Edit: Or if they are armoured, hit them with Warp. Warp is not so good against shields but it is ok for Barrier and Armour according to Christina's Blog.
Modifié par Palathas, 25 janvier 2010 - 06:06 .
Modifié par Palathas, 25 janvier 2010 - 06:06 .
stylepoints wrote...
Don't worry, adepts have ways around shields.
Christina Norman wrote...
Shields: The most common enemy defense is the kinetic barrier, or shield. Shields are effective at blocking most powers, but are vulnerable to rapid-fire weapons like submachine guns and assault rifles.
Stylepoints wrote...
PM sent. On another note that someone may be able to help me with, does
anyone know if you import a save from ME1 if you have to keep that same
class? I played a soldier the whole time in ME1, but the other classes
actually look interesting now, but i want it to still be my story.
Thanks!
Modifié par lokiarchetype, 25 janvier 2010 - 06:11 .
Lost Cipher wrote...
I think the soldier gets submachine guns, why would a soldier be denied a weapon class?
lokiarchetype wrote...
Christina Norman wrote...
Shields: The most common enemy defense is the kinetic barrier, or shield. Shields are effective at blocking most powers, but are vulnerable to rapid-fire weapons like submachine guns and assault rifles.
From the Enemy Defenses blog. You get an SMG. Shields are weak against SMGs. You might even have partners with Shield Overload or an AR.
You'll be fine.
The cooldown reduction and bending around cover will more than make up for it.
stylepoints wrote...
PM sent. On another note that someone may be able to help me with, does anyone know if you import a save from ME1 if you have to keep that same class? I played a soldier the whole time in ME1, but the other classes actually look interesting now, but i want it to still be my story. Thanks!
Floydian7 wrote...
Your thoughts?
Xerxes52 wrote...
Lost Cipher wrote...
I think the soldier gets submachine guns, why would a soldier be denied a weapon class?
I think it may be that Assault Rifles are overall better weapons than SMGs (i.e. more damage, higher ROF, more ammo, etc).
What difficulty were you playing on? Does warp go through shields or does it break shields down? You can pm me the answer if you think it's a spoiler.fredefrede wrote...
Floydian7 wrote...
Your thoughts?
trust me, having completed the game, adepts havent been nerfed. all classes has been made much more powerful
biotics in general are awesome. you can decide how to curve them so they fly the direction you want em to, even around corners and sh*t. see an enemy with only a health bear? aim your biotic pull to throw him over a ledge. If he has shields? simply warp them away
co'mbine this with recharge time that lasts like 5 seconds and crowd control powers such as shockwave and singularity, the adpt is immensely powerful and most of all fun to play as
and the heavy pistol packs quite a punch throughout the game
Modifié par Popstick, 25 janvier 2010 - 06:27 .
lokiarchetype wrote...
Xerxes52 wrote...
Lost Cipher wrote...
I think the soldier gets submachine guns, why would a soldier be denied a weapon class?
I think it may be that Assault Rifles are overall better weapons than SMGs (i.e. more damage, higher ROF, more ammo, etc).
Advanced Weapon Training offers one additional weapon slot.
For soldiers this would automatically be SMGs. If they already knew SMGs, they wouldn't benefit from this mechanic like the other classes would.
IntrepidProdigy wrote...
What difficulty were you playing on? Does warp go through shields or does it break shields down? You can pm me the answer if you think it's a spoiler.fredefrede wrote...
Floydian7 wrote...
Your thoughts?
trust me, having completed the game, adepts havent been nerfed. all classes has been made much more powerful
biotics in general are awesome. you can decide how to curve them so they fly the direction you want em to, even around corners and sh*t. see an enemy with only a health bear? aim your biotic pull to throw him over a ledge. If he has shields? simply warp them away
co'mbine this with recharge time that lasts like 5 seconds and crowd control powers such as shockwave and singularity, the adpt is immensely powerful and most of all fun to play as
and the heavy pistol packs quite a punch throughout the game
Alright then, thanks for the info.fredefrede wrote...
i played normal mostly and then i switched to vet and hardcore sometimes
warp removes barriers, while overload destroys shields. therefore its a good idea to bring a tech specialist if you play as an adept. when they have no more protection and only a health bar left you can easily instakill them in a number of ways.
i tried taking down 5 mercs at once with shockwave just because they were close to a ledge
On a casual note, I disagree. Imagine the life of a Soldier -- your days consist of shooting people. Sometimes, shooting people needs to be done faster. Sometimes you need really big holes and you have to work with your team or riddle that shielded monkey with a rapid-fire weapon but the lesson of it all is that in the life of a soldier every problem can be confronted with the same solution. That is --Tattters wrote...
I hope this is not considered a spoiler, but Adepts are definitely not nerfed.
Each class plays very differently and need VERY different strategies to kill enemies.
Modifié par NovaZero, 25 janvier 2010 - 07:55 .
Floydian7 wrote...
I have been reading reports that adepts have been nerfed to the point of being a chore to play as.
As I understand:
- Adepts may only use one biotic at a time, and must wait for that biotic to recharge before using ANY other biotic, eliminating the ability to "stack" powers.
- Biotics may not be used against shielded ememies.
-The pistol must therefore be used frequently. Apparently the pistol has also been nerfed, forcing you to take weak "potshots" at the enemy whist waiting for nerfed biotics to charge, while struggling to take down enemy shields to use said biotics.
As a lover of the adept class with a level 60 ME1 character ready to go on tuesday, this is very dissapointing news.
Your thoughts?