Adept class horribly Nerfed and Netured in ME2?
#51
Posté 25 janvier 2010 - 08:04
1. Bastion Adepts don't have that uber ability to do damage while enemy is in stasis
2. Singularity doesn't apply on shielded enemies.
3. Singularity has both a lower radius and holds less enemies
As cooldowns are concerned, ME1 had a cooldown on each skill. ME2 has a cooldown on every skill after one is used. ME2 therefore has a smaller cooldown, but you can't spam all of your skills like ME1.
#52
Guest_vilnii_*
Posté 25 janvier 2010 - 08:34
Guest_vilnii_*
Care to explain how you can?
#53
Posté 25 janvier 2010 - 08:50
#54
Posté 25 janvier 2010 - 09:05
Lost Cipher wrote...
I think the soldier gets submachine guns, why would a soldier be denied a weapon class?
Handheld himself can confirm the soldier cannot use a submachin gun However handheld can also confirm that having more weapons makes the game alot more survivable. Handheld has used the soldier on insanity and Handheld does not recommend doign this on your first playthrough as this will cause you almost instant death. However Handheld has used the soldier on insanity and versus the vanguard the soldier outright wins Handheld thinks as shotguns arent as fierce as they were in the first one unless all projectiles hit which means super close range only a few feet.
#55
Posté 25 janvier 2010 - 09:18
Hey, Hanheld, question if you please: Advanced weapons training for soldier, how does it work? What can soldiers learn, if not SMGs? Is it just the LMG? Are there alternatives? Feel free to PM me with the answer if you feel it's too spoiler-ish for the forums.handheld wrote...
Handheld himself can confirm the soldier cannot use a submachin gun However handheld can also confirm that having more weapons makes the game alot more survivable. Handheld has used the soldier on insanity and Handheld does not recommend doign this on your first playthrough as this will cause you almost instant death. However Handheld has used the soldier on insanity and versus the vanguard the soldier outright wins Handheld thinks as shotguns arent as fierce as they were in the first one unless all projectiles hit which means super close range only a few feet.
#56
Posté 25 janvier 2010 - 11:05
fredefrede wrote...
Floydian7 wrote...
Your thoughts?
trust me, having completed the game, adepts havent been nerfed. all classes has been made much more powerful
That's good to hear, I'm continuing my Adept from ME1, currently around lvl8 (havent had much time to play), and so far was definitely underwhelmed by biotics. The unified cooldown is the worst funkiller for me, having to always use my weak pistol/SMG when I should be able to shoot off biotics. Singularity is a joke so far, all other powers only work on 1 enemy at a time... Hopefully, maxed out skills will bring more enjoyment to the game.
biotics in general are awesome. you can decide how to curve them so they fly the direction you want em to, even around corners and sh*t. see an enemy with only a health bear?
Most of the enemies have shields/armor, even at low levels.
If he has shields? simply warp them away
I think you can't even USE Warp on shielded enemies! When you target a shielded foe, all biotic buttons get redded out, except for singularity (which sucks). That's how it was for me. Will check again when get home from work, but I'm pretty certain I couldn't use ANY powers except Sing on shielded guys. Warp is decent against armor, but all in all the damage it does is quite low. Supposedly it works well against foes already affected by a biotic power (e.g. pull or sing), but it's been pretty hard to test this due to the long cooldowns and the enemies being affected by pull/sing dying quickly anyway from squadmate fire.
co'mbine this with recharge time that lasts like 5 seconds
Five seconds is a very long time in this game. And remember, the cooldown affects ALL powers at once. So 80% of the time, you're not even playing an Adept, but some undertrained cannonfodder with a pistol. Maybe things will get better at high levels, I sure hope so.
and crowd control powers such as shockwave and singularity, the adpt is immensely powerful and most of all fun to play as and the heavy pistol packs quite a punch throughout the game
I found the heavy pistol to be useful at range but VERY frustrating due to the new thermoclip mechanic. It has only 12 shots in a clip (NOT ENOUGH to kill a single tough enemy unless you're v.good with headshots maybe) before you're forced to reload (waste of time), and you're limited to only 60 shots total, NOT ENOUGH for a good firefight. The SMG has more ammo, but spends it very fast, and is ATROCIOUS at range (even though it's your only way of dealing with shields). I won't spoil stuff, but let me just say there were times when I had to run around like mad collecting thermoclips from fallen enemies just to keep on dealing with the waves of new enemies.
