i'm looking at the menu and i'm seeing nothing when I level up.
How do you improve the attributes?
Débuté par
Andrew Waples
, nov. 18 2014 11:31
#1
Posté 18 novembre 2014 - 11:31
- Zstur aime ceci
#2
Posté 18 novembre 2014 - 11:38
As I understand, you don't get to allocate attribute points when you level. They are automatically distributed.
Abilities and armor with attribute bonuses seem to be the way to pick and choose what you want.
#3
Posté 18 novembre 2014 - 11:44
Abilities and items can have bonuses.
#4
Posté 18 novembre 2014 - 11:48
You appear to get only 1 per level. And everyone in Thedas is apparently identical prior to class selection - all stats are 10. No one is stronger or smarter or faster or hardier than anyone else.i'm looking at the menu and i'm seeing nothing when I level up.
#5
Posté 19 novembre 2014 - 12:17
Attribute points are the very heart of an RPG in my opinion. Why they couldn't give us some control of them is beyond me.
#6
Posté 19 novembre 2014 - 12:18
You get points with armor, weapons and skills. Choose this skill and you get plus 3 to magic. Etc
#7
Posté 19 novembre 2014 - 12:49
Attribute points are the very heart of an RPG in my opinion. Why they couldn't give us some control of them is beyond me.
My guess is they inverted the mechanic to make it more easy/forgiving on the more casual players.
In the previous games you had to mind abilities and items mimimal requirements when you leveled. If you didn't allocate your points soundly you got punished hard. It's an easy task for either a RPG veteran or an involved player but I guess the mechanic can seem cumbersome to a newcomer or a person focused on the story and hampered by those considerations.
By inverting the mechanic, having the items and abilities providing the bonus you make it a lot easier to build your character for those players.
A fully equipped and speced assassin's rogue will probably end up having a high dexterity anyway.
I'm not a fan of the idea, but it does seem Biowarish. It's not the first time they cut what they think is overly complicated rather than working on the UI ergonomics or building a sound learning curve. This is almost the golden rule of the Mass Effect series (retirement of inventory, simplifications or retirement of abilities, etc.).





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