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The font way too small!


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#51
LoopyMama

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Seems to me that people with SD and HD tv's are having problems reading the text. So the answer cannot just be 'buy a new tv'.

Bioware please, make the text readable. If not bigger then at least clearer. My game is a 360 version, if you sell a game for a 360 it should be playable on a 360 with a tv. At the moment the text in this very text heavy game is unreadable!



#52
ElnVld

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I have the issue but with PC version. I can hardly read Russian subs. Bioware, please, make the text bigger with a patch.


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#53
ReinaHW

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Having the same problem.  I'm playing the 360 version on an SDTV, HDTV's are far outside of my limited budget so getting a new TV isn't a viable option, and the text is far too small.  For a game that has a lot of lore with a lot of text for quests, the dialogue wheel and more then the tiny text and using the 'Buy a new TV' is pathetic.  Unless they intend on paying for new TV's for everyone who has the game and is having issues with the text, then they should look into fixing the text with an adjustable font that can work for SDTV's, HDTV's, HD monitors and more.

 

There is so much text to be read and it's clear that a lot of it is lovingly and extremely well written, so why don't they want it to be read?  Please Bioware, no excuses this time, no 'Buy a new TV' answer, please fix the text size issues and make it all readable!  The game is amazing but surely you don't think that none of us know how to read.

 

Please make the text bigger, supply a font size adjuster, please.



#54
Sartoz

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 Big Snip...

.....

Please make the text bigger, supply a font size adjuster, please.

It seems both PC and consoles displays are struck with small unreadable fonts. Unfortunately, simply generating larger fonts is not the solution as the text, for example, will overflow out of the information display box.

 

What we want, as players, is an Informational Display System that scales with our monitor resolution, be it a TV, digital monitor or a CRT monitor. This requires the use of scalable fonts and a dynamic display box that expands and contracts, as required. Plus, of course, the right text colours with the proper colour background to improve readability ( especially true for people suffering from Dyslexia or are shot sighted). Also, let us not forget that different display devices have their own restrictions. You end up with fonts for mobile, TV, digital and CRTs. small fonts, large fonts, larger, smaller, tiny and another copy for BOLD and ITALIC...etc.....lots and lots and lots of fonts.  I'm just saying..

 

Before code is generated Design Choices are made to answer " what are we going to display to the gamer and on what devices?" Well, we have Menus, ToolTips and Lore text, for example.  Then " how much information to display" ..etc.. Once these choices are made, the design is locked and program code can start.  The whole game is broken into design, coding and testing teams and each phase has a number of manhours assigned. Work can be done in parallel and some are dependant on work completed before it can start all designed from the Launch Date moving backwards. Dependancies, when they go over their assigned man hours negatively impacts everything else down the line.  Launch dates are picked for maximum seasonal sales..... very difficult to move.

 

If the chosen display design is in a fixed format changing it during the "discovery testing phase" is hugely problematic because the Game Launch Timetable is not about to move. Well, why not design a dynamic/flexible system?... answer is time, additional man hours, other resource requirements, budget, etc.

 

Development Managers that I had dealings with in IBM Data Centres would put out unfinished systems because of $$ incentives if they met their target date or HUGE pressure to do so and deal with the problems when they inevitably come out. This means focus is on the "must haves" and the rest... well look at what we got.

 

So yeah, I can't read these "insurance contract like small texts" but I also don't expect a "fix" any  time soon.


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#55
pretzelbacon

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More and more I'm thinking the odd choice to use all caps is more of a problem than the size itself. (For me at least, on a PS4 with 50" TV). Moreover it's not consistent - menu items are mixed case. Even the codex entries have a pseudo mixed case in that the first letter of every sentence is slightly larger then the rest.

But choosing to make the densest text paragraphs all caps just doesn't make sense. Hopefully this can be changed. Or at least give us a way to sync and read codex entries in the Keep web site!

#56
Xiolyrr Zoharei

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I agree. I just made a post about this yesterday. The font is way too small. Even on a 40 in HDTV, it's still hard to read the awkwardly placed subtitles and codex books.



#57
Geminichild

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As for Xbox 360 I changed my display to widescreen....it doesn't help much, but at least it makes the text readable without squinting so I can actually read the reports from operations now 



#58
athmtoonen

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I agree. I'm currently playing DA: Inquisition on a 40 inch tv (xbox one) and the text is so small it hurts my eyes. Sometimes I can't read it at all unless I go and stand in front of my tv. This is the first game that gives me this problem on the xbox one. 



#59
Corexaurum

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I agree, font size is way to small. I have a 50" Hd tv and play on a PlayStation 4, from 4 meters distance, it is almost unreadable. Please change this! Never had that problem with Mass Effect or Dragon Age before.

