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NWN2 COMPLETE - build suggestion


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#1
Hellzakk

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Hi all, im seeking a good magic caster char to start from the base campaign and up to all the expansions.
I'd prefer a good aligned one's but im open to other...
Im in trouble because i've read many forum that tell 1000 different things and i cant find the right point.
Any help is appreciated :)



#2
Luminus

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The Original Campaign and Mask of the Betrayer are connected, Storm of Zehir is a seperate story.

For survivability, simplicity and efficiency, I would go with a simple Human Lawful Good Cleric/Doomguide.
As a Cleric, you are very survivable, you have ton of different spells and undead become a big thing in the OC and MotB. It's good to play someone that can handle them easily.
And Doomguide further takes care of the undead and fits with MotB (no spoilers).

For skills you want Concentration, Diplomacy and Spellcraft. Maybe Lore if you put 12 in INT.
Concentration because if you play any caster, you don't want to be interrupted by a hit and you can make use of Defensive Spellcasting.
Diplomacy because you wanted a Good character and only the main character can make use of conversation skills, this changes in SoZ.
Spellcraft because of the epic spells if you want them in MotB. If you don't, put it in Heal maybe.

Also as a Cleric you can make use of all armors and up to heavy shields (you don't really need Tower Shields).
As a Doomguide, you get Exotic Weapons for free and the Bastard Sword channels your abilities.
You can also spend a feat to get Martial Weapons and now you can use all sorts of weapons in the game.

For feats, maybe get Martial Weapons, Extend Spell is great for buffs, Persistent Spell is even better for permabuffs later on.
Wouldn't bother with Empower/Maximize/Still/Silent etc. Those are best left for mages.
Maybe some Divine feats against undead and Toughness.
Otherwise you're fine with whatever feats.

You really, cannot go wrong with a Cleric. And you get one in the OC kind of late and she's not that powerful stat-wise.

I would stay away from Druids, Bards, Wizards and Sorcerers because you need some experience to play them right and I'm not sure how experience you're with the DnD 3.5E rules and NwN2 in general.
Also Spirit Shaman is very weak and Favored Soul makes you pick specific spells on level up and you cannot change them as you will.
You also get those as companions later on and you get a Druid companion VERY early.

That's why you cannot go wrong with a Cleric. If all else fails, just hit them with a morning star or sword while you're in heavy armor and shield.
Don't go with a two-handed weapon, leave that to the warriors.
You also get all your spells automatically as you level up and you can pick extras through Domains.

Also if you play a Cleric (even if it's not a Doomguide) Divine Power is extremely useful. Especially Extended.



#3
Thorsson64

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Cleric is definitely the best class for the OC/MotB. Doomguide is rather underwhelming; frankly it's easier to just bash the Undead. Fully buffed Clerics are super-powerful in melee, so I'd rather get classes that assist in this. Persistent Spell is your "must have" Feat. This build is 5 years old, but it's still pretty good.



#4
Luminus

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I chose Doomguide for the flavor of it and the extra undead slaying powers, not necessary by any means. But in MotB, a Doomguide of Kelemvor is very fitting thematically.


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#5
Arkalezth

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I bet the OP is even more confused now. :P

 

Any class works. Play whatever you want and don't worry about powergaming.

 

Now, the OP said "magic caster", so his idea is probably more along the lines of a wizard/offensive caster, rather than a buff + melee character (s/he'll have to give more details). If that's the case, you may want to take a look at this guide (there's also a basic wizard build linked inside): http://nwn2db.freefo...verlord-t8.html

 

I would stay away from Druids, Bards, Wizards and Sorcerers because you need some experience to play them right and I'm not sure how experience you're with the DnD 3.5E rules and NwN2 in general.
Also Spirit Shaman is very weak and Favored Soul makes you pick specific spells on level up and you cannot change them as you will.
You also get those as companions later on and you get a Druid companion VERY early.

