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What made Dragon Age Origins so special to people?


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#26
AlanC9

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Old school RPG mechanics.RPG gamers made the genre. We bought all the RPG games from when they were basic and had bad graphics, we made Baldur's Gate a smash hit. We liked those games and how they worked.RPGs games were a house we built from the ground up and filled with things we loved.Then the filthy casuals decided they wanted a slice of the action (literally). They came into our house, moved the furniture, criticised the décor, spilled food on the carpet. They said this was boring, that was dull, changed everything around until RPGs became yet another action game.DA:O was a last stand, a brief respite from the siege against the blight. Then the Darkspawn won.


Heh. I suppose I'm more sanguine about the changes from BG2 because BG2 was my DA:O, in the terms of your analysis. I always thought that the classic CRPGs were what the filthy casuals did to PnP, starting with their fondness for that crappy D&D system.

#27
Dried Donkey

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i haven't played DAI yet but i actually prefer DA2 overall the story surprisingly interested me more amongst other things (oh and funny hawke best hawke) but i can understand why many many many many people loved DAO



#28
Sylvius the Mad

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Heh. I suppose I'm more sanguine about the changes from BG2 because BG2 was my DA:O, in the terms of your analysis. I always thought that the classic CRPGs were what the filthy casuals did to PnP, starting with their fondness for that crappy D&D system.

The CRPGs did add one huge improvement.  They were single-player.

 

And while BG (and DAO) are both terrific games, they're no Ultima VII.

 

I'll agree that BG2 was the beginning of the end.  My least favourite BioWare features all seemed to get their start in BG2.  BioWare got it just about right with BG, and then have been heading in largely the wrong direction ever since.



#29
ravenousglory

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Origins is an awesome experience, really. It's very sad that we most likely, won't see games like that in near future. People want Action. Dynamic. I can understand that. But tactical experience of DA:O is really good. Not disappointing atleast. And, besides, Bioware managed to make a really dark fantasy game, you really feel the atmosphere, a very good scenario and dialogues. It's like CDProject made more action-impacted Witcher 2, but game just totally lost all it's personality, great Witcher 1 atmosphere and so on. It's what happened with DA series :(



#30
Sully13

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the pile of Crack they mixed into the disk.



#31
FumikoM

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I played it, was a drag because I played Da2 before it. Very dull and clunky combat, story was okay but not as interesting as the one in DA2. Same with companions, their stories and personalities was more polished in DA2. The protagonist actually had a personality, in DA:I they where just silent and empty.

In other words, I still do not understand why so many loved it and hated on DA2.

#32
Sylvius the Mad

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In other words, I still do not understand why so many loved it and hated on DA2.

Because DA2 didn't let me design Hawke's personality.  And because the combat mechanics rendered the entire setting nonsensical.

 

And because I like inventory management, dammit.  That's a fun part of gameplay.  I want to mix and match equipment to get the right combination of stats and appearance for everyone.  It's one of my favourite parts of the game, and DA2 didn't have it.


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#33
dantares83

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For me, it is a 10/10 game because:

 

1) my companions - i completely reasonated with them (esp Alistair and Morrigan) and felt like I truly know them

2) the plot - gathering the army and having Alistair/Anora addressing the army u gather is so rewarding and all the feels

3) the decisions - so many decisions that this game can be replayed many times

4) the lore - so much lore added to the DA world that you feel u are part of that world



#34
Chari

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It is one of few games which actually made me cry
Companions felt like a family, choices really mattered, story was interesting but not overly.complicated, music was heartbreaking, graphics pretty good for those years, combat tactical and challenging and fun
10/10

#35
Enesia

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Old school RPG mechanics.

RPG gamers made the genre. We bought all the RPG games from when they were basic and had bad graphics, we made Baldur's Gate a smash hit. We liked those games and how they worked.

RPGs games were a house we built from the ground up and filled with things we loved.

Then the filthy casuals decided they wanted a slice of the action (literally). They came into our house, moved the furniture, criticised the décor, spilled food on the carpet. They said this was boring, that was dull, changed everything around until RPGs became yet another action game.

DA:O was a last stand, a brief respite from the siege against the blight. Then the Darkspawn won.

 

Basically this in a nutshell, why repeat what you said. It happened to the Elder Scroll series, it happened to the Fallout series [Fallout New Vegas was amazing though], ME, even Fable and Fable was already an action adventure RPG, but it got butchered slowly game by game, 

 

v And that post just proves our point, they listen to people like this over the people who bought their games and made them what they are today

 

I played it, was a drag because I played Da2 before it. Very dull and clunky combat, story was okay but not as interesting as the one in DA2. Same with companions, their stories and personalities was more polished in DA2. The protagonist actually had a personality, in DA:I they where just silent and empty.

In other words, I still do not understand why so many loved it and hated on DA2.



