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Don't believe the detractors, this game is awesome!


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#201
Klory

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I've read through all your posts here, and you've certainly reiterated many times the problems the PC version is having.  And if this was a PC-only forum, a lot of this would wash.  But the majority of sales were on the console, which is why there is so much of the positive vibe that seems to irk you so much.  

 

For years it seems there's been a kind of class war between the PC master race and lowly console players.  Personally, I don't wish anyone a bad experience with Dragon Age Inquisition.  I want everyone to enjoy the game.  But let's keep this in perspective.  You're trying to sell the world on the notion that the game is a flop because there are issues on the PC.  In the PC community, that might be true, but a lot of people here on the lowly consoles are enjoying the hell out of the game.

 

I hope your issues get sorted out, I honestly do.  But in the meantime, I'm still going to go on telling anyone who wants my opinion that this game is a brilliant gaming achievement.

I understand your point - I really do. A lot of people here are far to hysterical but that can probably be attributed to the fact that they feel dissapointed with the end product they've been presented. Some bugs are also universal across platforms and should be resolved by Bioware anyway and issues like the AI situation (your companions are so dumb) and the useless minimap are not unique to the pc.

 

At issue here was that Bioware was dishonest with pc players by saying they also developed this for pc, implying that they either simultaneously developed it on multiple platforms (or at least those elements of development that couldn't be synergised) or that they took the time to sort out issues that occur when porting from console to pc ie: the user interface, the way the game uses hardware to render itself and even  the way users interact with the world. What happened here with the UI and interaction is like what happened in da:o on the consoles. It was incredibly clunky and you were restricted from using certain features that were on the pc version. Here in DA:I, its clear that due to time issues,money issues or laziness/apathy the pc version wasn't afforded the same level of concern as the ps4/xbone versions with regards to QA and the UI.

 

The menu's are large,empty and unneccessary given the fact that I can use a mouse and it doesn't have to be artificially bigger like on a TV screen.The controls, while (mostly) reconfigurable, are more suited to a FPS than a game where I should optimally be managing multiple companions in battle. Although these controlls are similarish to the Elder Scrolls games, there wasn't honestly a radical controll redisign between Morrowind,Oblivion and Skyrim like there was here. Technically the game also feels as though more time could have been spent on optimisation especially for users that can only run the game on low or medium. Personally I haven't had any issues on Ultra, but then when I first ran the game I had a bit of a black screen problem.

 

The PC is not an insignificant market and  there are more gamers who use pc's (although probably when you take away MMO's you'll have substantially less) and it is harder to code for and requires more testing  -something that not every studio can do given money and time constraints. Indie games aside, larger studios that code for pc are more likely to also code for consoles than console game developers are to code for pc, although other reasons like exclusivity deals also come into play. I suppose we just feel somewhat abandoned by developers who want our money, but can't/won't bring their product to an acceptible standard by optimising the game for our platform (and in the case of DA:I this also applies to users of last gen consoles - yes their hardware is old and limited, but if Bioware had  lowered the view distance they would have gotten more frames)

 

If the developers are concerned with piracy, quite frankly the pc version remains uncracked, while xbox360 and ps3 users can easily have played a pirated version of the game, often sooner than pirated releases will be released for pc since the copy protection is far too weak on consoles. Please don't tell me that console users are less tech savvy than pc users. You can google search for how to pirate games on old gen consoles and immediately find helpful results as well as what you'll lose doing so.IOS and Android piracy can literally reach 90% for individual apps at various times

 

The situation is made even more annoying by people (not you) who want to mock pc users because their system runs it fine. The situation is as contemtible as when some pc users mock console users. There are strengths and weaknesses to both systems. Many people are tired of developers wanting them to spend the same amount of money as console users on a product they knowingly spent less time on, and then go on to reassure us that they also developed a version of the game specifically for pc's

That being said, no DA:I is not a bad game. I've seen and sometimes played games that had worse story,graphics and gameplay. Anyone that gives the game 0 is as unreliable as anyone who give the game 10.

Pc players complaints may sound childish, but even small things can ruin your gameplay experience if repeated often enough. If in the next game something is irritating console users, you should also be able to complain in multiple locations in this forum without pc players telling you you made a mistake buying the game for your platfom of choice and how whiny you are


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#202
largejack1000

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Bioware don't seem to be in constant communication with their customers like say Creative Assembly? I've heard nothing from them since the game was launched. Anyway I'm about to embark in my first play, so I'll soon find out how good or bad this game is, but I think it's a shame there hasn't already been a patch to sort out some of the niggling problems. Are they even aware?