 

Spirit shamans are fine (but let's not turn this into another shaman thread). That said, I agree somewhat about not playing one, nor a sorcerer or a favoured soul (all of them can swap spells at level up, BTW) if this is your first time through the game and you're not familiar with the spells. Wizard, cleric or druid are safer bets in that regard. Bard or warlock could work as well (they're not that complicated).

 

As Luminus said, you'll have the chance to recruit a companion of most classes, so you can try pretty much everything.

 

 This build is 5 years old, but it's still pretty good.

 

I wouldn't recommend that sort of build, at all. RDD delays spellcasting and the benefits aren't that great - it doesn't matter whether you do 50 or 52 damage per hit in the last 15 minutes of play. Even from a "pure power at level 30" perspective, which shouldn't be a concern in an OC playthrough, cutting RDD at level 8 is silly. Just stick to classes that advance your spellcasting at every or most levels and you'll be fine.



#6
Luminus

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The reason I suggested Cleric is because you can both play with all sorts of spells and armors as well as weapons from out of the box, almost.
And you can pick Domains to get any extra spells, something no other class can do and they have to pick their spells from level up or scrolls.

Of course, you can make any class or build work but those new to the game or the rules should pick a Cleric because you cannot go wrong with it.
The Druid is pretty awesome and easy to play out of the box too but you get a Druid really really early. Like at 3rd-4th level early.

The Cleric is both newbie friendly and extremely useful and effective. And while you get a Cleric in the OC, you get her pretty late and she's quite atypical in a way.

With the Cleric or Druid, you can just click "Recommended" all the time and you'll still kick ass.



#7
Arkalezth

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I know why you suggested cleric, and you can even play one as a wizard wannabe, but I disagree when you say that "new players -should- play clerics". New players should play whatever they find enjoyable, and the OP asked for a build, not for a class, so s/he should expand a bit on that first.



#8
Thorsson64

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1. Any class works. Play whatever you want and don't worry about powergaming.

 

2. I wouldn't recommend that sort of build, at all. RDD delays spellcasting and the benefits aren't that great - it doesn't matter whether you do 50 or 52 damage per hit in the last 15 minutes of play. Even from a "pure power at level 30" perspective, which shouldn't be a concern in an OC playthrough, cutting RDD at level 8 is silly. Just stick to classes that advance your spellcasting at every or most levels and you'll be fine.

 

1. Certain builds are going to be relatively difficult to play and are better avoided on a first run through. Do you deny this?

 

2. Well the build order is suboptimal for the campaigns I agree, so I've corrected that here. The principle is good though. Get buffed up by the Party and he's death on 2 legs.



#9
Arkalezth

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1. Not exactly, but I'd base my choice of class on its flavour/concept and what I find more enjoyable. There's no need to play the strongest class available, especially if you don't have fun playing it (which isn't necessarily the case, but it's a possibility).

 

2. That order is better, but I'd focus on getting level 9 spells first (and even cleric 9 for the extra slots, but that's me) and leave RDD for last. Maybe take Blind Fight somewhere too, if needed (I haven't played the OCs in ages), even if that's technically suboptimal in the long run. And maybe Time domain, but again, that's me.

 

If I was going to recommend a cleric build to a new player, though, it'd probably be a melee/caster mix with extra offensive spells from domains, along these lines (level 20 build, but it could be adapted to 30): http://nwn2db.com/build/?114205

 

Anyway, all this talk is kinda pointless, as the OP hasn't specified what kind of "magic caster" s/he has in mind.


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#10
Thorsson64

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You forgot that RDD5 gets Blind Fight for free... You can get Haste from Sand (who I absolutely love, and why I would never play a Wizard in the OC).



#11
Arkalezth

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You forgot that RDD5 gets Blind Fight for free...

 

I didn't, but RDD5 comes at level 20-something. You could use a certain item that gives it for free, but you won't have that item every time you fight concealed enemies, so I'd just take the feat manually and save me some trouble.

 

Long version of the same discussion here: http://nwn2db.com/build/?148563



#12
Thorsson64

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A bit too long for my tastes, but I rearranged the levelling order to get BF at 15.