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This is the worst combat system yet.


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#1
Scryer_3600

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I played DA:Origins and DA: 2.  DA:Origins was so good with its combat, a proper fantasy role playing system if there ever was one. Yes, it was basically the system from KOTOR, but so what? It worked and it allowed for some tactical ability.

 

DA:2 was worse, but it wasn't bad. The ability to manage your characters with "tactics" was ill-advised and barely worked, and was only for uber-nerds who actually could figure it out. The rest of us who hacked and slashed our way through Dragon Age: Dynasty Warriors Edition weren't so bad off. The AI was mediocre but it wasn't deadly, and combat worked well enough that you could slash your way through.

 

DA:I has me crossed though. They seem to have tried to make a hybrid system between DA:Origins and DA:2. AND COMPLETELY NOZZED IT UP.

 

So you know what at least worked about DA:2? Rolling. As a Rogue or as a Warrior or even a Mage, I could roll out of the way of an attack. So even if I could not tank the damage, I could at least dodge it. And rolling was just a button press, it was easy. It was right the hell there. As a Rogue, I would hack-hack-hack-roll, hack-hack-backstab-roll-stabby-stab-stab. Now, I can just mash the right trigger, and wait for my damn abilities to recharge. Now if I could keep aggro on Cassandra that wouldn't be so bad, but for that I have to go to the stupid "pause system" which doesn't seem to actually keep my commands in place after I add them.

 

Kinect? Forget it. Kinect does nothing. It simply does not work. If, in the heat of combat, I keep my voice steady, monotone, and speak right into it Cassandra and Solas seem to actually figure out what I am saying. If not, well, screw it.

 

And then the leveling system! So did Bioware borrow from Skyrim or something? Because in the Hinterlands I am walking around, and all of a sudden a few fights will just be INCREDIBLY difficult. Like beyond possible. Only level 5 (levels take forever to gain it seems), and suddenly I'm fighting a fire demon who can nuke my entire party. It'd be nice if there was some sort of magical healing I could do, but instead we just have to guzzle healing potions and hope to god they recharge fast enough.

 

If there was some kind of warning system that told me that I wasn't leveled for this fight or wearing the right gear that would be great. Or if, when I see an enemy charging for an alpha strike, I could roll out of the way, that would be ok. I can't.

 

So unlike DA:Origins, the system doesn't work for "tactical" play, or whatever you want to call it. Unlike DA:2, you can't hack and slash. What can you actually do?!

 

I'm sitting here wondering if I missed something when it went over the controls. Like maybe roll is on a button combo or something. 

 

Bioware, come on. Why do you have to fiddle with something that wasn't broken? DA:Origins wasn't broken. DA:2, even if it was different, was not broken. But DA:I just sucks so far. I keep wondering when this will get good. And the camera is even more nozzed than ever.

 

I'm drained. Maybe I'am (at 27) just too old for video games or something. This is the first time I have ever logged in to ****** about a game, but because I'd already spent so much time in DA:Origins and DA:2, I was really looking forward to DA:I. I'm going to keep playing because I already bought this thing, but damn it I am frustrated to hell. At least I bought it on Xbox, instead of PC which seems to have even more issues.

 

edit: and what is with freaking jumping?! Wha, I mean, it wasn't a bad idea to add. But why jump over roll? I find myself accidentally jumping in battles, and of course when you do that you get creamed. And now, you have to jump over crap to get places and you don't know "can I jump that? Or is it a wall?" 

 

I feel like the UI meeting concerning combat went like this:

 

*the boss bursts through the door*

"Jenkins! Jenkins! I just had the best idea! You know what we need for DA: Inquisition?!"

"A competent user UI and a system our customers will find intuitive and easy to use?"

"JENKINS YOU IMBECILE! Why do I pay you? That isn't an idea that is rubbish!! No, what our customers need is the ability to jump up stuff. Get rid of rolling out of the way of the big attacks and instead allow people to JUMP!"

"But sir, won't that make fights incredibly boring? I mean now people just have to hack away at the right trigger to do basic attacks, and that is all combat is is moving and hitting basic attack."