#57
Posté 25 janvier 2010 - 11:13
Modifié par Popstick, 25 janvier 2010 - 11:15 .
#58
Posté 26 janvier 2010 - 10:12
The key to me coming to grips with the new system was realising that in the beginning, you should focus on ONE power only, along with your Biotic Mastery line. It was completely opposite in ME1, when the more different powers you had, the more biotics you brought to combat. Now, with the unified cooldown, it's better to have 1 strong power than 2 or 3 weak ones, and the importance of Biotic Mastery is very high. If you focus on crowd control like Pull/Singularity, Bastion is the way to go; if you like damage, i.e. Warp & Throw, then Nemesis is better.
Putting Warp on one of my extra mouse buttons for easy/quick access also simplified its use in combat.
And, OFC, squad members' abilities play a great role, because the characters are much more specialised now.
I'm definitely underwhelmed by upgrades, though. They're very expensive, and not really fun - purely numerical increases like +10% damage, +10% ammo capacity, Much less choice and flexibility than in ME1.
#59
Posté 26 janvier 2010 - 10:13
I'd rather play an Adept than a Sentinel, 'cos Biotic combos are so much fun
#60
Posté 26 janvier 2010 - 10:18
-Instinct wrote...
The only nerfs are:
1. Bastion Adepts don't have that uber ability to do damage while enemy is in stasis
2. Singularity doesn't apply on shielded enemies.
3. Singularity has both a lower radius and holds less enemies
As cooldowns are concerned, ME1 had a cooldown on each skill. ME2 has a cooldown on every skill after one is used. ME2 therefore has a smaller cooldown, but you can't spam all of your skills like ME1.
Suck.
The Singularity change will alter how I play an adept big time then. I used it more as a means of crowd control than anything else. Do you know how many enemies can be captured in a singularity now?
#61
Posté 26 janvier 2010 - 10:20
Popstick wrote...
Don't fire repeatedly, fire in short bursts.
Problem is, short bursts don't kill enemies. SMG is pretty weak punch-wise, and its accuracy at range is horrible to say the least.
Plus, you really shouldn't be running out of ammo for the Heavy pistol
The first tier Heavy Pistol has 60 rounds ammo cap. The second tier has 24 rounds cap. That is NOT enough in a firefight.
unless you're using it as your main weapon.
At range, the SMG is nearly useless, so whenever the enemy is relatively far (happens all the time, as they enjoy hiding behind barricades as much as you do, and the Adept is not built for storming like the Vanguard) you have to rely on the HP.
And reloading takes about a second at most.
Not a second, 2 seconds minimum. And this pause is enough for that Krogan merc to charge you to death.
Fire in bursts, take cover, reload, pop out from cover, fire a few Biotic powers to thin/kill, pop back into cover, wait until you have line of sight, pop out from cover again and start firing.
Yep, that's the way I do it. Sure, it works (the game isn't really hard in and of itself). Point is, I spend far more time shooting my inferior firearms than using my supposedly kick-butt biotics (which don't really kick butt at all, unless you max the skill AND have high Biotic Mastery).
An example would be, if in a DnD-based game the wizard could only cast a spell once per 3 rounds instead of every round, and was forced to use the crossbow the rest of the time. So that 2/3rds of the game you'd be using something your character sucks at, instead of something he rules at.
But still, now that I'm higher level and more experienced with ME2 mechanics, I'm starting to enjoy it more.
Modifié par Malcroix, 26 janvier 2010 - 10:27 .
#62
Posté 26 janvier 2010 - 10:34
Fastin wrote...
-Instinct wrote...
The only nerfs are:
1. Bastion Adepts don't have that uber ability to do damage while enemy is in stasis
2. Singularity doesn't apply on shielded enemies.
3. Singularity has both a lower radius and holds less enemies
As cooldowns are concerned, ME1 had a cooldown on each skill. ME2 has a cooldown on every skill after one is used. ME2 therefore has a smaller cooldown, but you can't spam all of your skills like ME1.
Suck.
The Singularity change will alter how I play an adept big time then. I used it more as a means of crowd control than anything else. Do you know how many enemies can be captured in a singularity now?
