I agree, really missing the in-depth tactics set up. And yes, if I put mine on defend they just stand there. In one word: lame.
What happened to the Companion Tactics?
#26
Posté 20 novembre 2014 - 01:22
#27
Posté 20 novembre 2014 - 01:37
I agree, really missing the in-depth tactics set up. And yes, if I put mine on defend they just stand there. In one word: lame.
Weird; I setup Solas (or Viviene) to protect Cassandra, and between Barrier casts, they attack.
- SpazzticZeal aime ceci
#28
Posté 20 novembre 2014 - 01:41
After some fiddling I found if you set a character to Follow themselves it's basically akin to attack nearest target. So my setup on Normal is Cassandra (tank), myself (DW rogue) and Dorian (DPS): Follow Cassandra. Solus (barriers and dispels): defend Cassandra. On Cassandra the only skills that are enabled are those that grab threat and build guard, except Charging Bull, as it totally flubs positioning if she uses it. I found this finally makes simple fights as simple as they should be with minimal micromanagement. At most I have to reposition a mage if something gets too near him. It's not nearly as good as the older tactics system though.
It's actually given me more time to watch the AI in action (Cassandra is now pretty much invulnerable between Guard and Barriers) and it's very hit or miss but not as bad as I originally thought. Some conditional abilities like Evade or Mind Blast are used at the right times. Solus seems to only Dispel when there's a reason to. In regards to positioning though, it's bad, especially for your tank. Hence disabling things like Charging Bull because it's likely it will be done in a manner that drags a huge mob right to your ranged characters. Of course, the AI has no concept of choke points either.
- yankblan aime ceci
#29
Posté 20 novembre 2014 - 01:48
Is Solas attacking between protect casting? Mine does, some people say they just stand there.
#30
Posté 20 novembre 2014 - 02:58
I know it's disappointing for many, but in the previous games I'd set them early, forget about them for 20 hours, adjust, then forget for the rest of the game. Only ones I cared about are those to heal under x% threshold, and protect weaker characters; both of them are still there. I always prefer micromanaging in tough encounters.
I used tactics customization extensively, and quite carefully considered and tested different options. It meant that I no longer HAD TO micromanage - I just had the option to, when I wanted.
#31
Posté 20 novembre 2014 - 03:07
Is Solas attacking between protect casting? Mine does, some people say they just stand there.
You know, I'm not positive. I've disabled his only true offensive spell as I don't need him wasting mana on it. As for basic attacks I'll pay attention tonight and see if he's doing them. He's definitely using Mind Blast if stuff gets too close to him.
#32
Posté 20 novembre 2014 - 03:26
I kept having issues with Solas casting barriar when I didn't want him to. I ended up just turning off AI and use tactical mode to direct every action. This leads to some very long battles but it's pretty much how I play DA:O so it works for me.
#33
Posté 20 novembre 2014 - 03:52
#34
Posté 20 novembre 2014 - 03:54
I gotta agree, I don't understand the removal of the tactics system that worked so well. People can say what they want about DA2, but I felt like I had pretty precise control over my party's tactics in that game. Why regress to something inferior?
- ratcatfish aime ceci
#35
Posté 20 novembre 2014 - 06:04
(Bangs head against the controller)
In the first two DA games, I LOVED the tactics window. I spent a good amount of time setting up my companions tactics. It was so nice to tell, lets say, Varric to stay at range.
The biggest issue I am having in DAi is the lack of the tactics setup. Watching my companions in DAI now, is extremely frustrating.
I can no longer tell Varric and Solas to stay at range. Instead I am sitting there wondering why Solas is loosing health only to find out he decided to fight next to Cassandra.
I get it, use the tactical camera but here is the issue I have with that. Its more like babysitting then anything else. But even the tactical camera does not allow you to say, "Hey Varric, when you are being attacked by a melee, use stealth. Or if your surrounded by enemies use caltrops .
The tactical camera should be an option for people who wish to micromanage their combat, not a means to where I have to stop constantly in the middle of combat and tell so and so to move here or use this ability.
My husband has gone back and is playing DA2 because he had an interest in playing DAI. When I told him there is no healing tree and most of all the tactics window is crappy (which I showed him) his exact words were, "F**k that! I am not playing that game! How can you play the game with no tactics screen like before?" Oh I responded to him with a very long rant.
Look, I can live without a healing tree, pain my ass but I can deal. However this tactics window we have now pisses me off.
Considering the fact that we don't have healing spells like in the previous game, to me it would make sense to have the tactics screen (like before) to keep your companions alive and using the right abilities at the time you feel they should.