#203
Skymaple

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Hmmm, I'm with you OP. This game is perfect. Everything. The story, the characters, the combat (a perfect blend of action and strategy), the quests... it's addictive! So, I would buy it and decide for myself. By the way, I play on PC, and it runs perfectly in ultra (awesome graphics). I had a few crashes, but since I turned off the special anti-aliasing there have been no more. I don't have any complains thus far, to summarize it, it's a game where even being in a tavern standing still listening to the bards (which sing songs like I'm the One with English lyrics *-*) is a wonderful experience. I haven't seen any bugs yet. And controls? Well. It's called adapting. It runs perfectly and if you are capable of adapting, it is super easy. Ok, I don't use tactical cam a lot, 'cus I don't like it that much (I play on hard, so it's not that needed, not yet at least), but the rest is amazing.

My advice: try it and don't get scared by other people's complaints, maybe you don't have a problem with that!

 

ED: Maybe it helps that I got it on Wednesday, so the Nvidia drivers were already out :)



#204
Melca36

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This game crashes a lot on PC because it's a bad console port. It's obviously not because many PC players are too lazy to maintain their own systems and keep it up to date. We should not be held responsible that a next-gen game can't run on our 2010 driver software.

 

0/10

 

How much memory do you have?  The more RAM you have the less crashes.   I've had two since playing.    Memory is cheap and easy to install. And in this day and age you need way more than 4. If you have the capability to install 16 gigs of RAM...do it. Your game performance will improve.



#205
Allen Spellwaver

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This game is epic but has a few annoyances. Some can be fixed, some are in the core design. Still gonna dig hundreds of hours in.


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#206
Back Lot Basher

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The PC is not an insignificant market and  there are more gamers who use pc's (although probably when you take away MMO's you'll have substantially less) and it is harder to code for and requires more testing  -something that not every studio can do given money and time constraints. Indie games aside, larger studios that code for pc are more likely to also code for consoles than console game developers are to code for pc, although other reasons like exclusivity deals also come into play. I suppose we just feel somewhat abandoned by developers who want our money, but can't/won't bring their product to an acceptible standard by optimising the game for our platform (and in the case of DA:I this also applies to users of last gen consoles - yes their hardware is old and limited, but if Bioware had  lowered the view distance they would have gotten more frames)

 

 

I appreciate the level headed reply (I didn't quote all of it).  I normally don't wade into these kinds of discussions, mostly because of the types of people it brings out of the woodwork.  Personally, I don't feel like being at odds with someone over their choice of format...I much prefer to just have discussions with people as a gamer, talking about the games themselves.  But I responded because I thought the tone the OP took was a pretty toxic one.

 

Anyway, I certainly support your stance that a lot of this is based on a money grab.  I recently had a taste of what that can do to a game when I saw the way Activision segmented Destiny just to preserve some content for DLC sales.  It's just one unfortunate effect of a games industry being more "big budget" oriented every year.  They feel like they need to overextend themselves with regard to sales, and maybe the product suffers on one end or the other.


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#207
RogueGhost

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Control/PC/Console preferences aside, one of the things I have noticed, and it has been referred to a couple of times throughout the conversation so far already, is a great deal of people seem to be basing their entire arguments on whether or not the game is any good based on the Hinterlands.  As someone previously mentioned, there is a rather good article on Reddit that is spot on when it comes to this.

 

Personally, I was like a kid in a candy store running around the Hinterlands for the first... oh, 17 hours of gameplay. 

 

Oh look, what's that?!  Something shiny!  Hey, those guys don't look too tough...RUN AWAY!!!  Was that a... (burnt to a crisp)...yep, that was a dragon! 

 

Not only was I having a great deal of fun just wandering around and stumbling unto things, but I was genuinely a little concerned that - by moving forward - I would be progressing a little too far into the storyline and therefore lose some of that sense of wonder.  Perhaps I was blessed by not being one of the many who followed this game to death before it was released (I picked it up on a whim while getting my pre-order of Far Cry 4 - FC4 has never made it past the title screen so far) - but I had no idea that I was, almost literally, standing on the very tip of a huge iceberg while convincing myself that what I had seen so far was the best part.  After progressing the storyline just a little bit further - holy HELL.

 

For those who played through Fallout 3 - remember all of those little missions you did in the Vault?  Hours of gameplay and getting a good feel for who your character was going to be, then everything goes to hell.  The first time you step out into the actual world outside the vault, it is almost overwhelming.

 

Which way do I go?  What is in those buildings?  Is that a robot?!  Is it going to kill me?!  I am NOT prepared for this!  Holy cripes, that ant was huge!

 

There is much more to this story and I couldn't be more pleased with being able to figure it all out.  Slowly.



#208
llandwynwyn

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I must say, if the game doesn't ruin itself by the end, I'll declare this my favorite BW game.

 

It's just beautiful, and I don't mean graphics by that.