#36
FumikoM

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Because DA2 didn't let me design Hawke's personality.  And because the combat mechanics rendered the entire setting nonsensical.
 
And because I like inventory management, dammit.  That's a fun part of gameplay.  I want to mix and match equipment to get the right combination of stats and appearance for everyone.  It's one of my favourite parts of the game, and DA2 didn't have it.


Well, I blame BW for making me spoiled, I even have problems fully enjoying Skyrim nowadays. Im starting to really hate a silent lead character. Also I look at it this way; I'm currently going through Baldur's Gate I and II for the 20th time, yet I could not go through DA:I a second time.

#37
Enesia

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Well, I blame BW for making me spoiled, I even have problems fully enjoying Skyrim nowadays. Im starting to really hate a silent lead character. Also I look at it this way; I'm currently going through Baldur's Gate I and II for the 20th time, yet I could not go through DA:I a second time.

 

Spoiled? *rolls eyes*

 

That's not spoiled, you just like the taste of b.s. It's okay to admit it. 



#38
FumikoM

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Spoiled? *rolls eyes*
 
That's not spoiled, you just like the taste of b.s. It's okay to admit it.


Talking is bad for you? K.

#39
Semipro

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DA:O felt beautifully desperate and grim...for its time. Its getting a bit dated technology wise and going back to it most recently I was struck by two major things.

 

1.) The graphics and animations are starting to wane in their believability....but the game still presents itself well even in the current generation.

2.) That there was no way I was going to be able to "power through" DA:O as I'd planned to do because no matter that I'd run like 7 Warden's through the whole game before....DA:O was made when BioWare was god tier at making RPG games....the story just will not allow you to ignore it or spacebar through all the dialogue.

 

Even though I've heard probably every line of dialogue ever recorded for DA:O, I still listen to almost everything said in that game...especially by major storyline characters.

 

The plot and story were so well balanced and well realized in the game flow that you really felt like you had to defeat the Archdemon and save Ferelden. It wasn't just a "fun game to play" the story made you care about it...even though the thousands of NPC's you supposedly save by defeating the Blight are never even seen, even though the Civil War is literally fought in shoebox encounters...even though DA:O isn't half as big environmentally, as DA:I is...it just made you live, eat and breathe being the Grey Warden.

 

I am of a theory that even if DA:O had been developed in RPG Maker, with a story as compelling as the story DA:O told....it still would have been very successful.


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#40
Hair Serious Business

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Well judgeing buy half the posts ive seen it was either story or fu**ing the party members.

 

It's the other one...they seem to liked awkward scenes in 'Victoria's Secret' underwear lol



#41
Enesia

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Talking is bad for you? K.

 

Talk to you is bad for me, yeah. It's that kind of mentality that butchered the RPG industry to begin with. 

 

I am a writer and my background comes from tabletop RPGs. You create your characters, you write them down, you give them backstories, and personalities. And you work with their stats. It's an intimate affair of creator and creation. Each little character of yours becomes a unique individual with their own little story.

 

DAO did give us origin stories, but depending on the characters age you could fill in a lot of backstory events before the events in DAO. Each character was a special little gem.

 

Spoiled sounds more like a lack of creativity to me.

 

Because in my head, I have each little voice for my character, each little detail about them. I write stories and backstories about them. Their interest and point of views of previous quest that may have impacted them.

 

Because that's what makes a RPG fun.

 

I rather a silent protagonist to be able to fill in the blanks. Kind of like a Choose Your Own Adventure Book.

 

Actually no it's exactly that:

 

DAO and many of the better RPGs were a Choose Your Own Adventure Book that you got to Choose your own adventure

 

DA2 and many of the not so great RPGs were a Choose Your Own Adventure Book, that people complained the originals were to boring and to complex for them. So the Choose Your Own Adventure book told you who you were, told you which pages to choose, which pages not choose, how not to die, etc.

 

Part of the fun of RPGs was the creation involved. Not just Appearance creation. But creation from a build up.


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#42
SykoWolfPup

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Back then, it was a magnificent RPG that many people enjoyed. Thats both good and bad for the games future.
Its good because it ensures that there will be a sequel (and so on) , but bad because if the devs decide to change or alter some aspects of the game, certain people will not like it, as we see with Inquisition. (Putting aside bugs of course, Im talking about pure gameplay decisions)

Ultimatly, it seems like a vast majority of people are enjoying Inquisition, but there are some who really dislike the direction the series has taken. They have every right to have that opinion.

Personally, I've enjoyed ALL 3 games, including 2 (even though I agree it was very rushed).



#43
FumikoM

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Talk to you is bad for me, yeah. It's that kind of mentality that butchered the RPG industry to begin with. 
 
I am a writer and my background comes from tabletop RPGs. You create your characters, you write them down, you give them backstories, and personalities. And you work with their stats. It's an intimate affair of creator and creation. Each little character of yours becomes a unique individual with their own little story.
 
