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*sigh* Tactics...


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#26
Capeo

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After some fiddling I've actually found a setup that works fairly well.  I set everyone to defend the tank and set the tank to follow itself.Only tank abilities that are enabled are to draw aggro and produce guard (except Charging Bull because it's a positioning nightmare).  Solas as the barrier/dispel support mage with Barrier on preferred. Dorian as a fire/lightning DPS with static cage on preferred though he does have Barrier enabled.  Myself as an archer with all my skills enabled if I need to switch off her.

 

Almost every fight starts with me hitting a target with Long Shot at which point Cassandra bolts off at the mob I just shot at and pops off a taunt at what I shot.  Because she runs ahead everything aggros on her and she does a war cry as soon as she engages more than one enemy.  She holds aggro while Solas and Dorian keep mitigation going and damage up respectively.  I concentrate on ranged enemies while watching for combo opportunities in the main fray.  As soon whatever Cassandra is fighting dies she runs to the next closest enemy and aggros them.  

 

This handles 99% of the encounters in the field with ease.  The only time it can get flubbed is when an AOE hits a stupid animal and it ends up being the closest target to Cass at which point she'll chase it forever until you manually engage her on something else.  And of course some fights require me going to tac to move my mages back a bit if a fight is tight quarters.


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#27
Krogort

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I too find combats to be extremely messy.

It seems the AI uses skills in random orders beside Barrier in the beginin of every combat and even seems to target random ennemies.

I miss tactics a lot, having the tank automaticaly switching target to pull aggro back from someone was invaluable, having skills used on predefined condition was also pretty cool.

To make things worse, the new tactical view makes micro-managing quite annoying now.


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#28
Iakus

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I loved the tactics menu in DAO and DA2.

 

This new "steamlined" version is extremely...lacking.

 

I mean, I like micromanaging fine, but this is a bit much.


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#29
Blessed Silence

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Trying to play as rogue with Cassandra tanking and Dorian + Sera for ranged support. Like I feared, it's an absolute fustercluck. Even though I order them to a specific location they wander off again to engage in melee combat.

 

Haha totally.

 

I'm getting hit by 2 people and I'm running around the 3 others in my party shouting "Cassandra get the aggro" and ... she just STANDS THERE like an idiot witht he mobs less than a foot away from her.


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#30
Torracat

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This game needs tactics working.  I cant use vertical positioning either. the "death from above" ability is brilliant for my rogue. only problem is when I put him on a rock, he wont stay there.  AI doesn't realize he has the advantage....Idiot.... 

 

 

update:

Okay, I think  I figured it out. If you set the Behavior AI for each character to "defend" and have the character they are defending set to themselves. they tend to stay put until after a battle. when the fight is over they will regroup with you - which can be annoying because you may need them to stay put....


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#31
Paulyj113

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the tactics and behavior settings is a sad joke. AI is retarded. companions have no clue what to do and often kill you. they are FANTASTIC at standing right in my f*****g way, however. cant hold aggro, never barrier on time much less the right party member. some enemies are WAY too powerful even on casual. they just wanted to pump out some discs to clock dollars IMHO. this game could have been great, but instead its a great big pile of s***

#32
Prezervation

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I totally agree. I would also like to see more tactical options.



#33
Aurok

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Bioware's motto: If it aint broke, break it.
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#34
KarmicSynergy

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Bioware's motto: If it aint broke, break it.

 

Bioware changed so many little things that were fine in previous DA games. This game could have been great but too many little things are broken, missing or just plain stupid. I wonder if they are purposely doing this because it is basic stuff.

 

I'm not even talking about the controversial "healing issue" but why mess with the following: the AI tactics, no attribute leveling up, no storage chest, I can't "see" the weapon of my character unless I scroll the list in inventory and look for the tiny writing which says who has it equipped (plus the equipped weapon "counts" towards your inventory total even though I have it equipped it in my hand? Huh?) Actually, this seems to apply for all equipped gear, I think. I may be wrong on this point? There are many other little things I can't think of right now.

 

I could go on, but its its a litany of little things that add up to "annoy" the player, instead of making it a great, FUN game that they were actually close to making.

 

Nevertheless, I'm early in the game and I am banking on a great story to make me "forget" about the dozens of minor annoyances so far. But my patience is being tested... Lol.

 

EDIT: The items you equip do not seem to count towards your inventory total.


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#35
Clive Howlitzer

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I'd think the game was pretty damn amazing if I just had my AI tactics back.