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#209
FuuTon

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No. I believe the detractors. I respect your opinion but this game is just far from awesome.It's got serious problems with the PC controls and tactical camera which makes me want to rage quit everytime I play. GG



#210
Multibert

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I am loving this game. One of the things that Origins did so well was setting the mood with music. Inquisition brought its own music instead of recycling it and yet manages to be just as strong on that front.

 

That's just an example. If this continues I will love this game as much as Origins and that's saying a lot. The new aspect of growing the fledgling Inquisition and spreading your influence adds an exciting layer that makes me want to explore every corner of the (very large) maps.


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#211
StingingVelvet

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I've read through all your posts here, and you've certainly reiterated many times the problems the PC version is having.  And if this was a PC-only forum, a lot of this would wash.  But the majority of sales were on the console, which is why there is so much of the positive vibe that seems to irk you so much. 

 

Problems I have with the game have nothing to do with playing it on PC. I actually think the PC version is pretty excellent.



#212
AshesEleven

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I must say, if the game doesn't ruin itself by the end, I'll declare this my favorite BW game.

 

It's just beautiful, and I don't mean graphics by that.

 

Do you mean beautifully constructed? That's how I feel.  Like so much effort and love was put into the product and you can just tell that they had a blast making this.  


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#213
Fishy

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Yeah. It's not like DAO had no bug at all. Memory leak anyone ? I am not going to make a list of thing that DAI do much better than DAO because it would be too long to do. Many of them are just complaining for complaining.. It give them a purpose in life.


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#214
sim-ran

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Gah! For the record:

**Carth Syndrome: Named after Carth Onasi of KOTOR, who, to keep things brief, was very whiny and annoying to the point that a majority of players didn't care about his backstory, and thus would skip it (or try to, some of his conversations were mandatory to the main story). You have to experiance it once to get the full feel of why this was so bad, but in a nutshell, his logic and personality would have you yelling at him as a player, not a character, which was immersion breaking.

Morigan in Origins was close to this (as evidenced by the 'Slap Morrigan' Mod), but good writing and character storyline saved her from it.

Thankfully non of that here. Anytime Varric is considered the weakest character imo (and he's not weak at all I still love him) says volumes!


Wow. I have never heard of the slap Morrigan thread and have just goggled it - that's hilarious!

#215
Linkenski

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My first impression was good, then bad because Hinterlands and WoW quests, but then it became good again once I realised playing as a completionist off the bat is a dumb idea. Just gain the necessary power and if you get bored then go back to the hold and advance the main quest. I just met Sera and Vivienne and not only is the dialogue fantastic and genuninely funny but the new facial animations are mind-boggingly good when you consider that it's synthetically created and not made using face-capture or anything.

 

Still a lot rides on the plot. Mass Effect 3 had a horrible intro, but then it picked up and became great, but then again it fell off a cliff and became horrendeous at the end. A lot can happen s'all I'm saying. I'm definitely not expecting it to end abruptly or on a mindfuck that is stupid, but I'm not so gullible as to expect an ending that makes me go "Wow, this was amazing". After all it already retains the Mage vs. Templars plot from DA2, still as stark and still as uniform as it ever was. I get this is a fantasy world with a lot of inspiration from real world history, but if Bioware prides themeselves on their writing they should be able to do better than this, and hopefully it is done better in the long run, but from at this point there's no evidence of that.

 

 

 

This is not a spoiler, just a prediction which vaguely includes someone who is presented very early on who is obviously antagonistic in nature.

 

::Prediction::

I predict without having seen any spoilers that in the end the Breach was caused by Lord Seeker in some attempt to prove his ideals and visions in as stupid and illogical of a way as someone did to the Chantry in Dragon Age 2.

 

I swear, if this happens, and I fear it will, then DA:I will have a painfully dull and boring plot and there's almost nothing worse when being part of the audience than to sit through a story where nothing surprises you in the grand scheme of things.

 

Sorry for my Pre-emptiveness Bioware, and when I hopefully realize how wrong I am I'll laugh at myself for writing this, but so far the plot has a tendency to be a bit uniform and arbitrary in some key areas.



#216
AshesEleven

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My first impression was good, then bad because Hinterlands and WoW quests, but then it became good again once I realised playing as a completionist off the bat is a dumb idea. Just gain the necessary power and if you get bored then go back to the hold and advance the main quest. I just met Sera and Vivienne and not only is the dialogue fantastic and genuninely funny but the new facial animations are mind-boggingly good when you consider that it's synthetically created and not made using face-capture or anything.

Still a lot rides on the plot. Mass Effect 3 had a horrible intro, but then it picked up and became great, but then again it fell off a cliff and became horrendeous at the end. A lot can happen s'all I'm saying. I'm definitely not expecting it to end abruptly or on a mindfuck that is stupid, but I'm not so gullible as to expect an ending that makes me go "Wow, this was amazing". After all it already retains the Mage vs. Templars plot from DA2, still as stark and still as uniform as it ever was. I get this is a fantasy world with a lot of inspiration from real world history, but if Bioware prides themeselves on their writing they should be able to do better than this, and hopefully it is done better in the long run, but from at this point there's no evidence of that.



