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Are rogues underpowered?


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#26
Wissenschaft 2.0

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Don't forget your Tank. The better built your tank is, the esier a job your rogue will have. I kept upgrading my rogues weapons, it got to the point where the tank was never able to hold aggro and my rogue started wilting like a flower in a hot oven.

 

This is why a DW rogue needs to get the "easy to miss" passive in subterfuge asap. 100% aggro reduction while flanking is a must have. Give you tank "challenge" in order to taunt one opponent for 8 seconds which allows your DW rogue to deal a lot of damage from behind.

 

Upgrading flank attack gives you stealth so you can use the skill as another escape move. Avoid trading blows with an enemy, rogues are very fragile. This is why I prefer my DW rogue to target whoever my tank is targeting.

 

If you don't like the squishyness of DW rogues and their need to constantly reposition/hit and run but you still want a melee fighter then a 2h warrior might be more to your tastes.

 

Heck, you might want to try having two mages in your party so your DW rogue has access to double the barrier.



#27
Indomito

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I´m having so much fun with the DD rogue. Always wait till your tank gets the aggro. You are a finisher not an iniciator.

Stealth is the key, and i love the ability Flank atack i guess is his name? the upgrade let you go on stealth right after u used it. If you are low level switch targets on stealth, trick the enemy, on higger lvls you can duel better.

Yes i get some punches sometimes but is not a big deal.  



#28
wrigleyviller

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I'm about 10 hours in, playing as a DW rogue on hard difficulty. My early observation is that the DW rogue plays a lot like the DA2 version, but it's a little trickier because the game is a bit harder than its predecessors.

 

The key to playing DW (true in both games) is weaving in and out of combat as the situation dictates. It's a very finicky class, because unlike everything else (except maybe two-hand warriors) you rarely want to be in the position of just autoattacking. Autoattack is fine for ranged characters waiting out cooldowns or tanks, but DW rogues will get their asses handed to them if they just mindlessly attack someone for a while. Instead, you have to pick your moments, and when an opponent's back is turned or a mage is focused on your tank or a defender is knocked to the ground or whatever you strike with everything you've got. When you do that, you can do really stunning amounts of damage in a short amount of time. Then, when you draw aggro or find your abilities on cooldown, you should get the hell out of the way (which can mean running away, going into stealth, evade, frankly whatever strategy or skill you prefer to use).

 

Obviously there's more to it than that - I plan to spec mine as an artificer and I really want to add traps to my repertoire, and I love using poison because you keep dealing damage even after you disengage from an enemy - but if you play like this you'll find yourself using your DW rogue to run from opponent to opponent as the fight dictates dealing out lots of spike damage. It's a very useful class when you see an enemy closing in on your squishy mage or a couple of enemies with tower shields head towards your tank. 

 

The biggest downside of a DW rogue is the class takes LOTS of micromanagement. They're squishy, so if you don't pay attention they can die fairly quickly, and you have to think about what you're doing (taking into account cooldowns, enemy attributes, etc.) to get the most out of your abilities. By way of contrast, even though the personal touch always gets the most out of a class, it doesn't take a lot of forethought to rain fire down on a cluster of enemies. For a variety of reasons, included practice, this class gets easier to use as the game goes on.

 

Now, I'm still early into this game, so maybe things will change. But to me the DW rogue here feels very familiar to DAII.



#29
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Part of what made the DW rogue in DA 2 so great was that there were large waves of weak minions that it could destroy very quickly. In DA: I enemies then to come in small groups of tougher enemies. So yeah, your advice to avoid auto attack with the DW rogue is sound. In fact, you should try to disable your target before you attack with your DW rogue. Stunning, Freezing,sleep, etc an enemy will allow your rogue to pull off a combo for an even larger damage spike. Stealth keeps you hidden for a long time so just wait for your cooldowns to end before popping out of stealth.

 

Also, having two mages with barrier will greatly increase your DW rogues survivability. So rushing to recruit Vivienne might be a good idea.



#30
wrigleyviller

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Part of what made the DW rogue in DA 2 so great was that there were large waves of weak minions that it could destroy very quickly. In DA: I enemies then to come in small groups of tougher enemies. So yeah, your advice to avoid auto attack with the DW rogue is sound. In fact, you should try to disable your target before you attack with your DW rogue. Stunning, Freezing,sleep, etc an enemy will allow your rogue to pull off a combo for an even larger damage spike. Stealth keeps you hidden for a long time so just wait for your cooldowns to end before popping out of stealth.

