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This has to be the worst control system in a PC game yet


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#26
Yrkoon

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I'm in the middle of a Skyrim run right now, silly. I don't see what the significant difference is between the two control schemes. WASD movement, LMB for primary attack, looting's about the same except that you can't highlight anything at all in Skyrim.... what am I missing?


The fact that Skyrim's controls were designed for the game's 1st person perspective, perhaps? (the WASD-only movement controls feel intuitive and natural when in first person view). Also, Skyrim lets you pan the camera completely (including up and down) without pressing any buttons. (you simply move the mouse in the direction you wish) in DA:I you can't even do that. You've got to press the right mouse button down, then move your mouse, then press the WASD keys all at the same time if you want to... you know, follow a winding road. And of course if that winding road happens to have combat in it, or something to interact with.... well you get the idea.

Plus, Skyrim is a....slower experience? Whatever fiddling you have to do with the keyboard isn't done under action-game pressure and intensity.

No, I, personally, have never experienced a worse console port in my life than what they gave us in DA:I. And it's *maddening*. Because I'm dying to get out and explore this game but I can't do it. I simply don't have the L33t finger coordination for it.

#27
iceman228433

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It's only funny because they had to go out of there way to break it because it was fine in Dragon Age 1 and 2 lol.


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#28
TheFamilyDog

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LOL definitely not the worst controls in a PC game yet but certainly a step down from DA 1. Why change what was perfect?


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#29
FumikoM

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The control system in Skyrim works good for third-person view as well. Also, DA:I uses a typical MMORPG controll setup. The click-to-move belong in action RPG's and RTS games. So I don't understand how so many how you are so unfamiliar with it, have you never ever played a MMORPG? WoW?

 

Edit: It's the most commonly used control scheme in RPG's these days and most of you behave like you have never ever played a game with it.



#30
Chari

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Is WoW a party-based RPG? No? So do not even compare them
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#31
AlanC9

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The fact that Skyrim's controls were designed for the game's 1st person perspective, perhaps? (the WASD-only movement controls feel intuitive and natural when in first person view).


Thanks for the response. I know I've played WASD games that weren't 1st-person before. I guess maybe that's why I don't share that intuition about what feels natural.

Also, Skyrim lets you pan the camera completely (including up and down) without pressing any buttons. (you simply move the mouse in the direction you wish) in DA:I you can't even do that. You've got to press the right mouse button down, then move your mouse, then press the WASD keys all at the same time if you want to... you know, follow a winding road.


Hmm... I didn't see a problem with the additional RMB press. Still don't. But you're right that it's a difference. I still have to do simultaneous mouse movement and WASD pressing in Skyrim, right? And I'm not all that great at it, actually; my characters have fallen off of stairs from time to time.

Plus, Skyrim is a....slower experience? Whatever fiddling you have to do with the keyboard isn't done under action-game pressure and intensity.

I don't check you on that. It might mean that I'm just lousy at playing Skyrim, of course.

#32
Yrkoon

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Edit: It's the most commonly used control scheme in RPG's these days and most of you behave like you have never ever played a game with it.

We're not just talking abut the WASD keys, are we? Obviously it's more than that. Bioware's been using WASD in their movement controls since the Baldur's gate games. No, the problem here is that It's the combination of WASD, AND the camera panning that requires both mouse movement and mouse button All at the same time.

Not to mention the elimination of point and click. <ugh>

#33
Yrkoon

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The click-to-move belong in action RPG's and RTS games.

Aaah. That must be it then. I bought this game thinking it was an action RPG. My bad.

#34
FumikoM

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Is WoW a party-based RPG? No? So do not even compare them

It's relevant because you can control your followers individually. I prefer this control setup, never liked the one in DA:O.

 

We're not just talking abut the WASD keys, are we? Obviously it's more than that. Bioware's been using WASD in their movement controls since the Baldur's gate games. No, the problem here is that It's the combination of WASD, AND the camera panning that requires both mouse movement and mouse button All at the same time.

Not to mention the elimination of point and click. <ugh>

Yes I know, they use the same control setup as modern RPG's use. Not the older one.

 

Aaah. That must be it then. I bought this game thinking it was an action RPG. My bad.

Diablo 3 is an action RPG, and the type of game I meant.



#35
TheFamilyDog

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The control system in Skyrim works good for third-person view as well. Also, DA:I uses a typical MMORPG controll setup. The click-to-move belong in action RPG's and RTS games. So I don't understand how so many how you are so unfamiliar with it, have you never ever played a MMORPG? WoW?

