Anyone else think there were some questionable design choices in this game?
-Personally, I hate the UI on console (heard it's worse on PC but IDK how much worse).
The UI is a little clunky, most especially equipping items. But for the most part, besides the minimap, its passable.
-The minimap is terrible. Unless I'm missing something, it's just icons on a blank background. No trails or anything. Trying to find quest objectives with it is a clusterfuck.
I'm agree entirely.
-The fact that I can't use the dpad in the menus is super annoying.
Again, I agree entirely.
-I don't know what they were thinking with the ping loot finder, but it is super annoying.
The concept is fine, even required, TBH. The execution is not, however. The loot for generic collectibles and drops should be highlighted longer and appeared on the minimap while highlighted.
-No auto attack? Hold Right trigger to attack? Might work in some games, not Dragon Age though.
While I'd have preferred just pressing the button to toggle auto attack, I have not particular problem with this one.
My biggest complaint is how they redesigned Dual Dagger Rogue, it doesn't play anything like Origins. Archery Rogue is the way to go for that. Calm, rhythmic and calculated play yields extremely tangible and apparent results.
The above was the case for EVERY class in DA:O. You also had to know what your allies were doing in at least moderate detail even on normal so you could react accordingly. in DA:I even in hard, it's a rare occasion that I have to control an ally.
DW rogue is just a desperate scramble to try and flank so you don't draw aggro while hoping one of your allies doesn't punt your target halfway across the zone before you get a few swings in.
The combat system should have been slow and gritty like DA:O not this.. "PewpewpewSendEveryEnemyFlying" crap.
What used to be a realistic and full featured Shield bash is now a 20 meter Charge that can Bulldoze through an entire enemy line and then through the mountain behind them complete with waves of what seems to be sonic energy pouring off the warrior in question..
BioWare needs to stop trying to reinvent IP as Mass Effect with swords and just let it be Dragon Age.
While I certainly have complaints, don't let that make you think I hate the game. It's fun and I've enjoyed a lot of it so far. The Multiplayer is fun and the crafting/upgrade system is top notch.
Thus far, the game is sitting at a solid 7/10 for me.. It's no DA:O, that's for certain, but at least it isn't DA2.