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What made Dragon Age Origins so special to people?


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#51
Tevinter Soldier

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for me origins was really THE game that brought me back to RPG's,as far as video game rpg's go i'd basically been playing FF and TES for years so this was like a light being switched back on. the nostalgia, it took me back to BG while still being new and fresh. Something truly amazing as i never played BG2 and kotor wasn't really my thing.

 

In truth i only found out about dragon age because of Mass effect which i'd followed for months prior to release so gave it DA:O a shot expecting well i don't know what i was expecting i'd given FF away and found obilivion to be just a cheap bug riddled mess with a plot i was never interested in. for me coming from table top the story was an essential part of the game and i personally felt a strong story with strong fleshed out character's and a world that felt "lived in" was really missing, something i never expected to experience in an rpg ever again. 

 

and So when origins hit it was like a breath of fresh air it was this what i've been missing. the size of the world didn't matter it was that you choices mattered the plot mattered everything felt so much more "real" it just drew me in.



#52
myahele

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For me what made DAO so good was the vast ammount of dialogue options you can choose; true that alot of them ended giving the same reaction.

For me, it felt like a choose your own adventure game filled with memorable npcs.

#53
KCMeredith

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Banging Morrigan



#54
DAJB

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Other people have already said it but, for me, it was the characters. All individual and all (at some level) likeable. Yes, Alistair was a tad whiny, Morrigan was the kind of person you'd probably hate in real life, Sten was sullen and uncommunicative, and Oghren was just plain crude. But, for all that, there was something to like about all of them. 

 

In comparison, most of the characters in DA2 were, for me, just plain unpleasant (Carver, Fenris) or simply bland (Aveline), so that - to be honest - I really wouldn't have cared if any of them died. I did my best to keep them alive for the sake of the game, but there were many times I'd have happily booted them out of the party! 

 

The fact that different party members in DA:O would approve or disapprove of different decisions also made managing your relationships interesting. I liked ME's Renegade/Paragon meter, but DA:O's approach (gifts aside!) was almost ... existential! People are not the good or bad person they like to believe they are inside. They are as others perceive them to be, based on what they actually do.

 

Okay, that last bit was getting a bit heavy, but you know what I mean!



#55
Greetsme

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It was the first game to make me cry, laugh until I fell of my chair, feel sad, happy and in love.  What more could you ever want?



#56
androniic

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It was something NEW. For alot of ppl atleast.



#57
PhroXenGold

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I have to admit, to me, it wasn't truly special. Don't get me wrong, I think it's an excellent game and I thoroughly enjoyed it. But for me, the "special" RPG was Baldur's Gate 2. And DA, depsite being hyped as the spiritual successor to BG2, never quite managed to match the latter in any important aspect. The story, though good, wasn't as interesting as the Bhaalspawn's adventures. The characters, though well written and believable, never quite matched up to Minsc, Jaheira, Yoshimo, Anomen and co. "The Blight" as an antagonist wasn't a patch on Jon Irenicus, nor were the human bad guys (Loghain etc.). And so on. It got close in terms of combat, but given that that aspect wasn't great in either game, that's no great shakes.



#58
shama

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For me, what made DA:O special:

- Unique origin stories so that you could replay the game and have completely different starts to the game. You had room to add your own story into that, without it being over-ridden by a voice-over that didn't match up.

- Story with twists and unexpected turns that you couldn't see coming. As others have said, the initiation ceremony was the first intro to that and there were plenty more along the way.

- Companions with believable and developed stories

- Clear progression with the main story arc being broken into 5 chunks, that you could tackle in any order you liked.

- Each of those arcs requiring you to choose a faction to side with.

- Multiple meaningful endings, and the nice way the epilogue was told so that you didn't come away wondering 'but what happened to ...'

 

For me immersion isn't about an open world, and I don't believe that a massive open world somehow means that an RPG will be better. I would much prefer a stage-managed story-driven RPG to a sandbox where 'everything is possible' (but isn't, and never will be). I want focus. For me I never felt cramped in by DA:O corridors, tunnels or funneled wilderness. Everything that was in the game was there for a reason, rather than just being something to fill an otherwise empty space. Exploration is over-rated.



#59
levyjl1988

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The linearity and the focus on story elements. This game is too open world that I forget what the hell I'm questing on. 



#60
Silent Fear

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I've been thinking about this and I'm really curious to know...

 

Sure it had a good storyline and the combat was sound, and it was generally a good game, I'm not knocking it, but why do people talk like it was out of this world? Personally I found the places you could visit very limited, Denerim was small and mostly empty, and the worst part about it was that you traveled via a red line on the map quite literally, interupted only by a single combat sequence from point A to point B. Surely it had a severe lack of exploration and what there was small in scale and very linear??

 

Character creaton. And no i dont mean the looks of your avatar. Picking your origin and then playing the prolog - made the game etrance very interesting and engaging. Most other RPGS trow you in combat after some long ass intro - that you kinda half asleep you skip couse you dont care just yet. 

 

Deep interesting story - that made you feel like you accomplish something big. You had clearly definded arch enemy but no clue how to defeat. Each step of the way and each quest helped you undurstand more about the world , the enemy, yourself ( Gray Wardens) and made you crave even more for the story.

 

Extraordinary characters whit complex personalitis ( well almost all of them ). Interesting to intereact whit and feel enganged in what happens to them. 

 

Great lore. I have read almost if not all the scrolls, books and fillers i could find in the game and was never disapointed.

 

Hidden quests, locations , enemys. THat made exloring each corner, nook and crany rewarding and interesting.

 

Interesting and very varied locations. You can be strolling in a idilic vilage ( Stone Prisoner ) and in the next step you are in the deep roads and in the next step you are on top of the king's keep.

 

Great RPG elemetns. Deep interesting skills, perks, combos. Diversity and varaity.

 

Superb combat. 

 

Great ability to customize how your companions fight - TACTICS FFS GIVE THEM BACK.

 

Awesome min/max gear to be foght over for or searched in a well hidden cave behind a boss behind a freaking fire wall behind a cliff. 

 

And much more. Point is i have played DA:O five times already and still can probably jump on it and replay it again.

 

Oh almost forgot something majore - epic mods something we may not have in DA:I.

 

EDIT.

 

Morrigan
 

That as well :)



#61
Kris XII

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Morrigan


That is all.