 

Edit: It's the most commonly used control scheme in RPG's these days and most of you behave like you have never ever played a game with it.

 

 

No we are not unfamiliar, we just like the option of point and click. Please note you likely don't understand how we're using it. It's not solely used for movement, it is just a convenience that saves effort. If something is across the room, it's 1 click and the charactor goes instead of requiring KB. I can also walk around the game with one arm if I can click-move and have our dog in the other hand.

 

It's a nice feature. It should be in every RPG IMO, and DA1 had the perfect overall control system for an RPG. When I played that I thought "WOW! Finally. What an innovation" -- overall this is a step back. DA2 was to me also, so I was hoping they would go back to roots in 3.


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#36
Chari

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It's relevant because you can control your followers individually. I prefer this control setup, never liked the one in DA:O.

Micromanagement hell? Why did they remove most tactic' usefulness again? Cause these AI are as dumb as rocks
DAO had amazing PC controls
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#37
FumikoM

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No we are not unfamiliar, we just like the option of point and click. Please note you likely don't understand how we're using it. It's not solely used for movement, it is just a convenience that saves effort. If something is across the room, it's 1 click and the charactor goes instead of requiring KB. I can also walk around the game with one arm if I can click-move and have our dog in the other hand.

 

It's a nice feature. It should be in every RPG IMO, and DA1 had the perfect overall control system for an RPG. When I played that I thought "WOW! Finally. What an innovation" -- overall this is a step back. DA2 was to me also, so I was hoping they would go back to roots in 3.

I understand how you're using it. I just personally do not like click-to-move in games such as Dragon Age, it belongs in games such as Diablo. At the same time I can understand your concern and irritation with them not adding it, they could have added the option after all. My point was that I wondered if those who hate the new control system have played other types of RPG's where this control scheme is the norm.

 

Micromanagement hell? Why did they remove most tactic' usefulness again? Cause these AI are as dumb as rocks
DAO had amazing PC controls

AI in games usually is. And yes it's easier to control followers if you can control them like one do in say Baldur's Gate, but it's another type of game. Why I mentioned Diablo. Or take Marvel Heroes, where it's normal to click and move. As I wrote above, they could have added the option, but like other things (walk toggle) they decided to leave it out because the focus was on consoles.



#38
Chari

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AI in games usually is. And yes it's easier to control followers if you can control them like one do in say Baldur's Gate, but it's another type of game. Why I mentioned Diablo. Or take Marvel Heroes, where it's normal to click and move. As I wrote above, they could have added the option, but like other things (walk toggle) they decided to leave it out because the focus was on consoles.

That is why we miss tactics. It was amazing

And that is a big problem since it made pc controls impossible

#39
BobaFett

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While the controls aren't the worst ever, they are certainly up there as far as PC controls go.  So i agree with the the horribad controls.   No click and move, having to hold LMB for attack, loss of tactics, and and the tactic camera doesn't go nearly high enough.   I am still baffled how they completely mucked up combat in this game.  Not just one facet of combat, but ALL of it........the fact that i have to chase mobs around with KB, holding LMB to attack the whole time, and clicking my hotkeys while the mob is getting knocked away from me and/or running away from me makes combat a completely unfun experience.        This feels like a very bad console port to me.   Both combat in DA 1 and 2 was far better.


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#40
Kourd

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Someone hasn't played QWOP



#41
Costin_Razvan

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We need the ability to select the entire party at once, see it clearly that they hold position when we order them to ( we don't ). Have the same camera movement as in origins and even DA2 ( being able to select everyone with a box movement of your mouse, moving everyone as well ).



#42
ssanyesz

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Also, DA:I uses a typical MMORPG controll setup.

Not. SWTOR's controlls, camera management and feeling are almost exactly the same as Dragon Age 2's. Dragon Age Origins probably inherited it from KOTOR and DA2 from DAO. No wonder playing SWTOR feels like playing DA2.

 

 

I understand how you're using it. I just personally do not like click-to-move in games such as Dragon Age, it belongs in games such as Diablo.

I think a lot of people like using click-to-move in DA games, including me. Also click-to-move is good for chasing down enemies, looting, interacting with objects, just like in Diablo games.


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#43
Jherock

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It wouldn't be so bad if I could at least change the controls, but you've removed that option as well.

 

This had to have been play tested by at least one person at Bioware who said "Wow this is awful". 

