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*sigh* Tactics...


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#1
Ryzaki

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You know...again this wouldn't be so bad if BW's companion AI wasn't so utterly bafflingly stupid.

 

My mage is constantly having to bunny hop to run after grabbing aggro because my tank's dumb self is attacking someone far off into the distance.

 

In DAO and DA2 this was easily solved with a If squishy is mage is being attacked. Attack squishy's mage attacker tactic.

 

One line. Usually near the top of my tactics and most of my issues with that were solved. (mostly anyway).

 

Now? Nope. I get a defend tactic where they stand around like an idiot most of the time instead of attacking if I'm not being attacked. Or they completely ignore me while I'm getting reamed unless I force them to attack said reamer.

 

...This is absurd. Why on earth were tactics changed?


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#2
Kradus9

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So you can pause a lot more often.


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#3
CIA

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To be fair I've found the party AI to be just fine but yeah I agree



#4
GhoXen

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All is fine here playing a tank as main in Nightmare mode with no tactical mode or pausing.

 

I did have to extensively configure companion behaviours, setting some abilities to preferred and others disabled entirely for manual activation only.



#5
CheshireBlue

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Weird, my experience is the opposite. I find that the combat is pretty much in cruise control (playing on hard), with the occasional pause to reposition or fish out some straggler that closed in on my squishies with a tank or use some escape skill.

 

I really wanted to turn off party AI and micromanage through tactical cam alone, but alas, it seems the design intent was not aligned with my preferences. Oh well, still loving the game.



#6
brazen_nl

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All is fine here playing a tank as main in Nightmare mode with no tactical mode or pausing.

 

I did have to extensively configure companion behaviours, setting some abilities to preferred and others disabled entirely for manual activation only.

 

How do you manually activate a companion's skill without pausing?


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#7
steamcamel

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Trying to play as rogue with Cassandra tanking and Dorian + Sera for ranged support. Like I feared, it's an absolute fustercluck. Even though I order them to a specific location they wander off again to engage in melee combat.


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#8
MetroGlobe

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I did have to extensively configure companion behaviours, setting some abilities to preferred and others disabled entirely for manual activation only.

 

Which ones did you configure?  Can you provide some more specific tips on what's working for you?  Thanks!


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#9
GhoXen

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Which ones did you configure?  Can you provide some more specific tips on what's working for you?  Thanks!

 

I can't remember all the details, but what I do remember is that I completely disabled "Charging Bull" from automatic activation. I also set "Block and Slash" to preferred, which drastically increased the lifespan of my 2H warrior companion (respecced Cass).

 

Basically, set defensive abilities to preferred, and disable abilities that simply don't appear to work from your experience, or very powerful ones that deserve precise timing.

 

One more tip is that Disengage + Charging Bull will practically allow you to flee from most fights very easily and quickly.



#10
Capeo

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If there was actually some semblance of AI going on it may have worked okay. As is they simply seem to run through active abities and use them no matter the situation. For instance if the rogue AI was smart enough to only use evade when getting melee attacked. I thought that's what Bioware was trying to do. But, no, if Evade is enabled and it's next in line it gets cast. It's rather stupid. Same with other scenario specific skills like Mind Blast or Dispel. I don't think a bunch of if/then lines were taxing computationaly. I have no idea why they got rid of that. Even simple overall tactics such as ranged, melee etc would be welcome so Mages and archers would stop running into the fray for no discernible reason.
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#11
Ryzaki

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So you can pause a lot more often.

 

That's what it feels like =/ and tac cam is a pain to use. Way too clunky.

 

All is fine here playing a tank as main in Nightmare mode with no tactical mode or pausing.

 

I did have to extensively configure companion behaviours, setting some abilities to preferred and others disabled entirely for manual activation only.

 

Well yeah you're playing the tank obviously you won't have issues with the tank.

 

The rest of it for me is fine. They use the abilities when they should though Cass sometimes decides to act like the potions are made of gold and doesn't use em even when I have more than 4. It's just the tank running off leaving my mage to get harassed til I bunny hop away. Which is so sad/funny.


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#12
pancakemaster808

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I'm very disappointed with the reduction in AI tactics options. One of the hardest fights I've had in the game so far (nightmare difficulty) was due to my inability to rely on the AI at all. My attempt to tactically hold a doorway while ranged classes burn down the enemy was foiled by my mages and rogues' attempts to charge past my tank to come to grips with the enemy, even after I instructed them to hold position. If I left my tank to wrangle my wayward DPS, she immediately dropped her shield wall and repeatedly took arrows to the face.

 

Overall I'm enjoying the game, including the combat, but I don't understand why they removed the tactics from previous games. It has turned several fights from enjoyable strategy problems into frustrating slogs, where I'm repeatedly killed, not because I screwed up, but because I can only directly babysit one idiot AI at a time.


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#13
Beknatok

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I've found that making use of the "Attack my target" & "Disengage" hotkeys have helped me to get my party to regroup.



#14
lastpawn

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All is fine here playing a tank as main in Nightmare mode with no tactical mode or pausing.

