This is Dean's first impressions of DAI, to be used as an ongoing first look and first thoughts on the game. This will be a log of sorts, with various thoughts, considerations, impressions, and so on. This will be my BSN fix until I complete the game and otherwise feel comfortable talking about spoilers on the BSN proper.
This is going to have notes on what I think was good, what was not, and other things that stood out in my playthrough.
Bit of history and context:
This is my first Dragon Age on a console. Normally I play computer for DA games, but I had concerns about the graphic support and otherwise wanted to justify my XB1 purchase.
I've had multiple playthroughs of DAO and DA2, with a variety of different character RPs. Though I, personally, tend to favor security/greater good justifications over do-gooder 'classical' heroism play throughs, I can role play different attitudes and viewpoints.
The Keep import for the background setting focused on two militaristic/authoritarian male figures.
M!Couseland was basically an ambitious militaristic nationalist for Ferelden- diplomatic and nice enough enough, but basically trying to emulate the military heroism of Loghain and having ambitions (and delusions) of Ferelden as a mighty kingdom. Major choices were to recruit the mages, saved Connor and Redcliffe, sided with Bhelen, and (as a modest anti-Dalish racist) sided with the werewolves to weaken the 'blight' of the Dalish. Arranged to marry Anora, and to avoid a future succession issue he had Loghain sire the OGB.
M!Hawke was a tragic hero, and also something of an authoritarian ******* with anti-social/sociopathic tendencies. Struggled to make friends and emotional connections, and extremely aggressive in nature. Once Bethany died, he came to view compromising out of emotions as a weakness and the cause of her death in the Deep Roads when he agreed to let her come despite misgivings, and afterwards became even more uncompromising and pro-Templar. He ultimately believes that he killed her not by taking her to the Deep Roads, but by trying to keep her out of the Circle where she should have been safe. Rivaled pretty much everyone except Fenris and Sebastian, but kept Anders alive to make him fight against the mage rebellion.
In contrast to them, the first playthrough of DAI will be as a female mage. Since 'creepy good' isn't a supported RP route, I'll be going for 'bookish and reluctant/passive' fem!Inquisitor to contrast the aggressive/overly-masculine prior PCs. She'll be, to the best of my ability, a pro-Circle mage who was a reluctant rebel and even more reluctant Inquisitor. A bit of a fop socially, trying to be nice/diplomatic in hopes that everyone gets along well enough, and well meaning and sympathetic.
Basically, Paragon style, without the moral pretensions or outstanding heroism confidence.
Now, all that aside...
Log 1: Intro to Scouting the Hinterlands
Got DAI in the mail this afternoon. Only home to receive it because weather closed down work and ended a week long camping trip on day 1. Played up until the first war council, after becoming the Herald of Andraste.
The initial narrative of the game is... very sudden. I had finished and watched my Keep summary before playing the game, and that made a fine prologue- but the game itself had almost nothing. There is 'sudden,' and then there is 'entering half-way in.'
The game and story so far truly do seem to be framed with the assumption that the player already knows what is going on. This is, for better and for worse, a game that assumes I'm familiar with the franchise and the lore around it. The recap/summaries provided so far have been very broad and generalized, and I recognize that it's still early and the real development will come later, but the biggest issue so far is the nature of the Conclave. Or rather, the lack of any gameplay before the cataclysm.
It's hard to articulate, but the political nuance and entry into the setting was lost when they chose to go from the character card (which talks about why you're going to the conclave) to the Breach with nothing in between. I think I was expecting a sequence like the DAO origins, where there was a moment of calm and exposition before **** goes down. That the player would be introduced to the Conclave, talk to people to get personalities or hear whispers of the looming plots, and otherwise be slipped into small fights before the cataclysm occured regardless.
Instead we get a minor amnesia trope, with conveniently forgotten memories of the Conclave, and start with a Fade/Dream sequence leading to a jail cell to a demonic invasion in the space of five minutes. Just a tad fast.
What's also fast is the introduction of characters. Leliana and Cassandra at least get a good cop/bad cop routine for introduction... but Solas's is already grabbing my hand in thrusting it into tears in reality before so much as a 'hello' or any other introduction. Varric's introduction isn't much more. Both of them are discussing things that have no context or meaning to me, the unaware PC who lacks meta-knowledge. More than once I wondered if I had accidentally skipped past some cut scenes of some sort that would have slowed down the pacing a bit.