This is not a spoiler, just a prediction which vaguely includes someone who is presented very early on who is obviously antagonistic in nature.

::Prediction::
I predict without having seen any spoilers that in the end the Breach was caused by Lord Seeker in some attempt to prove his ideals and visions in as stupid and illogical of a way as someone did to the Chantry in Dragon Age 2.

I swear, if this happens, and I fear it will, then DA:I will have a painfully dull and boring plot and there's almost nothing worse when being part of the audience than to sit through a story where nothing surprises you in the grand scheme of things.

Sorry for my Pre-emptiveness Bioware, and when I hopefully realize how wrong I am I'll laugh at myself for writing this, but so far the plot has a tendency to be a bit uniform and arbitrary in some key areas.


Just saying that is spoilers for many people. Some people have played 15 hours solely in the Hinterlands, I myself only got there last night. Please take it to the spoiler scuttlebutt :)

#217
Eternal Phoenix

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Bioware don't seem to be in constant communication with their customers like say Creative Assembly? I've heard nothing from them since the game was launched. Anyway I'm about to embark in my first play, so I'll soon find out how good or bad this game is, but I think it's a shame there hasn't already been a patch to sort out some of the niggling problems. Are they even aware?

 

Actually they have been around since the game launched from what I've seen and there was this about the PC problems. I haven't played the game yet and I'm still thinking the combat looks atrocious but come on mate, no need to throw around lies about Bioware ignoring the issues when they've literally acknowledged them. Patches take a while to prepare too. I'm not defending Bioware here, just stating the facts when you see all the other companies. Occasionally they produce day 1 patches but not often and I agree with others that day 1 patches shouldn't even be a thing as a game should come out polished.



#218
Hobbes

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Sounds like you're still in hinterlands.

 

If you're still in the Hinterlands but have enough power to progress the story, then my advice is to do so. The Hinterlands are still going to be there and you can dip in to those fetch quests  throughout the game - or even after it - as you see fit (or not). It's pretty easy to glut yourself on the fetch stuff in the starting area and then feel burnt out. Pace it, you can always come back to things :)

Yeah I am, hopefully side quests get better later on then I guess?  Thanks for the advice though, I might leave some of them for a little bit then if they're not going to disappear on me.  ^_^



#219
llandwynwyn

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Do you mean beautifully constructed? That's how I feel.  Like so much effort and love was put into the product and you can just tell that they had a blast making this.  

 

Exactly that. Bioware poured its soul in this game and it shows. There's so much love in it that sometimes I feel warm inside discovering, playing DAI.


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#220
Sidney

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This game like all the games in the series has problems. It is a good game but far from perfect.

Even on the consoles I think the tactical camera controls are lousy. Frankly the whole UI is a mess in terms of controls. The need to add a jump button had a cascading effect that wasn't good and for no real gain.

The combat AI is appalling and the lack of tactics hurts.

The grab bag approach of tossing in open world, crafting, requisitions, the war council, mounts and so forth had added a lot of material but it feels a lot more quantity than quality at this stage. The game has all the pointless grinding quality of Skyrim all too often. Feels like there is a lot of back and forth that adds friction to the game -- if the war council just came with me it would help not having to trot back to Haven every hour or so.

Design-wise it think making the Hinterlands so massive is gonna drive off some players who sink into that quagmire thinking they will clear it and not getting on with the actual story. I was getting ready to walk away from the game until I finally left and went to Orlais and started getting some momentum back.

#221
Han Master

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Problems I have with the game have nothing to do with playing it on PC. I actually think the PC version is pretty excellent.


Your views doesn't represent others. The PC version controls are bad and that is why it is not excellent.

#222
AshesEleven

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Your views doesn't represent others. The PC version controls are bad and that is why it is not excellent.


But your views represent others, right? Just so I'm clear on who I'm supposed to listen to.
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#223
Han Master

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But your views represent others, right? Just so I'm clear on who I'm supposed to listen to.


Does look like it, I know some PC gamers say we should suck it up and adapt like what the console gamers are telling us. But seriously if adapt is so super easy why so many complains ????

http://forum.bioware...unity-concerns/

#224
FrontlinerDelta

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Do you mean beautifully constructed? That's how I feel.  Like so much effort and love was put into the product and you can just tell that they had a blast making this.  

This is the feeling I get as well. 

You can tell this game was made with love and care. 


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#225
Han Master

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This is the feeling I get as well. 
You can tell this game was made with love and care.


Making it with love and care doesn't excuse them for making a bad port to PC.