I am confused as to the Valuables section of the inventory. (I'm not sure how it is precisely called in English, since Origin is forcing Russian on me lolsob.) But the section of it where you have gems and trinkets and whatnot. At first I was selling everything because I thought this was like the Junk in DA2, and the game does not have any proper description/explanaition for these items. Then I realised some of the stuff is remains of your enemies you have to bring back for research. So is there anything else that is worth keeping there? Like, potential gifts or quest items etc.?
What is safe to sell and what should you keep?
#1
Posté 19 novembre 2014 - 08:18
#2
Posté 19 novembre 2014 - 10:05
Yay, someone made this thread ![]()
As far as I remember there isn't a gift system for your companions anymore, but I'm not 100% sure about that, because I was honestly wondering the same. Except for the research things there's mostly gems and items resembling those in DA2, so selling everything except the research items might be okay?
Looking forward to hear from someone with more experience ^^
#3
Posté 19 novembre 2014 - 02:46
With the valuables you should always just go turn in your research items first (the yellow items in your valuables) and you can go and sell the rest. I don't know why they threw the research items in your valuables, but the rest is just junk. Hope that helps ![]()
- Fexelea, SilentStep79, Silver Souls et 1 autre aiment ceci
#4
Posté 19 novembre 2014 - 08:51
I seem to remember having Spider Ichor in my valuables, which I actually needed for a Requisition item.
- legbamel et Pommelhorse aiment ceci
#5
Posté 20 novembre 2014 - 11:12
I seem to remember having Spider Ichor in my valuables, which I actually needed for a Requisition item.
Ugh this is exactly what I've been afraid of... I wish it suggested in item descriptions what you might need later. Esp considering we don't have a stash how are you supposed to keep enough inventory space for adventuring AND not unknowingly sell items you might need later :/
#6
Posté 20 novembre 2014 - 03:49
@Inzhuna: I'm "pretty" sure if you sell these items to the same vendor in Haven - they'll always be there. Just hit "Buy Back" if you need something (did this with some spider ichor.
I am not sure if there's ever a time when their inventories will clear (like when you move to Skyhold - or if some time elapses).
#7
Posté 25 novembre 2014 - 03:40
Sadly, not in my game. I accidentally sold my spider ichor and when I went back to the same guy five minutes later the buy back screen had a couple of weapons but everything else was gone. ![]()
I was hoping someone would tell me if the Chantry candle stub is for selling or some obscure quest. I just can't bring myself to let it go, just in case.
#8
Posté 25 novembre 2014 - 06:15
fereldan locks. i need them and the mobs that drop em do not spawn anymore.
#9
Posté 25 novembre 2014 - 10:52
i already helped someone on an other thread with the same question..
but for u again.
All Quest-Related Items in "Valuables" have some Description (a bit more than just the name)
All Items u can sell just have theyr name in description.
- brazen_nl et Jeff-mpls aiment ceci
#10
Posté 27 novembre 2014 - 07:27
i already helped someone on an other thread with the same question..
but for u again.
All Quest-Related Items in "Valuables" have some Description (a bit more than just the name)
All Items u can sell just have theyr name in description.
This is not true. Fereldan Medals that you need do not have a description.
#11
Posté 24 décembre 2014 - 04:47
This is quite irritating for sure, there are many items other than research items you will need further into the game that DO NOT have a description when you click on them, here are just a couple I have found and found researching this issue online.
Don't sell the valuables that have an icon of a black loot bag outlined in red (ex) "Too Many Breeches" "Sad Splinters"(used to craft a weapon)
one quest you need several different Dwarven items that seem like junk (ex) Dwarven Plate, Dwarven Vase, Dwarven Fork etc...
Different Medallions of service are needed for a quest and several statuettes
I have sold off so much, that I figured was just junk and regretted it a few hours later. Also I have found as soon as I fast travel, I can no longer use the buy back option because everything is gone.
People are starting list of items NOT to sell that you will need at a later date now that people have been completing the game.I will update as I find them if you like also check on Reddit there is a person that has finished the game and has some great tips.
#12
Posté 24 décembre 2014 - 01:04
They gave you a mini-quest feature in each large area called requisitions. Basically, it's foraging the given area for supplies that are combined at the table to create the items your foot soldiers need. The reward for which is 1 power point for war room and some influence to go toward your war room perks. There is no end to these quests so to prevent people from farming requisitions they have broken it up with quests requiring random drops in place of the ones calling for metals or run of the mill crafting supplies.
