*sigh* Tactics...
#51
Posté 23 novembre 2014 - 09:12
- Carmen_Willow aime ceci
#52
Posté 23 novembre 2014 - 09:39
Yep Bioware messed up almost everything in DAI when it came to combat. I remember having the proper tactics in DA2. Where I played an Archer and I had my tank setup as if I was attacked, the tank would taunt or come to my aid to remove aggro and defend me. It worked flawlessly, they literally disengaged any enemy and taunted or came running.
This game has idiotic AI, bad tac cam and controls (PC), makes you feel like a wet noodle and hitting like a wet tissue. It is attrition combat. Meaning you have to hit so many times at the ALWAYS 2-4 enemies that are as strong or stronger than you, making you feel week and NOT special at all.
DA2 was fun as hell in combat, you killed of the scrubs en masse and felt powerful and still felt good against elites and bosses but a challenge.
The healing, potions and tactics worked.
I want to have FUN playing a game, not babysit or feel like a weakling that always take damage and have to run back to camp to stock infinite potions.
Why can't I loot potions.
this!... combat in DA2 was great... Inquisition seems to be a reverse DA2, the story looks great but gameplay is tedious for no reason at all...
i remember they said you can choose between DA2 combat and origins combat... that means the tactics view? that's it? -.-
i'm playing on normal and so far enemies seem huge damage sponges.. don't know what i'm talking about? well the templars with the tower shields.. i understand they're supposed to be tanky and have huge defense, i like how some attacks are deflected by their shields, but they take too long to take down, you're a group of 4 people for God sake and i'm the archer, flanking him, and he still takes measly damage... if i don't constantly try and chain skills with my other team members it takes a long time to kill that dude... basically it's just skill spamming, trying to move squishes out of the way, and all that... cooldowns feel too long, you end up firing all your skills as soon as they're available again unless there's an opportunity to chain it... so yeah...
enemies jumping off of rooftops for whatever reason, unnatural as it may be was more enjoyable for me at least
- finc.loki aime ceci
#53
Posté 23 novembre 2014 - 09:42
The thing I miss is being able to tell your mages when to cast which spells.
Like right now if you have your mages set to use Energy Barrage they will essentially cast it any time it comes off cooldown and they have the mana. Which means it will not be available if you set up a combo by having your warrior stun an enemy or your rogue sleep it. In previous games this was simple, you had a tactic which told the mage to cast energy barrage if enemy was stun/sleep and WHAM your party worked together like an actual team. But now you can't do that so you have to set Energy Barrage to never be used and micromanage it. Which is effective but reduces the fun factor. It doesn't eliminate it; I still find it fun, but it certainly makes it less fun by increasing the tedious part.
Frankly on Friendly Fire / Nightmare the only real way to play is by disabling almost every ability and spell and doing it all yourself. As someone mentions you should probably enable Shield Wall and Block + Slash, Caltrops, Fade Step, and so maybe a few other purely defensive skills. Because the AI will kick those on at appropriate times a lot if your attention gets diverted. But even stuff like Barrier or STealth you have to do yourself.
I don't really understand why tactics were removed, they were such a great part of the combat system.
- frylock23, Sidney, Carmen_Willow et 2 autres aiment ceci
#54
Posté 23 novembre 2014 - 11:25
#55
Posté 23 novembre 2014 - 11:37
I miss tactics. What really bothers me is that my mages/archers always seem to get in either close range or mid range before doing anything... STAY AT THE BACK. STAHP. In DAO, you could select their behaviour (Ranged, Aggressive, Defensive, Cautious, etc.) but DAI... is so simplified. At this point, its my least favorite thing in the game. Really annoying.
Not to mention, its impossible to revive people with Tactical Camera. Send Varric off to revive Solas, he'll get to the body, then start shooting again ignoring the "revive" order I apparently gave him. Its very frustrating, the hold right click to revive (which can only be done manually...) is AWFUL. Please, fix that. Let us right click on it, and then wait a second instead of holding it down, like Fade Rift closing/disrupting. Reviving is AWFUL.