"JENKINS! You are in the mail room!"


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#2
Coyote X Starrk

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I am enjoying the combat just fine....


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#3
dlux

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Great informative post @OP :)

 

Don't forget to share your thoughts with the world by posting them on Metacritic. =]



#4
X Equestris

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Honestly, I think this combat system blows both of the previous ones out of the water.
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#5
HighChronicler

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Honestly, I think this combat system blows both of the previous ones out of the water.

 

Once the Controls for the PC are fixed I would agree 100%

 

As it stands right now, It's just slightly worse than Origins, but only because of the Clunky PC Controls.


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#6
Kierro Ren

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It's a mix of both Origins and DA2... Been mentioned quite a few times in streams. BUT, CS like x Equestris said, blows the others away.



#7
Vanth

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I admit I hated it to start with but I am now getting used to it. I think a lot of the mechanics are different but also not explained. For example, I hadn't realised that shield wall switched off as soon as you attack, so it seemed like it didn't work at all at first. Things like guard are not really explained at all - so it took me a while to realise that the grey stuff on my (and enemies) health bar was.

 

It still badly needs a walk toggle though.



#8
mav805

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I like the the combat itself, but I find it weird that they removed mechanics from Origins that made it better (never played DAII). I don't get why more involved tactics were removed, now I can't tell a mage to cast barrier on the tank first, or for somebody to take out archers and mages first or anything, it's just weird why that was removed. Then there's no way to access abilities from the tactics wheel, and you can't change weapons from the tactics wheel either, now we have to go all the way to the inventory screen... unnecessarily removed that when they actually improved the function of the game. 

 

Overall so far I think there are some great additions to the game, and it's obvious a lot of care was put into it, I'm just a little disappointed with the removal of options during combat that made it more in depth since that's a huge part of the progression of the game.



#9
nicklesminer

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If there was some kind of warning system that told me that I wasn't leveled for this fight or wearing the right gear that would be great. Or if, when I see an enemy charging for an alpha strike, I could roll out of the way, that would be ok. I can't.

 

There actually is a warning system. Its hard to notice though. If when approaching an enemy and their health bar has a red skull on it, it means its too strong for you.



#10
X Equestris

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Once the Controls for the PC are fixed I would agree 100%
 
As it stands right now, It's just slightly worse than Origins, but only because of the Clunky PC Controls.


I'm playing on PS4, so the controls have been fairly smooth so far. The only issue is tactical cam not handling changes in elevation well, but it isn't awful.

#11
X Equestris

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Oops, double post.

#12
SongstressKitsune

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There actually is a warning system. Its hard to notice though. If when approaching an enemy and their health bar has a red skull on it, it means its too strong for you.

Oh my god that makes so much sense. I was struggling in one fight and WOW now I am glad I read this so I won't keep ramming into overleveled enemies! Thank you!



#13
Giantdeathrobot

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Tactical camera controls need to be fixed, it's clunky as hell right now, and we just need auto-attack in 3rd person mode, that button mashing nonsense has got to go. 

 

Apart from that, it's pretty good. Better than DA2's, we'll see how it holds up to Origins after I get high level abilities.


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#14
Ferretinabun

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I'm someone who was horrified that the if-then tactics system had been removed. That basically WAS the gameplay in DA2 for me.

 

Can someone please reassure me that the current system works well, because at the moment I'm worried that it's either 'live with a flawed AI or micromanage every single thing your characters do', neither of which sound like attractive options to me...



#15
wellsoul2

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I guess this is a good console game - controls on the PC are horrible.

 

I hope I get a refund.



#16
wellsoul2

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I'm someone who was horrified that the if-then tactics system had been removed. That basically WAS the gameplay in DA2 for me.

 

Can someone please reassure me that the current system works well, because at the moment I'm worried that it's either 'live with a flawed AI or micromanage every single thing your characters do', neither of which sound like attractive options to me...

There are no tactics I can see. Party just attacks.



#17
Scryer_3600

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My question is how do you deal with the ice demon and the fire demon in the hinterlands? When you go to close those portals, they will show up and *pow* you are out. 


