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Adept class horribly Nerfed and Netured in ME2?


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#26
Palathas

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Sentinels are much better this time around for that reason. *Overload* then *use desired Biotic here*

Edit: Or if they are armoured, hit them with Warp. Warp is not so good against shields but it is ok for Barrier and Armour according to Christina's Blog.

Modifié par Palathas, 25 janvier 2010 - 06:06 .


#27
klusps

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stylepoints wrote...

Don't worry, adepts have ways around shields.


Does warp get through shields? And you can pm me if you want to =P

#28
stylepoints

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PM sent. On another note that someone may be able to help me with, does anyone know if you import a save from ME1 if you have to keep that same class? I played a soldier the whole time in ME1, but the other classes actually look interesting now, but i want it to still be my story. Thanks!

#29
lokiarchetype

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Christina Norman wrote...

Shields: The most common enemy defense is the kinetic barrier, or shield. Shields are effective at blocking most powers, but are vulnerable to rapid-fire weapons like submachine guns and assault rifles.


From the Enemy Defenses blog. You get an SMG. Shields are weak against SMGs. You might even have partners with Shield Overload or an AR.

You'll be fine.

The cooldown reduction and bending around cover will more than make up for it.

Stylepoints wrote...

PM sent. On another note that someone may be able to help me with, does
anyone know if you import a save from ME1 if you have to keep that same
class? I played a soldier the whole time in ME1, but the other classes
actually look interesting now, but i want it to still be my story.
Thanks!


Given that the classes have been revamped to such a great extent, not only will you be given the opportunity to change your class at the beginning, but I'm pretty sure you have to (you can still pick the same class, but it will always ask you to select one).

Modifié par lokiarchetype, 25 janvier 2010 - 06:11 .


#30
Xerxes52

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Lost Cipher wrote...

I think the soldier gets submachine guns, why would a soldier be denied a weapon class?


I think it may be that Assault Rifles are overall better weapons than SMGs (i.e. more damage, higher ROF, more ammo, etc).

#31
Palathas

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lokiarchetype wrote...

Christina Norman wrote...

Shields: The most common enemy defense is the kinetic barrier, or shield. Shields are effective at blocking most powers, but are vulnerable to rapid-fire weapons like submachine guns and assault rifles.


From the Enemy Defenses blog. You get an SMG. Shields are weak against SMGs. You might even have partners with Shield Overload or an AR.

You'll be fine.

The cooldown reduction and bending around cover will more than make up for it.


The Blog is HERE and also mentions Armour and Barriers. Like lokiarchetype mentions it's the second Blog under
Enemy Defenses

#32
Xerxes52

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stylepoints wrote...

PM sent. On another note that someone may be able to help me with, does anyone know if you import a save from ME1 if you have to keep that same class? I played a soldier the whole time in ME1, but the other classes actually look interesting now, but i want it to still be my story. Thanks!


Nope, you can change your class and appearance (but not gender) when you import a Mass Effect 1 save.

#33
fredefrede

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Floydian7 wrote...

Your thoughts?


trust me, having completed the game, adepts havent been nerfed. all classes has been made much more powerful
biotics in general are awesome. you can decide how to curve them so they fly the direction you want em to, even around corners and sh*t. see an enemy with only a health bear? aim your biotic pull to throw him over a ledge. If he has shields? simply warp them away
co'mbine this with recharge time that lasts like 5 seconds and crowd control powers such as shockwave and singularity, the adpt is immensely powerful and most of all fun to play as
and the heavy pistol packs quite a punch throughout the game

#34
lokiarchetype

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Xerxes52 wrote...

Lost Cipher wrote...

I think the soldier gets submachine guns, why would a soldier be denied a weapon class?


I think it may be that Assault Rifles are overall better weapons than SMGs (i.e. more damage, higher ROF, more ammo, etc).


Advanced Weapon Training offers one additional weapon slot.

For soldiers this would automatically be SMGs.  If they already knew SMGs, they wouldn't benefit from this mechanic like the other classes would.

#35
IntrepidProdigy

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fredefrede wrote...

Floydian7 wrote...

Your thoughts?


trust me, having completed the game, adepts havent been nerfed. all classes has been made much more powerful
biotics in general are awesome. you can decide how to curve them so they fly the direction you want em to, even around corners and sh*t. see an enemy with only a health bear? aim your biotic pull to throw him over a ledge. If he has shields? simply warp them away
co'mbine this with recharge time that lasts like 5 seconds and crowd control powers such as shockwave and singularity, the adpt is immensely powerful and most of all fun to play as
and the heavy pistol packs quite a punch throughout the game

What difficulty were you playing on? Does warp go through shields or does it break shields down? You can pm me the answer if you think it's a spoiler.

#36
Popstick

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Been playing as an Adept for roughly 18 hours (Level 15) on the Veteran difficulty. Compared to the Adept from ME1, Adepts in ME2 certainly feel more powerful. Fire a Pull, wait 3 seconds or so and fire a Warp...that's pretty much an instant kill on most enemies. If they have Barriers or Armour, fire a Warp first to soften them up before opening fire with the machine pistol. Shockwave is fantastic when 3 or more Husks are making a beeline for you. A Pull + Throw combo is pretty useful too, especially on the outdoor levels. Singularity hasn't seen much use in my playthrough though. Pull/Throw/Warp and the occasional Shockwave are more than enough to take out squads without firing a single shot.