 

I did have to extensively configure companion behaviours, setting some abilities to preferred and others disabled entirely for manual activation only.

 

Well, that's the thing. I don't want to play a tank and I don't want to constantly use the subpar tactical mode. Feels bad, man.

 

My solution is to play on Hard.



#15
Wissenschaft 2.0

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I've found that making use of the "Attack my target" & "Disengage" hotkeys have helped me to get my party to regroup.

 

Exactly, making use of these commands is a necessity. Also, make sure all your rogue and mages take the passive skill that reduces their aggro. This will greatly lower how often your companions pull aggro off of your party tank.

 

Set your mage to follow your tank and he will focus on casting barrier on the tank. Set your rogues to attack your tank's target. Don't have your rogues attacking other targets since they will just aggro enemies away from your tank. At most, have your tank target one tough enemy and the rest of your team focus down another enemy.



#16
tommy_beast

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The party AI dumb as hell. They ignore any order if it's turned on. Also you can't script members' behavior so subtle as you could in DA:O and I don't get why it so simplified.

 

I just turned it off, and went with issuing every order and pausing the game every 5 sec. And it would've been fine unless a moronic "tactical camera" which zooms out so little that I won't even call it a "zoom". Also try playing with that camera in a dungeon or close quarters — it's a real pain. The person who designed it should have their hands cut off.


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#17
finc.loki

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You know...again this wouldn't be so bad if BW's companion AI wasn't so utterly bafflingly stupid.

 

My mage is constantly having to bunny hop to run after grabbing aggro because my tank's dumb self is attacking someone far off into the distance.

 

In DAO and DA2 this was easily solved with a If squishy is mage is being attacked. Attack squishy's mage attacker tactic.

 

One line. Usually near the top of my tactics and most of my issues with that were solved. (mostly anyway).

 

Now? Nope. I get a defend tactic where they stand around like an idiot most of the time instead of attacking if I'm not being attacked. Or they completely ignore me while I'm getting reamed unless I force them to attack said reamer.

 

...This is absurd. Why on earth were tactics changed?

Yep Bioware messed up almost everything in DAI when it came to combat. I remember having the proper tactics in DA2. Where I played an Archer and I had my tank setup as if I was attacked, the tank would taunt or come to my aid to remove aggro and defend me. It worked flawlessly, they literally disengaged any enemy and taunted or came running.

 

This game has idiotic AI, bad tac cam and controls (PC), makes you feel like a wet noodle and hitting like a wet tissue. It is attrition combat. Meaning you have to hit so many times at the ALWAYS 2-4 enemies that are as strong or stronger than you, making you feel week and NOT special at all.

 

DA2 was fun as hell in combat, you killed of the scrubs en masse and felt powerful and still felt good against elites and bosses but a challenge.

The healing, potions and tactics worked.

 

I want to have FUN playing a game, not babysit or feel like a weakling that always take damage and have to run back to camp to stock infinite potions.

Why can't I loot potions.


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#18
J-Reyno

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Gah, yes.  Tactics are practically useless, at least on Hard.  Combat is pretty much just pause-whoring.


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#19
Swordfishtrombone

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The funny thing is, I don't think I've seen a single poster who's played the earlier games, and prefers the gimped tactics now, to how they were handled in the previous games. It seems that when it comes to tactics, Bioware has managed to make a change that is universally hated.

 

The game seems good so far - but it COULD be great, if only they backtracked a little; gave us more control over tactics as in the earlier games, and improved the tactical view. At the very least, allow us to zoom out properly, to prevent the need to do this annoying scrolling around.


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#20
metatheurgist

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Yeahup, Bioware's game design decisions have had me scratching my head for a while now...but with DA:I they went full <tropic thunder reference>.
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#21
Nefrast

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Why on earth were tactics changed?

Skyrim sold 20 million copies and had no tactics. EA wants to copy that success, thus tactics seem superfluous. I suppose that's how the deciding suits think.


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#22
dimvision

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Yep its awful makes me wonder if the same people who worked on DAO worked in this game.


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#23
brazen_nl

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Skyrim ... What tactics do you need when you're playing alone? o.O

 

I feel you, OP. Preaching to the choir, here. :(


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#24
TheDevilComes

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I would have to agree, the tactics system of the previous incarnations of the game was a dream, and did serve to make it feel like the AI was being useful, espetially on hard/nightmare with Friendly Fire on - you could set it up so mages didn't drop massive AOE on your tanks and vice versa - and also make sure that if one of your squishy's (Mage, Rogue, Archer) was being attacked that either your off tank would taunt it or at least give you time to do something about it (because of the behaviours [Ranged, agressive et al]) making those squishy's move the hell away if they did happen to be getting trout slapped in melee



#25
Sidney

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Yeah I miss tactics. I sorta vaguely know what people are going to be doing in combat but it doesn't feel all that controlled. I really don't know what Cassandra's AI is trying to do most of the time. She is always out of position, doesn't draw diddly for aggro and has a preference for engaging the furthest enemy from my squishy 3 people.


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