I also really miss being able to set up cool combos. Maybe the AI does it automatically, I can't really tell. More often than not, the only time I realize my non-controlled characters is when they're doing something wrong (Getting in close range as a mage... Even when they're not Knight Enchanter Vivienne) which happens nearly every fight.
- shubnabub, Ryzaki et Asakti aiment ceci
#56
Guest_Lathrim_*
Posté 23 novembre 2014 - 11:41
Guest_Lathrim_*
I miss tactics. What really bothers me is that my mages/archers always seem to get in either close range or mid range before doing anything... STAY AT THE BACK. STAHP. In DAO, you could select their behaviour (Ranged, Aggressive, Defensive, Cautious, etc.) but DAI... is so simplified. At this point, its my least favorite thing in the game. Really annoying.
Not to mention, its impossible to revive people with Tactical Camera. Send Varric off to revive Solas, he'll get to the body, then start shooting again ignoring the "revive" order I apparently gave him. Its very frustrating, the hold right click to revive (which can only be done manually...) is AWFUL. Please, fix that. Let us right click on it, and then wait a second instead of holding it down, like Fade Rift closing/disrupting. Reviving is AWFUL.
I also really miss being able to set up cool combos. Maybe the AI does it automatically, I can't really tell. More often than not, the only time I realize my non-controlled characters is when they're doing something wrong (Getting in close range as a mage... Even when they're not Knight Enchanter Vivienne) which happens nearly every fight.
SO. MUCH. YES.
Varric and Solas have been particularly suicidal for me. I set them up to stand alongside my mage only to, in about a minute or two, see that they're both dead after deciding to sit next to Cassandra in melee range.
#57
Posté 23 novembre 2014 - 11:48
The AI is inexistent in this game, both for your companions and for the enemies. You'll never die as long as you stay on the other side of the map and just spam homing spells, since the enemies won't stray far from their spot and will just accept their demise; dragons included. So it doesn't matter if your companions don't know how to use potions, skills or respect their roles, since they just aren't needed even on Nightmare.
#58
Posté 24 novembre 2014 - 12:25
On the positive side, the companions are great fun during exploration and you can leave them to do pest control on their own. And if you get more big baddies than you can chew at the moment then you can hand one of them off to Cassandra for a while without too much worry. It's just the tricky fights that are... tricky.
#59
Posté 24 novembre 2014 - 12:30
Skyrim has totally different combat system, how is that even comparable?? LMAO.
#60
Posté 24 novembre 2014 - 12:36
The Defend setting is useful if you want your NPC to spin in a circle and do nothing all combat.
#61
Posté 24 novembre 2014 - 12:41
#62
Posté 24 novembre 2014 - 01:09
I'm sure it'll only be 6 months minimum for them to actually do anything to fix this.
6 months!? Haha! If they let it go that long, it means they're never going to fix it. "Welp, people delt with it for this long, can't be that big of an issue."
#63
Posté 24 novembre 2014 - 01:10
Please give something like this:
But you would need to have companions listen!!
Morrigan:
1) Self: Health < 50% Deactivate: Blood Magic
2) Self: Health < 50% Regenerate
3) Enemy: Clustered Blood Wound
4) Wynne: Being attacked Glyph of Warding
5) Oghren: >= 75% Blood Sacrifice
6) Self: >= 75% Activate: Blood Magic
7) Ally: Health < 50% Heal
8) Self: Being attacked by melee Mind Blast
9) Hero: Health < 90% Regeneration
10) Oghren: Health < 90% Regeneration
11) Wynne: Mana < 75% Mass Rejuvenation
12) Wynne: Mana < 50% Rejuvenation
- Carmen_Willow aime ceci
#64
Posté 24 novembre 2014 - 01:22
- DarthGizka aime ceci
#65
Posté 24 novembre 2014 - 03:09
This is why you control the tank 99% of the time.