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#36
brazen_nl

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I'd think the game was pretty damn amazing if I just had my AI tactics back.

 

This. I'll probably only play it once, since I also detest the whole part before Skyhold. So far, the story isn't even keeping my attention. In DAO, it was much more compelling to me.



#37
Asakti

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Oh man.  I was disappointed when I heard about the lack of tactics in the game initially...but after playing I really, really miss them. I can't make head or tail of the set up we are given in game.  And it really makes combat disappointing.


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#38
DarthGizka

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Speaking of tactics in a different vein: tactical combat is extremely difficult if companions do not 'Hold' when they're told to; also, I find movement and positioning during combat much more difficult than in DAO... The tactics element that would probably make the most difference - apart from a working 'Hold' command - would be a 'Don't rush into melee and if you find yourself in one, GTFO!" tactic for Solas and Varric. Sometimes Varric cloaks to make a clean getaway but most of the time both of them manage to get hurt in battles where all they have to do is stay clear of the action (and not go searching for other trouble).


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#39
LemonsMcLemon

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I'm sure it'll only be 6 months minimum for them to actually do anything to fix this.



#40
Chari

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I suspect it's due to Frostbite. A new engine. Maybe AI tactics couldn't be properly adjusted to it



#41
DarthGizka

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I doubt it. Giving AI companions the means to nuke their own party is a bad idea in any case; the engine doesn't enter at all.

 

User interface and AI seem rather at odds with the rest of the game, as if they were tacked on at the last minute without much testing. If they had received even a tiny fraction of the effort and care that went into audiovisuals and content then the rest of the gaming world would now be green with envy.



#42
Aurok

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If the engine can't handle simple If Then statements Then we're really in trouble.
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#43
WolfScar

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Dumbing down to console audiences seems a more likely culprit. The average boxstation ****** isn't capable of anything more complicated than mashing buttons, let's be honest.

#44
DarthGizka

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Simplifying and streamlining do not necessarily have to result in dumbing down, even if quite a few nuances are bound to get lost in the process. However, this time the result does appear rather shambolic. The UI gives the impression that visual appearance and a unified theme had been the only concerns... Contrast this with the loads of extra functionality that the simpler DAO interface offered, in a much more approachable and intuitive way. The tactics screen in particular had its rough edges but it had a lot to offer. In fairness, after 30 hours of playing DAI I'm probably cursing less than in DAO after a hundred, but that's because tactically demanding battles a la DAO are very few and far between. If and when they do occur then I'm cussing like a sailor, because the new keyboard/mouse UI is needlessly complicated and modal, and much less capable than DAO's.



#45
Keldaurz

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Simplifying and streamlining do not necessarily have to result in dumbing down.

Give me examples, because i hear people say the same thing, but i just don't get it.

 

Simplifying is the same as dumbing down. Exactly the same. Streamlining of course is cattering to a bigger audience, so it is not exactly related, except that the bigger audience prefers simpler (dumber) games. 

 

Maybe what you meant is making it more accessible doesn't mean that it has to be simplified/dumbed down ?



#46
DarthGizka

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Composition beats beats enumeration, for example. Take three principles that are orthogonal and that interact in a simple fashion. That lets you create eight different combinations, which beats having to learn eight different single-purpose thingies. Or take English which uses simple composition where other languages use declination and conjugation (e.g. in Italian you have to learn roughly 50 different forms for a verb, instead of 3 in English plus a tiny number of general auxiliaries and composition principles like e.g. 'would have had to conjugate').

 

Another example: if keys are used to control lateral movement then these same keys should always affect lateral movement whenever that is possible - be it character movement, map panning, whatever. DAI fails this simple test in many interesting* ways.

 

DAO's tactics interface has some interesting lessons in that regard but it was usable, reasonably intuitive and quite powerful.

 

*) curse-inducing, mishap-prone



#47
RustyW

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How do you get to pick preferred tactics on console? I can change, how low to go on mana/stamina, when to use potions etc, but not sure where to pick preferred talents to use.

#48
DarthGizka

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On PC there is a list of available abilities under 'Tactics'. You can cycle each ability through 'enabled', 'disabled' and 'preferred'.



#49
RustyW

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So there is nothing like this on consoles? unless I am missing it.

#50
Capeo

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Dumbing down to console audiences seems a more likely culprit. The average boxstation ****** isn't capable of anything more complicated than mashing buttons, let's be honest.


That's a pretty stupid thing to say given the last two games on console had tactics. But then, on this board, you hear PC snobs say stupid things all the time so it's not shocking.
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