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So Bioware About Leveling-Not a Complaint


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#1
Enesia

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Disclaimer; this isn't meant as a complaint, it's seriously just me scratching my head and going "huh that makes no sense"

 

All right along my travels in the Hinterlands. I have at least foughten two mobs of lvl 8 dudes and duddettes [???], and I'm thinking to myself being at lvl 4, shouldn't I be leveling faster fighting tougher dudes?

 

You'd think considering this is how it is in other games.

 

What gives?



#2
B_Cudi

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The level inequality in some areas is, indeed, strange. I found my squad getting their asses handed to them trying to close rifts, just to find out it's because the enemies are 4 levels above my party's.

However, I found if you stay near the main quest area, you'll have more of a chance of stuff being around your level. thats just me though, and it's helped out so far.

#3
lionsfan208

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I enjoy this "inequality."  To me it feels more like the games I came up with.  Games didn't have these things like scaled mobs to match your level and gated areas you can only get to if you are a certain level.  Mike Laidlaw made it very clear that there would be areas that would be considerably higher than the player.  It does a few thing, in my mind.  First it makes it fell like a more living world.  Walk into the mountains and you will find everything from tinny spiders to big mountain lions and bears.  I have the skills needed to kill a spider but not a bear so I have to pay attention to where I'm at.  Same in this game.  Second, it gives reason for a player to revisit an area later.  Think about WoW (if you have played it) until recent updates there was NO reason to ever go back to a starting area.  Now you have to go back and finish clearing out an area if you want to 100% complete it.

 

I'm not saying you are wrong, more just offering my perspective on it.



#4
Starscream723

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The post wasn't complaining about enemies being too high level.

 

The post was suggesting that you should level up faster (get more xp) if you are defeating enemies that are higher level than yourself.

 

Higher rewards for higher level enemies. So if you manage to defeat them earlier, the xp gain is significant in helping you increase your own level. If you wait until you're levels above them you get the same xp, but it isn't worth so much due to the increased xp required to do things at higher levels. It's a fairly standard system.


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#5
joejccva71

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Do the side quests.  Also sometimes you need to go to other zones to fight stuff your level.  You have to bounce around different areas.  Love it because it's not the norm.


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#6
mmu1

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I enjoy this "inequality."  To me it feels more like the games I came up with.  Games didn't have these things like scaled mobs to match your level and gated areas you can only get to if you are a certain level.  Mike Laidlaw made it very clear that there would be areas that would be considerably higher than the player.  It does a few thing, in my mind.  First it makes it fell like a more living world.  Walk into the mountains and you will find everything from tinny spiders to big mountain lions and bears.  I have the skills needed to kill a spider but not a bear so I have to pay attention to where I'm at.  Same in this game.  Second, it gives reason for a player to revisit an area later.  Think about WoW (if you have played it) until recent updates there was NO reason to ever go back to a starting area.  Now you have to go back and finish clearing out an area if you want to 100% complete it.

 

I'm not saying you are wrong, more just offering my perspective on it.

 

I like the lack of enemy scaling of games like Gothic 2 or the limited scaling of games like BG2, I despise the MMO way of handling it.

 

In the former case, some enemies have higher stats than you, so they're going to be really tough to deal with because you're low level - but if you're very lucky, very persistent or just come up with something clever, you can sometimes beat them and will get a ton of XP for it.

 

In the latter, if an enemy is higher level than you, it's not enough that he hits 3 times as hard and has twice the HP - the game applies additional multipliers on top of that to make them exponentionally tougher, to keep players inside the hamster wheel - and even if you do somehow find a way to kill them, the reward is simply not worth the effort.

 

Which way does Inquisition handle it?



#7
Sylvius the Mad

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Disclaimer; this isn't meant as a complaint, it's seriously just me scratching my head and going "huh that makes no sense"

All right along my travels in the Hinterlands. I have at least foughten two mobs of lvl 8 dudes and duddettes [???], and I'm thinking to myself being at lvl 4, shouldn't I be leveling faster fighting tougher dudes?

You'd think considering this is how it is in other games.

What gives?

I think levelling up in modern games happens far too frequently. One level up every 10 hours of gameplay sounds about right to me.

#8
fiveforchaos

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I think levelling up in modern games happens far too frequently. One level up every 10 hours of gameplay sounds about right to me.

That sounds good for an MMO, but DA:I's story only takes about 30-80 hours to complete (based on the high and low end estimates I've heard). By the end of that story I'd like to feel as though my character has really evolved and advanced far beyond where they started out initially, and your just not going to get that if you only level up 8 times over the course of the game, not without completely changing how leveling up works. 



#9
Guest_E-Ro_*

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I think levelling up in modern games happens far too frequently. One level up every 10 hours of gameplay sounds about right to me.

LOL. And be level 9 at the end of the game. Sounds bout right. 



#10
Sylvius the Mad

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LOL. And be level 9 at the end of the game. Sounds bout right.

It worked for Baldur's Gate.
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#11
Enesia

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The post wasn't complaining about enemies being too high level.

 

The post was suggesting that you should level up faster (get more xp) if you are defeating enemies that are higher level than yourself.

 

Higher rewards for higher level enemies. So if you manage to defeat them earlier, the xp gain is significant in helping you increase your own level. If you wait until you're levels above them you get the same xp, but it isn't worth so much due to the increased xp required to do things at higher levels. It's a fairly standard system.

 

At least more XP.

 

I don't quite understand the slow mo way the XP works. I am stuck at lvl 4 and I have been stuck at lvl 4 despite the fact. I'm like hello? There is no reward what so ever for me to do this?

 

Fine, I'm going to avoid fighting higher mobs, don't feel like getting jipped.