Modifié par Popstick, 25 janvier 2010 - 06:27 .


#37
Xerxes52

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lokiarchetype wrote...

Xerxes52 wrote...

Lost Cipher wrote...

I think the soldier gets submachine guns, why would a soldier be denied a weapon class?


I think it may be that Assault Rifles are overall better weapons than SMGs (i.e. more damage, higher ROF, more ammo, etc).


Advanced Weapon Training offers one additional weapon slot.

For soldiers this would automatically be SMGs.  If they already knew SMGs, they wouldn't benefit from this mechanic like the other classes would.


Ok I gotcha. I haven't heard that about the Advanced Weapon Training thing.

#38
fredefrede

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IntrepidProdigy wrote...

fredefrede wrote...

Floydian7 wrote...

Your thoughts?


trust me, having completed the game, adepts havent been nerfed. all classes has been made much more powerful
biotics in general are awesome. you can decide how to curve them so they fly the direction you want em to, even around corners and sh*t. see an enemy with only a health bear? aim your biotic pull to throw him over a ledge. If he has shields? simply warp them away
co'mbine this with recharge time that lasts like 5 seconds and crowd control powers such as shockwave and singularity, the adpt is immensely powerful and most of all fun to play as
and the heavy pistol packs quite a punch throughout the game

What difficulty were you playing on? Does warp go through shields or does it break shields down? You can pm me the answer if you think it's a spoiler.


i played normal mostly and then i switched to vet and hardcore sometimes
warp removes barriers, while overload destroys shields. therefore its a good idea to bring a tech specialist if you play as an adept. when they have no more protection and only a health bar left you can easily instakill them in a number of ways.
i tried taking down 5 mercs at once with shockwave just because they were close to a ledge

#39
Tattters

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I hope this is not considered a spoiler, but Adepts are definitely not nerfed.



Each class plays very differently and need VERY different strategies to kill enemies.

#40
stylepoints

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About the weapons training. You can also be offered a heavy upgrade to an existing item you can already use. I'm not sure about soldiers. But as a vanguard I was offered something special :D

#41
Awesome Helmet

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hey style points PM me about this weapon training or the other bonus thing. i dont care if it spoils ****. i gotta know!

#42
IntrepidProdigy

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fredefrede wrote...


i played normal mostly and then i switched to vet and hardcore sometimes
warp removes barriers, while overload destroys shields. therefore its a good idea to bring a tech specialist if you play as an adept. when they have no more protection and only a health bar left you can easily instakill them in a number of ways.
i tried taking down 5 mercs at once with shockwave just because they were close to a ledge

Alright then, thanks for the info.

#43
Floydian7

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Thanks for the opinions and information folks. Feeling much relived, I belief my first class will be a Adept!

#44
GnusmasTHX

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As opposed to ME1, where biotics had no counter?



You can still stack abilities, their duration lasts longer than the cool down time, so you can lift and then throw, for example.



A mix of guns and biotics is best, in my opinion. Adepts were overpowered in ME1.

#45
Mox Ruuga

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There has been caterwauling about several classes being ruined, actually. Vanguard gets most of the gamer ire so far, apparently some people think it scales poorly to higher difficulties.

We shall see, I'm betting the classes will divide options according to individual playing styles. I was shocked to see some people calling Sentinel "useless" in ME1.

#46
The Demonologist

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Vanguard is more of a challenge than others, I'll admit. But challenge is good.


#47
Deflagratio

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Yes, world forbid you have to lose your crutch of broken class and actually play a game with a sense of balance, damn Bioware.

#48
NovaZero

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Tattters wrote...

I hope this is not considered a spoiler, but Adepts are definitely not nerfed.

Each class plays very differently and need VERY different strategies to kill enemies.

On a casual note, I disagree. Imagine the life of a Soldier -- your days consist of shooting people. Sometimes, shooting people needs to be done faster. Sometimes you need really big holes and you have to work with your team or riddle that shielded monkey with a rapid-fire weapon but the lesson of it all is that in the life of a soldier every problem can be confronted with the same solution. That is --

You need to shoot people.

Modifié par NovaZero, 25 janvier 2010 - 07:55 .


#49
Homebound

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Floydian7 wrote...

 I have been reading reports that adepts have been nerfed to the point of being a chore to play as.

As I understand:

- Adepts may only use one biotic at a time, and must wait for that biotic to recharge before using ANY other biotic, eliminating the ability to "stack" powers.

- Biotics may not be used against shielded ememies.

-The pistol must therefore be used frequently. Apparently the pistol has also been nerfed, forcing you to take weak "potshots" at the enemy whist waiting for nerfed biotics to charge, while struggling to take down enemy shields to use said biotics.

As a lover of the adept class with a level 60 ME1 character ready to go on tuesday, this is very dissapointing news.:(

Your thoughts?


I think the new powers makes up for the lack of ability to string combos.  Pull for example is like the good ole Lift+Throw combo, although less powerful.  But its there.

#50
Cryo84

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Someone PM with this advanced weapon training thing.