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Two Handed Warrior Builds?


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26 réponses à ce sujet

#1
Sterling

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What are some decent Two Handed Warrior DPS builds? 



#2
zeypher

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Hope people contribute to this thread.



#3
KennethAFTopp

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give them some time to test the waters, and they will.



#4
Ibn_Shisha

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I haven't gotten very far in yet, but I've mostly been upgrading the 2-Handed tree so far.  With the upgrades on the MB and the Whilrwindy-thing, the passives, and the totally sick Double-Bearded Axe I crafted, even the shield dudes crumple pretty fast.  The fact that I have Solas and now Vivs wielding ice staves makes it doubly ridiculous  (I wish there was a trophy for Shatters, 'cause I'd probably already have it).  I'm considering upping to Normal (started on Casual because I really did not feel comfortable with idea of limited heals and the other combat changes).



#5
zeypher

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A question to fellow warriors, Horn of Valour does it apply to you as well or only your team mates.



#6
BioticYoda

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I am also enjoying mighty blow after a Solas freeze. Just got whirlwind so haven't used extensively but it seems fun, and adding the passive that restores stamina in hits will make that crazy. Also grab grappling chain and upgrade for sure. Great way to start combat!

#7
GhoXen

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All I know is Block and Slash (with passive unlocked as well) is amazing, especially if you bind the ability to your right mouse button (mouse firmware) and time the "parries".



#8
Stiler

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Anyone having trouble generating guard?

 

Cassandra has no problem with it, even at the start of a battle she'll have some guard (before she uses an ability).

 

However my two handed warrior seems to NEVER have any guard, I looked through his skills and th eonly one that says anything about it is war cry, but that takes aggro from cass (Teh tank), is there NO way for DPS focused warriors to generate guard?



#9
BioticYoda

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All I know is Block and Slash (with passive unlocked as well) is amazing, especially if you bind the ability to your right mouse button (mouse firmware) and time the "parries".

 

Good to know...but the combat is so chaotic I'm not sure I'd actually be able to see when people are about to swing clearly enough to make a block

 

Anyone having trouble generating guard?

 

Cassandra has no problem with it, even at the start of a battle she'll have some guard (before she uses an ability).

 

However my two handed warrior seems to NEVER have any guard, I looked through his skills and th eonly one that says anything about it is war cry, but that takes aggro from cass (Teh tank), is there NO way for DPS focused warriors to generate guard?

 

I would also like to know this. Guard generated from War Cry seems paltry compared to what Cass has...does a shield generate extra guard or something? And like you said, I don't want to have to explicitly draw aggro to get guard. I have enough trouble with drawing agro from all the damage I deal



#10
eratis

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Cass (and s&s warriors in general) gets a ton of guard from Shield Wall. If you're 2h, you use upgraded block and slash, charging bull, unbowed or the taunts, and there's some ways buried in specialization trees as well. It's somewhat harder to generate if you're not tanking hits, but not impossible.



#11
Xopo

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Yea I have somewhat of a build you can use.

So I have picked up all 2h weapons kills

Upgrade warcry-Vanguard tree

Picked up Charging Bull-Vanguard tree

 

Im not that high of level yet but I will be picking up reaver and maybe Unbowed from Vanguard to help with guard. My damage output is pretty insane and I eat through enimies. Hope this helps



#12
BioticYoda

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Yea I have somewhat of a build you can use.
So I have picked up all 2h weapons kills
Upgrade warcry-Vanguard tree
Picked up Charging Bull-Vanguard tree

Im not that high of level yet but I will be picking up reaver and maybe Unbowed from Vanguard to help with guard. My damage output is pretty insane and I eat through enimies. Hope this helps


So did you pick up the Vanguard talents mostly for survivability? Also, nothing from battle master? Seemed like some good pairings in there for 2h

#13
TK8

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How feasible would a two-handed reaver vanguard be as only tank?

I'm talking about nightmare of course.



#14
GhoXen

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Anyone having trouble generating guard?

 

Cassandra has no problem with it, even at the start of a battle she'll have some guard (before she uses an ability).

 

However my two handed warrior seems to NEVER have any guard, I looked through his skills and th eonly one that says anything about it is war cry, but that takes aggro from cass (Teh tank), is there NO way for DPS focused warriors to generate guard?

 

I wrote a guide about it. Not exactly sure where I should post it, so posted it in a few places. Here's one:

http://forum.bioware...generate-guard/

 

How feasible would a two-handed reaver vanguard be as only tank?

 

Vanguard gives you the majority of Guard generating abilities. Champion give you the most OP Guard generating abilities. 1H & S doesn't actually give you that many Guard generating skills, but what you do get is immunity to flank attacks and 50% reduction from front attacks.

 

As a 2H tank, you will still do a very good job against regular melee enemies, since you have a very good counter ability that generates Guard. However, you will take more damage in AoE tanking, and against bosses that cannot be countered (i.e. Dragon). Reaver's ultimate does provide healing, but you won't have that activated most of the time.

 

2H tank will be weaker than 1H & S Champion tank, but it should still be fairly viable on Normal at least due to the significantly lower enemy damage.