#66
Posté 24 novembre 2014 - 03:11
^^^That is definitely one of the main things that made Origins a sweet sweet nod to the glory days of tactical RPGs where every decision mattered and made a difference (BG2 will always be my favorite of its kind). But this just isn't the same game, they weren't trying to replicate it. They wanted a fresh approach. Some people think they nailed, others disagree. But either way, gotta admit, sure is different
This would be true if you could not beat DAO without any true thinking, sadly DAO was so dam easy that there was no point to employ tactics except for certain bosses(and even then if you where good enough or had good build you could just rolfstomp it)
#67
Posté 24 novembre 2014 - 03:12
Because all the wonks on the board said they never used tactics and didn't want it dumbed down and all action-y so they could micromanage every move. Squeaky wheels got the grease.
God knows why BW listed to them. In DA2 the tactics could be set up to the point where you didn't need to worry about micromanaging and could just enjoy playing the game. SuicidalBaby turned the tactics into art and did a massive guide on it that a lot of people used to use.
Now instead we have stupidly basic 'tactics' and companions just standing in front of enemies doing nothing at random times *sigh*
- finc.loki aime ceci
#68
Posté 24 novembre 2014 - 03:15
God knows why BW listed to them. In DA2 the tactics could be set up to the point where you didn't need to worry about micromanaging and could just enjoy playing the game. SuicidalBaby turned the tactics into art and did a massive guide on it that a lot of people used to use.
Now instead we have stupidly basic 'tactics' and companions just standing in front of enemies doing nothing at random times *sigh*
Because some of us don't care for AI and rather do it ourselfes, how dare us.
#69
Posté 24 novembre 2014 - 03:26
Because some of us don't care for AI and rather do it ourselfes, how dare us.
In DA2 you had the option to use the default tactics if you don't want to deal with it, turn off all the tactics if you really wanted to or set up the tactics yourself if you didn't want to micromanage. Now we don't get that third choice, so yeah that's cool ![]()
- Sidney aime ceci
#70
Posté 24 novembre 2014 - 03:33
If there was actually some semblance of AI going on it may have worked okay. As is they simply seem to run through active abities and use them no matter the situation. For instance if the rogue AI was smart enough to only use evade when getting melee attacked. I thought that's what Bioware was trying to do. But, no, if Evade is enabled and it's next in line it gets cast. It's rather stupid. Same with other scenario specific skills like Mind Blast or Dispel. I don't think a bunch of if/then lines were taxing computationaly. I have no idea why they got rid of that. Even simple overall tactics such as ranged, melee etc would be welcome so Mages and archers would stop running into the fray for no discernible reason.
I really miss setting my old tactics screen up. You could basically set it, and forget it, with the occasional reset for a specific battle. I hate pause and point and restart. I like real time, but now it's chaos.
#71
Posté 24 novembre 2014 - 03:51
Because some of us don't care for AI and rather do it ourselfes, how dare us.
So I guess you and the other 50 people like you are happy then that the AI is crap.
The rest of us "millions" would've preferred proper tactics.
Bioware should have this a slogan:
If it ain't broke, we WILL break it.
Even when they are told exactly what people loved about DAO and DA2 and they have had years to know to take the best of both games they decide to break the game instead again.
#72
Posté 24 novembre 2014 - 04:05
So I guess you and the other 50 people like you are happy then that the AI is crap.
The rest of us "millions" would've preferred proper tactics.
Bioware should have this a slogan:
If it ain't broke, we WILL break it.
Even when they are told exactly what people loved about DAO and DA2 and they have had years to know to take the best of both games they decide to break the game instead again.
I found the tactic and AI **** in DAO, I used the advanced tactic mod even then I preferred to do it my way, I was not impressed by the AI in DA2 AI and didn't bother with the tactics menu. DOes it suck that guys who need it or want it got screwed? Yes, and Bioware could have did it better then forcing everyone to do things themselves when some people probably can't.
#73
Posté 24 novembre 2014 - 04:18
- DarthGizka aime ceci
#74
Posté 24 novembre 2014 - 04:23
My only gripe is that ranged characters tend to close in to melee combat position most of the time.
- luism aime ceci
#75
Posté 24 novembre 2014 - 04:31





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