DAO did give us origin stories, but depending on the characters age you could fill in a lot of backstory events before the events in DAO. Each character was a special little gem.
 
Spoiled sounds more like a lack of creativity to me.
 
Because in my head, I have each little voice for my character, each little detail about them. I write stories and backstories about them. Their interest and point of views of previous quest that may have impacted them.
 
Because that's what makes a RPG fun.
 
I rather a silent protagonist to be able to fill in the blanks. Kind of like a Choose Your Own Adventure Book.
 
Actually no it's exactly that:
 
DAO and many of the better RPGs were a Choose Your Own Adventure Book that you got to Choose your own adventure
 
DA2 and many of the not so great RPGs were a Choose Your Own Adventure Book, that people complained the originals were to boring and to complex for them. So the Choose Your Own Adventure book told you who you were, told you which pages to choose, which pages not choose, how not to die, etc.
 
Part of the fun of RPGs was the creation involved. Not just Appearance creation. But creation from a build up.


If I want that I play pen and paper RPGs like D&D and Shadowrun. Also see the current indie RPG scene. And stop replying to me if it's "bad" for you.

#44
Enesia

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If I want that I play pen and paper RPGs like D&D and Shadowrun. Also see the current indie RPG scene. And stop replying to me if it's "bad" for you.

 

Thing is we have these modern day inventions called computers. So, we can write characters backstories on an electronic word document and use a keyboard. ;)



#45
Lee T

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As far as I'm concerned, what makes DAO exceptionnal is DA2.

DAO was not an exceptionnal game. However, they did manage to deliver on everything it was set out to do and they did it brilliantly. I'm a sci-fi guy so I wasn't much intersted and it took me about a year of my friends raving to finally buy it. It was a pleasant surprise.

On the other hand DA2's project was exceptionnal. The idea of a story spanning a long period of time with consequences of your early choices coming back at you years after was brilliant. The execution was painfully average. I preordered it and was sorely disapointed.

If DA2 had hit every mark it was supposed to hit, most people would consider it one of Bioware most ambitious project. The way the story unfolds let most people, like me, with a deep sense of nostalgia for DAO and the hope to see Bioware reconnect with greatness.

#46
edeheusch

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Because I like “Fantasy Story driven tactical cRPG” that have fixed (what I consider as) some faults of the old tactical cRPGs (like BG). And to my point of view Dragon Age Origin and Neverwinter Nights 2 are the only two titles that I would put it this category.

Actually I prefer a bit the combat mechanisms of NWN2 but the origins introduced in DAO add so much immersion and replayability to the game that it is (to my point of view) a better game overall (moreover I prefer the companions and story of DAO).

 

To conclude, it is a nearly perfect mix of modern game mechanisms applied on a tactical cRPG without being old school for the purpose of being old school (if you understand what I mean).   

 

Do I consider that DAO has not fault?

Not at all, but nearly everything they changed in DA2 was either aggravating one of DAO’s fault or introducing a new fault in the game.

 

 

About DA:I, I haven’t played it yet as I live in Europe.

I am glad that they reintroduced a tactical camera, but having read the player’s feedback about the PC version I am convinced that the game (in its current version) is not a good game for me and I am waiting for a patch to fix the tactical mode and the Mouse & Keyboard controls before to buy the game (or not if it isn’t fixed).



#47
Dubstob

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I didn't have to hold down R for no reason.


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#48
FMeloGeek

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It was simply the well made game, with party members with opinion on enything, and the decisions that you made affect the whole world no just that playthourgh, but the promess that in DA2 you will play the world that you create was amazing.

 

It was simply a game revolutionary in that time.



#49
Corto81

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It was a deep, tactical, slower paced, deep, customizable RPG.

 

- NPCs were by far the best BW has done since KOTOR

- fully customizable, voiceless YOU... dual wielding warrior, two-handed sword rogue etc. YOUR choice

- best tactics option for companions to date (in DA:I you basically have to babysit them 24/7)

- combat was slow and deliberate, it felt very BG-esque.... something DA2 and DA:I have strayed away from

- order in which you did the 5 major story lines were up to you, and each one of them felt epic, with good stories, NPCs and choices

- fully customizable companions

- skills mattered (pickpocketing, lockpicking, persuasion etc.)

 

Etc etc.

 

It was basically a modern game with an RPG core from 1999.

 

And the formula worked.

Why they went away from it, instead of improving on it, I'll never know.


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#50
Asakti

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What everyone else said.

 

And that five years on, you can still get into a vicious debate with people whether Loghain is a traitor or not.  It shows that the story was one that got people INVESTED in it.  Its story was amazing and still has people debating the issues - was Cailian an idiot?  The whole Branka thing.  Who should be King/Queen.  Big issues that you got to resolve (or not).


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