make fights incredibly boring? I mean now people just have to hack away at the right trigger to do basic attacks, and that is all combat is is moving and hitting basic attack."
"JENKINS! You are in the mail room!"





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