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#18
Taleroth

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You lost me at saying DAO's system is that from KOTOR.

 

That's off in just about every regard.



#19
ssanyesz

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Tactical camera controls need to be fixed, it's clunky as hell right now, and we just need auto-attack in 3rd person mode, that button mashing nonsense has got to go. 

I think everybody agree with this.


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#20
DWard

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As much as i hate to admit it the OP does make some valid points.

 

I am only a few hours in am im still asking questions on these forums because the game or the Strat guide simply doesn't answer them.

 

Coming from having just played Shadow of Mordor where combat was lighting fast and you could doge and parry attack, this game feels a lot like i am playing Dark Age of Camelot.

 

Seriously the combat feels MMOish.

 

Mouse aiming espcially in melee is clunky.

 

Combat feels like open with buttons 1,2 hold attack then spam 1,2 as fast as possible.

 

Maybe it is my fault, I think i was expecting to much from DA:I combat myself.

 

I am enjoying everything else, but the melee combat on a M/KB, not so much.

 

Boy this game needed a tutorial and/or training area.


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#21
Giantdeathrobot

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I think everybody agree with this.

 

I just don't understand why they did this. 

 

They were happy to announce tactical camera was back, which is cool, but they basically strip it of all the functionalities that made it useful. They did add more detailed enemy stats and status effect which is good, but the low level of zoom and the secondary cursor, which is completely redundant on PC, make it a pain in the ass to use many times. In combat I now mostly go to tac cam and put it behind my party like a usual third-person camera, which works but kinda defeats the purpose of having a tactical camera in the first place. Most fights also take part in areas too large to be contained in the farthest zoom level.

 

No auto-attack unless in tac cam is just... what? Why? Who the hell came up with this? I know that Dragon Age is an RPG that works on consoles and all, but it's not God of War either for frick's sake.

 

I'm enjoying the game a lot, almost everything else is really good, and otherwise the combat is fun but challenging. But the poor PC controls and a few baffling design decisions just drag it down. I really hope they release a patch to correct at least some of these issues. At the very, very least, let us auto-attack any time.


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#22
Hexcaliber

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Too old for gaming at 27, lol, kid you are just getting started; for the record I am 50 years young. As for the combat, it is not that bad once you get used to it, sure it is different from previous games, but that doesn't mean bad. Playing a rogue I do end up running back and forth, however, as someone who plays fps as well as rpg it really isn't a problem and I was able to adjust after 20 minutes or so.



#23
ssanyesz

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I just don't understand why they did this. 

 

They were happy to announce tactical camera was back, which is cool, but they basically strip it of all the functionalities that made it useful. They did add more detailed enemy stats and status effect which is good, but the low level of zoom and the secondary cursor, which is completely redundant on PC, make it a pain in the ass to use many times. In combat I now mostly go to tac cam and put it behind my party like a usual third-person camera, which works but kinda defeats the purpose of having a tactical camera in the first place. Most fights also take part in areas too large to be contained in the farthest zoom level.

 

No auto-attack unless in tac cam is just... what? Why? Who the hell came up with this? I know that Dragon Age is an RPG that works on consoles and all, but it's not God of War either for frick's sake.

 

I'm enjoying the game a lot, almost everything else is really good, and otherwise the combat is fun but challenging. But the poor PC controls and a few baffling design decisions just drag it down. I really hope they release a patch to correct at least some of these issues. At the very, very least, let us auto-attack any time.

It's like they forgot (or run out of time) to finish the final touches with mouse + keyboard input. Like the pc version was not made for pc... :mellow:



#24
riverslq

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It's like they forgot (or run out of time) to finish the final touches with mouse + keyboard input. Like the pc version was not made for pc... :mellow:

look at grand theft auto v, its out for the consoles before the PC

all the companies seem to aim for the consoles first, Then if pc players complain enough, eventually 'fix' things

its a rather sad state of affairs



#25
Vanth

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To be fair to GTAV I get the impression that they have delayed the PC version so they can make sure that they have gotten this sort of thing right.