Duration cloak is so OP.
Shh. If people know, everyone will do it.
Duration cloak is so OP.
Shh. If people know, everyone will do it.
I'll give this a shot, though I'll likely get flamed for it.
It's quite simple, really. Take Throw away from Fury and replace it with Warp. Not because of those extra ten percent damage to BEs, not for debuffing effect... nothing fancy, really.
But Fury is one of two characters who mastered AF and one of three characters who can do DC. That leads me to belive we're talking about quite an advanced powers. I won't go into details of how much I detest Fury in general, that's not the point here.
But we have here a character who can do, by the looks of it, two most advanced powers/spells/maneuvers... and all she has to detonate them is a simple Throw. Seriously?
I realize this would likely drop Fury's power considerably. I also realize I am very biased on the matter, because of the previously mentioned dislike for the character. But yeah, if somebody did that, I might actually detest her less. Wouldn't start liking her... that's just not possible for me. But I wouldn't actively loathe her anymore.
Ok, I would loathe her less
Warp/Throw is the main difference between Fury and Valkyrie, and giving Valkyrie Throw instead of Warp or giving Fury Warp instead of Throw would be stupid. Throw is indeed a more effective detonator, but Warp is also a primer and a debuff, and therein lies the key to how these kits should be played in contrast to each other.
I'm going to get creative. This might not fit the rules but I think it would be cool. Asari Justicar. Remove Pull, but instead of adding a new power, combine Pull with Biotic Sphere to create Gravity Sphere. Works just as Biotic Sphere, with the added effect of pulling enemies into it. It's pull range would be double what it's diameter is. Automatic bio-booms if pulled into sphere specced with warp effect. As a penalty since this character will only have 4 skills, remove 11-15 available skill points.
Might need tweaking.
I'm going to get creative. This might not fit the rules but I think it would be cool. Asari Justicar. Remove Pull, but instead of adding a new power, combine Pull with Biotic Sphere to create Gravity Sphere. Works just as Biotic Sphere, with the added effect of pulling enemies into it. It's pull range would be double what it's diameter is. Automatic bio-booms if pulled into sphere specced with warp effect. As a penalty since this character will only have 4 skills, remove 11-15 available skill points.
Might need tweaking.
As both would have the same role of pulling an opponent to a different location, I'd say it fits perfectly.
Maybe make it it's own power to be placed like singularity, but slowly pulling opponents in from a longer range. They can outwalk it if placed behind them, but it still slows their advance. And of course, placing it in the biotic sphere would be absolutely glorious.
My favorite suggestion so far, honestly. (I may be biased, though, since I love that spell to cluster enemies together in DA2 for AOE abuse)
TGI
Replace Stimpacks with Biotic Focus or alternatively just give them the same/similar effects that Biotic Focus has. This way the character should be more interesting to play (no more immortality) while keeping the basic design (which I actually like) with the possibility of having a shield-restoring power. The melee and running speed evos should also provide some fun build options.