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Open world tedious?


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104 réponses à ce sujet

#101
Enesia

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Would the words "This is just my opinion, and other people having different opinions is just as valid. Implying otherwise makes me come off as a raging megadouche" be anywhere in that very long post?

 

Somehow, I'm thinking the answer is "no".

 

Actually bothered to read above you I gave you the reason why.



#102
Logen

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One thing I hate is the resource gathering system

 

It would be far more cool to find certain mines and farms than it is to run around pressing the search button and gathering elfroot and iron without end

 

The need to search for these things is annoying and not fun at all

 

I would prefer to search for a few destinations buried in the hills... it would provide a greater sense of reward and I could enjoy the world more because I might actually look at it instead of continuously pressing the search button and looking at the ground for resources


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#103
Father_Jerusalem

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Actually bothered to read above you I gave you the reason why.

 

And I see that I was correct with my prediction.



#104
AlanC9

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Putting 60 dollars towards DAO was me voting this is the type of game I want. It's been that way from the very beginning, I like FNV direction better than F3, I like Kingdoms of Amular, Two Worlds 2, Oblivion, Morrowind, Witcher both games. And those are the games I vote for and those are the games I want and I like.
 
When you put 60 dollars towards DA2, which was vastly different from DAO vastly different the comparisons between the two games is like night and day, you voted for games like DA2. Which is much different from the type of games I like.
 
Yes, they should try and get as many fans as they like, but and here's a big but. Which fans should Bioware listen to? The ones who originally voted with their 60 dollars for DAO or the ones who put that 60 to DA2? Clearly they chose DA2 even though they had such negative feedback of it, they still catered to those gamers.


The italed is either an obvious strawman or really sloppy writing. You can't seriously think that the fanbase can be neatly divided into DA:O fans and DA2 fans, can you?

The bolded isn't clear to me. I can think of quite a few things from DA2's design that didn't make the DAI cut. Most of them were things I didn't like about DA2, so that's fine with me. (I may find myself regretting that Bio went back to another iteration of the Standard Bioware Plot, but I'll reserve judgement until I've finished DA:I.)

#105
StingingVelvet

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Yes, huge open areas without much to actually do in them. MMO style filler quests and collecting that is pretty unrewarding and not fun.

 

It's a shame.


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