Aller au contenu

Photo

You can disrupt Fade Rifts to attack Demons. No you can't


  • Veuillez vous connecter pour répondre
67 réponses à ce sujet

#51
Chardonney

Chardonney
  • Members
  • 2 198 messages

Geez I didn't realize PC players were having this much trouble with the rifts/controls in general. I have some issues with controls on ps4 but apparently nowhere near the amount of trouble you guys are having.

Do you have this much trouble closing the rifts as well (after the demons are done spawning)?

 

This really shouldn't be generalised to concern all PC players. I'm on PC and have never ever had any problems with rifts or with controls, for that matter. The camera movement felt quite awkward at first but after I got used to it, I've been playing the game just fine and smooth. So no, not all PC players have problems with the controls.


  • In Exile, Lady Luminous, Yuyana et 1 autre aiment ceci

#52
Jallard

Jallard
  • Members
  • 927 messages

This really shouldn't be generalised. I'm on PC and have never ever had any problems with rifts or with controls, for that matter. The camera movement felt quite awkward at first but after I got used to it, I've been playing the game just fine and smooth. So no, not all PC players have problems with the controls.

Be that as it may for some of us it is a pain in the ass.


  • IndyAnna aime ceci

#53
Chadwin

Chadwin
  • Members
  • 82 messages

There are many occasions on PS4 where the rift is crystallized but the x prompt isn't there.



#54
Joseph Warrick

Joseph Warrick
  • Members
  • 1 281 messages

I'm having this problem now. I was able to disrupt the rift in the past, but not now. Well, I could use disrupt it two times. But then the "disrupt the rift" label disappeared and wouldn't come back. Pressing F does nothing. I kited for a long while waiting for the label to reappear but it didn't. So I guess I cannot progress further. Time to start over! Or to go back to Skyrim more likely.

 

Screen 1, screen 2.



#55
Jallard

Jallard
  • Members
  • 927 messages

I'm having this problem now. I was able to disrupt the rift in the past, but not now. Well, I could use disrupt it two times. But then the "disrupt the rift" label disappeared and wouldn't come back. Pressing F does nothing. I kited for a long while waiting for the label to reappear but it didn't. So I guess I cannot progress further. Time to start over! Or to go back to Skyrim more likely.

 

Screen 1, screen 2.

 

As it happens this game like all other Bioware games has more bugs and glitches than you can possibly imagine. As to when--if ever--they will be fixed only Maker knows for certain.


  • DanteYoda aime ceci

#56
SpiritMuse

SpiritMuse
  • Members
  • 1 265 messages

Also, after a while, you start learning which positions are more likely to spawn annoying demon. Ruptures that are unusually far away from the rift tend to spawn ranged demons like wraiths or despair demons. Symmetrical rupture patterns are going to spawn a lot of weak demons, like wraiths or shades (these are also the patterns that are most likely to have clusters you can get with one dispel).
They're usually pretty good about setting it up so that tightly clustered ruptures -> little demons, while one rupture far from the others -> often a bigger demon. That way you have to make choices about whether you dispel many little demons, or one big one.


I've found that there are different sized ruptures. Bigger ones tend to spawn bigger demons, so I try to dispel those first if I can. And the dispel circle seems to actually be slightly bigger than the circle displayed (or the rupture's hit box is bigger than the tac cam circle), so you can often dispel two ruptures at a time even when they only barely touch the edge of the circle. Same with Barrier - I can often catch people in it that are standing just outside the indicated AoE.

Between myself, Solas, and Cassandra I've managed on occasion to dispel an entire wave before it even spawned.

#57
Violetbliss

Violetbliss
  • Members
  • 213 messages

I mostly use it on despair demons or terror demon spawns if I'm on a melee, since it's a great way to stop them if you send in the tank first.

 

I really wonder though; I've had no problems disrupting rifts as long as I kept in mind it has 2 different stages. It's in crystal form while it is not spawning monsters, and it's in 'active' form after you've just disrupted it, or when it has spawned enemies. You can only interact when it is crystal-clustered. There are some problems here and there with controls but this wasn't one for me. Are you trying to disrupt it while monsters spawn? Then only dispel effects works, not the rift mark interaction.

 

To interact, either pause in tactical and zoom out/back, or get near it and press the Interact button. (Default f i think, but I have it on x)



#58
Gaz83

Gaz83
  • Members
  • 442 messages

I now tend to save closing rifts until the point where I've got two mages in my party and Templar specced Cassandra. It becomes stupidly easy after that. You only really need to fight one wave. Once they're done, have your mages and Cass dispel the portals, leaving you facing one or two stragglers tops. 



#59
Mushashi7

Mushashi7
  • Members
  • 824 messages

It might be confusing trying to interupt the rifts during a battle. But it can be done. I use it when I get tired of fighting demons all the time and go for a quick end.