DA2 was in less production then DAI, yet they manage to add in the tactics setup-it boggles the mind.
Maybe the developers should have named this game, Dragon Age: Babysitting.
- ratcatfish, Kage et AmberDragon aiment ceci
#36
Posté 20 novembre 2014 - 07:08
one word: consolefied.
It's dumb downed for the average 14 year old. I hate console ports.
Has nothing to do with console ports. Bioware took the System from FFXII on PS2. Sometime between Origin and now Devs decided that everyone was to stupid to plan.
#37
Posté 20 novembre 2014 - 08:23
I've completely given up on the tactical and combat aspects of this game. The 20th time Cas ran half away across the map chasing a sheep and Solas ran right into the middle of 3 sword and shield templars I just said, to heck with it. The companion tactics are so bad it's mind boggling.
I am just going to play on normal for the story and give up on Dragon Age as a franchise. It's seems they want to head in a hack and slash / no strategy direction for this series. I am not judging that, but it's not what I am looking for in my RPG's.
#38
Posté 20 novembre 2014 - 08:32
After some fiddling I found if you set a character to Follow themselves it's basically akin to attack nearest target. So my setup on Normal is Cassandra (tank), myself (DW rogue) and Dorian (DPS): Follow Cassandra. Solus (barriers and dispels): defend Cassandra. On Cassandra the only skills that are enabled are those that grab threat and build guard, except Charging Bull, as it totally flubs positioning if she uses it. I found this finally makes simple fights as simple as they should be with minimal micromanagement. At most I have to reposition a mage if something gets too near him. It's not nearly as good as the older tactics system though.
It's actually given me more time to watch the AI in action (Cassandra is now pretty much invulnerable between Guard and Barriers) and it's very hit or miss but not as bad as I originally thought. Some conditional abilities like Evade or Mind Blast are used at the right times. Solus seems to only Dispel when there's a reason to. In regards to positioning though, it's bad, especially for your tank. Hence disabling things like Charging Bull because it's likely it will be done in a manner that drags a huge mob right to your ranged characters. Of course, the AI has no concept of choke points either.
Based on your tests, can I ask how you get Cassandra to attack immefdiately upon seeing an enemy without you the player character attacking that enemy first? My PC is a sword & shield warrior and I want my other sword and shield warrior to pick up the rest, so I need her to automatically attack the nearest enemies and let me pick the target to dps down. However I can't for the life of me get her to automatically attack unless I start to attack first (and then she attacks my target or the target attacking me, which she shouldn't). I know I can pause and set her to attack manually, but the point of a good tactics system is that I shouldn't need to. Any tip would be appreciated
#39
Posté 20 novembre 2014 - 08:50
Based on your tests, can I ask how you get Cassandra to attack immefdiately upon seeing an enemy without you the player character attacking that enemy first? My PC is a sword & shield warrior and I want my other sword and shield warrior to pick up the rest, so I need her to automatically attack the nearest enemies and let me pick the target to dps down. However I can't for the life of me get her to automatically attack unless I start to attack first (and then she attacks my target or the target attacking me, which she shouldn't). I know I can pause and set her to attack manually, but the point of a good tactics system is that I shouldn't need to. Any tip would be appreciated
She attacks as soon as she sees an enemy with the above setup. Though nine times out of ten my normal entry into battle involves me taking control of her for a sec and running up to a crowd and popping War Cry. I then immediately switch back to my rogue and she does the rest. I never initiate an attack with her. She just starts attacking. Solus starts popping barriers and Darion starts burning whatever Cass is attacking and I go after archers and Mages.
#40
Posté 09 février 2015 - 06:37
Kujo you really hit it on the mark man! I felt the same way. The lead up to this game was the designers talking all about how they listened to the fans and players and were gonna make a game based on our feedback. They TOTALLY LIED to us man! lol
#41
Posté 09 février 2015 - 06:40
one word: consolefied.
It's dumb downed for the average 14 year old. I hate console ports.
Really? You think it's the fault of the consoles? Surely it isn't EA who also dumbed down The Sims...which is a PC only title.
- AmberDragon aime ceci
#42
Posté 09 février 2015 - 07:31
...no unique companion skill trees (at least thus far for me),
What do you mean with that (haven't played DA2)? You have as much control over companion skill trees as over the player char's.
#43
Posté 09 février 2015 - 10:51
My guess is an EA accountant worked out the man hour cost of programming the complex tactic system.
