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This has to be the worst control system in a PC game yet


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#51
TacoKush

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loving the game so far on my peasant box  :P



#52
Terodil

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And then there is the into text that floats over enemy heads during combat and further obscures everything. I have not found a way to turn it off.

You can actually set that in the options. Not sure if gameplay or video, but you can choose between 'all chars', 'player controlled char only' and 'none' for both incoming and outgoing damage as well as status effects.
 

It would be helpful to have on mouseover, but having it hover there all the time, it's just another thing that makes this game extremely difficult to use.

Yes, agreed. Not having informative tool tips over the abilities (more than just their name...) is really bad style... well, not so much bad style, but it shows a total lack of thought going into UI design. Especially considering that they had it in all previous games and that it has become all but industry standard (even BG1 had it!).

#53
Sylvius the Mad

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How can it be the worst control system ever? It's pretty much a copy of Skyrim's, isn't it?

Skyrim's combat controls are terrible.  Click-to-attack has no place in a roleplaying game.

 

And Skyrim doesn't have a party to control.



#54
Brogan

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2. EA is not the responsible party here (for once)

 

Hmm...  Not really sure you can make that claim without doing some research.

 

The easy supposition is:  EA gets Microsoft $$  - EA tells Bio to focus heavily on XBone (console) design - Bio is already retrofitting frostbite3 engine - pc specific features are pushed into background - Bio has to delay release - pc controls were never able to be done "properly" based on the design philosophy/engine req's.



#55
Sylvius the Mad

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Someone hasn't played QWOP

QWOP is a good game.



#56
AlanC9

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Skyrim's combat controls are terrible.  Click-to-attack has no place in a roleplaying game.

 

And Skyrim doesn't have a party to control.

 

Hey, I didn't mean to suggest that Skyrim was any good.Though I think Skyrim's a little better than Morrowind, now that I think about it.



#57
Dubya75

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I have heard only bad things about the PC KB&M controls so far...

 

DAO and DA2 had excellent PC controls. Then we get this worryingly delayed PC UI and our fears are confirmed: Rushed console port.

 

Good job, Bioware! You just completely ruined the game for us KB&M gamers.

 

"Play the way you want to"? No. Play the way we (Bioware) telt you to. With a controller.


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#58
filetemo

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why can't I press right and left click in my mouse and move like in DA:O?


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#59
Eijnew

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why can't I press right and left click in my mouse and move like in DA:O?

Read the numerous threads about controls sucking at the moment.

 

Got me riled up that it actually got me to make an account here and rant. Fix the controls BioWARE!!!



#60
Yrkoon

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And Skyrim doesn't have a party to control.

And Skyrim lets you pan the camera without pressing any buttons. The result of that is that you really only need the "W" key to completely control movement in any direction. And this is *consistent* through both camera views. Thus making it easy to concentrate on stuff like looting and fighting.

I wish people would stop citing Skyrim, Wow and Witcher when trying to defend DA:I. It's a lousy rebuttal to the issues being brought up. It suggests a mind that does not understand the real problem here. Some of us are dying to play this game but we simply can't because of the controls.
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#61
Sylvius the Mad

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I wish people would stop citing Skyrim, Wow and Witcher when trying to defend DA:I. It's a lousy rebuttal to the issues being brought up. It suggests a mind that does not understand the real problem here. Some of us are dying to play this game but we simply can't because of the controls.

If we have to point to some other game as an example of how the controls and camera should work, I'd point to the Total War games, not Skyrim.

#62
Razir-Samus

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not liking them either, very frustrating.. can't hold LMB+RMB to move anymore, can't right click on ground to move, left clicking when near nothing makes you attack (WHY?!) when R already does this (AGAIN, WHY?!).. not to mention the fact that you can be swinging in close proximity to a mob and not hit it at all, why remove the option to right click a mob and have your character run to it and autoattack?

 

i haven't used the tactical pause once because it's atrocious, the party spreads out too far and the camera is at an odd angle and often mobs are obscured behind objects and trees so it can't be used efficiently at all..

 

what happened to the tactics screen? it's basic as HELL, there's absolutely no reason or excuse you people at bioware can provide for why you dumbed it down to this sub-standard level

 

another minor gripe is that when you mouse over a skill on the toolbar, there is NO tooltip, and NO option to show tooltips either, WHY?

 

i feel no WOW factor when playing DA:I, you went too far off the beaten path with this one, destroyed features that were proven to WORK in the previous 2 dragon age games for the sole purpose of having a new experience.. and it's certainly that, but that isn't a good thing


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#63
ZeshinX

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I'm going to have to agree on the PC controls.  They are horrendously bad.  Auto-attack, click to move, mouse button re-mapping, camera controls....all need some serious work.  How this was approved as acceptable boggles the mind.


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#64
SATG87

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My gripes:

 

  • Tactical view needs to be zoomed out further; some of us actually have powerful PC's that can render the gfx
  • A walk/run keybind needs to be added
  • Click-to-move needs to be added
  • Right-click function for looting needs to be added, not the one where i need to walk up to everything just to loot
  • Improvements to the inventory/skilltree UI, right now its just clunky

 

This is just a very bad console port on BioWare's part as far as controls is concerned. They're not fooling PC users in that department.

 

Those are mine gripes as well. Funny how they talked about how much attention the PC version received when they didn't even try to make mouse controls work the way they were supposed to.