#60
DanteYoda

DanteYoda
  • Members
  • 883 messages

Yes disrupt it now

Screen%2BShot%2B2014-12-07%2Bat%2B9.09.1

 

Can't disrupt it like this

10411195_10204599950534975_6991025812822

 

That said after the latest patch i've had Fade rifts do nothing when i go near them, literally no changes walk up no minions, then i left and returned and it popped minions.. they seem oddly bugged.



#61
luna1124

luna1124
  • Members
  • 7 649 messages

On PC, you can also just stand near the rift and press F to disrupt/close. 

Yes, you have to be close to the rift, you can't do it from a safe distance :o



#62
Digger1967

Digger1967
  • Members
  • 294 messages

At least on my PS4 I've noticed that only seems to happen if I'm:

 

1.  Too far away from the rift so that the mark is not in range to interact with it

 

2. Am not looking at the rift at the right angle because I'm too close to it and it's high enough up that I can't see the center - if I move the view camera slightly or back up enough so I can see it, it always seems to be there.



#63
Pyrate

Pyrate
  • Members
  • 1 messages

I was having the same problem but I figured it out. Only problem I'm having now is the fact that it's not even giving me the option to do it more then once so I can't defeat the boss because I can't make him vulnerable to attack.



#64
AshenSugar

AshenSugar
  • Members
  • 694 messages
Oh also cant lock onto enemies in melee either

 

 

Not sure about the clicky hand not appearing thing, I've personally not had this issue, though admittedly sometimes it can be hard to interact with the rifts due to odd camera angles.

 

However I can help on the locking onto enemies issue.

 

Basically, all your companions, when controlled by the AI, not be you, will auto-lock-on to enemies they are directed to attack, or which come into their attack radius.

 

The party member you control will not do this by default, except when in tactical camera mode.... at least they won't on PC, not sure how it works on consoles.

 

You are required to position yourself manually, and then spam the attack button.

 

However.....

 

The last patch introduced an auto-attack function. Check your key mapping screen for it, and make sure you assign a key to it, there's no key assigned by default. I have set mine to 'R' to replace the default manual attack key.

 

Now, when I wish a controlled character to move to an enemy and attack it, I select the enemy, hit the 'R' key, and the controlled character moves over to it, locks onto the enemy, and begins to autoattack, which I can then supplement with my own compliment of spells and abilities... just like in DA:O and DA:2.

 

Took me a few hours into the game to realise this, but once I did it made things considerably easier.

 

 

Here's my standard method for dealing with normal enemies out in the wild.

 

 

-See the enemy(ies) at a distance.

-Hit the tab key to cycle between varies foes until I select the one that needs to be tanked as a priority.

-Hit the Y key, which instructs all party members to attack that target.

-Tank runs in and begins tanking, other party members begin their own attack.

-Press R on the keyboard to lock onto the target with my controlled character, who then runs toward it and begins autoattack.

-Use any and all spells and abilities required for the fight.

- Repeat against next foe until all are dead.

-Phat loot, profit.

 

It hardly needs to be said that this method isn't as effective for tougher fights and the harder rifts. In those cases it's generally best to send the tank in first, and then position other party members accordingly in tac camera mode, but for general scraps, it's a fast and efficient way of dealing with the various mobs you meet.



#65
draken-heart

draken-heart
  • Members
  • 4 009 messages

I honestly ignore the rifts until it is time to close them. No need to bother stunning enemies when killing them is much easier.



#66
Tharkun

Tharkun
  • Members
  • 155 messages

I had serious issues when I played the first time with the intro pride demon.  At the time I didn't know about the F key activation and had the devil of a time getting the whole right click thing working.  The click PC activation is horribly unreliable and a real pain.  I now use the F key method for all "interact" actions.  It makes it bearable.  The tutorial could use some work.  When I first did it the tutorial didn't tell you what keys triggered which actions but around patch 5 it started actually showing the proper bound keys.  But it still doesn't tell you about the F key.  You have to go looking for it.

 

Ah well, once you know what to do it is much easier and almost reliable.



#67
thats1evildude

thats1evildude
  • Members
  • 10 976 messages

To disrupt Fade Rifts on XBox One, follow this procedure:

 

1) Move near the rift.

 

2) Tilt the camera to look up at the rift if it is above you.

 

3) Press A.

 

Complicated, I know.



#68
S_i_d_e_winder

S_i_d_e_winder
  • Members
  • 101 messages
I've found that the rift marker is not always clickable when it's above you. Some times you need to locate it as a red "enemy" icon on the mini map and look for the clickable on the ground. This happens in some of the cave rifts or when the tactical cam gets really screwy.