I don't think the console UI was an issue...it's was just a series of selectable menus after all.
#44
Posté 09 février 2015 - 04:10
Weird; I setup Solas (or Viviene) to protect Cassandra, and between Barrier casts, they attack.
That is because she is being attacked. Second enemies lose interest in whacking her (which will almost never happen) they will stop attacking. Confirmed with my Mage and Rogue. My mages would attack when my Rogue drew attention but the second I stealthed and lost it, they stopped doing anything. They would re-engage only of hit, or if I was in danger again. Same issue on Mage since I would send the tank(s) in first to grab aggro.
#45
Posté 09 février 2015 - 05:42
#46
Posté 09 février 2015 - 05:59
While I love DAO tactics screen, I say in DAI you have control over you party more. In nightmare difficulty on boss battles you usually have to micromanage everyone
however, taking out heal, adding the barrier skill and giving potions only made the game a lot easier
#47
Posté 09 février 2015 - 06:35
While I do miss it too, and was a big fan of the Gambit system in Final Fantasy XII which came before Dragon Age Origins and seemingly inspired the tactics system, it is funny to see people saying it equates to dumbing down when what it actually does is make you have to micromanage more. Baldur's Gate and other earlier Bioware games had very rudimentary tactics systems but you generally played it by specifically controlling every action of every character. DAI is actually more like the older games, it's not a "stupid modernization" or whatever, it's like how the classic Bioware games were.
however, taking out heal, adding the barrier skill and giving potions only made the game a lot easier
The previous two games had healing potions too, you know. In DAO you could have as many potions as you could carry and just chug them at your leisure. Restricting the potions to only 8 does not make it easier than letting you carry hundreds at all times. The barrier is also more strategical given its short duration and longer cooldown. In DAO you could just be constantly healing everyone automatically and have people automatically take one of your 400 potions whenever they wanted - now that's brainless.
#48
Posté 13 février 2015 - 02:26
one word: consolefied.
It's dumb downed for the average 14 year old. I hate console ports.
I don't think you can blame consoles for this one. Maybe for the only being 8 moves you can hotkey and for the pants tactical camera but not the tactics.
Think about it. It's much easier (say in Origins for example) to micromanage on pc than on console therefore it should be console gamers that have more need for the tactics. I play on playstation (although I do have origins on pc now too) and once I figured out how to use the tactics I loved them. I liked them better in dragon age 2 though. My one complaint about the tactics is that it isn't really explained in any of the in game tutorials. They explain how to do simple things like how to walk (who wouldn't automatically know that?) but then don't bother to explain things people might actually have difficulty with. I didn't understand the "use current condition for next tactic" option until I looked it up on the net (I feel a bit stupid now though because it should have been self explanatory really). But yeah, I'd say it's better to give people more information if they don't understand it as opposed to just removing it.
- AmberDragon aime ceci
#49
Posté 13 février 2015 - 08:07
I'm still trying to find a way to customize something. Has anyone figured out anything other than setting the thresholds for potions and choosing target preferences and whether or not to include an ability in the AI. You can tweak during combat with the "attack my target" hotkey, but there has to be something more.
I realize that printed instruction manuals are a thing of the past and have been for many years, but this learning by trial and error bit is frustrating. As with the poster above me, in-game tutorials go by too fast (and there are too many) to remember and there are too many steps to look things up mid-combat to be helpful. I'd consider it a bargain if the game was $10 more expensive but came with a booklet that could be consulted without doing anything more than pausing.
It's nice to find someplace to vent.
#50
Posté 13 février 2015 - 08:13
One of the most fun parts of Dragon Age series to me is setting up good tactics to have your party members fight exactly how you want them to. It may have taken a bit to set up, but once you finished and got to watch them follow your instructions perfectly, it gives you a certain sense of satisfaction. Or at least it did for me.
Now...I don't know what this mess of a tactics screen is...There's no conditions to set or actions to go with those conditions. No way to set specific targets, etc..I gotta say...I hate it. This particular issue is a really big letdown for me. I'm still holding my judgement on the game as a whole, but I'm really disappointed in this massive simplification of the companion tactics.
I liked that too, I do still enjoy the game but it would have been some much better with the tactics, skills choices and so on from Origins.
one word: consolefied.
It's dumb downed for the average 14 year old. I hate console ports.
You have never played Origins on the console have you? Because yes we did used to have the same system in the console versions too.
Please don't be so quick to keep laying the blame on consoles it seems to have been a change made across all formats.
I do agree that they have dumbed the game down a lot though... ![]()





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