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#65
Pertinax_234

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I have never posted on the forums before today but felt that it was necessary to voice my opinion on how terrible the PC controls are for this game.

 

As a loyal Bioware customer I find this all very depressing. I own all 3 Mass Effect games, absolutely loved DAO, played DA2, and have been so excited for DAI & after sitting with the game for 2 hours last night, I don't think I can play it unless the PC controls are fixed.

 

My issues boil down to these items:

 

1. No point and click movement/ item interaction/ looting

2. No auto-attack

3. No functional zoom- distance in tactical mode

 

The game looks absolutly beautiful graphically, but I can't properly control even my main character, let alone the party members, so I am considering returning it for a refund,

 

Bioware, please help your fans who happen to play on PC!


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#66
Vyndral

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No... It attempts to use the most common control scheme but screws it up royally by leaving out things such as changing certain keybinds (e.g. moving by holding down mouse, like you can in WoW, which makes it easier to keep next to your enemy as melee), introducing horrors in 'tactical' view, making it very annoying to loot (why won't my character move to loot when I click it?) and making the inventory a real pain in the butt.


Exactly this. I have played tons of rpgs with tactical type modes and tons of MMO type schemes. Both are great once you get use to them. But it is the little stuff left out of this one that annoy me so much. Ive actually pondered starting over ranged just because of the mangled control scheme.
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#67
VoqarToo

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I find the controls and rebinding potential to be just fine.

 

Buy it on PS4.

 

/thread

 

A better solution would be for the game to be PC only and for them to stop wasting time screwing up design screwing with grossly inferior platforms - like any console and especially ancient and out of date consoles.



#68
wrdnshprd

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yeah the pc controls are terrible.. 

 

having to hold a button for (basic) auto-attack

closing rifts

menu options are buggy - i.e. sometimes the keyboard is required to navigate the menus and select options.. ive seen this on the dialogue and war room screens

 

also, people werent asking to make the controls MORE like an action game.. in fact, most fans either liked the DA2 controls (me being one), or wanted a return to DA:O controls, which i would have also supported.  but this keyboard and mouse system is just not very good, and i would argue is unplayable.  thankfully i have  360 controller.

 

now i see why PC controls werent showcased that much during the livestreams..


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#69
Camalus

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Ah, and i though skyrim ui was baaaad. Whole UI really feels clunky and I dont want to play it on 360 controller(only for action adventure 3rd person games) cuz rpg should be better on kb/mouse option. 

If at least they let modders fix it but no chance of that on frostbite engine. I really wonder is it that hard to design and integrate good pc UI.


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#70
Dominari

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I have heard only bad things about the PC KB&M controls so far...

 

DAO and DA2 had excellent PC controls. Then we get this worryingly delayed PC UI and our fears are confirmed: Rushed console port.

 

Good job, Bioware! You just completely ruined the game for us KB&M gamers.

 

"Play the way you want to"? No. Play the way we (Bioware) telt you to. With a controller.

 

Don't let all these negative comments fool you.  The console controler interface is wonkey as all heck, too. :)


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#71
Bethgael

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Buy it on PS4.

 

/thread

 

Not buying an entire system I do not want because a company who has made 2 perfectly fine K & M games thus far (and therefore should know better) misled PC players this time around.


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#72
Lennard Testarossa

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I am absolutely amazed that people are seriously comparing the control scheme of this party-based real time combat with pause rpg to action rpgs like Skyrim. It's pretty much like claiming that a control system that's fine for Call of Duty must also be fine for StarCraft.

 

WASD-movement and click-to-attack aren't in any way compatible with controlling the actions of four different characters at once.


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#73
Pen-N-Paper

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Not buying an entire system I do not want because a company who has made 2 perfectly fine K & M games thus far (and therefore should know better) misled PC players this time around.

misled PC players this time around. again

 

However, just to be positive, I am glad not to see exploding bodies when they're struck by a sword. [DA2: RPG = Rocket Propelled Grenades]


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#74
Razir-Samus

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I am absolutely amazed that people are seriously comparing the control scheme of this party-based real time combat with pause rpg to action rpgs like Skyrim. It's pretty much like claiming that a control system that's fine for Call of Duty must also be fine for StarCraft.

 

WASD-movement and click-to-attack aren't in any way compatible with controlling the actions of four different characters at once.

it worked in da1/2 by making your character run to a mob and autoattack when you right clicked on it, you could also use WASD to position better and then right click again to start attacking (i.e. backstabbing with 1-handers)...

 

now what? why were we given this quasi hack and slash control scheme? it's stupid, needlessly dumbed down and consolized, it's an insult to a franchise that began on PC


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#75
Whooster

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I agree with all the complaints but I also accept that it will never be addressed.  Bioware was making a fundamentally different game with DA: I.  The real problem is that they didn't communicate that well before hand.  Instead they did all these vids trying to show how useful pc controls are and cover up the fundamental paradigm shift they made in how you interact with the party.  Like I'll still buy your game, just be honest so I don't get too many "WTF" moments.

 

I am absolutely amazed that people are seriously comparing the control scheme of this party-based real time combat with pause rpg to action rpgs like Skyrim. It's pretty much like claiming that a control system that's fine for Call of Duty must also be fine for StarCraft.

 

WASD-movement and click-to-attack aren't in any way compatible with controlling the actions of four different characters at once.

 

See but that's the problem, I don't think we're in DA: O/2 territory anymore.  I feel like there was just a shift in the type of game they were trying to make.