#60
Sartoz

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I agree. I'm currently playing DA: Inquisition on a 40 inch tv (xbox one) and the text is so small it hurts my eyes. Sometimes I can't read it at all unless I go and stand in front of my tv. This is the first game that gives me this problem on the xbox one. 

So, I wonder.

What kind of display was used for game testing?



#61
ReaperCB919

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Hate to rehash, but same issue. Text is way to hard to read. Hopefully, enough people will say something and complain enough they'll do something... but honestly I doubt it.



#62
mickey6688

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As a PC user I'd trade you UI size. Mine is massive, dominating a huge portion of the screen. I'd love it to be tiny and hard to read in comparison.



#63
xN7ODSTxMacGyver

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Yep, 360/SD TV is unreadable, making the game unplayable. Can't complete quests if you can't read what is required for it. Have to take a wild guess in every dialog wheel that investigate, kind, humorous, mean responses are in the standard slots. Can't read any attribute stats, still don't know what boosts what. Can't read tutorial pop-ups, had to fumble around with Tac Cam to figure it out... See, wasn't that impossible to read? Re-Do all TEXT With a READABLE SIZE FONT on all platforms please, soon, now, thank you.


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#64
Wolven_Soul

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I have this problem as well on my 360.  I play on a 47' 1080p tv, and when I sit back on my couch, it really strains my eyes to play.  I have to pull up a chair to keep myself from getting head aches.



#65
silky1946

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My eyesight is perfect.  I am playing on an HD TV 40", xbox 360 and I have to sit 1 foot from the screen to even begin to make out what the dialog says.  We have tried every adjustment the TV has and the font is still way to small.  I have been waiting 3 years and am so disappointed.  The game would be wonderful and live up to my expectations if i could just read it. How are you supposed to play a role playing game without being able to choose the dialog.  Please please tell me Bioware is listening and going to do something to fix it.  I had no problem with Origins or dragon age II or mass effects 1,2, or 3.  How did this happen???????  It takes all the enjoyment out of playing to end up with a serious headache and eyestrain.

Bioware where are you???

 



#66
Lady Mutare

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I would like to have had all the HUD/Inventory and map available on my 2nd monitor. That would free up my screen for the actual game.



#67
Verlura

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On PS3 and same issue here. I had to change my tv's aspect ratio then alter the game's screen size to make it 'tolerable,' but I still find myself straining to read codex entries and notes or passing right by items if I don't spam the search button to highlight them in advance.



#68
tevix

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I would like to have had all the HUD/Inventory and map available on my 2nd monitor. That would free up my screen for the actual game.

As a console player myself, that actually seems like a good feature to implement on games like this for PC players.

 

Heck, nintendo figured that out for the DS line of systems.



#69
Shelled

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The font really makes the game unplayable. I can barely see anything on my TV while playing on PS4. Any way to change that? Anyone has the same problem?

Could be at least 50% smaller on PC to be honest.


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#70
tevix

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Could be at least 50% smaller on PC to be honest.

That's what so strange.  Console players it's nearly or utterly unreadable or PC players it's too big.



#71
Holy Grunt

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Seriously, this is unbelievable.  I have a 50 inch plasma screen 1080P tv.  Using the PS4 verison its damn near unreadable, I have serious headaches an hour in.  I have given up on reading any and all non-story and non-essential text.  I turned off subtitles, which I ALLWAYS have on, because theyre SO TINY that there isnt even any point to them.

 

I have great eyesight, and this is nothing less than unacceptable.  What the hell kind of testing did they even do over at QA?  It sure wasnt with TV monitors, I can assure you.



#72
Xerces84

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...What the hell kind of testing did they even do over at QA?  It sure wasnt with TV monitors, I can assure you....

 

I bet they tested it on a pc monitor standing on a desk about 3 feet from them. I also think the font is illegible. I miss the font from ME1 - big, ugly and VISIBLE :)
 



#73
Dashen Thomas

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PS4, 42" TV here. Completely agree the fonts are way too small to the point I am no longer even reading side quest stuff or codexes any more. Just watched Mass Effect 1 playthrough on YouTube and they had it right back then.

#74
dimmuborgir

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i thought the small writing was just my problem, but it seems not. did it not occur to the progmmers, that a option to choose your own size of letters would be nice. its a major problem that you get a headache after half an hour of playing.

i hope the can fix that. would be really awesome. otherwise the game would be terrific.



#75
Lykeios

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Completely agree that the font is ridiculously small to the point of being illegible.  I tried playing the PS3 version on my bigscreen HD TV and even standing right up to the TV, it's near impossible to read (altering the screen size option did little to fix the problem).  I also own the PC version but haven't tried that yet since my current rig doesn't have enough remaining GB to install.  Really hoping BioWare offers a fix because for my PS3 version at least, it's unplayable in its current form.