So valuables have 3 main purposes. 1 they are worth money to trade, basic. 2 being of one specific type, by appearance, can be turned in for research on creatures. Then there is the one used as a break in the requisition chain. It's not that complicated and the few things that don't fit, and can't be replaced, have a purpose known to you when you get them or equate to a hunt for something you'd give or take anyway. Basically, all this chasing your tail over epic things is not a staple in this game. Following and sticking to your choices is the only real prize. All that toil for an item of extreme importance comes up with you exposing the entire game for things that are mediocre at best. I didn't end my life over breeches.. I sold them. I'm half way through my nightmare run and still don't play by a checklist. I'm doing fine. If you want to spoil 300 hours of gameplay by looking up end games you got a long journey ahead of you with your special armor.
All that being said, the easiest way to know if something might be used from valuables is to see if it has a tagline written in the item description. I mean on the breeches it say "someone may be looking for these". I honestly didn't know if it was a clever pun or if I should hold them. Not even knowing what for, I had that confirmed for me just by being here. Bits of the game's soul get lost like that a little at a time.
Use items and materials when they become available. Hoarding has no purpose. You'll finish the game with an inventory full of things you'll regret not using when you needed them. If you're wondering when it's time to use something or do something... it's now. Don't wait until the end to step up. Spare no coin or ingot... you will not be investing in real-estate or filling trunks with 400 of anything.
Some people map out the entire game before they get to the title screen, others play in fear that they missed something. You can be just like "diorama Jimmy" or Indiana Jones, the choice is yours.
#13
Posté 30 décembre 2014 - 04:38
From what i could gather after some minutes of online research:
#14
Posté 30 décembre 2014 - 04:37
From what i could gather after some minutes of online research:
The following items are used for requisitions, creature research, or quests:ANY Yellow itemsANY Red items with a bag iconSad splintersSpider IchorsFerelden MedallionsFerelden LocksFereldan TomesDwarven objectsMalachiteDecorative GemsLogging Stands
Even this is deceptive to say. The only things that you really do not want to sell are the yellow creature research things. Everything else can be used as part of a requisition quest but those quests are useless. I finished my second run and had zero times I even talked to the requisition officer and hit level 23 and had more power than I could possibly use so they are 100% not needed or even close to being recommended in terms of properly leveling/getting power. Simply put, sell everything that isn't creature research. Sell all your old weapons and armor the only caveat there is to be sure to strip off any upgrades you want to keep, if you crafted some, because the default armor and weapon upgrades usually suck.
I go to Haven/Skyhold after a mission, I run the creature research table turn in everything first there. Then re-inventory my characters and then sell anything that isn't equipped.
#15
Posté 30 décembre 2014 - 05:30
Before I sell loot I go the research table which clears all those items.
Then I review the weaponry/armour to make sure each character has the best - lesser kit goes to valuables.
Then I sell all the valuables.
Outside of optimal equipment (and a spare staff of each magic type)
there is really no need to keep anything.
#16
Posté 31 décembre 2014 - 12:42
Even this is deceptive to say. The only things that you really do not want to sell are the yellow creature research things. Everything else can be used as part of a requisition quest but those quests are useless. I finished my second run and had zero times I even talked to the requisition officer and hit level 23 and had more power than I could possibly use so they are 100% not needed or even close to being recommended in terms of properly leveling/getting power. Simply put, sell everything that isn't creature research. Sell all your old weapons and armor the only caveat there is to be sure to strip off any upgrades you want to keep, if you crafted some, because the default armor and weapon upgrades usually suck.
I go to Haven/Skyhold after a mission, I run the creature research table turn in everything first there. Then re-inventory my characters and then sell anything that isn't equipped.
There's nothing deceptive about what I said. The list I made are things that CAN be used for something as I indicated. I didn't say that these are the list of things you needed to keep because that depends on how you decide to play. Many players however will be filling requisitions and will be compelled to do so because they can be useful. Many requisitions give power, but some of them also unlock things like Antivenom and one requisition gives you a special weapon if you saved your 'sad splinters'.
#17
Posté 01 janvier 2015 - 12:41
There's nothing deceptive about what I said. The list I made are things that CAN be used for something as I indicated. I didn't say that these are the list of things you needed to keep because that depends on how you decide to play. Many players however will be filling requisitions and will be compelled to do so because they can be useful. Many requisitions give power, but some of them also unlock things like Antivenom and one requisition gives you a special weapon if you saved your 'sad splinters'.
Apologies "deceptive" was the wrong word.
Nothing you said was wrong, it just complicates, especially for new players, what is in reality a fairly simple story that nothing else is needed or even "recommended" if you are worried about selling the wrong thing because the power and XP from requisitions aren't needed AND for new players the crafting materials likely are far more valuable.
#18
Posté 01 janvier 2015 - 04:14
The way they have the valuables section set up is pretty idiotic. Would it have been so difficult for them to include a "Research Materials" tab in the inventory? Still, I suppose we should consider ourselves lucky that the items we need to unlock specializations end up in crafting materials rather than valuables.
