You know...again this wouldn't be so bad if BW's companion AI wasn't so utterly bafflingly stupid.
My mage is constantly having to bunny hop to run after grabbing aggro because my tank's dumb self is attacking someone far off into the distance.
In DAO and DA2 this was easily solved with a If squishy is mage is being attacked. Attack squishy's mage attacker tactic.
One line. Usually near the top of my tactics and most of my issues with that were solved. (mostly anyway).
Now? Nope. I get a defend tactic where they stand around like an idiot most of the time instead of attacking if I'm not being attacked. Or they completely ignore me while I'm getting reamed unless I force them to attack said reamer.
...This is absurd. Why on earth were tactics changed?
Yep Bioware messed up almost everything in DAI when it came to combat. I remember having the proper tactics in DA2. Where I played an Archer and I had my tank setup as if I was attacked, the tank would taunt or come to my aid to remove aggro and defend me. It worked flawlessly, they literally disengaged any enemy and taunted or came running.
This game has idiotic AI, bad tac cam and controls (PC), makes you feel like a wet noodle and hitting like a wet tissue. It is attrition combat. Meaning you have to hit so many times at the ALWAYS 2-4 enemies that are as strong or stronger than you, making you feel week and NOT special at all.
DA2 was fun as hell in combat, you killed of the scrubs en masse and felt powerful and still felt good against elites and bosses but a challenge.
The healing, potions and tactics worked.
I want to have FUN playing a game, not babysit or feel like a weakling that always take damage and have to run back to camp to stock infinite potions.
Why can't I loot potions.