Level 1 singularity only capures one enemy, as far as I remember. 2 at level 2, 3 at level 3, 4 at level 4 - something like that.
But the real deal breaker is the radius - 1 meter, going up to 1,7 at level 3. Wide singularity, available at level 4, gives... 3 m I think? Don't remember it too well, I used Sing only a couple of times and seeing how much it sucks, decided to go with Warp. At least Warp does some damage.
Again, once you max it out and max your Biotic Mastery, it probably will become decent. But at first levels... again, I decided to go with Warp.
#63
Posté 26 janvier 2010 - 11:00
But, from my soldier point of view, when I manage to destroy an enemie shield, there's no point using my squadmates biotics to finish him, because most times their health bar isn't so large... some enemies have shields larger than health bars.
Warp is a relly usefull skill tough and can have nasty combinations with pull... I have to have Miranda or Thane with me every time...
Anyway, I want to play an Adept too, maybe after I play my Enginner, cause Combat Drone seems really useful from what I see with Tali.
Just my 0,02.
#64
Posté 26 janvier 2010 - 11:05
Malcroix wrote...
Fastin wrote...
-Instinct wrote...
The only nerfs are:
1. Bastion Adepts don't have that uber ability to do damage while enemy is in stasis
2. Singularity doesn't apply on shielded enemies.
3. Singularity has both a lower radius and holds less enemies
As cooldowns are concerned, ME1 had a cooldown on each skill. ME2 has a cooldown on every skill after one is used. ME2 therefore has a smaller cooldown, but you can't spam all of your skills like ME1.
Suck.
The Singularity change will alter how I play an adept big time then. I used it more as a means of crowd control than anything else. Do you know how many enemies can be captured in a singularity now?
Level 1 singularity only capures one enemy, as far as I remember. 2 at level 2, 3 at level 3, 4 at level 4 - something like that.
But the real deal breaker is the radius - 1 meter, going up to 1,7 at level 3. Wide singularity, available at level 4, gives... 3 m I think? Don't remember it too well, I used Sing only a couple of times and seeing how much it sucks, decided to go with Warp. At least Warp does some damage.
Again, once you max it out and max your Biotic Mastery, it probably will become decent. But at first levels... again, I decided to go with Warp.
That is really lame. Well I'll still give it a shot as the Adept considering it was some of the most fun I had in ME1. Here is hoping that the class still feels like a biotic master without the awesomeness that was singularity.
#65
Posté 26 janvier 2010 - 11:07
#66
Posté 26 janvier 2010 - 11:42
handheld wrote...
Lost Cipher wrote...
I think the soldier gets submachine guns, why would a soldier be denied a weapon class?
Handheld himself can confirm the soldier cannot use a submachin gun However handheld can also confirm that having more weapons makes the game alot more survivable. Handheld has used the soldier on insanity and Handheld does not recommend doign this on your first playthrough as this will cause you almost instant death. However Handheld has used the soldier on insanity and versus the vanguard the soldier outright wins Handheld thinks as shotguns arent as fierce as they were in the first one unless all projectiles hit which means super close range only a few feet.
I'd give leveling up a bit some time. ME1 was like that.. to do any damange with a Lv1 Shotgun Shepard required point blank engagements unless I wanted the enemies to laugh at me. By lv 60 I could stand a good 15 yards away and still do good damage.
Modifié par Murmillos, 26 janvier 2010 - 11:43 .
#67
Posté 07 février 2010 - 12:30
#68
Guest_Guest12345_*
Posté 07 février 2010 - 12:38
Guest_Guest12345_*
so yeah, i beat the game with an adept and found it extremely boring.
#69
Posté 07 février 2010 - 12:40
There, Adepts more useful.
#70
Posté 07 février 2010 - 01:10
#71
Posté 07 février 2010 - 01:31
My main character is an adept and I used singularity in bottle neck areas to catch a bunch of enemies and whap them with Warp. On the other hand, Throw is a great ability to use since it has an excellent cooldown. I feel like a powerhouse walking through an area throwing enemies off building and generally away from me at all times. And shooting them before they fall.
#72
Posté 07 février 2010 - 06:51
#73
Posté 29 juin 2010 - 03:07
#74
Posté 29 juin 2010 - 03:56
#75
Guest_crumbsucker_*
Posté 29 juin 2010 - 04:02
Guest_crumbsucker_*




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