Big Snip...
.....
Please make the text bigger, supply a font size adjuster, please.
It seems both PC and consoles displays are struck with small unreadable fonts. Unfortunately, simply generating larger fonts is not the solution as the text, for example, will overflow out of the information display box.
What we want, as players, is an Informational Display System that scales with our monitor resolution, be it a TV, digital monitor or a CRT monitor. This requires the use of scalable fonts and a dynamic display box that expands and contracts, as required. Plus, of course, the right text colours with the proper colour background to improve readability ( especially true for people suffering from Dyslexia or are shot sighted). Also, let us not forget that different display devices have their own restrictions. You end up with fonts for mobile, TV, digital and CRTs. small fonts, large fonts, larger, smaller, tiny and another copy for BOLD and ITALIC...etc.....lots and lots and lots of fonts. I'm just saying..
Before code is generated Design Choices are made to answer " what are we going to display to the gamer and on what devices?" Well, we have Menus, ToolTips and Lore text, for example. Then " how much information to display" ..etc.. Once these choices are made, the design is locked and program code can start. The whole game is broken into design, coding and testing teams and each phase has a number of manhours assigned. Work can be done in parallel and some are dependant on work completed before it can start all designed from the Launch Date moving backwards. Dependancies, when they go over their assigned man hours negatively impacts everything else down the line. Launch dates are picked for maximum seasonal sales..... very difficult to move.
If the chosen display design is in a fixed format changing it during the "discovery testing phase" is hugely problematic because the Game Launch Timetable is not about to move. Well, why not design a dynamic/flexible system?... answer is time, additional man hours, other resource requirements, budget, etc.
Development Managers that I had dealings with in IBM Data Centres would put out unfinished systems because of $$ incentives if they met their target date or HUGE pressure to do so and deal with the problems when they inevitably come out. This means focus is on the "must haves" and the rest... well look at what we got.
So yeah, I can't read these "insurance contract like small texts" but I also don't expect a "fix" any time soon.