 

Also, having two mages with barrier will greatly increase your DW rogues survivability. So rushing to recruit Vivienne might be a good idea.

Very true. I think the most damage I could deal with one blow in the early game is to have Solas freeze a guy and then use Twin Fangs with poisoned daggers. That makes pretty quick work of most bad guys. (The only exception may be Varric having the passive that allows him to deal big damage to healthy enemies and shooting with longshot from very far away - that does a lot of damage too, but I'm not sure exactly how much).



#31
Bann Duncan

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You don't need to down the boss to finish the trebuchet section. Just interact with the wheel.

Ha, the funny thing is that I found half of the problem was that I was interacting with the wheel too much. I assumed the enemies would keep flowing in as in DA2, but realized that the waves were just that and could be fully eliminated before continuing.

 

My observation has been that the party composition matters a lot more than in the past two games. Where before even in a tough battle, a DW rogue could keep Varric around for wise cracks and have one warrior and mage each, (for me anyway) this doesn't seem to be the case in Inquisition.

 

That much is a matter of strategy and I don't mind. What I -do- mind is that there are things that can be done from a controller that cannot be done on KB+M. It's not a problem for me because I have one anyway, I'm sure there are players out there disadvantaged because of the fact.



#32
Mr_Steph

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I am playing as an archer currently and have had a fairly easy time so far. I can take out a few enemies with varric and solas before they reach us (archers and mages are priority targets). If they go for me I just stealth up.

 

As a DW I'd probably go for threat reduction early on instead of damaging skills. I imagine that would make it a fair amount easier at least.



#33
Butters158

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Too many enemies with AOE melee attacks that hit behind them.

 

What's the point of my tank having all the aggro when I'm getting whacked in the face anyways?



#34
finc.loki

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It may be (and probably is) just me but my entire party is being mowed down pretty easily, even at casual, and I've played both previous games with all classes and difficulties. Did combat get considerably more difficult in DA:I? I'm guessing not, considering no one else seems to think so.

They removed all the power in combat, you hit like a wet napkin and common enemies can kill you in 5 hits, you need 20 ( so it seems at times). It is also all about potions and their limitation. Attrition based combat.

 

DW rogue definitely takes some getting used to. Proper use of stealth is an absolute must; I'm also using upgraded Flank Attack not as an attack but an aggro dump. The -threat passive is nice too.

They really sit in the same niche as the DW rogue in DA2 - unparalleled single target burst - but it's a high risk playstyle that seems to only really cohere under the player's direct control, with teammates to set up crazy cross class combos.

Not even close to DA2. In DA2 you were a battle god. Auto backstabbing with some abilities, one hit kill "assassinate" lower enemies and could handle ton of enemies. Here it is a couple of enemies and it's attrition, slow burn of their health bars and they AOE and you take damage. Which is the dumbest system in the game. Always taking damage and being forced to pop potions and go back for more.



#35
Shelled

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It may be (and probably is) just me but my entire party is being mowed down pretty easily, even at casual, and I've played both previous games with all classes and difficulties. Did combat get considerably more difficult in DA:I? I'm guessing not, considering no one else seems to think so.

I've been playing nightmare mode with a dual-dagger rogue. It's difficult but dagger rogue is definitely doing the most damage, but usually is the first character to go down. The problem is keeping the rogue alive because so many melee enemies have AoE.

I planned on respecing to archer but I haven't yet, want to see how far it goes (currently level 8 atm). You need to time your barrier casts perfectly, and use your sleeping powder to interrupt specific attacks from enemies, also varrics sleeping bow shot. 

It's a lot of work to micromanage, but the main problem is that dodging isn't viable with rogue and we can't dump points into cunning for dodge because we have no stat allocation like DA:origins. Evasion and evade are wasted skill points because AoE will still hit you anyway if you leave a decoy behind and if you're jumping back every 2 seconds then you're not doing damage and may as well play an archer instead.

So basically I've found it playable but you need to time your interrupts and barriers perfectly. I've still died a lot though. They should increase the rogues HP, especially when it has a skill to do more damage if you have more health than your enemy lol..