 

You can't even bloody rebind your LMB.

Wow, I couldn't disagree with you more.  I can reset power buttons,  and have TWO bars for them, and that's all that's really needed.  With the radial dials, too, I don't even see your point.



#44
Xsorovos

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Like I said, the game has virtually the same combat mechanics and system and Elder Scrolls Online, only in ESO..I can bloody edit my controls making it actually work really well. In this game, you can't edit even the LMB which completely mucks up a lot of control scheme's (For example LMB would be your forward movement key, and another button would be your attack key) 

 

Don't even get me started on completely removing the ability to edit followers tactics..That's one of the dumbest things i've seen yet in this game.


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#45
Jherock

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We need the ability to select the entire party at once, see it clearly that they hold position when we order them to ( we don't ). Have the same camera movement as in origins and even DA2 ( being able to select everyone with a box movement of your mouse, moving everyone as well ).

You can do that, it's the tactics view/screen.  If you mean formations, you can realign through the menus.



#46
Jherock

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Like I said, the game has virtually the same combat mechanics and system and Elder Scrolls Online, only in ESO..I can bloody edit my controls making it actually work really well. In this game, you can't edit even the LMB which completely mucks up a lot of control scheme's (For example LMB would be your forward movement key, and another button would be your attack key) 

 

Don't even get me started on completely removing the ability to edit followers tactics..That's one of the dumbest things i've seen yet in this game.

OK, since you can change tactics, though it's only two options, since they have the TACTICS screen/view.



#47
HighChronicler

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The control system in Skyrim works good for third-person view as well. Also, DA:I uses a typical MMORPG controll setup. The click-to-move belong in action RPG's and RTS games. So I don't understand how so many how you are so unfamiliar with it, have you never ever played a MMORPG? WoW?

 

Edit: It's the most commonly used control scheme in RPG's these days and most of you behave like you have never ever played a game with it.

 

Actually the most common setup is somewhere between SWTOR and DA2. WASD to Move, with Clicking to close distance to loot/talk to people. WOW has it. A number of games have it. DA:I does not use typical Controls the hold to attack is not in any other except maybe Gothic 1 (Which also has abysmal controls.)

 

It's not the fact that we are unfamiliar with it, It's the fact that it doesn't have the complete most common RPG control setup.a


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#48
okamimiyazaki

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Edit: It's the most commonly used control scheme in RPG's these days and most of you behave like you have never ever played a game with it.

 

No... It attempts to use the most common control scheme but screws it up royally by leaving out things such as changing certain keybinds (e.g. moving by holding down mouse, like you can in WoW, which makes it easier to keep next to your enemy as melee), introducing horrors in 'tactical' view, making it very annoying to loot (why won't my character move to loot when I click it?) and making the inventory a real pain in the butt. 


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#49
ZeroClues

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The biggest problem for me is the tactical camera. It's the only way to play the game if you want to control all your party members. Best part of the game for me has always been controlling individual characters, so not being able to do that through tactical mode makes this game unplayable for me. Even when it's at its best, it does not pan out far enough to be easily usable. However, what really broke it for me was its performance when your are trying to use it indoors and it is contrained by ceilings, walls and doorways. I just had a fight in a keep where i spent the entire fight spinning the camera at floor level trying to find something to click on to issue commands. Even DA2 degraded control scheme was never this terrible. And then there is the into text that floats over enemy heads during combat and further obscures everything. I have not found a way to turn it off. It would be helpful to have on mouseover, but having it hover there all the time, it's just another thing that makes this game extremely difficult to use.

 

While I hope that EA/Bioware will fix these issues, I am not optimistic, given how these sort of things tend to play out. It's unfortunate since the horrid control scheme makes a game that looks like it has potential basically unplayable. I have requested a refund through Origin. if the game is fixed, I will consider buying it again. If not, glad I saved my money and didn't have to pay for garbage.



#50
Terodil

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I think a lot of people like using click-to-move in DA games, including me. Also click-to-move is good for chasing down enemies, looting, interacting with objects, just like in Diablo games.

This, a thousand times. The lack of it is making me cranky. CRANKY. And when I get cranky, I steal nom-nom carrots from cute fluffy baby bunnies.

Also, maybe I'm just out of sync these days because I haven't touched WoW for a couple of years, but wasn't it always possible in WoW to click-and-move? I'm willing to bet a sizable bag of coins ™ on that I was able to click on an enemy / a mine / loot and have my character run up to, and interact, with it.
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