- Sidney aime ceci
#19
Posté 01 janvier 2015 - 04:48
deleted wrong area...
#20
Posté 07 janvier 2015 - 03:27
Or sell it all and just buy power after you complete the Power for a Price mission, then no worries, you can buy the power you need right in Skyhold.
#21
Posté 07 janvier 2015 - 03:14
Or sell it all and just buy power after you complete the Power for a Price mission, then no worries, you can buy the power you need right in Skyhold.
that is just misinformation. Not all requisitions are about giving power. The Antivenom recipe, as an early example, is unlocked via a requisition. There are other recipes and schemeatics that can be unlocked as well. There is no complete list of requisitions and not many people have beat the game 100% so that is the reason why no one really knows what to sell or what to keep, aside from the poor inventory system.
#22
Posté 07 janvier 2015 - 04:32
Not to mention the fact that you gain far more influence (and Inquisition perks) by filling requisitions than you ever would through Farrel the Representative. Even after you have access to good farming locations, it takes a while to farm the ~7K gold you need to buy 3K influence, and that 3K influence is probably not going to be enough to gain you a perk at later levels.
There is also a RP aspect involved. OK, some/most of the requisitions are just plain silly (I'm thinking of the Wildlife Survey you get in the Western Approaches that's pmuch a book with feathers sticking out), but many of them make sense. Sand shelters in the Hissing Wastes. Sunscreen. Braziers and snow shelters in the Emprise du Lion. OK, I can think of no logical reason why these braziers must be made from T3 dawnstone instead of iron, but whatever floats your boat. I usually pick up so much dawnstone on an average farming run that it's no skin off my nose to part with 20 of them. And some people have a role-playing aversion to buying influence.
People who ask "What should I keep" are usually not the ones looking for the fastest way between Point A and Point B. They're looking for a way to get as much as they possibly can out of the game, and to some, that means exploration, resource gathering, and yes, doing silly little fetch quests. Speaking from personal experience, I've stumbled across some great loot/fun quests/gorgeous vistas while hunting the elusive McGuffin. And you don't find Fade-Touched crafting materials growing on trees (they're either minerals or creature drops).
The power points were never the issue. During my last playthrough, I finished the game with 320 points, far more than I could ever conceivably use. But I also finished with an Inquisition level of 19, and rest assured that I appreciated every single one of those perks.
#23
Posté 08 janvier 2015 - 01:13
Not to mention the fact that you gain far more influence (and Inquisition perks) by filling requisitions than you ever would through Farrel the Representative. Even after you have access to good farming locations, it takes a while to farm the ~7K gold you need to buy 3K influence, and that 3K influence is probably not going to be enough to gain you a perk at later levels.
There is also a RP aspect involved. OK, some/most of the requisitions are just plain silly (I'm thinking of the Wildlife Survey you get in the Western Approaches that's pmuch a book with feathers sticking out), but many of them make sense. Sand shelters in the Hissing Wastes. Sunscreen. Braziers and snow shelters in the Emprise du Lion. OK, I can think of no logical reason why these braziers must be made from T3 dawnstone instead of iron, but whatever floats your boat. I usually pick up so much dawnstone on an average farming run that it's no skin off my nose to part with 20 of them. And some people have a role-playing aversion to buying influence.
People who ask "What should I keep" are usually not the ones looking for the fastest way between Point A and Point B. They're looking for a way to get as much as they possibly can out of the game, and to some, that means exploration, resource gathering, and yes, doing silly little fetch quests. Speaking from personal experience, I've stumbled across some great loot/fun quests/gorgeous vistas while hunting the elusive McGuffin. And you don't find Fade-Touched crafting materials growing on trees (they're either minerals or creature drops).
The power points were never the issue. During my last playthrough, I finished the game with 320 points, far more than I could ever conceivably use. But I also finished with an Inquisition level of 19, and rest assured that I appreciated every single one of those perks.
Yes I agree. I think what some people don't understand is that when players are asking what is "safe to sell", they are really asking "what items have absolutely no use other than to sell". AKA junk items, ala Dragon Age II. They are not asking "do i really need this item or not".
If you are a completionist or just want to get most of the game, you definitely do want to do all the requisitions; except for all those geological surveys. For the surveys, you can just do it once for each area and then forget about it. I've done them several times before I found out that they are pretty much endless (i think).
#24
Posté 15 janvier 2015 - 05:51
Def sold tons of Medals or Medallions. Def sold topaz, malachite (which i need for a requisition quest now). Problem is I have 90 slots and its still fills up quick. Sold the stuff that didn't have any description. Oh well.
#25
Posté 15 janvier 2015 - 08:34





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