I've read through all your posts here, and you've certainly reiterated many times the problems the PC version is having. And if this was a PC-only forum, a lot of this would wash. But the majority of sales were on the console, which is why there is so much of the positive vibe that seems to irk you so much.
For years it seems there's been a kind of class war between the PC master race and lowly console players. Personally, I don't wish anyone a bad experience with Dragon Age Inquisition. I want everyone to enjoy the game. But let's keep this in perspective. You're trying to sell the world on the notion that the game is a flop because there are issues on the PC. In the PC community, that might be true, but a lot of people here on the lowly consoles are enjoying the hell out of the game.
I hope your issues get sorted out, I honestly do. But in the meantime, I'm still going to go on telling anyone who wants my opinion that this game is a brilliant gaming achievement.
I understand your point - I really do. A lot of people here are far to hysterical but that can probably be attributed to the fact that they feel dissapointed with the end product they've been presented. Some bugs are also universal across platforms and should be resolved by Bioware anyway and issues like the AI situation (your companions are so dumb) and the useless minimap are not unique to the pc.
At issue here was that Bioware was dishonest with pc players by saying they also developed this for pc, implying that they either simultaneously developed it on multiple platforms (or at least those elements of development that couldn't be synergised) or that they took the time to sort out issues that occur when porting from console to pc ie: the user interface, the way the game uses hardware to render itself and even the way users interact with the world. What happened here with the UI and interaction is like what happened in da:o on the consoles. It was incredibly clunky and you were restricted from using certain features that were on the pc version. Here in DA:I, its clear that due to time issues,money issues or laziness/apathy the pc version wasn't afforded the same level of concern as the ps4/xbone versions with regards to QA and the UI.
The menu's are large,empty and unneccessary given the fact that I can use a mouse and it doesn't have to be artificially bigger like on a TV screen.The controls, while (mostly) reconfigurable, are more suited to a FPS than a game where I should optimally be managing multiple companions in battle. Although these controlls are similarish to the Elder Scrolls games, there wasn't honestly a radical controll redisign between Morrowind,Oblivion and Skyrim like there was here. Technically the game also feels as though more time could have been spent on optimisation especially for users that can only run the game on low or medium. Personally I haven't had any issues on Ultra, but then when I first ran the game I had a bit of a black screen problem.
The PC is not an insignificant market and there are more gamers who use pc's (although probably when you take away MMO's you'll have substantially less) and it is harder to code for and requires more testing -something that not every studio can do given money and time constraints. Indie games aside, larger studios that code for pc are more likely to also code for consoles than console game developers are to code for pc, although other reasons like exclusivity deals also come into play. I suppose we just feel somewhat abandoned by developers who want our money, but can't/won't bring their product to an acceptible standard by optimising the game for our platform (and in the case of DA:I this also applies to users of last gen consoles - yes their hardware is old and limited, but if Bioware had lowered the view distance they would have gotten more frames)
If the developers are concerned with piracy, quite frankly the pc version remains uncracked, while xbox360 and ps3 users can easily have played a pirated version of the game, often sooner than pirated releases will be released for pc since the copy protection is far too weak on consoles. Please don't tell me that console users are less tech savvy than pc users. You can google search for how to pirate games on old gen consoles and immediately find helpful results as well as what you'll lose doing so.IOS and Android piracy can literally reach 90% for individual apps at various times
The situation is made even more annoying by people (not you) who want to mock pc users because their system runs it fine. The situation is as contemtible as when some pc users mock console users. There are strengths and weaknesses to both systems. Many people are tired of developers wanting them to spend the same amount of money as console users on a product they knowingly spent less time on, and then go on to reassure us that they also developed a version of the game specifically for pc's
That being said, no DA:I is not a bad game. I've seen and sometimes played games that had worse story,graphics and gameplay. Anyone that gives the game 0 is as unreliable as anyone who give the game 10.
Pc players complaints may sound childish, but even small things can ruin your gameplay experience if repeated often enough. If in the next game something is irritating console users, you should also be able to complain in multiple locations in this forum without pc players telling you you made a mistake buying the game for your platfom of choice and how whiny you are





Retour en haut