After an eyebrow raised at beating a Pride Demon as the first boss (sorry Hawke, Wardens, you were chumps for struggling at FemInquisitors tutorial boss fight), we get the obligatory useless jerkish Chantry flak who unreasonably wants to kill us for no good reason to justify forming the Inquisition. Points for grievances for people who want to hate the irrationality of organized religion, to be countered/assisted by the only slightly more rational fanworship of the entire community taking to knees and bowing as exit the door in our shiny Delux Edition DLC armor (which actually does look nice).
I exaggerate, but only so much. I do like the Herald of Andraste set-up at this point, though. When you factor the location, the glowing female figure, the miraculous survival, the one-of-a-kind savior device tool, and the fact that everyone around is already very pious and religious true-believer sorts already, and becoming a religious rock star doesn't seem so outrageous. Plus, and this is important, we get plenty of chances immediately after to either embrace or dislike it. I personally am going with the 'I'm not really a chosen one' for my humble mage.
After the Inquisition started, there was the war council (though I accidentally wandered and learned from Varric that Leliana was my spy master before I went and learned that Leliana was my spy master), in which not much happened beside introducing the advisors. I appreciate the initial set up of main quest objectives: the Breach is stable, but not fixed, and I need to compensate for power. Mages to boost power, or Templars to suppress the Breach and make my own power sufficient. Both seem reasonable enough justifications for the factions, and certainly better than 'I need an army, any will do.'
That's pretty much where my progress ended. Did some exploration, and talking with people around the keep. Thoughts below.
-Varric was a sympathetic person, and is rapdily starting to be the Inquisitor's first friend here. Down to earth, all that good confidence master, and of course having experience in all this 'change the world' ****. This Varric had a very rivalistic relationship with Hawke, but I suspect he and the Inquisitor will be good friends by contrast.
-Cassandra's character arc starts with questions and doubts about the wisdom of her actions. A strong start about recognizing her own brashness, and how close it holds to conviction and a desire to act when an answer seems obvious. A good mix of character strength and character flaw, reasonable and appealing to know more of.
-Leliana's crisis of faith, however, struck me as far more odd. The whole 'rage against the Maker for not caring for the most virtuous' strikes me as immature- that's religious disillusionment befiting a teenager, not a thirty-something year old woman with Leliana's past. My Inquisitor (to be referred to now as Myinq) felt awkward, and not particularly sympathetic. Leliana probably didn't feel any closer after that one.
-Cullen is... glamorous. And shiney. I turned down the glare on my TV after talking to him. Nothing really stands out yet, except I was wondering if he was really the same character as before. Voice acting isn't distinctive enough for me to go 'yeah, that's him.' Nothing bad, but nothing great either. Myinq didn't flirt with the nice templar, but was appropriately out of place in a group of lots of people swinging blades around.
-Solas had an interesting viewpoint on spirits. There was disagreement on their nature of free will and how much they could truly be friends, but it was definitely a well thought out, reasonable, and respectful conversation, and I am interested to know him more. So is Myinq- though there's certainly going to be some heart break in that direction in the future.
On other NPCs of note
-In the ambassador's office is a NPC who seems to be a 'take that' to some Dalish/Mage elements of BSN. It turns out that Dalish clans aren't mage utopias, and that seven year old girls get thrown out to starve in the woods if the Clan mage quota was filled. While my eyebrow raised at the obvious sympathy ploy, it was nice to see it be used against rather than for the plucky underdog faction. Moderately pro-Circle/pro-Templar attitudes, as well as some interesting notes of the Tranquil (and insinuations of both mage and Templar exploitation of the Tranquil). We'll see if her story goes anywhere soon.
-The logistics NPC is an unrepentant supporter/fangirl of Loghain. What is with Loghain and his military fangirls? Regardless, a useful choice of backstory: it gives some reach-back to the previous games, as well as a reasonably flexible backstory for reactivity purposes of import world states.
-The Chantry bureacrat was so obviously a made-to-hate character I can't bother to hate him. Religious unreasonable obstructionist passive-aggressive impotent blah blah blah. The most interesting/amusing point of all of it was the point he tried to order the ex-Templar guards to arrest me... not because of the display of impotency, but because I thought to myself 'hey, why can't Cassandra have that high-level armor right now if the Inquisition has some of it around?'





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