#15
Wissenschaft 2.0

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The Sword and Shield gives 50% reduction to ranged attacks to your front side. Read the passive again. Its a common mistake to make.

Heres a tip for 2h warriors:

Mighty blow does a lot more damage vs targets that are knocked down. So use charging bull at point blank range just to knock an enemy down for little stamina cost and then hit them with mighty blow while they are on the ground. For even more damage, have a mage freeze the enemy while they are knocked down and shatter them.
 


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#16
BioticYoda

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Upgraded grappling chain is also good for knocking down (and stomping! ) before mighty blow. Pretty brutal looking combo :D

#17
Miggiwoo

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Been playing a 2h tank on Nightmare, there are a couple of things to remember IMO:

 

1. Roll is important, you want to prevent yourself from getting flanked and keep enemies in a group in front of you for AOE and mighty blow whoopass.

2. Knockdown + mighty blow is brutal, you can really ruin days with it. Consider running with Solas.

3. Reavers can tank, try combining taunt, ring, and devour - you'll never have full health but I very rarely die and really punish enemies.

3. Block and slash is great but will burn your stamina, I prefer to rely on rotating guard and devour. I see it as being most viable for duels.

 

I guess from a min-max sense it's not as effective as sword and board, but there is a lot more damage and interesting abilities IMO.


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#18
lastpawn

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Warriors have some appealing buffs, most notably the upgrade to Horn of Valor for +50% damage, which is only 2 steps from Coup de Grace.

 

I'm also interested in a Damage 2H Warrior who doesn't use Reaver. Not sure how to go about it though.



#19
Keldaurz

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On nightmare i started as this.

 

Mighty blow (to have a triggerer)

Block and slash (amazing against melees)

Flawless defense (free guard, makes you basically a solo'ing melees machine if you are decent)

Flow of battle

Pommel Strike

Challenge

Warcry

Bull rush

 

I am running a 2handed tank build, with 2 mages and 1 archer.



#20
Boboverlord

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I play 2H Templar on Hard with FF, and Mighty Blow is totally unusable unless you are the only tanker in the team (otherwise you will kill your teammates first).

 

My build is relying on Block&Slash and Pommel Strike followed by Spell Purge for insane damage (equivalent to Archer's Full Draw damage). I also bring Cassandra and mages with Dispel to faceroll any Fade rifts. If I play with FF off then Mighty Blow combo will also be available, but I might sacrifice Combat Roll (a very good escape skill). I can say that Templar is very powerful on burst dmg (not constant DPS) with minimal skill points and can maintain tanker build (though not as efficient as pure tank SnS Champion).

 

I now have 2H Templar, 1H Cassandra, any rogue (swapping between archer/dagger), and support mages. But I am experimenting on 1 warrior, 1 archer rogue, 2 mages (KE for semi-tanker) now.

 

PS. Earthshatter Strike sucks hard.


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#21
zeypher

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for a 2 handed reaver the best passives are in W&S tree. Frontal ranged DR, Drontal DR, Stamina gain as you lose life.



#22
RustyW

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PS. Earthshatter Strike sucks hard.


Really? I was thinking of speccing all the way down for that. What a shame. At least I have had advance warning :) time to re look at the build.

#23
Miggiwoo

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I play 2H Templar on Hard with FF, and Mighty Blow is totally unusable unless you are the only tanker in the team (otherwise you will kill your teammates first).

 

My build is relying on Block&Slash and Pommel Strike followed by Spell Purge for insane damage (equivalent to Archer's Full Draw damage). I also bring Cassandra and mages with Dispel to faceroll any Fade rifts. If I play with FF off then Mighty Blow combo will also be available, but I might sacrifice Combat Roll (a very good escape skill). I can say that Templar is very powerful on burst dmg (not constant DPS) with minimal skill points and can maintain tanker build (though not as efficient as pure tank SnS Champion).

 

I now have 2H Templar, 1H Cassandra, any rogue (swapping between archer/dagger), and support mages. But I am experimenting on 1 warrior, 1 archer rogue, 2 mages (KE for semi-tanker) now.

 

PS. Earthshatter Strike sucks hard.

Combat roll is integral to the Reaver build, because its more about aggression and avoidance than mitigation. Wrath of heaven provides a great AOE stun which can remove the need to avoid so I see how roll could be subbed out for a templar (you'd probably still get hammered by immune mobs?)

 

I don't think earthshatter sucks, I can totally see how it would fit into a DPS build, it just doesn't fit a tank build - every ability needs to impact on either mitigation, control, healing or avoidance.



#24
pyre

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for a 2 handed reaver the best passives are in W&S tree. Frontal ranged DR, Drontal DR, Stamina gain as you lose life.

Is ranged damage common enough to make that passive really worthwhile even for a 2H warrior?



#25
TK8

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Is ranged damage common enough to make that passive really worthwhile even for a 2H warrior?


Archers deal a crap ton of damage in nightmare, they are your worst. Tank is also less likely to taunt them . Still not sure if it's worth to get shield skills for my 2-h