#12
Decaps86

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If I'm under leveled for a zone I just check each fight with the tac cam before engaging. Being careful helps, although it is odd to have a beef gate so close to your first camp.
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#13
Starscream723

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Why are so many people not understanding that the "objection" is with XP apparently not increasing with enemy level, rather than the higher level enemies being present in the first place?


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#14
Quercus

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Probably because your subject popt up something else in their mind that they wanted to share.



#15
Giantdeathrobot

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The Hinterlands is kinda weird in that regard, yeah. Most of the area is level 3-4-5, but bandits in a far off dungeon where level 8, which is still manageable. But a random Rift was level 12, and spewed out Greater Terrors and Despair Demons which wiped the floor with me. Other regions don't have such disparities that I found.

 

That said, I do like certain monsters out-leveling the player. Gives you more of an incentive to go back and whack them later in the game.

 

As for leveling, personally I was level 4 before leaving Haven, level 6 when leaving the Hinterlands the first time, and level 7 halfway to 8 when doing the first big story mission. Completeing quests levels you faster than killing enemies, I found.



#16
Back Lot Basher

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I usually just assume that these are sort of like "gatepost" enemies that are meant to send a message:  "don't tread here, son, until you've gotten your nose dirty a few more times".  I just save my game and move in another direction for now.

 

I did find a strange situation where I was able to hold my own on Nightmare against templars, mages and other riffraff, but the demons coming out of a rift at the same level were curb stomping me.  I had to actually leave that area behind and make a note to come back to it later.



#17
Enesia

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I usually just assume that these are sort of like "gatepost" enemies that are meant to send a message:  "don't tread here, son, until you've gotten your nose dirty a few more times".  I just save my game and move in another direction for now.

 

I did find a strange situation where I was able to hold my own on Nightmare against templars, mages and other riffraff, but the demons coming out of a rift at the same level were curb stomping me.  I had to actually leave that area behind and make a note to come back to it later.

 

Yeah, but I killed those "don't tread there sons"

 

and got nothing out of it. I don't go out of my way to grind stronger level monsters and not get anything out of it.



#18
Starscream723

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Yeah, but I killed those "don't tread there sons"

 

and got nothing out of it. I don't go out of my way to grind stronger level monsters and not get anything out of it.

 

This whole topic is a reading comprehension fail. I'd give up now.


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#19
Enesia

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This whole topic is a reading comprehension fail. I'd give up now.

 

Hahahaa. Perhaps.



#20
Guest_E-Ro_*

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It worked for Baldur's Gate.

This isn't Baldurs gate though. Its a dragon age game, in case you couldn't tell from the combat this is a completely different type of game. 

 

Its like saying battle-packs work for call of duty, so lets throw them in to this! 

 

This game is not even close to being big enough to only level every ten hours. Ending the game at level nine is needless to say, not a good idea. 

 

Also, if you really want baldurs gate, they remade it recently, you might want to check that out if you haven't already. 



#21
Farangbaa

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This isn't Baldurs gate though. Its a dragon age game, in case you couldn't tell from the combat this is a completely different type of game. 
 
Its like saying battle-packs work for call of duty, so lets throw them in to this! 
 
This game is not even close to being big enough to only level every ten hours. Ending the game at level nine is needless to say, not a good idea. 
 
Also, if you really want baldurs gate, they remade it recently, you might want to check that out if you haven't already.


Lol!

How long do you think Baldur's Gate was?

#22
Sylvius the Mad

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This isn't Baldurs gate though. Its a dragon age game, in case you couldn't tell from the combat this is a completely different type of game.

I can't tell anything from the combat. It's incomprehensible.

Inquisition is the larger, longer game. It should be more able to support slower progression than BG did.

Also, given Inquisition's story, it makes more sense to start the Inquisitor at a higher level. If the Inquisitor went from level 10 to level 18 throughout the course of the game, that would support the slower progression by having a shallower curve.

#23
berrieh

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Yeah, but I killed those "don't tread there sons"

 

and got nothing out of it. I don't go out of my way to grind stronger level monsters and not get anything out of it.

 

I know you get XP from fighting. Can you tell how it is determined? Does it appear to be at a "flat rate" that stays the same throughout the game or is it based on player level? (Clearly, from what you're saying it's not based on enemy level, which I never noticed - I see the little bar pop up after battle and slowly fill, but I have never judged the exact amount added by each encounter.) 

 

In theory, I agree that it makes sense from a gameplay perspective for higher level enemies to provide more XP. I'm not sure why it isn't - They might just want to make leveling more even-paced throughout the game so it feels like a natural "climb" towards power? 



#24
Enesia

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I know you get XP from fighting. Can you tell how it is determined? Does it appear to be at a "flat rate" that stays the same throughout the game or is it based on player level? (Clearly, from what you're saying it's not based on enemy level, which I never noticed - I see the little bar pop up after battle and slowly fill, but I have never judged the exact amount added by each encounter.) 

 

In theory, I agree that it makes sense from a gameplay perspective for higher level enemies to provide more XP. I'm not sure why it isn't - They might just want to make leveling more even-paced throughout the game so it feels like a natural "climb" towards power? 

 

Which is fine, but give me some more. I don't need to be lvl 5 in 30 minutes, but give me some more XP and still a slow climb.

 

It appears as I watch this bar to be a flat rate of XP.



#25
Guest_EntropicAngel_*

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I think levelling up in modern games happens far too frequently. One level up every 10 hours of gameplay sounds about right to me.

 

Smaller increments better approximates reality.

 

 

As for the topic, I believe (I am not certain) that the XP gains for actual combat are relatively small, so you wouldn't see a particularly large increase from a more difficult enemy.