I will start off with mine, I have 2 planned out.
Tempest Build
Tempest – 10 (Flask of Fire+, Flask of Lightning+, Flask of Frost, Thousand Cuts, Flaskmaster, Fury of the Storm, Ride of the Storm, Killer's Alchemy)
Double Daggers – 8 (Flank Attack+, Twin Fangs+, Bloodied Prey, Unforgiving Chain, Dance of Death, Sneak Attack)
Sabotage – 8 (Poisoned Weapons+, Hook & Tackle+, Fighting Dirty, Explosive Toxin, Looked Like It Hurt, Cheap Shot)
Subterfuge – 4 (Stealth+, Easy to Miss, Evasion)
Skills – Flask of Fire, Flask of Lightning, Flask of Frost, Stealth, Hook & Tackle, Poisoned Weapons, Flank Attack, Twin Fangs. *Thousand Cuts for hard boss fights*
Artificer Build
Artificer – 11 (Spike Trap+, Elemental Mines+, Fallback Plan+, Hail of Arrows, Set Them Up, Opportunity Knocks, And Take Them Down, Tricks of the Trade.)
Double Daggers – 8 (Flank Attack+, Twin Fangs+, Bloodied Prey, Unforgiving Chain, Dance of Death, Sneak Attack)
Sabotage – 6 (Caltrops+, Throwing Blades+, Looked Like It Hurt, Cheap Shot).
Subterfuge – 4 (Stealth+, Easy to Miss, Evasion)
Skills – Spike Trap, Elemental Mines, Fallback Plan, Stealth, Flank Attack, Twin Fangs, Caltrops, Throwing Blades. *Hail of Arrows for tough boss fights*
+ represents upgrades. I decided to focus on active abilities as much as passives since they are powerful in this game. I also decided to just work within the 8 ability in combat lock to make life easier. For example, when it comes to Dragons or other big boss battles, you can switch Hook & Tackle or Thousand Cuts.
What do you folks think ? Solid ? Could use improvements ?
Also, interested in seeing other people's rogue builds.





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